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  #121  
Old Oct 12th, 2018, 04:21 PM
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Hi all, Banger here. This is a pretty damn cool game and i’m really enjoying it. We just lost our bard but I have no preference for what you play, just be in it for the long haul and have fun! Banger and Charlie are pure melee so whatever floats your boat!
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  #122  
Old Oct 12th, 2018, 04:26 PM
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I have been thinking of a Ranged Eldritch Knight.. Maybe I shall go for that..
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  #123  
Old Oct 12th, 2018, 04:45 PM
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My current plan is an Elven Arcana Cleric - reading up on the Dalelands now to see what a character like that might be doing there... Banger, Charlie and Ka'ina seem like a fun group to get involved with!
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  #124  
Old Oct 12th, 2018, 06:14 PM
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I play Charlie the stick-up her ass Paladin. I do not have notification on this thread. So, PM me if I can help. Despite/Because of her rep, Chalie is actually a Tank - Defensive Fighting style, Shield of Faith. Some healing and specifically Healing Word would be nice. I think a Arcana Cleric and or a Ranged Eldrich Knight would fit well with the party.
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  #125  
Old Oct 12th, 2018, 07:13 PM
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Oh, so everybody is a good-ish alignment? Darn. I was going to put together a necromancer who dreamt of becoming a big bad. I'll put something else together.
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  #126  
Old Oct 12th, 2018, 07:15 PM
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Banger is more neutral but he has pretty heavy survivors guilt so leaning towards good.
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  #127  
Old Oct 12th, 2018, 07:25 PM
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Throwing my interest in. Working on a Fire Genasi Druid.
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  #128  
Old Oct 12th, 2018, 09:02 PM
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What level would we be at?also can I put in 2 character concepts?
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Last edited by Dvorak; Oct 12th, 2018 at 09:03 PM.
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  #129  
Old Oct 12th, 2018, 11:47 PM
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Here's my application! I hope you guys like him.

WildfireName: Wildfire

Race: Fire Genasi

Class: Druid

Background: Charlatan

Age: 26

Gender: Male

Alignment: Chaotic Neutral

Description:
right-aligned image
Wildfire stands at about 5' 10" with a lean build. His skin is darker gray toned with what appear to be cracks running through it. Perfectly symmetrical, these 'cracks' run through his entire body and glow like flames. The 'cracks' are smooth to the touch and no warmer than the rest of him, which is warmer than an average human's body temperature. His overly long locks appear to be made from flames, though are again no hotter than the rest of him. His eyes are jet black, save for when casting a spell when they too light up like fire. He dresses simply in a practical set of leather armor which is dyed gray, his only piece of jewlery is a wooden carving of a fox which he wears on a leather cord, this acts as his druidic focus. The most extragavant thing he owns is a deep purple hooded cloak with designs of leaves stiched around the bottom edge in silver thread.

Personality Traits: Sarcasm and insults are my weapons of choice.
I have a joke for every occasion, especially occasions where humor is innapropriate.

Ideal: Independence. I am a free spirit, no one tells me what to do.
This is in more of a screw the rules, screw authority, nobody can tell me I can't do something sort of way. Not in a I won't listen to anybody sort of way. He knows better than most that people lie and if they tell you not to do something, there's probably a reason why should do it.

Bond: I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.

Player Goals: My goals are pretty much the same as they always are, to have fun and watch my character grow. I want to see what my creation does when thrown into a world that I have no control over and see him react to situations that I didn't make for him. I want to see how his personality changes as the things he goes through changes him as a person. The most exciting thing about the Forgotten Realm for me is the fact that I really don't know much about it and I'll be able to experience things first hand in game rather than outside of it.

Character Goals: Wildfire's main goal is to get revenge on the nobleman who murdered his fiance. He doesn't really have any goals after that except for find a nice quiet place to die. Perhaps being in an adventuring party will change that.

