#1
|
|||||
|
|||||
Forgotten Realms: Dales and Daggers
![]() Dales & Daggers A Game for D&D 5e I'm looking for the game to be 2-3 posts per week, slowing to 1-2 during combat - which is often a bit more involved.
__________________
Status: Pondering a D&D 5e or PF2 game Pronouns: Any Running: Grottos and Godbound
Last edited by Inuvash255; Jun 16th, 2018 at 10:09 PM. |
#2
|
|||||
|
|||||
The deadline for applications is November 1st, @ 11:59PM EST.
__________________
Status: Pondering a D&D 5e or PF2 game Pronouns: Any Running: Grottos and Godbound
Last edited by Inuvash255; Oct 11th, 2018 at 10:05 PM. |
#3
|
|||||
|
|||||
Last edited by gotha; Jul 3rd, 2018 at 08:40 AM. |
#4
|
|||||
|
|||||
What, if any, playtest material is allowed?
|
#5
|
|||||
|
|||||
I'm mostly just okay with the UA skill feats- the ones that grant proficiency/expertise, with a side benefit.
Everything else is out. I feel that there's enough across the PHB, SCAG, EEPC, XGtE, and MToF to cover most character concepts. edit: Except for the aforementioned Skill feats. I had expected to see those in XGtE, but I guess they didn't have room. ![]() They also cover something I miss from previous editions - where non Rogues/Bards could be particularly good at a skill or tool.
__________________
Status: Pondering a D&D 5e or PF2 game Pronouns: Any Running: Grottos and Godbound
Last edited by Inuvash255; Jun 16th, 2018 at 05:46 PM. |
#6
|
|||||
|
|||||
Legolin Do'kelin
Just like to say I'm very interested in taking part in this adventure. I will work up a character in the next few days.
Application Status: Completed - ready for review. Last edited by RedSandman; Jun 19th, 2018 at 04:33 PM. Reason: Character Update |
#7
|
|||||
|
|||||
Glad to hear it, RedSandman =D
__________________
Status: Pondering a D&D 5e or PF2 game Pronouns: Any Running: Grottos and Godbound
|
#8
|
|||||
|
|||||
this sounds great. I usually come up with a pretty extensive background and set of motivations for characters that don't always come out with tightly-scripted adventures, so I think I'd have something to fit this. I'll have a full application together soon. I am new to the site, and this would be my first non-training adventure; would that be an issue?
|
#9
|
|||||
|
|||||
As long as you've got a decent grasp of 5e and feel comfortable pointing your own way through the setting, I don't think it'd be an issue at all. =)
__________________
Status: Pondering a D&D 5e or PF2 game Pronouns: Any Running: Grottos and Godbound
|
#10
|
|||||
|
|||||
Is it to late to throw my hat in? I've got an idea for a human fighter. Basically he's the 3rd born son of a minor noble family. Knowing that he has no chance for a title or lands from his family, he took the path of the adventurer. He's looking to make wsy in life, seeking out his own title and lands..etc.
Basically he's looking to start a separate branch of his family line. |
#11
|
|||||
|
|||||
@Squad: Not too late at all! I just opened the advertisement today! =D
@All: Just finished adding detail on each of the Dales, and updated the Plot Summary bit just a little. edit: Also just added the year for the campaign. It's DR1386.
