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  #181  
Old Dec 31st, 2017, 04:50 AM
grifter730 grifter730 is offline
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Awesome! Glad to hear you like the concepts. I値l develop the ideas some more, I知 just overseas for a week, so I知 not sure how much time I値l have for now. I値l have a few more posts up and hit that threshold to get full forum privileges. I literally signed up after seeing the premise for this game.
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  #182  
Old Dec 31st, 2017, 09:05 AM
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Quote:
Originally Posted by grifter730 View Post
Awesome! Glad to hear you like the concepts. I’ll develop the ideas some more, I’m just overseas for a week, so I’m not sure how much time I’ll have for now. I’ll have a few more posts up and hit that threshold to get full forum privileges. I literally signed up after seeing the premise for this game.
@grifter730,

Appreciate the update and take your time formulating your idea and narrative. Like I said before they both have lots of promise and I am very interested in seeing them when they are fully formed.


Cheers, Xian
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Last edited by Xian; Dec 31st, 2017 at 09:06 AM. Reason: Darn autocorrect!
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  #183  
Old Dec 31st, 2017, 03:14 PM
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Character Idea:

Within the High Kingdom of Ghorash the separation between the slums and the noble quarter is one which is both figurative and literal. Separated from the rest of the city by an ornate wall, deeply engraved with the sigils of magecraft and the demons that shall feast on any who cross that wall without permission, the nobles live a life of light and splendour that rather than removing the shadows merely seems to throw them into stark relief. It is not unusual for a scion of the noble house (and certainly of the royal house) to never meet any of the lower classes outside of the indentured servants of his estates. This separation from the poor leads to a certain degree of disconnection which led to nobles seeing a poor life as not being worthy of treasuring.

It was in this crucible that Henri de Vermandois was born, youngest son of the ruling tyrant and living a life totally without consequence. Is it any surprise then that even before he grew to adulthood he and a few others were venturing into the slums in disguise and using their better training to get into fights in which they killed? By the time of his eighteenth year Henri's tastes had broadened and knowing than nothing within the cities laws would punish a noble he embarked upon building the reputation of his persona. Known for killing with a single spiked gauntlet and pounding his victims into so much tenderised meat it wasn't long before tales of 'The Butcher's spred. As his persona's fame grew so did his crimes until a mistake was made. One night his victim was no commoner but a young noble enjoying the city much like himself. It was not long before a secret that had been open within the noble quarter meant that the murder was laid at his door. It was when he stood at the gibbet unrepentant in the face of the baying mob of commoners that the Darker Powers noticed him and dragged him away from his death for their own ends. But not before he felt the rope burning his throat and the pain of slowly suffocating under his own weight.

Does that seem Ok?

Last edited by Zealot; Dec 31st, 2017 at 03:14 PM.
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  #184  
Old Dec 31st, 2017, 11:53 PM
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AppName: Dr. Aurelius Aylmer
Races: Elf (envoy variant)
Classes: Alchemist (promethean alchemist, probably chirurgeon & wasteland blighter also)
Alignment: LG (as a start anyway)

Appearance and Personality: Tall, thin, and clad in a long, formal coat with spectacles, Aurelius' bearing gives the impression of austere academia. However, the smiling twinkle in his eyes hints the kind & generous spirit beneath his stern exterior.

Place of Origin: Aurelius hails from a respected family in Vieland. Before being snatched up by the Forsaken Plane, he was most recently at the University of Lepistadt as a professor and researcher.

 

 

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Last edited by dbaque; Jan 12th, 2018 at 11:20 AM. Reason: some suggested tweaking
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  #185  
Old Jan 1st, 2018, 01:52 AM
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@dbaque,

Keep up the great work! I am liking what I am seeing!

Onward!

Cheers, Xian

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  #186  
Old Jan 1st, 2018, 02:09 AM
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@Zealot,

A fine start... obviously it is still very much a work in progress, so I look forward to seeing how Henri develops.

Onward!

