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Old Jul 6th, 2023, 03:21 PM
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Gods and Tyrants

Applications are reopened! See this post for more details.

Game NameGods and Tyrants
Game SystemPF 2e
ThemeDark fantasy
FlavourPost Villain Victory
[FIELDSET=Plot Summary]
Gods and Tyrants
Galladrix the Scholar, Sage of Twilight“Light cannot exist without darkness. Making light stronger only makes shadows deeper. The dark is not so restricted. Therefore, in any war between light and shadow, darkness will always prevail eventually, simply because the light can never truly extinguish the dark.”


This story begins a lot like any other. A peaceful kingdom is threatened by a great darkness. A band of unlikely heroes band together to confront the darkness. At the moment of the villain’s greatest moment, the heroes confront the villain in a desperate attempt to put an end to their madness. And in most stories, it ends with the heroes triumphant, the villain laid low by their combined power, or else by his own arrogance. This tale is not like others, however, as this one ends in sorrow, with the great heroes beaten and broken.

On the throes of the villain’s ultimate victory, they are given a choice, the same choice that the villain will soon offer to the rest of the world. Offer your life willingly, or have it taken from you. Most of the heroes choose death over servitude, but not all. A result that is soon echoed throughout the land as nations band together in a final bid to end the villain’s reign. They are not successful, and tens of thousands perish before the final spark of resistance goes out. Now, all of the world belongs to the tyrant. The world has always belonged to the tyrant.

Centuries have passed since that dark day, and the world has fallen into an era of darkness. The tyrant has enforced their rule by controlling the flow of information, and now most people don’t even know a life beyond their own village. The heroes who once stood up to the tyrant, the kingdoms that raised armies in defiance of the dark one’s armies, even the overlord’s name, all lost to history. Only sanctioned individuals are allowed to learn magic, and those with an inborn talent are ripped away from their parents at the first signs of their magical development. A small number of the long lived races still remember their history, but few are foolish enough to risk passing it on, for fear that the inquisitors will be sent after them.

Of course, there are benefits to the iron gauntlet pinning the world down. It is a lot safer for one, with constant patrols ensuring banditry is never successful for long, and the tyrant employs plenty of powerful beasts, which are used to hunt down other predators. The villages and towns are allowed to keep their customs and celebrations, so long as they are able to make their monthly tribute, and their culture doesn’t conflict with the laws of the tyrant. Far as you are from the center of the continent, the tyrant may even seem inconsequential. After all, even in the best of times villages were required to pay taxes, and what is tribute if not taxes by another name? At least, that is what most people tell themselves as they turn a blind eye to the woman wailing as her daughter is ripped from her arms.

As a resident of the town of Calvak, this has been your life as long as you can remember-keep your head down, do your job, and be allowed to exist. It’s about as good an existence as one can expect in this time, and you count your blessings every night you make it home without being intercepted by the overlords’ agents.

This week is the Wylderkin, a festival celebrating… something, you’re sure. While no one remembers exactly what the festival is for anymore, that hasn’t stopped the town from hosting it every year on the first week of spring, as the last chill of winter is driven back. There are games to play, performers to watch, perhaps even a competition or two to win. This year, you’ve even heard that one of the overlord’s men will be coming to witness the event. Surely that can only be good news, right?

Galladrix the Impure, Sage of Shadows.“There is a mercy to the darkness, to ignorance. Darkness is cool, soothing, obscuring. Most living creatures are inherently empathetic, and to know another’s pain is to feel it. The light is harsh, uncomfortable, and revealing. Most living creatures are also inherently jealous, and to see another’s prosperity is to desire it. To live your life in isolation, in the dark, is the only way to truly be content.”


Welcome to Gods and Tyrants, a world ruled by the latter and sorely lacking in the former. In this dark world, the individual known only as “the Overlord” has successfully taken over the world, enforcing a nigh unopposed dictatorship over all the continent. Much of the world’s history and lore has been lost to time, and few people ever leave the towns they are born in. It is a dark world, where the heroes have already tried-and failed-to stop the encroaching darkness. Through the overlord’s many agents, their suppression is absolute, and any attempt at organizing against the darkness rarely outlives the month. It is a world where the gods have been nearly forgotten, with all worship of higher powers outlawed. Any who display any semblance of skill or aptitude are taken away, and offered the opportunity to serve the overlord or be killed. At first glance, it would appear that the overlord’s conquest is complete, and any threat to their regime curtailed. But the overlord’s eyes cannot observe everything all the time, and their perfect tapestry of tyranny has begun to fray at the edges.

