#16
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__________________
Status: Away for a bit. Not only my health but my 81 yo mother is having issues also. I’ll be away for a bit until things normalize.
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#17
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__________________
My Get To Know A Gamer thread is up! Ask me things! | My collection of niche/uncommon characters! | The post that netted me 10k RPXP! The RNG gods favor those that roleplay well. |
#18
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Aoine, the 15th of Deadtime, 1092 - 39 degrees in Orhill
The heroes weather down in town and wait out the storm. They're able to find accommodations for the night, and by the morning, the air is still as if worn out from the ravaging windstorm of the day before. The morning streets are bustling and the front gates open wide at dawn. The infirmary had a few extra visitors over the night, but on the whole the town seemed unimpressed by the travelers, and they are left alone. They leave the town to retrieve the wagon and steer the horses towards Orhill.
Though the road is not long, it does become rocky and desolate the farther they travel from the windswept grasslands (many fields still bent and plastered to the ground from the persistent winds of the days before). By the time they make it to the winding track which leads to Orhill, the grass is entirely gone, replaced only by rocky dunes and desert outcropping. Before they can see the gate they can feel the magic drain out of them, the very ground and air feeling empty in its absence. The door inside the vargo leads no where now, many of the items the heroes wear now lumps of useless material at worst, and mundane tools at best. Orhill is set into a caldera in the ground, none of the buildings reaching higher than the edge of the depression, which is to say the hole the city is set in is deep, for the tallest buildings are looming multi-story structures. Once inside town they find the atmosphere tense with fear and suspicion. There are no gates and no person guards at the track leading down into town, just a looming iron golem with glowing blue eyes which watches them impassively when they pass. As they walk down the past they feel a rush, like wind though no air moves, and they are flooded with the feeling of magical power again for a few brief moments, until whatever the current was passes and they are once again bathes in the burdens of mundanity. The party has the whole city of Orhill ahead of them. Where do they choose to go? Last edited by DraconigenaArma; Apr 6th, 2021 at 08:57 PM. |
#19
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__________________
Status: Away for a bit. Not only my health but my 81 yo mother is having issues also. I’ll be away for a bit until things normalize.
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#20
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Avophior does what he can to prepare himself for the rumored inconveniences of the wastelands. Of the globetrotting he has done in his life, this was never a place which appealed to him and he avoided at all costs. Considering himself a creature of living magic, he half expects to turn to dust or for his blood to dry in his veins in a place without magic – even as his rational mind rebuffs such a thought. Still, it is the small things he does to comfort his journey. He pulls a couple nobles and a handful of groats and pennies out of his shoulder pack to put in his pouch as petty cash. There is also the need to be outside of the pocket dimension and in the caravan proper. Comfortable in the quiet, Avophior watches the landscape drift by, idly lamenting the disappearance of the green fields as they are replaced by brown shrubs and rocky ground. Not a woodsman by any means, he much prefers the green of the woods and the tan of prairie or the gray stone of mountain peaks over this drab landscape.
As the magic drains from him Avophior shudders, the weakness, the vulnerability… it is unsettling and uncomfortable. He looks down at his hands and flexes his fingers, cycling through all the things he can generally will into existence through them only to see bare skin and empty air. Not even a spark or a shimmer. “Well, this will be an experience for the memoires if nothing else.” He quips, as much to relieve the tension in himself as anything else. When they pause on the edge of the caldera Avophior gets out and joins Zinxi on the driving bench. “We should find an inn.” Is Avophior’s suggestion. “If we’re to maintain this ruse of our happenstance, it is a bit suspicious to drive straight to her front door.” |
#21
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__________________
My Get To Know A Gamer thread is up! Ask me things! | My collection of niche/uncommon characters! | The post that netted me 10k RPXP! The RNG gods favor those that roleplay well. |
#22
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Aoine, the 15th of Deadtime, 1092 - 39 degrees in Orhill
The motley crew descends the slope into the caldera city of Orhill on the single track which leads in from this direction. As they follow the road, before they are eclipsed by the large buildings, they can see there are other roads into and out of the city. All of them are, however, on the opposite side of the ridge of jagged rocks which form a natural wall, interrupted only by the depression the city is built in. The wall intersects the area only about a quarter of the way, so the majority of the city is ringed by the flat and barren wastelands "proper" and not the rocky area they've experienced on their side of town.