__________________
Status: Pondering a D&D 5e or PF2 game Pronouns: Any Running: Grottos and Godbound
Last edited by Inuvash255; Jun 16th, 2018 at 07:30 PM. |
#12
|
|||||
|
|||||
Name: ANDER STORMBORN
Race: HUMAN (Illuskan) Class: RANGER Background: OUTLANDER Age: 24 YEARS OLD Gender: MALE Alignment: NEUTRAL GOOD Description: Ander prefers simple garb; trousers and tunic covering his fair skin. He stands at just about 6’0”. The top of his head is covered with raven black hair which accentuates a face of hard lines, a scar that traverses from his right eye brow down and along to his cheek. Steel grey eyes reflect light whether by sun or moon. Personality Traits: I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. For Ander, this trait is born from his upbringing. The purpose that his father instilled in him, that had been instilled from his father’s father, takes utmost importance. The family’s purpose was to warn their community of the dangers in the Dalelands (explained further in the bio). Ideal: Nature. The natural world is more important than all the constructs of civilization. Ander and his family realized that the natural world provided everything their community in the Dalelands provided. Nature provided sustenance, supplies, and the animals they needed to hunt and survive. Regardless of the structures that housed them and their neighbors, it was of the utmost importance to understand the nature surrounding them, as well as protect it. Bond: An injury to the unspoiled wilderness of my home is an injury to me. Early in childhood, Ander’s father made sure to explore Mistledale and the forests that surrounded it. During these trips, Ander’s very purpose in life felt as if it intertwined with the grassland, and the roots of the trees that dug deep. To Ander, it was the wild forest, which acted as a physical protector for Mistledale, that earned his deep love; a deep bond. Player Goals: As a player, what kinds of things do you want to do? What excites you most about Forgotten Realms and the Dalelands area? As a player, there are a couple of things that excite me about this game. I grew up reading and playing in Forgotten Realms. It has been a long time since I’ve experienced any kind of game there, so the nostalgia experienced while creating this character has been through the roof. Playing in the Dalelands area allows me to visit an area I did not experience much before, so I’m looking forward to truly exploring what is a new location to me. Also, this is only my second game to try and get involved with since arrive to the RPGCrossing site. My goals as a player, the things I would like to do, is get used to playing play-by-post more, getting used to playing with a party, and fleshing out what could be a new/long-term character. Character Goals: I'm looking for characters who know what they want. What are your character's motivations? In the broadest sense, Ander’s motivation includes keeping the Mistledale unspoiled. That was the primary goal of his father, and Ander has every intention in doing everything in his power to do the same, even if it means the sacrifice of his own life. However, the motivation Ander feels is multi-faceted. Underneath keeping the Mistledale unspoiled, Ander deals with the pain of loss. As detailed in his bio, he has lost his father. Troublesome events surround his father’s death, and he intends to unravel the mystery. He traverses Mistledale and has begun considering searching for information outside among the other dales. Bio: Your character's life, from childhood, up to Level 3, including a way they would have joined the party. Ander’s father used to say that before the Mistren of today, before the Riders of Mistledale, and the Council of Six, there were a people that lived in Mistledale when it was not nearly so free of trouble or danger. Enemies from the other dales, vying for fertile land (which even then Mistledale was full of), often fought over the dirt. That is why it only now consists mainly of a small number of hamlets. Before Ashabenford, no structure nor group ever owned the land long enough to build anything lasting. But even then, as battle-ridden as it was, there was an unofficial party of adventurers who banded together to protect the farmers and hamlets. They were called the Stormborn. Ander was infatuated with the tale, and the other tales that consisted of telling of their heroic deeds. Often, his father told him that without the Stormborn, there probably never would have been a Council or an Ashabenford at all. In their memory, his father aided in the cause of keeping the peace over Mistledale. His father was a “lone wolf,” often spending weeks at a time patrolling the perimeter of Mistledale, aiding anyone and everyone who