Your story begins in the town of Calvak, where you’ve lived your entire life. A fairly large coastal town, Calvak has a strong fishery business, but also exports a significant amount of lumber and herbs from the nearby Everlit Forest. The Wylderkin is scheduled to begin soon, a festival whose original purpose has been lost along with the rest of the world’s history, but that has hardly stopped the townspeople from using it as a reason to enjoy themselves. This year, however, the overlord has decided to send one of its inquisitors to oversee the festivities. No one seems quite sure why the overlord has suddenly taken such interest, but few can think of a positive reason. The overlord isn’t the only one with eyes on Calvak, and the unsuspecting town is about to become the birthplace of the world’s last chance to cast off the darkness.

The campaign will see you become outlaws, forced to leave your home lest you bring the overlord’s wrath upon it. You will join the Candlebearers, a loose organization that has thus far managed to stay a step ahead of the overlord’s agents. As Candlebearers, you will operate in the shadows, stealing supplies, recruiting new members, and striking the overlord wherever you are able. In the early phase of the campaign, you will have the benefit of anonymity, as few recognize your face. But as you become more powerful and more successful, you will eventually draw the attention of the overlord’s agents, and perhaps the overlord themselves. It will be a balancing act-accomplish too little, and you will not make a meaningful difference. Accomplish too much, too quickly, and you may not be ready for the retaliation of the overlord.

At first, you will take your orders directly from the individual who recruited you. As you prove yourself, you will be allowed greater and greater autonomy, and eventually allowed to decide how you proceed on your own. At some point, you may even be able to recruit new members and start your own chapter of the Candlebearers, or perhaps you prefer travelling light, keeping only your own company and never staying still long enough to be found by the many agents pursuing you. There is only one certainty, and that is that after the events of the Wylderkin, you can never return to a normal life.

Galladrix the Redeemed, The First Candlebearer“As powerful and absolute as the darkness may be, never forget that all it takes is a single light to drive it back. So long as a single candle remains lit, the darkness may never truly claim victory.”


People and Places of Calvak
 

The Overlord's Regime
 

The applicationName: What is your character’s birth name? Also feel free to include a nickname or other fun title your character would answer to.

Race: Fairly self-evident. Any common races are allowed, please ask for anything else, though I’ll almost certainly allow anything uncommon. Rare races you’ll need to work for. After some more consideration, I've decided to allow anything up to uncommon without needing approval. Anything rare you'll still need to fight for though!

Class: If you have any additional notes about which archetypes/builds you want to include, do so here. This is not a low magic setting, but the overlord has done everything they can to keep magic out of the hands of the common folk, so you’ll need to keep that in mind when picking spellcasting classes or other classes with very noticeable features like inventors and gunslingers.

Description: Pictures are great, but even if you’re using a photo, there are plenty of things you could describe about your character that might not be evident simply by a picture. The way your character walks, scars or other injuries that may be covered by clothing, ect.

Alignment: Don’t just put Neutral Good here, also explain what Neutral Good means to you and your character.

Personality: While this will likely overlap with alignment, there are plenty of bits and pieces to add to make a fleshed out character. Are you overly trusting, or obsessively paranoid? Do you have a favorite hobby, a disliked food, are you afraid of the open ocean?

Backstory: You lived your life in Calvak, and know little of the world outside it. Until very recently, the overlord has seemed so very far away, and the biggest crisis the town’s had to deal with in recent memory is a drought that nearly destroyed the town’s harvest a few years ago. How has that affected your childhood? Calvak is a fairly decently large town of about 6,000 souls, so feel free to make up friends, family, even enemies. While the wilds are much safer than they once were, even the overlord cannot instantly quash every band of bandits, marauding monster, and dragon’s den, and while none have ever been big enough to genuinely threaten the town, that doesn’t mean you couldn’t have had a life-altering encounter with such a foe either.


Current ApplicantsNameAncestryClassstatus
Phasmus"Doctor" BludIrongut GoblinPolymath BardAccepted
NandeIone WhisperbladeDhampir HalflingRogueAccepted
TyealZane DolarisHalf-OrcFighterAccepted
AmargaArgwellon Tan-NénarElfMagusAccepted
Exhibit ASkulking MongooseGnollGunslinger (Way of the Drifter)Accepted

Last edited by Boss Nadar; Jan 5th, 2024 at 05:46 PM.
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Old Jul 6th, 2023, 07:23 PM
Tecumseh Tecumseh is offline
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Sounds pretty cool.