As the most frequent access by the rest of the 'civilized' world, as there is no other way into the city without crossing The Wastelands first, the first structures they find making it into town are a number of competing inns. Once at ground level the city looks like any other bustling metropolis, and the towering buildings are dense enough it is quickly forgotten (just by looking around) they are in a great crater, or on top of some dormant volcano. Of the two most immediate inn, one is far more clean and offers breakfast while the other is a dive. They are clearly catering to two separate clientele. The former establishment caters both to Avophior's sensibilities and Roux's preference toward breakfast. It also has a larger stable, which means room for both the carriage and for the horses in light of Zinxi's typical paddock being inaccessible. Passing through the city there are people on the street, but such a large city they could have expected more. The people they do pass are friendly, though largely indifferent, and the air of tension and suspicion which is palpable in the air is not aimed xenophobically at the travelers. Walking among the people are golems similar to the one at the gate, though these are smaller and only about the size of a person: not a towering giant. The people give them a wide berth, avoid eye contact with them, cut down alleys or turn around to avoid crossing their paths. Once inside the inn, with the quaint if uninspiring name "First Stop Inn," with the carriage stowed and the horses stabled, the heroes find the atmosphere in the common room far more relaxed than outside. The people inside at this hour appear to be mostly travelers, unlikely any of them are locals, with people coming and going, checking and checking out. It's a busy place full of a multitude of races. |
#23
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__________________
Status: Away for a bit. Not only my health but my 81 yo mother is having issues also. I’ll be away for a bit until things normalize.
Last edited by ricktur63; Apr 18th, 2021 at 02:58 PM. |
#24
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"Think nothing of if." Avophior assures Zinxi, reaching into his pouch to retrieve some of the petty cash he had extracted prior to entering Orhill. He is quick to sooth her discomfort. After handing over more than enough for a tip and necessities for at least the next day he buckles his pouch back closed, working the gold plated brass ornamenting on the leather thong so they all lay smooth, taking the moment to brush away a smudge so they remain gleaming. As they exit the stable he takes in the room, and Zinxi's demeanor. She had effectively greased their entry through the last city, but with her sullen streak today, Avophior steps up to perpetuate their ruse in town.
Moving across the room he approaches the innkeeper. "Hello, sir. I have never been here before, this entire area. We happened to be near by on a dead-leg of some other business we were conducting and thought it would be the perfect opportunity to perhaps save ourselves the empty trip back home. We are from Kingseat and rarely come out this way, so I have no real sense of bearings as to what opportunities Orhill can present. Do you have any advice on how to orient ourselves?" Avophior talks loudly enough to be heard by most everyone in the room, without sounding like it is the performance it clearly is. The barkeep gives Avophior a level, if unenthusiastic look. "I have a concierge, but not until the evening. I don't have good answers for you, but you can eat if you'd like while you wait, or have something to drink. Almost everywhere in the world has some sort of office down in the administrative district, and all the councilmembers have their own offices where they can help you, part of their job is to help newcomers like you. Sure picked the worst time to visit, though." He continues in a genial manner. While he may be tired of always reminding people he's not a tour guide, he is quick to fall into the comfortable and conversational tone he has practiced, the type of easy banter any good innkeeper develops. Last edited by DraconigenaArma; Apr 19th, 2021 at 10:47 AM. |
#25
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#26
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"The worst time, eh?" Avophior begins to ask. Magically aided or not, it is not hard to tell when someone is making their way across a room towards you, the same way as sometimes the feeling of being watched is palpable. "Just our luck then." He finishes, ending the conversation with the bartender in anticipation of the approaching man, how is comfortingly direct in his approach and introduction. When accurately identified Avophior inclines his head in a polite nod. "Well met Pierre, the fates smile upon us today. These are my companions, Dona Zinxi the healter and Roux, The Dragon's Tear. I accept your service, though we should get a table to talk." Already at the bar he takes the liberty of putting coin down on the counter. "A bottle of wine, something dry, red, and fortified. Enough glasses for all. And a tankard of something made locally for Roux."
Order made, he escorts the motley band to a place suitable for them to all sit. Having left his mostly-useless travel bag in the caravan he has little to unload as he sits, only adjusting the pouch and the dagger under it as he settles in. Leaning back into the chair Avophior crosses one of his legs over the other into a characteristic poised recline, a comfortable ease. Steepling his fingers in front of his face he taps his fore fingers against pursed lips. "Pierre, do you know why the Master of the House here seems to indicate inauspicious timing of our visit?" His gaze slides to the left and right, a couple quick looks to Roux and Zinxi, before adding, "Our itinerary simply brought us through, we have no distinct plans in the area." |
#27
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__________________
Status: Away for a bit. Not only my health but my 81 yo mother is having issues also. I’ll be away for a bit until things normalize.
Last edited by ricktur63; Apr 25th, 2021 at 08:23 PM. |
#28
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Last edited by Mythrandil; Apr 25th, 2021 at 06:34 PM. |
#29
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Avophior takes his time enjoying the wine, savoring the nose before sipping while listening to Pierre talk. The new friend is a wealth of information, and already proving himself to be a valuable resource. Pleased at the kindness of fate for bringing them together. “So the golems have become unreliable. This is a recent event. Is there anyone in particular in charge of the golems?” He asks. In his head he crosses his fingers. This may be the unfortunate issue the subject of their true investigation was looking into before being stymied.
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#30
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Last edited by Mythrandil; Apr 28th, 2021 at 11:25 PM. |
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