Round 3 is complete! I'll admit, this is one round where I had no clue of guessing who would make it through, and who would not to the final round. All week I have been working out various scenarios in my head, trying to guess who would actually get through. Everyone was so deserving! Having said that, the judges did the hard work of sorting through the entries, and the results are in:
It looks like Wrong Way Wally, and Sherman will not continue on to the finale. Huge thanks to Vex and GleefulNihilism for your wonderful characters, your team play, and your participation in Outplay this year. It was an honor to have you hear!
Congratulations to Qiksilv and squirmonkey, who will compete in the final round. Will the experience of Qiksilv help carry Samual Adams past the finish line, or will the hot newcomer, squirmonkey, with Counselor Albright continue the trend of first-time competitors taking the crown? We will find out soon, we are headed to the finale!
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"He looked to the Kender for wisdom. If there was one thing she was good for, it was pearls of wisdom. Wisdom buried beneath twelve hours of stories about obscure relatives." -- Imveros
Great work folks, this is the point in the competition where judging becomes more difficult as everyone is bringing their A-game.
I'm excited to see who we have heading to the finals! I wish you all the best!
Samuel Adams
Enjoyable & Creative
Clarity, Formatting, & Technical
Grammar & Writing
Moved the Plot / True to Character
8
10
9
10
TOTAL:37
Feedback
Sam did some fantastic group-play this week. He was conversing and collaborating with everyone and taking charge when needed. You did great letting the reader experience him starting to realize his affection for Piper grow with her absence from this trip.
Your summary fieldsets continue to be amazing and so helpful! Making mention of the permission you received from GleefulNihilism to speak for Wally and explaining the syntax error made in a roll. You've done great to cut back on the word count. If you make it to the finals you'll need to help push Sam a bit further to make him (inter)stellar!
Wally
Enjoyable & Creative
Clarity, Formatting, & Technical
Grammar & Writing
Moved the Plot / True to Character
8
8
9
7
TOTAL:32
Feedback
I feel you've definitely fleshed out and perfected Wally's personality this week. I absolutely loved the almost sad attempts at jokes but my absolute favorite was the banter with Sam. Especially the suggestion for a duel. Wally feels a lot like that senior guy on the team who's been doing this for twenty-some years that you go to for anything odd over management. This translated into actions that got things done and freed up resources for the team to use like Ieen. The issue here was the mechanical stagnation of reusing the same actions in rotation that arguably provided the same results.
If you make it into the final you will definitely need to break away from the support role and take center stage. Busting out all the (bad) jokes and clever fixes you can muster! Or have him break out of this mold he's been comfortably sitting in and perform something really reckless!
Sherman
Enjoyable & Creative
Clarity, Formatting, & Technical
Grammar & Writing
Moved the Plot / True to Character
8
8
8
8
TOTAL:32
Feedback
We are provided some fun dives into Sherman's backstory this week and the influential personalities he met back on Mars. The tale about Faisal had me wanting to know more because it was left without proper closure. "Last time I saw him, I was stuck in and already scrapped Ghoul and couldn't get out on my own." This line snagged my imagination and took off with it. Why was that the last time? What lead to that event? The world Retry may never know!!
He might be relying on the multitool a bit too much since acquiring it. Having it break from the EMP only to be better and then gain a whole new function felt a bit odd but well-executed while staying in character.
One item that continued throughout the week was a copy/paste error that was never caught. In your statblock you have a broken tag. There was also some tag errors with dialogue. But to finish things on a positive note; I really enjoyed the fact that Sherman has a crush on a frozen alien he just 'met.' More-so, that he's driveling on about them to poor Jackie haha!
Counselor Albright
Enjoyable & Creative
Clarity, Formatting, & Technical
Grammar & Writing
Moved the Plot / True to Character
9
7
10
9
TOTAL:35
Feedback
The sheer speed in which David discarded and even smeared Grissy proves two things: 1) he's a terrible person 2) He'll do anything to achieve his goal. Both points should be pretty obvious to those who've been reading along. Highlighting this, however, was brilliant. Also, setting up the internal dialogue of "they'll find out [...]" can be appreciated from a GM stand-point for future hooks or a exit if the results aren't in your favor.
The first two days were the rough spot in this week mechanically. The rapid-fire of dialogue just before the EMP went off could have used some spacing or different flair to help it read better. Having a luddite try and open a piece of alien tech felt a bit out of character. After that it was relative smooth sailing however.
Interactions with the characters felt organic and interesting. He even managed to find another who disdained androids like he did! I would be interested in seeing if he tries to win Sam over to his side in the future, if provided the chance.
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(he/him) | Status: On hiatus | Post status: halted
squirmonkey: 39 Enjoyability: 10 Technical: 9 Writing: 10 Role: 10 How to get more points next round:
I blame you, not the American healthcare system, for this outrageous medical bill I have to pay after your posts made my jaw fall off my face and hit the floor. This was spectacular. There was one typo, but that's nothing. Looks like there were some rulesy issues holding your back from perfection. Ace that and maintain this level of excellence.
What you need to do to win:
Surprise us with an incredible conclusion to David's story.