How much backstory are you looking for? A paragraph or two, or more?
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Old Jul 6th, 2023, 07:32 PM
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Application: BLUDName: "Doctor" Blud

Race: Goblin (Irongut)

Class: Bard (Polymath)
Blud discovered his muse at a young age but even then was canny enough to know better than to go around showing off. Showing surprising restraint for a goblin he publicly performs acts of true magic only when it can be passed off as chicanery or otherwise with a degree of plausible deniability. Or when it would be really, really entertaining.

Background: Back-Alley Doctor

Description: Blud's hue is unusual among goblins, registering as a dark bruise-like purple in most lights. He wears a too-long, once-white coat that drags on the ground behind him and might be taken as either as imitation or mockery of a medical uniform depending on how charitable the observer is feeling. He typically wears a soft cloth mask over his mouth and nose, not so much for hygienic purposes as to allow him to make faces at people without being seen and improve his ventriloquism shtick. The cracked spectacles he wears do nothing for his eyesight, he just thinks they make him look more doctor-y. He is almost always accompanied by the scent of booze. He rarely drinks but regularly douses his hands and medical equipment with the cheapest rotgut he can find. That this will somehow improve the outcomes of any off the cuff surgeries he might perform is one of several crackpot theories to which he subscribes.

 


Alignment: Chaotic Good
The concept of 'alignment' isn't high on Blud's list of priorities (the list itself he lost long ago, most likely by accidentally sewing it inside one of his patients). However, one of his favorite things is the look on people's faces when they get something better than they expected, weather that be a medical prognosis or an extra rat for dessert. So between finding ways to bring people good news and breaking expectations he tends toward both good and chaos.

Personality: Blud thinks he is hilarious and, while that might sometimes be correct, not all of his patients are in a position to appreciate it. He enjoys getting a reaction from people regardless of if he's on the job or not but his pranks and surprises are usually harmless and he often tries to throw something extra in for those who take his antics in good humor. He is absolutely used to being mocked and rejected as a source of medical services but for his small stable of regulars he is extremely loyal. Those who he has worked with for a long time may become aware that he has the heart of a 'real' doctor'. He will gleefully confirm that he keeps it in a jar under his bed. He considers his musical talents to be an extension of his medical practice and it is rare for him to see a patient without singing at them.

Backstory: When he was a little goblet Blud was robbed and left for dead while foraging during the famine. He was saved by a passing unicorn which led to his discovery of bardic magic and interest in healing. Since then he has become a reasonably successful, if unconventional, 'back alley' doctor with connections to Calvak's poor and criminal communities.

 

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Last edited by Phasmus; Jul 9th, 2023 at 02:50 AM.
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Old Jul 6th, 2023, 07:47 PM
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@Tecumseh: Good question! I suppose at minimum, I can't expect anyone able to flesh out a character without at least a paragraph, but the more you give me, the more I have to weave you into the campaign with! You have full permission to invent NPCs, and even subcultures if you want, as long as you're okay with me rewritting them a bit to fit them into the campaign, so go wild! That said, length for the sake of length helps no one, so if you can't think of anything else meaningful to add, that's probably a good place to stop.
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Old Jul 6th, 2023, 09:17 PM
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This is a great concept and pitch for a game. How would you feel about someone who has zero experience with PF2?
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Old Jul 6th, 2023, 09:24 PM
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Character Application
Name: Alka, the Red Sirocco
Ancestry: Orc (Suli Heritage)
Class: Monk (The original concept for this character was a 1e brawler/psammokineticist with her kineticist abilities simply being an extension of her bloodline and martial arts prowess. I'm gonna try and aim for how I can achieve a similar idea in 2e, likely by modifying the shadowdancer archetype to be about sand rather than shadow, and refluffing a few other class and heritage abilities. Once Rage of Elements comes out, it may turn out there's a better archetype to suit the concept, but I'm going to wait and see, and in the meantime, this is my plan.)
Alignment: Lawful Neutral; Originally, Alka was an enforcer of the Overlord, simply considering the law to be the law, and submission to it to be the best for everyone. Eventually, however, her duty pushed her into a situation that caused her to doubt that justice and the law were one and the same. She has spent her time since leaving their service trying to figure out her own sense of ethics and morality, absent the rigidity and structure of the Overlord's dictates.