experienced any trouble from random parties of orc, goblin, and the like, who had slipped through the other dales to Mistledale. It wasn’t until Ander was older that he began to question the Stormborn tales. He would be playing with friends or traveling with his father into a hamlet for supplies, and he would hear the remarks of his father’s peers. He heard his father referred to as “troublesome” and heard comments like “he should keep his nose out of other’s business” and “let the Riders do their job.” It turned out that his father had in fact tried to become a Rider. For whatever reason, his father was never accepted, and the local militia didn’t accept him either. So, his father struck out on his own, supplementing help to the militia and the riders whether it was welcome or not, often following their patrols. When Ander was old enough, his father took him along and trained him. He taught him how to hunt, to clean the hunted, and to cook. He taught him how to listen to the land and the trees. He taught him what it was to care for his neighbors, regardless of what they did or said in return. He taught him how to shoot a bow and to wield a sword. Over time, Ander became the second modern-day Stormborn, working with his father to help rid land and hamlet of all who sought to bring harm to Mistledale. Up until a few months ago, Ander’s life had been consistent. There was the taking care of the home, helping his father and his mother. There was the traveling and camping with his father. There was fighting enemies with his father. Then they started the cycle all over. However, Ander’s father suddenly took some time away, telling his son he needed to investigate something and that he would investigate it alone. A week passed, and his father returned quiet and withdrawn. Just when Ander felt he was going to crack through his father’s walled-off exterior to find out what he had gone to investigate, they received reports from neighbors of a band of owlbears wreaking havoc at the forest hamlets. Ander and his father set off to track the owlbears, and it was a tragic night on their second night that Ander was robbed of ever getting to learn the mystery. It was an especially stormy night. The owlbears had left plenty of signs, but the rain and slick terrain made it impossible for Ander and his father to catch the owlbears in any timely fashion. They had to track, retreat and hold up under the storm, and then track again, always seemingly a step behind. One night, his father insisted they move by night to close the gap. That night, only a few hours into the darkness, Ander and his father found themselves beset by the owlbears as well as a contingent of the Riders. It was a chaotic battle, one in which the two men on foot desperately tried to make themselves known to the Riders before they were struck down while also fighting the owlbears. By the end of it, the owlbears had been destroyed, but so had Ander’s father and a two of the Riders. Ander’s grief overwhelmed him the rest of that night. By the morning, Ander had come to terms with the reality and was ready to take his father’s body home. However, the Riders denied his request to do so. All the fallen were to be taken back to Ashabenford. Ander couldn’t understand why since his father wasn’t even a part of them. The commander insisted, telling Ander there would be an investigation exploring the matter of why two civilians were involved in the battle, and that Ander’s father’s body would need to be kept. Ander fought with a couple of the Riders to even get a glimpse of the body, and he was hauled away; threatened that if he did not leave the matter be, he would be arrested. Lost to grief, Ander returned home and gave the news to his mother. While home, Ander began to go through his father’s things and came across a journal his father kept. In the journal, the matter in which his father had alluded to investigating discussed troublesome information about the Riders of Mistledale. His father did not go into detail, but he mentioned his travel to the city of Ashabenford in which he left Ander home. Ander is unsettled with what transpired with the Rider’s the morning after the battle with the owlbears. He is also angry by not having been able to bring his father’s body home. With that, combined by the information in his father’s journal, Ander continues to travel Mistledale and protect the communities, but he also now seeks answers to his questions. What was it that his father was looking into? What had his father suspected about the Riders? And did it have something to do with the night they fought the owlbears? Last edited by Imaginate; Jun 19th, 2018 at 03:33 PM. Reason: Edits to character bio and motivation made. |
#13
|
|||||
|
|||||
Looks good!
