Hi all, Banger here. This is a pretty damn cool game and i’m really enjoying it. We just lost our bard but I have no preference for what you play, just be in it for the long haul and have fun! Banger and Charlie are pure melee so whatever floats your boat!
__________________ Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out.
My current plan is an Elven Arcana Cleric - reading up on the Dalelands now to see what a character like that might be doing there... Banger, Charlie and Ka'ina seem like a fun group to get involved with!
I play Charlie the stick-up her ass Paladin. I do not have notification on this thread. So, PM me if I can help. Despite/Because of her rep, Chalie is actually a Tank - Defensive Fighting style, Shield of Faith. Some healing and specifically Healing Word would be nice. I think a Arcana Cleric and or a Ranged Eldrich Knight would fit well with the party.
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Preferred Pronouns: he/him/his | Posting ??? |Location:Eastern US. GMT-5 Oath of Sangus | Shared World (new players welcome) The West Marches
Oh, so everybody is a good-ish alignment? Darn. I was going to put together a necromancer who dreamt of becoming a big bad. I'll put something else together.
Banger is more neutral but he has pretty heavy survivors guilt so leaning towards good.
__________________ Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out.
Considered tall for a woman, Kahlan has always been known as attractive. She was born an attractive baby, was an attractive child, and grew into a very attractive woman. With long, silvery-blonde hair that flows down to the middle of her back, the slight taint that corrupts her once pure soul manifests itself in strange blue-gray streaks in her locks. Upon her shoulders rest the faint markings of what looks to be feathers, once white, now darkened as another subtle effect of her struggle with the forces within herself. There's no doubting what she is, especially with her pale, nearly silver skin and pupiless, white eyes that have led some to mistakenly believe her blind at first. Taking all of that into account, at it's clear to any that encounter her that she is one of the often fabled and rarely encountered Aasimar.
There's no doubting that Kahlan is an exceptional beauty within the realm. It's not unexpected either. Beyond that she's a woman built on an incredibly sturdy frame formed from years and years of near constant travel. This is all kept under a rather simple, yet functional dark dress; her general, day to day traveling attire. It actually works quite well to sit in stark contrast to the lightness of the woman, enhancing her fairness, and especially making her righteous fury seem even brighter if and when it does erupt. Kahlan does have another set of clothing, a set she wears only when she is being "Mara Searus;" the persona she becomes when she feigns being an oracle. It's a far more flashy, form fitting, and loud outfit, but it's specifically for show. Besides that, she's a woman of simple needs, carrying little more than basic traveling necessities and always having her wand at the ready in just a flick.
Traits:
Kahlan knows that no con is guaranteed, thus she always makes sure to have an escape plan and to spot the best exits. There have been close calls in her past, but her diligence has kept her alive thus far.
Whether it be her divine gifts or her lengthy history of traveling far and wide, Kahlan isn't someone who scares easily. She knows the power she holds inside her and knows what she can do with it. She understands how dangerous she is. Do you?
Ideal: Fairness (Lawful): Kahlan has always been picky about her marks. She knows how to spot the ones that can afford to lose a few coins, and those that can't spare it. It's why she doesn't post her prices. It's not a perfect system, but it keeps her from feeling guilty at the end of the day when she's drinking and then dwelling on whatever fantastical lies she told them. As far as she's concerned, if she's not really hurting anyone, than she's not really doing anything that bad.
Bond: "Kahlan swindled a man who didn’t deserve it, and believes she was responsible for his death. She seeks to atone for her misdeeds, but fears she might never be able to forgive herself."
There was once a man name Rickard Burrows. It had been late on a slow day and Kahlan's growling stomach had overridden her ideals when she did one last reading. As she did with all of her customers, she gave the guy the reading of his life. Rickard Burrows left Mara's Tent with a new view on life and a pouch empty of coin. Little did Kahlan know, but that man really needed that coin. Her traveling group came upon that man's corpse a couple days later at the edge of the village, left face down in the muck near a small pond.
Kahlan gathered her stuff and went back to the village, finding the man's family, and then helped them to gather the body and give him a proper burial. Even as Rickard Burrows wife was thanking her, the charlatan couldn't tell the man's widow that her husband had died because of her lies. She'd sent that man out with foolish delusions of striking it big, and clearly whoever he'd gotten himself mixed up with hadn't taken kindly to his measly coin pouch when things didn't turn out as the "oracle" said they would.