Description: Alka's lithe figure from her suli bloodline causes her to, in silhouette or at a distance, almost be mistaken for a half-elf, but her teal skin, (admittedly small) tusks, and solid musculature mark her as unmistakably orcish upon closer inspection. Her once-militaristically cropped, jet black hair has grown into a light shag, but the stern set of her brow, lips, and shoulders remain. She wears practical, unremarkable clothing, but keeps a ragged, crimson silk sash she once wore as a belt hidden in a trunk her the room she rents at the tavern.

Personality: Alka's life has always been ruled by discipline and routine. Ever since her martial training, which began at a very young age, she has stuck to a rigid daily schedule, only changing as her circumstances did, from her days in the monastery to her career as an enforcer. Now that she has left that life behind her, she has found herself somewhat aimless, and for the first time in her memory, she lacks a structure to order her daily life around. Even so, she has acclimated to Calvak's rhythm and formed a habitual daily routine rather quickly, becoming a regular, if somewhat emotionally distant, sight around town.

Backstory: Orphaned by one of the Overlord's campaigns, Alka was the "beneficiary" of an experiment to raise such orphans within a highly controlled and propagandized environment in order to create a hyper-loyal elite task force. She excelled at martial training, and thrived within the monastery's rigid structure, and seemed well on track to be one of the model graduates of the program's first class. That was until the Candlebearers struck. They had come to disrupt the Overlord's plans, capturing the orphans, killing them if necessary. Alka fought as valiantly as any of the other students, but as she saw some of her closest companions fall, she was overcome and captured. After a long and arduous process, her captors considered their deprogramming to be as complete as was likely to be possible, and took her to Calvak to recover and acclimate to "normal" life. While appreciative of her new freedom, she isn't entirely trusting of the Candlebearers, not having been permitted to learn so much as the identities of any of them. An intermediary saw to her needs while in captivity, and this human woman, Linnet, continues to assist her in adjusting to life in Calvak.


As an aside, what are your intentions regarding religion and deities in this setting? Are we carrying over Golarion's, encouraged to come up with our own, a secret third option?

Last edited by lizfrerot; Jul 22nd, 2023 at 12:56 PM.
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Old Jul 6th, 2023, 09:50 PM
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@Scarecrow71: that depends, how do you feel about having a DM with little to no RPGcrossing experience? All kidding aside, I'd relish the opportunity to create another Pathfinder convert, and the slower nature of play-by-post should make it much easier to learn.

@Lizfrerot: I mostly intend to use the Golarion pantheon, but if someone wants to make their own deity, I'm more than happy to work with them on the details! I also have no objection to either the Suli or either archetype, but I do want to point out that the Sixth Pillar isn't available until level 10, and the shadowdancer until 8, so you'll be waiting a while to get access to either. And finally, a former member of the Overlord's forces is an interesting concept, but would be difficult (but not impossible!) to work out due to some features of the overlord's forces. I'll mull it over a bit, but I'm sure we can figure out a way to make it work if you're really attached to that sort of backstory.
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Old Jul 6th, 2023, 09:54 PM
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Yeah, I'm just wanting it for the general shape of the backstory and what options it gives me for potential character arcs going forward. I was figuring she'd be a pretty low-level grunt. Just the equivalent of a basic beat cop, in essence. And as I said, I'd be content with making her a vanilla monk, anyway, so I don't mind the wait for levels, or even if this campaign isn't expected to reach that far. It's mostly to give an idea of the kind of concept I'm aiming for better than simply leaving it at "monk" without further comment.

@Scarecrow71: Seconding Boss Nadar on this. This is a new account because I've forgotten my original username on this forum, but I've actually got fairly extensive PbP experience, and learned several games on here and similar forums. It's actually a pretty good medium for learning a lot of systems, particularly the crunchier ones, thanks to the relatively slow pace. You have plenty of time to read over relevant rules text, and look up your abilities, and so on.

EDIT: Do you know yet how you'd like to handle sheets? It seems RPG Crossing doesn't yet have a 2e sheet integrated. Once in the game, we can upload PDFs, of course, or we could do the alternative I remember from back in the day of just using Myth-Weavers' sheets or something.