Cheers, Xian

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  #187  
Old Jan 2nd, 2018, 12:51 AM
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Team,

Also, just as an aside, since the question was asked, while I am willing to make mechanical accommodations for character concepts for flavor, I am generally against inclusion of third party material and usually never consider home-brew outright. Much of this is for balance, but also in consideration of and for the fairness to the other players that built concepts and characters without having to resort to 3rd party or homebrew.

With the ever expanding Paizo material available, most, if not all, concepts can be built with existing material and only minor re-fluffing for flavor.

Onward!

Cheers, Xian
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  #188  
Old Jan 2nd, 2018, 06:51 PM
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I think the app is ready, Xian. I may have gone a tad overboard with the "sample post," but hopefully entertaining & insightful to read, at least. Questions/comments/suggestions all welcome.
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  #189  
Old Jan 2nd, 2018, 10:07 PM
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Quote:
Originally Posted by dbaque View Post
I think the app is ready, Xian. I may have gone a tad overboard with the "sample post," but hopefully entertaining & insightful to read, at least. Questions/comments/suggestions all welcome.
I am never one to discourage those that get into their character and produce a solid narrative. Regrettably, I won't have the time to digest what I have read into written form tonight, but promise to get you some feedback posted by tomorrow. Again, I appreciate the obvious energy and effort invested in this character app! Thanks!

Onward!

