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  #346  
Old Aug 5th, 2011, 01:15 AM
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I got short-notice exercise orders for my ANG unit, and this is the first time I've been able to get to a CPU for about a week. It looks like I'll be unable to post until at least the 12th.

Bad time for me to step out of pocket for a while, but I don't have a choice about it. VPA, if you want you can RP my character for the time being.
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  #347  
Old Aug 5th, 2011, 12:03 PM
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I will take care of Mayarc while you're gone-

But, I'm going to go ahead and post an advertisement thread to look for some replacements for Rinjo and WildKnight.
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  #348  
Old Aug 6th, 2011, 01:18 AM
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Sorry about the brief absence... lot going on all of the sudden... let me see if I can get a post in, though it is awfully late
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  #349  
Old Aug 12th, 2011, 04:43 PM
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This is going to be a difficult fight - take stock of your advantages and your equipment, and recognize you may need to retreat.
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  #350  
Old Aug 13th, 2011, 01:17 AM
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Question: What chain of actions/rolls would it take for me to shatter a jar of pitch on this guy, then coat an arrow with the other jar of pitch, light it, and set him on fire (either by shooting it at him or just making a touch attack using the lit arrow as an improv torch)?
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  #351  
Old Aug 14th, 2011, 09:08 AM
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I would allow you to coat an arrow and make a melee or ranged touch attack with the jar of pitch as a full round action, while moving up to your speed, or thirty feet.

Anyone adjacent to your target would also be hit with a small amount of pitch, making them more prone to catching fire, i.e. a penalty on their reflex save if they come in contact with a flame.

You could then light your arrow and fire it as a second full round action, while moving up to your speed, making a ranged touch attack, if it hits it will deal 1d6 fire damage to the target, causing them to catch fire, taking an additional 1d6 fire damage every round until they put themselves out.
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  #352  
Old Aug 14th, 2011, 11:41 PM
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I've recently 'stumbled' upon Ultimate Combat and Ultimate Magic and may be implementing some of the items therein, if you want to, I would allow you 'tweak' your character using these texts, so long as your character did not change significantly.
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  #353  
Old Aug 15th, 2011, 02:19 PM
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Yeah, they're pretty nice, though I'm not sure that there's anything in there for this character in particular. Might give a look-see to the feats next time I level.
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  #354  
Old Aug 15th, 2011, 07:10 PM
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Hokay, I'm back. Lemme see what's transpired since I've been gone.

I haven't looked through the UC and UM books as of yet. I might be able to do something with my character...or not.
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  #355  
Old Aug 17th, 2011, 07:22 AM
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I'm a little confused by that last post .... 'misses Ryn for 10 damage' 'the two of you avoided 20 damage' but 'Ryn is unconscious at -2hp' ...

Did Ryn get hitted or missed?

Also ... does Caityl think the creature she attacked was hurt a little bit, or not at all (or can't tell)?

Last edited by Gargleblaster; Aug 17th, 2011 at 07:27 AM.
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  #356  
Old Aug 17th, 2011, 01:22 PM
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I agree. I'm confused as to what is going on with regards to Ryn's health.
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  #357  
Old Aug 17th, 2011, 10:52 PM
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Oops! I wrote that post while determining the results of the previous round of combat, it should have read:

["1" attacks Ryn and misses, "2" attacks Caity and misses, Eagle Destroys "3",]

I initially thought that "1" hit Ryn for 10 damage, not recalling that Ryn was in total defense gaining +4 to AC and that the attack roll while it beat Ryn's normal AC of 15 did not beat his adjusted AC of 19.

Ryn took no damage this round, he currently has 8/10 hit points, having lost four but healed two.

The pertinent post in the game thread has been edited to reflect this.
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Last edited by VPA_Shadow00; Aug 17th, 2011 at 10:52 PM.
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  #358  
Old Aug 18th, 2011, 12:31 AM
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I'm going to hold up and wait for Caityl, as Ryn wouldn't want her to be splashed with pitch as well. Question: do we have action points we can use to take extra actions (like an extra move or something) or are they just for bonuses on rolls? It's the flaw of playing so many variations of d20 that I can't remember what exactly does what.
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  #359  
Old Aug 18th, 2011, 02:30 PM
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You can use them for several things, listed here http://www.d20pfsrd.com/gamemastering/hero-points
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  #360  
Old Aug 18th, 2011, 04:36 PM
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Sweet! Thanks... ok, so after Caityl moves back I'm going to splatter them with pitch and use a hero point to get the hell out of dodge.
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