Since leaving that village, that man's name, Rickard Burrows, his face, his wife's face, have haunted Kahlan. Everytime she makes it back around anywhere near to that village, Kahlan will make it a point to stop by and make sure that the widow has everything she needs and has enough money to carry her through for a little while. While she feels responsible for the man's death, Kahlan knows there's not any amount of gold that will ever make up for his life ending as it had, for her part in it. She's not sure how she can ever attone for it, but she doesn't think she'll ever be able to bring herself to tell Rickard Burrows's widow the truth about why a stranger came into her life that day with the worst news a devoted wife can ever receive.
Player Goals
I'm always looking to tell a good Story. As much as rolling dice and slaying the dragon are important, the story of how the characters got to meeting the dragon, from first meeting that panicked commoner that everyone thinks is raving mad to delving into the dragon's lair, is just as important as the actual act. I enjoy the journey, and that journey is the Real Story. So, my goals, as a player, are to enjoy myself, which I do regardless, and to hopefully write a good story with you all, if you'll have me.
As for Forgotten Realms and the Dalelands, it's like coming home. For the bulk of my D&D experience, I spent that time playing in the Dalelands of 3e. Whenever I think about D&D as a general setting, I picture the Dalelands. And I feel like it's that way for a lot of people, even if they don't realize it. While I know I don't know near as much I could about them, they feel the most familiar to me. I'd love to get into a game where I can play around in those vast lands again like days of old, even if I'll be playing in the times that hosted the legends that I learned about.
Character Goals
Kahlan does not seek fame or fortune. She doesn't seek to be a hero. She does, however, look to strike down evil where it lies. Unlike a hero, however, she does it in much the same way an owl hunts a rabbit, or in the way a drunk hunts for the next ale. It's a need for her, a deep seeded desire that is part of her very being. She's conflicted in how others view her need to fulfill this desire, and as such tends to hide this from even those she tries to befriend. While her dreams tell her to embrace her desires, to embrace her destiny, she's worked to hide the power she has, even though she hopes to one day embrace it fully, understand it fully, and perhaps not feel guilty about enjoying unleashing it on the deserving so much.
With a life of traveling with others as part of a haphazard and unorthodox family, Kahlan's recent life changes has led her to travel down a different path than the innocent and foolhardy artists and performers she was accustomed to. Finding herself lying more and more to the old types, the woman has found herself traveling alone more and more often, and she can't stand it. While she seeks companions, she knows it isn't that simple. Not only isn't it easy to accept an admitted charlatan, despite her being forthcoming about it, aasimars weren't always to most easily accepted cohort. She'd like to find others, those that can both enjoy life on the road together as well as not flinch in the face of danger, but have no delusions of grandeur. Kahlan isn't looking to save the empire, but she wouldn't mind taking out that camp of bandits so the farmers don't have to worry about getting home to their wives at night.
The story was was that Daddy was a soldier that went off to war and died. That was the first lie that Kahlan can remember in her life. She's lived a life of lies, both being told them and telling them, but that was the first. The truth was her father was not a bright man. He was a laborer by day, so when his first child was born and both looked nothing like either him or his wife with her silvery-blonde hair, and had eyes that were sheer white with no pupils, he both called his wife a harlot and left to never be seen again. Kahlan didn't learn the truth of this until she was told the story in the screaming match with her mother at the age of thirteen. Even if it had been probably the wrong tone at the time, given what they knew of the girl, her mother's truth had quelled the danger within her daughter.
Growing up with what most thought at first glance was just a beautiful, yet blind daughter, while others knew and understood better, didn't leave Kahlan's mother with a wealth of suitors after the fact. While there was always work, the family home had been sold to an immigrant family so that the mother and child could move to a more accepting village. An innkeeper, an old widow who ran the place with her daughter, took pity on the two and allowed them to have a room in exchange for working at the inn. And for many years this seemed to be an amicable arrangement. The widow actually quite enjoyed young Kahlan, not being as ignorant as some as to not recognize the gifts within the girl, and even working with her mother to try and prepare her for what would come. Regrettably, Kahlan's mother had little care for the woman who'd taken a liking to her daughter. When she wasn't doing her duties around the inn, Kahlan's mother was about as absent as one could be.
