Instead of "rolling characters", when the time comes, we will be creating characters together. I will be limiting the randomness of character generation in Pathfinder and will work with you, using your background and questionnaires, to help you create a character. Here is a list of some of the character creation guidelines I'll be using:
Characters will start at level 1
All core races and classes accepted, as are base classes and psionic classes. Other races are available case-by-case
Stats will be done using assignment of some scores and point buy for others
Skills will be determined by class, race, background, and traits during the character creation process
Movement: All movement and measurement is 5' per square, even on diagonals.
Diplomacy & Bluff: These are powerful skills and they will remain that way in my game. The only difference is I will not accept a simple "I
Dice *
Roll:
1d20+5
(14)+5
Total = 19
diplomacy them!". If you are rolling bluff and diplomacy, you must roleplay out the conversation. Depending on your roleplay, your roll may have a bonus added to it (or a penalty).
Roleplaying Dice: I have done away with the Hero Point system and replaced it with Roleplaying Dice. Roleplaying Dice are accumulated by good roleplaying and are stored in their own pool. Each character starts at 0 and accumulates them, without a limit or losing any when leveling. Roleplaying Dice are then used by the player to modify a roll.
A player may use 1 RPD to add 1d6 to a d20 roll. The RPD must be spent at the same time the d20 is rolled. You may spend as many RP Dice as you currently have on a single roll. A player may only use this once per encounter.
A player may use 2 RPD to take an extra action on their turn. A player may only use this once per encounter.
A player may use 4 RPD to cheat death. A player may only use this once per character level.
Alignment: I have also done away with alignment. Detect alignment spells, smite alignment attacks, and other such abilities have been reworked.
Council of Thieves also uses an additional non-XP point tracking system called Fame Points. As your characters progress through the Adventure Path they will gain (and possibly lose) Fame Points, to keep track of the battle to win the "hearts and minds" of the citizens of Westcrown.