Bio: Wildfire was born Simon Field, a completely normal human. His parents were both druids who worked as apothecaries, growing their own medicinal herbs to create life saving potions. His earliest memories were of traveling around to local towns with his parents to get medicine to those who needed it, and learning the magic of nature. His first seven years were happy ones. But that happiness couldn't have lasted. One day while out on the road traveling between towns, Simon and his parents were attacked by bandits. Both his parents were killed while trying to protect their son. Simon tried to flee, but was caught by an arrow to the back. He would have been killed too if not for the kindness of another traveler. Pain and shock caused him not to remember much about the rescue. Next thing he knew, he was waking up in an inn the stranger sitting on the floor working on some kind of potion.

The stranger was Alfyn, a sorcerer who made a living by pretending to be an apothecary and swindling people out of their money. Alfyn was not a good person in the slightest, but he took Simon under his wing after he was orphaned and for that he would be forever grateful. For years, Simon helped Alfyn with his cons, playing the innocent child perfectly. Until Alfyn was arrested when Simon was fifteen, because Simon turned him into the local guard. Simon had learned that Alfyn sold a fake potion to the parents of a sick child who then died because his family didn't get him real medicine. Simon may have been an *******, but that was beyond not okay.

Simon kept the cons going on his own for a few years, staying in one place for a few weeks before moving on to the next. He was about seventeen when he met Parker. She was the leader of a group of con artists and she wasn't happy with the new guy selling in their territory. Simon would later tell people that the moment he first fell in love was when she punched him in the face so hard it knocked him out. When he came to, she offered him a spot on her team, and he said yes. For the first time in ten years, Simon felt like he belonged somewhere. It didn't take very long for a relationship to form, and Simon proposed when he was twenty-one and she was twenty-two.

Three weeks after proposing, Simon's life ended. The group accidentally conned a very powerful nobleman who was not happy to find that his potion did not in fact help him with his love making problems. He lured Simon, Parker, and three other members of the group to an abandon tavern for a deal. Trapped them all inside, and set the place on fire. None of them were able to escape. The last thing Simon remembered was the screaming as the flames devoured them.

By some miracle, Simon woke up, and by another miracle he wasn't in agonizing pain. He was in a wizard's guild, by far the most comfortable prison he had ever been in. After the initial shock, Simon was shocked again as he was shown his new appearance. The fire that had killed his fiance and his closest friends hadn't taken him, but rather warped him. The wizards thought it awakened Genasi blood that was inside him already, but weren't sure. Simon was inside the wizard guild for over a week, being studied, questioned, and overall making sure that his new appearance was Genasi in nature and not some sort of fiendish curse, Simon was released. Only, he was no longer Simon. He took the name Wildfire and stopped conning people, Simon was dead and he was the freakish, guilt riddled, shell that was left behind. He made some coin by selling jewlery he made through his Druidic magic, and then with that money headed for the Dales. Where the vacationing nobleman who had murdered his fiance was. The only thing he had left was getting revenge on the man who had ruined him.
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  #130  
Old Oct 13th, 2018, 08:49 AM
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Name: Kahlan Ackerman a.k.a. "Mara Searus"
Race: Scourge Aasimar
Class: Divine Soul Sorcerer
Background: Charlatan
Age: 26
Gender: Female
Alignment: Lawful Neutral

 

 

 

 

Last edited by Saratek; Oct 31st, 2018 at 10:24 AM.
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  #131  
Old Oct 13th, 2018, 10:33 PM
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I'm interested in playing a Human variant Rogue Swashbuckler or a half-elf variant warlock Celestial (Pact of the blade with the improved pact weapon to use her pact weapon like longbow when is needed. Though He prefers melee combat). I wonder if a skill monkey is needed though ( I say it because I planed to use the rogue like an skill monkey warrior...). I see that the group lacks a wizard or healer but a skill monkey would be good.

What do you say, guys? Do you prefer the warlock or the rogue?

