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  #136  
Old Jan 20th, 2023, 10:13 AM
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Adjusted. I had a worse attack roll, so I'm hoping its AC is low lol
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  #137  
Old Feb 2nd, 2023, 04:04 PM
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Congratulation, you won with no casualties against two manticores! Next time, I need a real dragon to make you sweat... *scribbles something on his notes*

Anyway: what do think about the usage of an isometric/3D map? Better, same or worse than classic 2D maps?
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Last edited by LeDragon; Feb 2nd, 2023 at 04:05 PM.
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  #138  
Old Feb 2nd, 2023, 04:58 PM
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Quote:
Originally Posted by LeDragon View Post
Congratulation, you won with no casualties against two manticores! Next time, I need a real dragon to make you sweat... *scribbles something on his notes*

Anyway: what do think about the usage of an isometric/3D map? Better, same or worse than classic 2D maps?
Regarding the two manticores, it was a combination of good planning and luck. Good planning in that we had a significant number of characters with ranged attacks. Luck in that most of the attacks went against our tank (Suluruk) and they didn't roll very well.

The Isometric maps make for better illustration, particularly with the Flyers. However, I was doing a bit of hand-waving regarding movement and specific locations.
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  #139  
Old Feb 3rd, 2023, 12:43 AM
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It does set your map apart from some others, and you have the possibility of hiding something on the map without hiding bits of the map with shadows or blacked out squares
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  #140  
Old Feb 3rd, 2023, 09:01 AM
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The isometric map looks great, for sure. The absence of a coordinates could make it a little difficult to work with, but that wasn't really important here.

On a related point, a couple of times I said that Prrup-tik moved into full cover within the airship wreck after shooting, but that didn't seem to happen. Was full cover unavailable?
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  #141  
Old Feb 4th, 2023, 01:44 AM
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On a related point, a couple of times I said that Prrup-tik moved into full cover within the airship wreck after shooting, but that didn't seem to happen. Was full cover unavailable?
Sorry. I somehow missed that.

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  #142  
Old Feb 4th, 2023, 09:36 AM
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@LeDragon and Players,

Im seeing next steps as
1) Deal with the dead - I had initially assumed just the crew of the crashed ship (which was my initial intent), but it could be expanded to include the Orcs and Manticore. Im not sure about ceremonies. Burial seems overwhelming. If it was a ship at sea, there could be a toss them overboard (i.e., burial at sea). Is there an equivalent for Sky ships? Funeral pyres might be a possibility.

2) Loot the ship. This seems to be more a function of Value/Weight.

3) Explore/Loot. Presumably the first ship was here looking for something. Khat is up for Investigating/Exloring

4) Scoot. This seems/seemed a dangerous area. Weve no confirmation the Dragon is dead and so need to be ready to leave at a moment notice which is not conducive o points 1-3 above.
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  #143  
Old Feb 4th, 2023, 04:36 PM
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My understanding was that the orcs had their own airship. Is that correct? Otherwise this sounds sensible, although not sure the Captain is going to want to search for treasure as opposed to trying to find the orcish airship that caused this crash.
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  #144  
Old Feb 4th, 2023, 09:10 PM
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Seems to me that the biggest danger is the returning orc ship, though maybe that's the job, if the orcs took prisoners. Salvage and explore/loot sound good in the meantime, though.
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  #145  
Old Feb 7th, 2023, 04:17 PM
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I suppose we could wrap them up for now, just for the sake of a quick solution, propriety, and nobody thinking we had left them fully unattended.
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  #146  
Old Feb 23rd, 2023, 04:27 AM
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Anybody injured? I suggest Kazza uses her last two ki points to heal people, before taking a short rest before we head into the tower?
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  #147  
Old Feb 23rd, 2023, 07:45 AM
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Prrup-tik could use 6 (our of 49) to top him off, but that's not a priority. Valerius looks hurt, and I bet Suluruk is too.
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  #148  
Old Feb 23rd, 2023, 05:54 PM
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I believe he is a little, if memory serves, but he can also wildshape up once more today if it's impractical to do now
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  #149  
Old Feb 24th, 2023, 04:16 AM
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If anybody want to use Kazza's Hand of Healing for 1d4+4, just holler and I'll roll the die. For a short rest one can also obviously burn HD.
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  #150  
Old Feb 24th, 2023, 12:16 PM
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How many uses - 2? Can they both be used on the same character?

Seems like Valerius should heal via Wildshape, since he'll get it right back after the short rest. Kazza can then heal Suluruk and Prrup-tik, in that priority order.
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