When the widow died, Kahlan and her mother found themselves no longer welcome guests of the inn. It seemed that the woman's daughter was all too happy to be rid of the place, selling to the first person to make a decent offer. Being stuck with this child, Kahlan begun to be dragged from place to place as she entered adolescence, which also coincided with the first emergence of the both the power within her and her hearing the first whispers in her dreams. The girl tried to tell her mother about them, tried to tell her that she was hearing the voice tell her to do things. She even tried to repeat some of the words, but was only ever told it sounded like gibberish. With how tucked away her mother liked to keep Kahlan from the eyes of others to reduce any negative gossip, the girl felt so incredibly alone with only the weird voice in her dreams to talk to.
First came the little tricks, like making a door open or close with just a wave of her hand or making the candles flicker. The voice in her head had been like a thundering presence at first, but then become a whisper, guiding her through how to do this and that as she began to learn how to at first touch, and then harness the power deep within her. After a while the voice became more demanding, wanting her to do more than just play games and pull pranks on her mother. If it wasn't an argue with her mother about something, it was an argue with a voice that would awaken her in the middle of the night. No matter how hard she tried, no matter what she did, even drinking to the point of delirium, she couldn't seem to stop all of the demanding. That was until finally she popped.
Her mother had made one comment too many, and Kahlan had just had it. She hadn't meant to harm the woman, but it had just happened. Before she knew it, her mother had dropped to her knees wracked with pain. Rushing over to the collapsed frame of the woman, despite all that Kahlan had been put through, her only reaction was to comfort her mother. A daughter's love played a large part in her releasing more of the power within her, healing her mother of the wounds Kahlan had inflicted, easing her pain, but not the fact of what had happened. The reaction of her mother, the look Kahlan's mother gave her when she skittered back like a wounded animal into a corner… It was clear to Kahlan how her mother saw her now: a monster. She had no place there. She knew if she stayed her mother might try to kill her or something in her sleep. Grabbing what little she could, Kahlan flipped up her hood and escaped into the night, running and not stopping until she couldn't feel her toes anymore.
With no coin and no idea how she would survive, only the voice in her dreams was there to help her survive those first few days. Kahlan wasn't sure how far she walked, but it was the furthest she'd ever gone alone in her life. It felt weird to be alone for the first time, even though she wasn't really sure if she was alone. There was always something, some tingling on the back of her shoulders, some warmth at her center, something that made her feel like she wasn't quite as alone as she could be. Most of all Kahlan was surprised she wasn't more scared than she thought she would be. She was barely fifteen and out traveling down the road on her own. Most people her age would still be living close to home, perhaps plotting their future with a temple or the military. Kahlan was just thinking about what she was going to do to get to the next weekend. Lost in her own thoughts, she didn't hear the two sneaking up behind her…
Snatching her bag and running off, the two boys only made it a few yards before the ground suddenly trembled at their feet, causing them both to scream and run, but also to drop Kahlan's satchel. Walking up and picking up her bag, as well as the few items that had spilled out, the novice sorceress could feel the eyes on her before they revealed themselves. By the time she'd turned, the man was stepping out from between the trees. Tall and slender, his voice was deep and smooth, inviting, but that didn't have Kahlan off her guard in the least. Introducing himself, he informed her that he was part of a small troupe traveling the countryside. Offering her aid, he made his intentions clear by pointing out not only how dirty and tired she appeared, but also how hungry she looked. As much as Kahlan loathed the idea of trusting anyone, especially someone who was seemingly offering something for nothing, she was desperate and something within her was telling her it would be okay.
There was always those joking stories of kids running off to join the circus, but Kahlan had never thought anyone took it seriously. The troupe wasn't really anything more than a group of various vagabonds and entertainers without a clear aim. They lived for the moment, moving from village to village, putting on a little shows they sold tickets for, or did odd jobs around the village to pay for ale and supplies. It was a simple existence for them, a happy one, and one that would lead Kahlan to learn a great deal about what she could use all that she had been taught to do to her benefit. It was the first time she'd seen anything like the shows they'd put on, or heard of anything like the cons some members of the troupe knew off. The young woman didn't even know what the word 'con' meant. Within a month she was not some dirty, disheveled girl that had run from home, but a wildly dressed oracle that could connect you to long lost loved ones or tell you your future, for just a few coin of course.
