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  #31  
Old Feb 18th, 2016, 05:07 PM
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Quote:
Originally Posted by Sassafrass View Post
That's a really good call, Blackfyre, she's super fun and last time she didn't get nearly so much attention.

You know what's not awesome? When A-holes like PCB start plotting against you, openly and unrestrictedly. And everyone brings their phantoms, and their hatred, and their evilness to the table. I HATE YOU ALL, I HATE THIS GAME, RWAR!

Irrisen is seriously awesome. I don't think I'm fluent enough in Russian folklore to ever pull off Reign of Winter (and I'm certainly not fluent in Russian). As for Variant Multiclassing, I think I'm going to allow it, though it scares me a little. Looks hella complicated. Are you willing to keep up with that kind of paperwork, PCB?
I am willing, and it isn't as bad as it may seem on first perusal. Remembering to lose a feat in exchange for the abilities at every other feat break is the big thing. I don't expect many people to jump on the option, honestly. It is very hit/miss regarding whether what you get at each break is worth the feat you lose. I only brought it up because I haven't had a chance to explore it in play and the idea that came to me involves characters who, in their backstory, are gearing toward very distinct classes. That, and I'm looking at the Spiritualist as less of a class choice and more of a phenomenon that hijacks someone's life.

More on that discussion in the thread you just created, so I don't bore the rest of the world with my considerations.
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  #32  
Old Feb 19th, 2016, 11:29 AM
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Alright, just so we're all on the same page, here's the party as I see it thus far:

A Halfling Alchemist, former city-planner with his mind on his money, and money on his mind,
A [human?] Inquisitor of Abadar, with quick business acumen and sharp mind besides,
A Human Spiritualist/[something], dealing with the consequences of their forbidden life choices,
and a Human Hunter, who likes nature and hunting and is hungry like the wolf.

Sounds like we've got a solid group set up here. I'm seeing a lot of Sandru and Shalelu, which is by no means a bad thing; some of those are prone to change, though, so we'll see what happens there.
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  #33  
Old Feb 19th, 2016, 01:15 PM
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And away we go! This is going to be interesting guys
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  #34  
Old Feb 19th, 2016, 05:34 PM
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Man, looking at that detailed map of Varisia almost makes me miss running Shattered Star. So many familiar locales.

So, Jarl...are you going to talky route? I know inquisitor has the social skills in class and trade is a pretty social element. I'm just looking at where to put my skill and attribute points and knowing what needs addressing would help.

Last edited by PopCultureBard; Feb 19th, 2016 at 05:37 PM.
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  #35  
Old Feb 19th, 2016, 11:48 PM
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Well, am definitely taking Sense Motive and Intimidate and Perception. And then a couple knowledges. He's probably be the grating person that says when another is lying, more than being the charming party face. If you wanna take diplomacy, that would be cool!
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  #36  
Old Feb 19th, 2016, 11:57 PM
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Can do. Both of the phantoms I'm considering give me Skill Focus in Diplomacy so that meshes well.
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  #37  
Old Feb 20th, 2016, 11:30 AM
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I'm going heavy in knowledge ranks, particularly in dealing with technical stuff like arcania and engineering.
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  #38  
Old Feb 20th, 2016, 11:42 AM
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Sass, you wrote that we get one knowledge extra if it fits with the background... is that just the knowledge as class skill or is that an actual rank?
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  #39  
Old Feb 20th, 2016, 11:48 AM
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Good call guys, we should sort who is covering which knowledge skills...
Guessing the hunter will have nature covered, PIG has arcana and engineering. Inquisitor has several as class so I could do religion and one other, if that works. Nobility or local if no one has them. Of course, I'll have to burn a trait to get them as class I think
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Old Feb 20th, 2016, 12:01 PM
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Indeed. I've also got dungoneering covered and will, once we're on the road, get geography as well. (Char's not exactly an intelligence monster, though.)
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  #41  
Old Feb 20th, 2016, 02:06 PM
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Quote:
Originally Posted by Jarl11 View Post
Good call guys, we should sort who is covering which knowledge skills...
Guessing the hunter will have nature covered, PIG has arcana and engineering. Inquisitor has several as class so I could do religion and one other, if that works. Nobility or local if no one has them. Of course, I'll have to burn a trait to get them as class I think
I only have Planes in class, which I am grabbing cause it would be dumb not to have. I don't have many great skills in class so I could pick up another with a trait if there is one we are shy and should have. Nobility would be appropriate. Local wouldn't be bad for you, Jarl, unless the sanctified slayer sacrifices monster lore. In which case it don't matter none.

It is kind of nice to have pregame discussion of where people will fit in. One flaw of the standard application process noted.

Last edited by PopCultureBard; Feb 20th, 2016 at 04:38 PM.
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  #42  
Old Feb 20th, 2016, 03:51 PM
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EDIT: I'll nab history. I would take geography if no one wants it.

Yeah I like this, does help to preplan in means of efficiency. Bad for the dinner table discussions though lol Everybody's an expert in something different.

Last edited by PIG; Feb 20th, 2016 at 03:57 PM.
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  #43  
Old Feb 20th, 2016, 09:39 PM
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Quote:
Originally Posted by PopCultureBard View Post
Local wouldn't be bad for you, Jarl, unless the sanctified slayer sacrifices monster lore. In which case it don't matter none.
You're right, local is a better choice for monster lore. Actually, with that in mind, I may ditch perception and grab another knowledge for creature ID'ing.

From what I'm seein' here, this is what we got (skill ranks not including Int):
- PIG = (4) history, arcana, engineering, craft?
- Jarl = (6) religion, local, sense motive, intimidate
- Pop = (4) planes, diplomacy, spellcraft?
- Black = (6) nature, dungeoneering, geography, survival?

Missing nobility, which may have a use in this AP. I'm willing to grab another knowledge like planes or nature to double up and take advantage of monster lore, but nobility wouldn't make much sense for my PC. Pop, you want it?

Feel free to add to the list for clarity across the board
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Last edited by Jarl11; Feb 20th, 2016 at 09:40 PM.
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  #44  
Old Feb 20th, 2016, 09:57 PM
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Originally Posted by Jarl11 View Post
You're right, local is a better choice for monster lore. Actually, with that in mind, I may ditch perception and grab another knowledge for creature ID'ing.

From what I'm seein' here, this is what we got (skill ranks not including Int):
- PIG = (4) history, arcana, engineering, craft?
- Jarl = (6) religion, local, sense motive, intimidate
- Pop = (4) planes, diplomacy, spellcraft?
- Black = (6) nature, dungeoneering, geography, survival?

Missing nobility, which may have a use in this AP. I'm willing to grab another knowledge like planes or nature to double up and take advantage of monster lore, but nobility wouldn't make much sense for my PC. Pop, you want it?

Feel free to add to the list for clarity across the board
That list is accurate on my end. I'll grab nobility with a trait as my Jadwiga would have cause to know that sort of stuff.
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  #45  
Old Feb 20th, 2016, 11:27 PM
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Very good. I'll have a craft and perhaps a profession thrown in there to show some history as a working stiff. Coming together well, guys.

@Sass: Do we add images of our character's when posting? I find it helps keep the character fresh in mind and helps solidify identity. Heh. I know so much more about my player's characters than their RL in my own game. That's the neat thing about pbp RPing.
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