I will make the warlock like warrior healer.
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Last edited by J2B; Oct 14th, 2018 at 12:33 AM.
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  #132  
Old Oct 15th, 2018, 11:08 AM
Dorack Dorack is offline
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Greetings. This looks like a very interesting game. I would like to apply for a slot. I have a "Loremaster" type character in my head, a Sun Elf Female Noble with 2 lvls of Cleric of Mystra and full Wizard (Diviner) then on. It would be a character looking to discover the true esssence of
Magic (beyond the Weave that Mystra has as an interface for Magic). Gamewise, an arcane spellcaster focusing in utility and support roles.

If this sounds ok, I'll flesh out the details.
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  #133  
Old Oct 15th, 2018, 12:00 PM
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Quote:
Originally Posted by Dorack View Post
Greetings. This looks like a very interesting game. I would like to apply for a slot. I have a "Loremaster" type character in my head, a Sun Elf Female Noble with 2 lvls of Cleric of Mystra and full Wizard (Diviner) then on. It would be a character looking to discover the true esssence of
Magic (beyond the Weave that Mystra has as an interface for Magic). Gamewise, an arcane spellcaster focusing in utility and support roles.

If this sounds ok, I'll flesh out the details.
I think is ok! I will do the Rogue instead then now that I see a lot of arcane casters/healer applying. I want to play a warrior skill monkey instead!:P
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Last edited by J2B; Oct 15th, 2018 at 12:08 PM.
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  #134  
Old Oct 15th, 2018, 01:25 PM
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Quote:
Originally Posted by ellie View Post
@Inuvash255 - hi! I'm working up a character application and had a quick question - what shall we do for Ability Scores? Is there anywhere to roll for stats, or would you rather we went with the standard array or a 27-point buy? Sorry if you already made this clear somewhere, if you did I've managed to miss it!
Quote:
Originally Posted by Dvorak View Post
What level character are they at currently?
27-Point Buy, Starting Level is Level 3, with the standard equipment from your class and background.

edit: Actually, we did 3d6k3. My bad! Please wait to roll until you're accepted to the game.

Quote:
Originally Posted by Dvorak View Post
What level would we be at?also can I put in 2 character concepts?
I'd prefer just one, thanks.

Quote:
Originally Posted by Dvorak View Post
I will be creating an application for this, Is there anything that the current party feels like they are missing or a particular role that they want? What level character are they at currently?
Play what calls out to you!

I'm not too concerned about party composition- and moreso concerned about characters who bring their own goals and personality to the table.
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Last edited by Inuvash255; Oct 16th, 2018 at 08:57 AM.
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  #135  
Old Oct 15th, 2018, 01:42 PM
Dorack Dorack is offline
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Ok, here is my application:
Application
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Name: Lady Aalandria
Concept: Highborn Loremaster
Gender: Female
Race: Sun Elf
Class: Cleric (Mystra/Knowledge) 2 ; Wizard (Diviner) 1
Background: Noble
Alignment: Lawful Good
Origin: Evereska

Personality Traits: I secretly believe I´m above everyone else.
- Ideal: I must be what I expect others to be. Leave the world better than you found it. Lead by example.
- Bond: Harrwing, my mentor in the High Tower of Mystra in Sembia, and my grandmother back in Evereska.
- Player Goals: Have fun playing a support-type wizard instead of a blaster type; play an scholarly character that has to struggle not to be sore thumb to the rest of the group; develop the char in interesting ways.
- Character Goals: Discover the true Essence of Magic


Backstory

Hailing from one of the founding families of Evereska, Aalandria was born and raised in utmost privilege and wealth. She came into the world in DR 1358, as Mystra was vanquished by Helm for her temerity. The sages marked this as an omen but kept it largely in secret.

As a child, Aalandria grew with the best that the elven royalty could provide and showed promise for the Art early on. As she grew, she started having visions and epiphanies about a strange but comforting figure. Her grandmother, Ulariam the Archmage, divined these signals as coming from Mystra’s essence still echoing through the Weave. The omens and dreams grew stronger with the passing of the years, guiding and pushing the young elf more into the interest of the arcane.