My favorite moment:
Quote:
Originally Posted by squirmonkey
"Hey, Sherman!" David shouted, "Come over here, kiddo!" After he said it, David wasn't sure he should have called Sherman "kiddo", but it had felt right at the time.
Vex: 33 Enjoyability: 9 Technical: 8 Writing: 7 Role: 9 How to get more points next round:
Excellent use of changing Flags to represent changes to the character circumstance and development. The multiple and nested spoilerbuttons were a bit of a formatting nuisance, but the summary info was presented very clearly once finally gotten to. We got a bit of character development, but Sherman's contributions beyond the scenario sagged in the middle. You still need to run spell checks to catch those half-dozen typos and watch for formatting errors. Your writing is good, especially when you fight off the impulse to over-write. Remember to call out that you're engaging with other characters' Flags in your summary.
How to win:
Let Sherman live up to his full potential, bust out of his boundaries, and bring something wild to the story.
My favorite moment:
Quote:
Originally Posted by Vex
Sherman waited another second for anyone else to chime in and admire his work. When nothing came forward, he continued: "Soooo.... it gets brighter when movin' in the direction of the pulse." His eyes shone brightly in the alien glow. "It's now got three thousand an' one functions!"
QikSilv: 35 Enjoyability: 9 Technical: 8 Writing: 8 Role: 10 How to get more points next round:
The word-count is still up there, which is making it easier for little errors to creep into your text and for strong prose to sputter. That said, you made some marked improvements over previous rounds. Break up your paragraphs (your post-5 paragraph that starts with "Captain Worrell had placed a high priority" could have been lovely at 3 paragraphs). There are still some little technical errors that are hurting your score and your formatting may need a smidge more visual interest. Sam is easily the least distinct of the four characters, but you're overcoming that with excellent storytelling and engaged play.
How to win:
Take Sam from the default space guy to a spectacularly unique character they'll name a city after, not just a beer.
My favorite moment:
Quote:
Originally Posted by Qiksilv
The outer hull of the gunship did a great job at sucking up heat; as one would expect of an atmosphere-capable craft. Sam probably could have handled the section he removed even without gloves. However, the inside of the plating had not faired as well as the special alloy plating. The inside looked about as good as when his father had tried to make Chow Mein instead of Spaghetti with their standard meal kit; which is to say it was black and smoking.
GleefulNihilism: 33 Enjoyability: 8 Technical: 9 Writing: 8 Role: 8 How to get more points next round:
Great addition of the summary at the bottom. Remember to call out your engagement with other characters' Flags in your summary. Trim the length down a bit more. Get your it's vs its straightened up and proof-read to make sure you've chosen the correct words. That "Um, Two Sugars" font color is like a laser beam in my eyeballs. When your writing is good, it's VERY good... but sometimes it comes across as perfunctory, more counting story beats than getting sucked into the narrative. That line of Morse Code was inspired.
How to win:
Show off Wally's vulnerabilities and make his triumph (or demise?) arrive over more than just the inadequacies of the world external to himself.
My favorite moment:
Quote:
Originally Posted by GleefulNihilism
He dares to suggest that Earth-Based Baseball Teams are *inherently* better then Belt-Based Baseball Teams. Now, Wally was aware that it was a statistically conformed fact at least in terms of pennant races and win-loss records, for the simple reason that Belt-Based Teams have to practice in Pseudo-Grav Environments and that has an effect on the deep field game. Since more play fields and stadiums were on Planets, that did put Belt-based teams at a definite disadvantage at least in an overall statistical sense. Wally knew that, he actually thought of that in the moment.
Another brilliant round. I had to blow through this due to school cranking up next week so I might have missed some little details. I gave it a full read, gave it a day, and did it again. If anyone had any blaring issues, I sure didn't spot them. That says a lot for the quality of the work and coordination you are doing... I don't read anything outside the official thread so however you are doing it, keep up the great work on that front.
squirmonkey:: 8.9.7.7:: 31
David's best days for me were day 1 and 3 with low points at two. Though he was fun to read and an interesting character, I didn't enjoy some of the internals. There were also a few mechanical issues and at times I had a hard time believing his momentum in the story.
vex:: 5.8.8.9:: 30
I struggled with Sherman the most this round. His best days for me were 2 and at times, 5. The other three days, he didn't seem to be able to hold his own with the others. There were technical issues and some problems with the text that caught my attention, even though I wasn't looking for them. Moving forward you might want to double down on finding those.
QikSilv:: 8.9.8.9:: 34
Sam was the stand-out character for me this week... which surprised me. His weakest day in my book, was day 4. Overall, I was able to connect a bit deeper with him than previously which is a good thing! You seem to be headed in a good direction with him - keep up the great work finding that balance between distinguishing the character and being internally consistence.
GleefulNihilism:: 7.9.8.7:: 31
Wally has been one of my favorites from the 'get go'. This week his low points were days 1 and 3. There were some true stand-out moments that continued to set him apart. The writing is strong but this week, it didn't hold me to what you were laying down as in previous weeks. I'm still not sure why that is... I started to power through a few sections and then made myself go back and pay better attention. There were minor issues with language here and there but with a word-count like this, there are going to be a burp here or there until you hire an editor or decide to read it backwards once or twice.