#31
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Preferred Pronouns: he/him/his | Posting ??? |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#32
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Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck Cujo AC 17|HP 17|PP 13 (18 for smell) Last edited by secretID; Sep 1st, 2022 at 09:30 AM. |
#33
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![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Status: Normal HD 3/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages He wasn't fully sure what "fresh on deck" meant, but it may have been a good thing? He'd be on this "boat" for a while, so there was no need to fly off the handle so soon. Valerius gave a nod and continued on. Running into... "Wait, how did he say his name? Prr-up... Pu'rup-pik... P'rup-trik... Rupt- "Damn it all. I'll call him Rupture. Or Frog-man." He ran into Rupture and accepted the handful of berries, recognizing them for what they were, though his comment about getting sick from touching him encouraged the druid to wipe the berries off on his coat before eating them. The druid bumped around until he found their quarters. He stashed his things and on the way back came across "the head." Odd thing to call an outhouse. Or a chamber pot? Flipping up the lid and seeing the empty sky below, some underused bit of a mischievous nature gave him the amusing thought of using it while someone unpleasant was on the ground below, and experienced an unpleasant surprise. He endeavored to use it before they got too far from town and headed up on deck. In regards to who was going in the crow's nests, "Fair enough. I can't fit quite so many javelins on my back as you lot can fit arrows, so I'll stay on this level, then." He buttoned up his heavy coat as the temperature dropped, as it was becoming cold even beyond his normal comfort, and rested a hand on his hook. People assured him that it couldn't keep him from falling off, but it made him feel better. The illusions we show ourselves, perhaps.
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DEAR LORD I NEED FEWER EMERGENCIES |
#34
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Serious issues at work. 12-hours shifts every day. Please NPC my chars when needed. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community (he/him) Last edited by LeDragon; Sep 5th, 2022 at 03:07 PM. |
#35
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Preferred Pronouns: he/him/his | Posting ??? |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#36
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![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Status: Normal HD 3/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages "Eh? The **** is a jackdaw?" After a second of hesitation, it clicked that these were things that could threaten the ship, so he double-checked his harness and kept his eyes on the horizon. A cold magical energy swirled in his hand, which Valerius Dice Readied spell attack:
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DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Sep 8th, 2022 at 05:06 PM. |
#37
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Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck Cujo AC 17|HP 17|PP 13 (18 for smell) Last edited by secretID; Sep 5th, 2022 at 07:09 PM. |
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Posting Status: Slow Stop the Earth, I want to get off! Last edited by Pinotage; Sep 6th, 2022 at 06:05 AM. |
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Serious issues at work. 12-hours shifts every day. Please NPC my chars when needed. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community (he/him) |
#41
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Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck Cujo AC 17|HP 17|PP 13 (18 for smell) Last edited by secretID; Sep 12th, 2022 at 07:24 AM. |
#42
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![]() "let's get this bird off our ship. " Saluruk let's go of his spear but the wind throws it sending it off the ship. His hammer loosens from his hip and swings for the bird as commanded. Last edited by delpinator; Sep 9th, 2022 at 02:33 AM. |
#43
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![]() HP: 18/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Status: Normal HD 3/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages The bolt of freezing energy fizzled into empty air as one of the birds pecked him half to death. This attack was faster and far more vicious than he'd anticipated. Looking at his own dark blue blood beginning to seep through his clothes, he growled, "I just bought this jacket!" He opened his mouth wider than it had any business being. Rough hair sprouted across his body, new red eyes on the sides of his head, and spindly arms on his back. Within a couple of blinks of an eye, Valerius had become a giant spider. He hopped onto the envelope and skittered up along it, looking for a target. He found one of the jackdaws perched on the envelope and went to bite.
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DEAR LORD I NEED FEWER EMERGENCIES |
#44
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Preferred Pronouns: he/him/his | Posting ??? |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#45
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Posting Status: Slow Stop the Earth, I want to get off! Last edited by Pinotage; Sep 12th, 2022 at 04:29 AM. |
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