It wasn't until she really started to get a feel for the artistry of her performance that Kahlan really thought about the character and came to discovered Mara Searus. Mara wasn't some poor girl from some no name village with no father. She had been born under a lunar eclipse. Old prophecies had foretold of her auspicious birth. Mara Searus would be a seerer like none before her. It was a pretty good identity, and over time, one that would be able to hold up to scrutiny. While it was still impossible to hide those parts of herself that made her unmistakingly aasimar, Mara Searus was a woman that had to live secluded, otherwise her abilities might not be as finely tuned when they are called upon. Kahlan, on the other hand, could exchange her 'mask' for a hooded cloak and just try not to look too many people in the eyes.
It wouldn't last, however. The fun couldn't. The peace couldn't. Her power, her gifts came with responsibility, came with a cost. Not only did the whispers continue in her dreams, growing louder and louder, but she could feel it in her. There was a wanting, a desire. As she saw more of the world, spoke to more people, heard about their lost loved ones or the dreams they had, she began to get little peeks into the world as a whole. While she did sessions for peoples from various walks of life, there were always obvious differences as well as stark similarities. Love was always love, as was lust. Money seemed to be on the mind of many, either from greed or desperation. And more often than not, people just wanted to know that their loved ones were at peace. She could never understand why there were so many temples, and yet so many faithful came to her, but she was going to take it regardless, even if all she was there to tell them was what would make them sleep better at night.
What she also learned was how dark the world was. There was evil all around, whether in small acts, the mugging of a man on his way home, to larger, more vile acts, such as murder. Kahlan couldn't recount the number of times she'd heard stories about people worried that so and so would be at peace because they'd been murdered by bandits or slain by some goblins coming out of the hills. Each time another story came, it was as if Kahlan got a hunger within her, a hunger she couldn't quench. It would come and go, but everytime she was reminded of what lay out there beyond the safety of civilization, the hunger would come back, bigger than it was before. Sooner or later Kahlan knew that it would come to something. It always did. Nothing good ever came of something like that. Not in her experience.
The woman ended up being right, at least in some ways. The troupe always wavered in numbers, ebbing and flowing depending on a number of factors. The trip was supposed to be a fairly lengthy one, resulting in several leaving, resulting only a small group left to make the long trek through the hills to the next great land in their travels. It made them an easy target, so as they made their way around a bluff on their third day, having not seen any other travelers for at least a day, the quiet had become all too comfortable. The ambush came out of nowhere, and before she knew it, one of her friends had been stabbed in the gut for trying to fight back while the others had quickly been forced to surrender. Whatever had been buried inside Kahlan for so long had apparently waited long enough.
Burning with a fury she'd not felt before, Kahlan's magic reached out and struck down the attackers. The first fell with a sudden, blood-curdling scream that caused the other two to turn in shock. Bewildered, they had went to abush the woman, only for one to grab his skull in much the same way as the first, screaming about, "The Bells! The Bells!" as the other only made it a few more steps before his entire body started to become enveloped in frost. He was the larger of the three, clearly trying the hardest, but when his thrusted blade was sidestepped by Kahlan, she made sure to let him hear the bells as well.
With all three of the bandits fallen, she quickly moved to aid her friends, healing their wounds. At first she feared they would look upon her like her mother had. Instead they were thankful, but also a bit reserved. Gathering the bodies and moving them off into the woods, the small group gathered together and carried on a little ways until they made camp. Then the conversation started. While the others seemed a bit rattled, with a couple wearing scars of the experience, their concern seemed to be more with Kahlan than with themselves. Apparently they have found it a bit disturbing the way she had been grinning and seemed to take joy in slaughtering the three bandits.
It was hard for the sorceress to admit, but part of her had. Unlike the others, she hadn't felt fear when the three had set down upon them. Their greed and sadism had been apparent from the moment they stabbed an unarmed man, chuckling about it as they kicked him on the ground. Kahlan had only felt a seething hatred for them. Once she let her power go on the first, it was like a wave was let loose and she just flowed from one to the next until all three lay dead at her feet. It had been like a dance. It had almost been fun, as if it was like a game. Her dreams that night were the first time there was more than just whispers, more than just a voice. It was just a flash of a figure, but it was enough to tell Kahlan that the bond was stronger now than it had ever been before. The message was clear. Her purpose was clear. She was to continue if presented the opportunity.