Last edited by lizfrerot; Jul 6th, 2023 at 10:23 PM.
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Old Jul 6th, 2023, 10:46 PM
delpinator delpinator is online now
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New to 2e thinking of doing a ranger and from what I can tell they let rangers be strong in 2e. Do you allow the multiclass feats? Thinking of taking rogue multiclas feats.
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Old Jul 7th, 2023, 12:24 AM
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Sheet-wise, I've had good luck both building in and posting with pathbuilder, if Boss is ok with that: https://pathbuilder2e.com
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Old Jul 7th, 2023, 12:58 AM
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@Lizfrerot: Really, they don't have a 2e sheet? That's disappointing. I'll look into Myth-Weavers, as well as Phasmus's suggestion of pathbuilder2e, and see if I can't figure something out
@Delphinator: If you're talking about the multiclass archetype feats, then absolutely!
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Old Jul 7th, 2023, 03:03 AM
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ApplicationName: Verdant Spring

Ancestry: Root Leshy

Class: Barbarian (Spirit)
Despite his diminutive size and unassuming appearance, Verdant Spring is possessed of formidable strength, especially when he channels his own spiritual energies. Though, such displays are rarely necessary in a quiet little town like Calvak.

Background: Deputy

Description: Verdant Spring looks, well, like an onion. A little over two feet tall, three if one charitably counts the leafs atop his head, more if one even more magnanimous counts the stout stem that stretches up, sprouting in an inflourescence of little white flowers. The leshy possesses stubby arms and legs, though they manage to work well enough for most things that don't require a delicate touch. Verdant doesn't bother with clothing, though he wears a thick animal pelt for protection and carries a crude shortblade that looks positively massive by comparison in his tiny hands.

Picture:


Alignment: Neutral Good
Verdant Spring hews to a fairly simple philosophy: that it is the responsibility of everyone to help make the world a better place. Not on such a staggering scale, of course. Every act of kindness and generosity, no matter how small, brings light into the world. If everyone adds their light to the sum of light, the world will become a brighter place once again.

Personality: In nearly every situation, Verdant Spring is a friendly and pleasant, if somewhat naive, being. He takes great joy in wandering Calvak, watching people go about their work, helping where he can, and learning about all the interesting things that have happened that day. He has come to see Calvak as his home and it's people as an extended family of sorts.

If someone threatens or, gods forbid, harms that family, they witness a very different side of the cheerful little onion leshy. He becomes quiet and focused, offering a warning. If that warning is unheeded, the little leshy becomes a nigh unstoppable force of cold, determined, fury. Thankfully, those occasions have been so rare that most of Calvak has no clue what the odd creature is capable of.

Backstory: Even in the dark days of the Overlord's rule, strange and wonderful things can still happen. On the Brown family farm outside of Calvak, a spirit of nature found its way into a most unusual vessel. To the surprise of the farmer, Michelle, an onion crawled its way out of the dirt, greeted the woman with a smile and a wave, before simply wandering off towards the town.

As is to be expected, the townsfolk were rather startled by the arrival of the little creature, but it didn't take long to realize that he was simply curious. The onion leshy waddled from building to building, peeking inside. When someone crossed his path, he would politely greet them and ask about them.

Inevitably, as the people of Calvak gathered around the onion, the subject of conversation turned to him. Who he was, what he was, and why he was here. He did his best to answer these questions, but could only remember bits and pieces. He recalled coming from the Everlit Forest and that he felt compelled to come to see the people of Calvak. Beyond that, he simply didn't know.

Though it took some getting used to, Verdant Spring, as he came to call himself, swiftly became something of a local fixture. He wandered to and fro, visiting the Brown farm to help out (his first visit back was to assist in collecting the harvest as payment for possessing one of Michelle's onions), and occasionally spending time by the coast to watch the ocean with a quiet awe.

Curious about the society of humanoids, Verdant decided to seek out a job. Out of amused curiosity more than anything, the sheriff agreed to hire on the onion as a Deputy. He hadn't expected much from the leshy, but swiftly discovered the creature was quite capable in his task. Verdant had a keen eye, people talked to him easily, and he was deceptively swift and strong despite his size.

Verdant was always happy to offer his assistance and quickly bonded with the sheriff. When the sheriff vanished, the onion searched as best he could, tracked every lead, but every trail went cold. He became withdrawn and sullen for months, having lost his closest friend.

When the new sheriff took over, Verdant Spring realized that his family, the townsfolk of Calvak,
still needed him. Since then, he has continued being an active part of the community, a pint-sized protector of his people.

Last edited by Lexiconjurer; Jul 12th, 2023 at 03:47 PM.
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Old Jul 7th, 2023, 11:17 AM
grumblyarcher grumblyarcher is offline
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Standard character creation rules?
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Old Jul 7th, 2023, 11:30 AM
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ApplicationName: Mury (he/him)

Ancestry: Sharp-eared Catfolk

Class: Investigator (Forensic, potential Medic archetype)

Description: Mury has tortoiseshell coloration, predominantly black furred with small patches of orange and cream, with overly large, expressive ears for his size (shorter than most humans in Calvak). In rebellion against his background (see below), he has thoroughly assimilated Calvak customs, speaking and dressing in the fashion of his neighbors and keeping himself well-groomed. The only nod to his heritage is the claw dagger his father trained him to use, which he still carries for personal defense.