Aalandria was raised to take her place among the ruling class of Evereska; yet her heart and mind was always into the magical world. She soon became to face the question that still haunts her: what is the true essence of Magic after all? The search for such an answer, deemed futile by her mentors, would shape her destiny as much as the shadowy mentoring presence in her dreams.

As her coming of age approached, Aalandria was already a gifted arcane practitioner. Old family feuds intensified. Her aunt Tremulia, Great Priestess of Corellon in Evereska, demanded that the girl should enter the Temple of Corellon as the elven god’s Cleric. Her grandmother Ulariam insisted she be allowed to join the High College of Magic. The quarrel grew in intensity, as did the inner calling of Aalandria. Then she learned about the omens of her birth, and secretly applied to become Cleric of Mystra in The Tower of Mystery in Saerloon in Sembia.
When the family knew of her decision, many resented her, while others admired her courage and shrewdness in averting a greater family rift. So Aalandria left Evereska and made her way to Sembia, where she became an acolyte of the Lady of Mysteries.

The life as an apprentice was particularly hard for Aalandria. She was a brilliant student but her noble upbringing proved quite harrowing for the young elf as she adapted to a life without servants at her service. She even had to perform the services herself for the upper members of the Temple. Long years went through, and Aalandria finally discovered a new side to her life, one that was filled not with privilege and birthright but with the service to a higher end and the joy of helping those in need. Her mentors were proud of her and commend her for it.
Finally in DR 1487, as Mystra returned to Toril, Aalandria passed her tests and became consecrated to the newly returned Godess of Magic.

Aalandria stayed in The Tower of Mystery for some time. The fuzzy visions and omens of her childhood now were the comforting presence of Mystra herself. With her guidance, Aalandria returned to what had been her obsession: the question about the true nature of Magic. She came to call it the “The Matter of Origin”.
She soon came to realize that the path of clerical duty would not bear fruit on her quest of knowledge. With her goddess blessing and guidance, Aalandria requested a hold on her clerical duties and started her training as a Wizard, which she quickly achieved.

After a while, she felt that her time in Saeeloon was over. Not wanting to return to Evereska just yet, she made her way to the Dalelands, where ancient elven realms and current Archmages perhaps could help her in the search for truth.


RP writing sample

Aalandria’ s mind drifted off, away from the ritualistic chants around her. Her thoughts trailed off in several loose threads… until she found it.

The Presence.

It was always there, even when she was fully concentrating on something else. Pulsing, simmering, always present.

She focused on it, still babbling the prayer, eyes lost in a distant horizon. It was clear, almost tangible. Aalandria had seldom felt it so vividly. Perhaps the fact that she was amidst the Temple made the bond stronger, but she quickly dismissed the idea.

You do realize that being absent-minded during a ceremony in my honor is deeply disrespectful? a voice echoed in her head. She couldn’t be sure if the tone was of reprimand or complicity.

She focused her mind.

My deep apologies, My Lady. I was recalling the passage I read last night about…

I’m perfectly aware of your question, Aalandria. Or I should call it your Quest? Yet you will not find answers where you’ve been, but where you’ll be.

Aalandria hesitated. I will be where…

BAAM!

A stern palm hit the wooden plank besides her. Aalandria almost screamed of fright.

Aalandria! You disrespect our Lady of Mysteries! Pay attention! shouted the cleric behind her.

The young princess could feel the rage building up inside her, yet she hid it behind a porcelain face. The teachings of the elven court held fast. Back in Evereska, no one would dare even think about talking to her like that… but she was no longer in the elven court, and it had been her choice alone.

Aalandria caught with the prayer, her melodic voice adding to the rest of the chorus, while in the back of her mind, an idea lingered.

Soon…



Last edited by Dorack; Oct 30th, 2018 at 03:26 PM. Reason: spelling
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