I'll see if I can cook up a character in the next few days. |
#14
|
|||||
|
|||||
[FIELDSET="Application"]
Name: Fonken "Oneshoe" Ningel Race: Rock Gnome Class: Wizard (diviner) Background: Sage Age: 40 Gender: Male Alignment: Neutral Good Description: Fonken is of average height (for a gnome), and is usually dressed in a mud-splattered traveling cloak pulled over a formerly bright (but now faded) blue robe. He wears a pointy, broad-brimmed hat that is crumpled and wrinkled; he often absent-mindedly takes off his head, stretches back into shape, and replaces it. His backpack bulges at odd, sharp angles; closer inspection reveals it is from numerous books he has stuffed in alongside his bedroll, rations, and traveling gear. He lacks the good-natured intensity of most gnomes, who pepper their conversation partners with questions or talk so quickly in their excitement at someone listening that they are almost impossible to understand. Instead, Fonken often appears a bit distant, looking into the distance when talking as if he is keeping his eye on something, and trailing off mid-sentence as he comes up with an idea that he quickly scribbles into his journal. Personality Traits: There's nothing I like more than a good mystery. Ideal: The path to power and self-improvement is through knowledge. Many of Fonken's students (when he was in the arcane academy) and colleagues (when he was a young professor) thought of him as amoral or ambivalent about the good causes most gnomes devote themselves to. But that wasn't the case at all. Instead of helping others by crafting engineering marvels or coming up with ways for the oppressed to trick their masters, Fonken believed that knowledge itself could serve the good. If he could just uncover more information about a natural phenomenon, or more lore about a region, he may be able to finally connect all the pieces, spread this information, and help those suffering. As a result of this ideal, he refused to exert any effort applying his study to practical uses, and instead focused on deeper and deeper researches into the unknown. Bond: My life's work is a series of tomes devoted to a specific field of knowledge. While his researches range broadly--depending on his interest at the moment or the interests of his funders--Fonken's true passion is the interaction between the celestial realms and the prime material plane. He has investigated every lead he could find on how these forces intersect, how arcane rituals affected them, and how powerful beings could travel to and from the celestial realms [I would adapt this to the specific lore of the setting]. He has written his hypotheses and conclusions in a multi-volume work (he most recently finished volume 10), each volume of which he dutifully deposits in the Tasseldale university library when finished. Fonken carries a scribbled, chaotic, condensed version with him in case he needs to reference it. Player Goals: I love the Forgotten Realms because, even though there are grand historical events, the setting isn't as defined by them as, for example, Dragonlance was. So there is as much room for sword and sorcery-type adventures as there are epic fantasy campaigns. I love exploring and immersing my characters in campaign settings, in addition to working towards the defeat of whatever super-villain we're facing. The Dalelands seem interesting because of their diversity, with many different types of adventures possible among them. Character Goals: Fonken, generally, wants to learn. He is never satisfied with a new discovery or conclusion; this only raises new questions for him to answer. So he is constantly travelling the lands, exploring leads uncovered in research, testing hypotheses he developed, and looking for new information to spur on further theorizing. His most recent goal is to test a "sniffer" he developed [using the rock gnome artificer ability, at the DM's discretion] that he believes can sense manipulation of the astral realms and indicate possible interaction between the celestial and prime material planes. He hopes to find an area or entity known to interact with the astral plane to see if his device works. Bio: Fonken grew up in the gnome community of Tasseldale, a bright, if dour, student of its academies. He was the eldest of five children to a husband and wife jeweler couple. They hoped their children would follow in their footsteps, but Fonken found refining and crafting existing materials boring. His loving parents understood, and used their considerable wealth to send him to wizardry school. During his advanced study he became fascinated by the school of divination, not so much for its ability to see the future as its ability to interact with other planes of existence. He proved a talented wizard, and his theories on how the planes intersect fascinated the senior scholars who taught him. Soon after graduation, the university hired Fonken as a professor, teaching their divination classes. His skills also brought him frequent work, as wealthy merchants and knightly orders would hire him to divine the impact of new strategies or research the inner workings of some newly-discovered magical item. These projects frequently required him to leave the university and travel the dales, often dealing with dangerous and deadly situations. After a few years of this, Fonken had acquired enough resources to build his "sniffer" device. He took an indefinite leave of absence from the university, and set out to test it. If it worked--and thus his theories were correct--he hoped to use this discovery to gain a wealthy patron whose support would let Fonken establish his own academy of divination. |
#15
|
|||||
|
|||||
@Cedric: Glad to hear it!
@Imagine & Randolf: Awesome apps! I just read them each once, but I'm going to do another once-over and see if I have any questions for y'all. Thanks!
__________________
Status: Pondering a D&D 5e or PF2 game Pronouns: Any Running: Grottos and Godbound
|
![]() |
Thread Tools | |
|
|