 


Alignment: Neutral Good. Mury studies medicine so that he can help people, and he's willing to do so even when it puts him at risk with the authorities. He recognizes the value of set procedures (wash your hands!), but only insofar as they don't get in the way of what the current situation demands. Spontaneity is reckless when other people's lives are in your hands.

Personality: Mury is generally affable and tries to put people around him at ease, but he is not a fan of empty gestures or rituals unless he can see the emotional utility in them (the Wylderkin, for instance, clearly plays a role in bringing the community together, whatever its original purpose). Despite working at the Lady of Mercy Hospital, he resents the gods, seeing their unwillingness to intervene, even to protect their own worshipers, as a neutrality that benefits the oppressor, and that resentment sometimes splashes onto his coworkers who are covert worshipers. Regardless of how he feels, though, he would never out a deist to an inquisitor.

Backstory: Mury is Boban Sakreet's son, and if you think he resents the divine, you should see how much contempt he has for his flim-flam artist of a father. He doesn't remember life before Calvak, nor his mother, who Boban kept putting off telling him about "until he's older." Having the behind the scenes view of his father only threw into sharp relief how much of an act his public persona is, and to make matters worse, Boban kept trying to bring Mury into the act. He tried, at first, but the whole thing made him feel like people were laughing at him, and that he was a fraud besides. When he would try to dial things back, Boban would scold him for not playing the role.

Eventually Mury could not stand the pressure any longer and ran away to the Lady of Mercy hospital, begging Dr. Sonlah to take him on as an apprentice. For her part, she attempted to raise him in the ways of Sarenrae, but he rebelled against that, too, seeing no value in a deity who would do so little for her people in the face of persecution. Unlike Boban, however, Dr. Sonlah was willing to leave things be and let Mury decide for himself. He still sees value in the medical skills he's learned and continues to work at Lady of Mercy, but does not take part in any of the secret religious observances.

While Mury may not join in on the secret worship, he is sympathetic to the need for Sarenrae's followers to hide from the inquisitors. Since he is neither a worshiper nor obliged to avoid lying, he often volunteers for tasks that require Lady of Mercy to deal with the authorities, such as when the Sheriff (or more frequently, the Mayor looking for an excuse to override the Sheriff) needs an expert to tell him exactly how someone died. Between that and having to treat people who have suffered abuses at the hands of the inquisitors, Mury has seen more than enough to consider the overlord and his forces a plague. He may not know what things were like before, but he doubts bandits were any worse than the legalized violence he sees from them. There doesn't seem to be anything he can do about it, though, so he keeps his head down and does his best not to stand out in Calvak, behaving like his neighbors as much as he can.
As you'll note from the background section, I'm proposing bringing the Laws of Mortality into the setting in some form, but I am by no means married to that idea, and I have fallback backgrounds if you would rather not. Likewise, I'm trying to tie in NPCs into my character's background, but if anything doesn't fit, I'm happy to make modifications.

Edit: Thought of a way to tighten up the backstory and added a few details
Edit 2: Added more to the backstory in line with feedback.
Edit 3: After thinking about it a bit more, I'm going to strike the Laws of Mortality aspect to the character (the edict to root out worship just doesn't jive with the form he's taken, among other things). Mury is still philosophically opposed to worshiping deities and in favor of mutual aid, but he doesn't subscribe to a specific anti-deist movement.
__________________
"There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men."
—George Eliot, Middlemarch

Last edited by Kaigen; Jul 17th, 2023 at 12:54 PM. Reason: Expanding backstory
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Old Jul 7th, 2023, 11:51 AM
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Loving what I'm seeing so far. I'll probably have more time on Sunday to do an actual review/critique but I'll still answer any directed questions until then.

@grumblyarcher: Yup, standard character creation rules for a 1st level character. Figured I should keep my first game as simple and clean as possible.

@Kaigen: I have no problem with you following the laws of mortality, or even championing them; with the way the overlord has suppressed the gods thus far, its likely many people already follow it unintentionally. As far as tying NPCs in, that's perfectly fine, but don't feel like the handful of NPCs I made are the only ones in the town, feel free to make up your own NPCs, even your own buildings. No need to limit yourself to just the sampler I presented, go wild!
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