Cheers, Xian
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  #190  
Old Jan 3rd, 2018, 04:29 AM
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Ok things are to be changed somewhat in my backstory of Henri and would likely be easiest expressed in the ten minute background so will work on that shortly.
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  #191  
Old Jan 3rd, 2018, 04:54 AM
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Description
right-aligned image
Name: Henri d'Hugh
Race: Human
Age: 22
Alignment: Lawful Evil
Class: Vigilante (Avenger)
Traits: TBCTBC and TBCTBC

~~~~~~~~~~

Description:

Henri is a generally slim man with a frame which has never been imposing but is corded with well defined muscles beneath his clothing. Standing at 5'8" he has never been the tallest and his weight of 154 pounds reflects a generally slim nature rather than the heavy muscle-packed frames of more physically minded people. Due to his being part of a culture where appearance is everything and being slim is an indication of attractiveness this has led to his face being hollow and tapering to a pointed chin.

Delicate arched brows that are almost feminine frame piercing eyes which are a dark blue colour almost purple when the light hits them directly. Tipping his head is hair which is a chestnut brown and tends to be left to grow as it will about his head, with his volunteering for the mistrunners he has cut this back to a neat style that can be slicked back as needed. Having spent much of his youth working in one library or another bent over books and sharpening his mind away from direct light, Henri possesses skin that is pale to the point of looking unhealthy, especially in contrast to the intense colour of his eyes and hair.

While Henri remains a young man, his years spent either attending balls or engaged in his more nefarious activities gave given him a straight backed posture that marks him as a noble. Despite this his gait remains brisk and long and a shorter man would often find himself outpaced by Henri's customary swift walking speed. Due to his time spent wielding pen rather than any physical weapon the fingertips of Henri's right hand have been permanently dyed back by exposure to ink.
PersonalityBeing possessed of an instinctive interest in everything and anything around him, coupled with a need to do something to curb the worst excesses of the other young nobles has led to a type of intensity about Henri. Indeed Henri is likely to wish to spend some time examining and exploring all diversions that might possibly contain at their ends objects or knowledge of usefulness. This has led to Henri developing a tongue that many describe as "mithril lined" rather than the usual silver due to having found themselves convinced to spend an afternoon crouching and making their way through long abandoned sewer tunnels thinking they were looking for some doodads but had in fact been set up to be attacked.

As regards a group dynamic, Henri is unlikely to openly assume an 'alpha' position but would much rather leave that to another and assume the power behind the throne style position. This is due to his belief that when he has comitted himself to removing the worst abusers of the lower classes then avoiding direct notice is the better part of valor. This usage of another to hide himself does not indicate a lack of trust or unwillingness to sacrifice self just a display of pragmatism.
BackgroundConcepts/Elements
1 - Henri is a young noble brought up in a culture where his class was the poor as being inherently worth less and atrocities against them are common.
2 - Seeing the aftermath of such an attack while but a teenager and not being able to see the poor as less than human he sees his only path to be inflicting upon the noble yours the same thing they do to others.
3 - Knowing that he would never be allowed to kill nobles with impunity no matter the fact that he is the son of the King, Henri decides to adopt a persona that will allow him to protect his public life.
4 - In an effort to make the identification of his victims harder, Henri ensures to strip them off their belongings and either burn them or sell them on the Black market. He also ensures to disfigured them heavily such that most victim start as being a jane doe.
5 - While Henri knows that the culture he lives in is inherently wrong he remains a product of it and cannot envision a way to change it except through violence.

Goals
Character's - Henri's goal remains the creation of a society where the poorer classes are respected as people, though not one wherein the nobility is removed or their superior position dissolved.
Player's - I would like for Henri to discover that perhaps there is a greater evil than that which he comes from and if the possibility exists to encounter societies where justice is meted out without a campaign of murder.

Secrets
Known by PC - Henri, before he embarked upon his 'crusade', took part willingly in the abuse of the lower classes. It was only when faced with his 'friends' killing a poor child that he realised that something had to change.
Not known by PC - The manhunt to find him which led to his eventual arrest and execution (from which he was saved by the Darker Powers) was led and hampered by his own brother who had always been aware of what he was doing.

Memories/mannerisms/quirks
Memory - Henri's defining memory remains the face of the Blacksmiths child beaten and kicked until death by his friends.
Mannerism - Henri has a habit of pronouncing words beginning with a wh in a nasal fashion, with what becoming h-what.
Quirk - When Henri is thinking he unconsciously rubs his chin with one hand and this has in occasion led to him being recognised in his persona.

People
Hostile - Emmanuel de Bourgogne [Father of Last victim] - The Dud d'Bourgogne hates Henri with a burning passion for killing his eldest son and heir for nothing more than 'ensuring the riff-raff do not get out of line'. What offends the Duc more is that his son was killed without honour and found naked with the symptoms of his various....unsavoury illnesses clearly visible.
Friendly - August d'Hugh [Brother] - August led the ongoing investigation into the noble murders for months, ensuring to subtly undermine it once he knew his brother was responsible. It was only when the Duc insisted on his own man taking over that his brother was finally found and August was accused of incompetence.
Friendly - Salina d'Este [Bethrothed] - Salina remains besotted with Henri despite his having been caught. Unable and perhaps unwilling to accept what he had done and believing that it was a miscarriage of justice.

RP SampleTBC

Last edited by Zealot; Feb 6th, 2018 at 06:55 AM.
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  #192  
Old Jan 7th, 2018, 12:09 AM
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Team,

Apologies for the silence on the net... I have just been recovering from illness that had me flat on my back for most of the day and coughing up quite storm. I will get some reviews and feedback to those folks that had worked so hard on their apps this week!

Again, appreciate the interest and the work! I promise to do my best to get caught up tomorrow.

Onward!

Cheers, Xian
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  #193  
Old Jan 7th, 2018, 12:55 PM
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I've had a concept for a Bladebound Magus bouncing around in my head for a while; I think it might work well in this setting. I've also always wanted to play an Oracle...there are several curses from the Horror Realms book that ought to fit the theme of this game...
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  #194  
Old Jan 7th, 2018, 08:11 PM
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Just dropping a note saying I'm back from vacation. Will work on finalizing the concept in the next few days. I'm going with the musician character. Don't know the mechanical aspect of it, most likely bard, but will have a much better idea soon.
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  #195  
Old Jan 8th, 2018, 01:39 AM
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@Eleven Sided Die,

They all sound like great concepts and I look forward to what you come up with. One of our past characters was also a Bladebound Magus... and that of itself would be an interesting twist/tie in. Oracles are also an interesting choice for this campaign and their curses are natural lead in for Gothic angst.

@grifter730,

Great to have you back and look forward to the musician character! As per my previous comment, while both character ideas had nice, meaty concepts to sink my Gothic teeth into, I was much more drawn and interested in the bard concept... especially his ties to fire.

Onward!

Cheers, Xian
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