While it was never a shared topic of discussion again, but one by one as people left, there were words exchanged about Kahlan's wellbeing, about the attack. She always assured them it was nothing, an isolated incident, but she always knew it was her running a con. They'd never have admitted to it, but she knew they always thought differently of her after that day. If they would have known what she'd started to do, they would have never understood, let alone approved. Finding herself alone in the end, it made it easier for her to pick up with one troupe or another. While none had heard of her alter ego before, some hadn't ever heard of aasimars, which always guaranteed an invitation to join the troupe, at least until the novelty wore off.
Being a fake oracle was not all Kahlan did. She had found some purpose just past that bluff that day. She never considered herself a hero. She had a desire, and when she got the opportunity to fulfill it, she did. No one questioned a drunk that spent all of his pay in the tavern, so she didn't see what she did as all that wrong. Evil was a scourge upon the world, and she just happened to take enjoyment in snuffing it out. Just as a trophy hunter might go after a legendary white deer, Kahlan liked to hunt down groups of bandits. She didn't do it for prize money or fame. Much to the contrary, she didn't tell anyone she was doing it. Much like the figurative mask that was Mara Searus, Kahlan wore a literal mask when she went after her bandits, coming into their lively camps in the eve, and leaving them in deathly silence as the moon faded towards the dawn.
Kahlan had bitten off way more than she could chew. It was only supposed to be a few bandits. Instead what she found was a whole camp of very ferocious, and seemingly prepared kobolds. The sorceress was quick, but it soon became apparent that no matter how fast she cast, it was either death or surrender. Time would have to be her only ally. Dropping to her knees, she couldn't understand the guttural language of the creatures, but it was clear they were being careful with her. It was odd. She'd never been ambushed like this before, and it wasn't as if she didn't know how to count. There were way more kobolds there than she had expected. Clearly they had a plan for the aasimar. But then again, evil tended to want to defile those of celestial ancestry.
Last edited by Saratek; Oct 31st, 2018 at 10:24 AM.
I'm interested in playing a Human variant Rogue Swashbuckler or a half-elf variant warlock Celestial (Pact of the blade with the improved pact weapon to use her pact weapon like longbow when is needed. Though He prefers melee combat). I wonder if a skill monkey is needed though ( I say it because I planed to use the rogue like an skill monkey warrior...). I see that the group lacks a wizard or healer but a skill monkey would be good.
What do you say, guys? Do you prefer the warlock or the rogue?
I will make the warlock like warrior healer.
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Post on day of the week. I take a Rest on weekends, so probably don't wait for me to respond.
Greetings. This looks like a very interesting game. I would like to apply for a slot. I have a "Loremaster" type character in my head, a Sun Elf Female Noble with 2 lvls of Cleric of Mystra and full Wizard (Diviner) then on. It would be a character looking to discover the true esssence of
Magic (beyond the Weave that Mystra has as an interface for Magic). Gamewise, an arcane spellcaster focusing in utility and support roles.
Greetings. This looks like a very interesting game. I would like to apply for a slot. I have a "Loremaster" type character in my head, a Sun Elf Female Noble with 2 lvls of Cleric of Mystra and full Wizard (Diviner) then on. It would be a character looking to discover the true esssence of
Magic (beyond the Weave that Mystra has as an interface for Magic). Gamewise, an arcane spellcaster focusing in utility and support roles.
If this sounds ok, I'll flesh out the details.
I think is ok! I will do the Rogue instead then now that I see a lot of arcane casters/healer applying. I want to play a warrior skill monkey instead!:P
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Post on day of the week. I take a Rest on weekends, so probably don't wait for me to respond.
@Inuvash255 - hi! I'm working up a character application and had a quick question - what shall we do for Ability Scores? Is there anywhere to roll for stats, or would you rather we went with the standard array or a 27-point buy? Sorry if you already made this clear somewhere, if you did I've managed to miss it!
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Originally Posted by Dvorak
What level character are they at currently?
27-Point Buy, Starting Level is Level 3, with the standard equipment from your class and background.
edit: Actually, we did 3d6k3. My bad! Please wait to roll until you're accepted to the game.
Quote:
Originally Posted by Dvorak
What level would we be at?also can I put in 2 character concepts?
I'd prefer just one, thanks.
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Originally Posted by Dvorak
I will be creating an application for this, Is there anything that the current party feels like they are missing or a particular role that they want? What level character are they at currently?
Play what calls out to you!
I'm not too concerned about party composition- and moreso concerned about characters who bring their own goals and personality to the table.