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  #316  
Old Jun 13th, 2011, 06:01 PM
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Caityl and I are both relatively impatient :-P

I second the awesomeness of Altruis' Survival knowledge, I plan to unashamedly *yoink* it if the issue ever comes up in any campaign I run :biggrin
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  #317  
Old Jun 14th, 2011, 12:08 PM
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Aw, shucks guys. Thanks for the compliments. And Gargle, feel free to use it all you like. There's lots more survival stuff like that tumbling around in my noggin.
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  #318  
Old Jun 14th, 2011, 03:25 PM
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Just stopping in to say hey. I've read the game so far and I've gotta say you guys are doing great, I'm remembering why I liked playing with yall so much.
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  #319  
Old Jun 16th, 2011, 06:44 PM
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Hey everyone! Power is strangely fluctuating in our building and I thought it was out for good for awhile, but now it seems I have a brief window of time. I'm hoping this issue will be resolved by Monday, but just giving y'all a heads up.
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  #320  
Old Jun 17th, 2011, 10:05 AM
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Hey, Zam. It's been a while.

If you're interested in joining our game, I wouldn't have trouble working your character into the game. PM me.
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  #321  
Old Jun 21st, 2011, 07:28 PM
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I will be posting later tomorrow night (Wednesday) or Thursday, busy schedule these next 24 hours. See you around.

Also: Rinjo, Wildknight: Y'all here?
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  #322  
Old Jun 24th, 2011, 11:03 PM
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Nu post guys. As promised.
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  #323  
Old Jun 24th, 2011, 11:09 PM
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Well worth the wait! Wonderfully written... I do hope we can handle another fight if that's what's coming... Is Luke healed to full now, or is he still pretty low?
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  #324  
Old Jun 25th, 2011, 12:09 AM
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I have not yet decided if I will set you guys up for another fight... I have one prepared and am thinking about it, but, that first fight lasted just about three weeks. Although, it was much more involved and of greater scope than what I've got planned.

Still: What do you guys think: Which do you prefer, combat or character interaction? Which would you rather have at this point?
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  #325  
Old Jun 25th, 2011, 12:09 PM
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Well, since you're asking, what I was hoping for when I read the description was a mystery to solve that may in the future lead us to conflicts, but a small (less epic) combat on the front end would not be too bad.
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  #326  
Old Jun 25th, 2011, 12:57 PM
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Yup yup.

You'll see.

In case I wasn't clear though, the tower is a simple stone structure, there may be some smaller fortifications closer to the tower, but all you can see from your distance, a little over a hundred feet, is the structure itself, round, 30 feet tall, 20 feet wide, it's walls gently sloping inward, the top of the building just a little narrower than the base.
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  #327  
Old Jun 26th, 2011, 05:10 PM
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Hand got mauled by a dog at a party last night. Unsure about posting rate for the next couple of days. It depends on the amount of pain and/or my patience with one-handed typing. On the upside, I looked kind of badass for awhile with my bloody hand-wrappings (not so now that I have more professional, blood-free dressings).
 
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  #328  
Old Jun 26th, 2011, 07:14 PM
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Youch! Hope it heals up soon. At least you'll have some decent scars and a cool story to tell.
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  #329  
Old Jun 26th, 2011, 07:48 PM
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Ooph. That seems less than pleasant.
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  #330  
Old Jun 27th, 2011, 07:13 AM
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Did you get a tetanus booster (if your last booster >10y ago) and broad spectrum antibiotics?

And on a less work related note, I think for PbP games, combat needs to be an occasional garnish, rather than constant fare. On the other hand, things can grind to a halt if the characters are just standing chatting to one another. Hence, 'mysteries' and non-combat challenges take on an important role.

So far, I think this game has achieved excellent pacing, many kudos to our DM!

Set scene
Combat
Time for characters to get to know each other but
Potential threat to prompt characters to move on
Minor challenge (keeping fed and sheltered in the wild) with chance to use non-combat skills
Plot hook via Knowledge skill leading on to ??? (combat? 'mystery'? skill challenge(s)?)
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