Name: Yselda Race: Half-Elf Age: 61 Class: Warlock (Genie - Dao) - This wouldn’t be publicly known, she has a book, she can cast some spells… For all most people know, she might be a wizard. Alignment: Lawful Neutral Background: Faction Agent Faction: Fraternity of Order
Brief Description
A being does not have to be capable of appreciating humanoid beauty to be captivated by Yselda, although it certainly helps. There is a magnetism in the way she carries herself that goes far beyond the pretty face, and when she speaks, it is immediately obvious that this is an acutely perceptive, fiercely intelligent, and perfectly charming individual. She can be a bit of a pain in the arse, to be sure, but somehow, and often despite themselves, people find it very difficult to hold it against her.
Noteworthy Contacts
Kaapelishwar (Ally): A rakshasa merchant based in the City of Brass, with dependencies in Sigil and Zelatar. Yselda once successfully defended him and his business in a tax and customs dispute in Sigil. While hardly a friend, the fiend recognises a reliable service provider and knows what’s good for business.
Vorfan Fizzledust (Enemy): A gnome running a planar tourism business in Sigil. On the recommendation of her friends in the Society of Sensation, Yselda once went on a trip to the Feywild with him, which went horribly awry and culminated in Yselda being put on trial by a court of fey. She got herself acquitted and at least got an instructive experience out of it, but it was still an outrage that it happened to begin with and Fizzledust had to find out that his limitation of liability clause was not as airtight as he had thought when Yselda sued him for compensation. He now bears her a grudge for the damage this did to his business. (And now we know why Yselda is Feytouched.)
Pah’zel (Ally): A renegade githyanki psionic and painter who is a member of the Sensates. Yselda once modelled for an act painting for her (not before signing a strict contract, of course, about the use of her likeness) and somewhat improbably, the two became friends. She later helped settle the painter’s dispute with the tiefling merchant Akomon Tosh. Their relationship has certainly had a mind-expanding effect on Yselda. Pah’zel was among the first to be asked to come along for the Modron Race, but declined for reasons of her own. (Sage: wink. Also, I need to explain the Telepath feat, don’t I?)
Planes: Mechanus (it’s a home game, isn’t it?), Plane of Earth (another sort of home turf, practically - pun intended), Plane of Fire (ally contact), Feywild (limited prior experience), Astral Plane (at least Pah’zel has told her how it works, and what’s not to like about not having to eat and sleep and age?). And how do you get to interview a high-ranking devil? Do you just go to Hell? Maybe pretend to wish to form a pact? And perhaps the denizens of Celestia also have something of import to say, although it seems their legal operations aren’t very interesting, much less so than what the devils are up to. Yselda would also be interested in finding a way to visit the Fugue Plane, for reasons of her own.
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Best Posting M-W. Minimal Posting T-Su.
Last edited by Sageheart; Jan 8th, 2024 at 09:53 PM.
How much familiarity with Planescape would a player need to have? I think I have the old 2e book somewhere but I'm very, very far from an expert ad have no play experience.
How much familiarity with Planescape would a player need to have? I think I have the old 2e book somewhere but I'm very, very far from an expert ad have no play experience.
Some knowledge would be helpful, this game will be heavy influenced by the various factions. Most of the 2e books are currently legally free online at Internet Archive so they are able to be seen there and even downloaded.
I do not mind bringing in people with more minimal starter knowledge at all. In particular learning about the planes would be fine to do in game, or alongside your comrades. The hard part would be the factions. If you would like I can send you some primers on them I have used in the past.
But yes, I do not need you to be an expert, just enough knowledge to get by and expect to learn more as we play!
This seems really fun. My first 3.5 adventure was set in Sigil and went to pretty high levels. I’ll try to bake up a character concept.
Welcome! I am a huge fan of 3.5e and was debating running this in that format since I prefer it. I felt 5e may bring in more players here though. I have been on a Sigil frenzy these days of research and reading old material.
Age: 289 Class/Subclass: L9 Wizard (Scribes) / L1 Cleric (Knowledge) Race: Autognome (Spelljammer) (1,2&5: Created in his father's image to carry on his legacy. Win the Modron March Grand RaceAutognome History) Alignment: Lawful NeutralLN Faction: Who Consume Magic and Its SecretsIncanterium
Background: Planescape: You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gate-towns in the Outlands. You’re accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and you’re as comfortable dealing with Celestials and Fiends as you are with the vendors in town (who might be one and the same).Gate Warden | Feature: Living in a gate-town or a similar location steeped you in planar energy. You gain the Scion of the Outer Planes feat. In addition, you know where to find free, modest lodging and food in the community you grew up in.Planar Infusion (Planescape)(This counts as my "free" Feat, as the background comes with one.)
Hieronymous was born, if being "brought to sentience" can be said to be born, 289 years ago, but whether to the day, week or month would be hard to know.
The fleshy Hieronymous Glyph, the already ancient Rock Gnome Artificer had been a member of the Fraternity of Order, one of the losing teams to the Sigil Adventurer Union. Already 450 years old he knew he would not live to see the next Modron march, but using his skill and magic within Sigil a "child" was created, a mechanical duplicate, Hieronymous Glyph the Second, to carry on the legacy and win the contest.
But of course, when you create a child they seek their own destiny, and the second of his name went his own way, keeping with the "family tradition" of magic, but in a different direction, one of lore and knowledge of the very plane it was created in and of the portals that were the aortae of Sigil.
Hieronymous Glyph II studiously studied and has recently gained acceptance as a Namer to the Incanterium faction, his lineage and skills apparently acceptable to the aged Incantifers in the newly appeared Tower Sorcerous. Some wonder why he was accepted given the secrecy of the ancient wizards given most Incantifiers are obnoxious self-centred wizards. Maybe there was something more to accepting Hieronymous than even he knows?
Being a Gate Warden, Hieronymous's has seen many portals but has entered few. His earlier years being dedicated to research he was more interested in finding and studying them, but now with the competition on hand that is about to change.
Hieronymous of course knew the great day approached for the March as he had known for over two centuries, and as most others caught unawares at the early date. For him it was one amongst many dates and events, but as the day approached, he unaccountably found himself attracted to its lure… the lure of the Modron March Grand Race.
And so he found himself in the home of Sir Elias Windgrace, his knowledge of history, lore and especially the portals being something someone for once might need.
Hieronymous knew why others gave him the look they always did. A smile, undercut by a frown of annoyance. But it was his job after all to to ask the questions, as if questions were not asked, how would you know the answers?
What, Were, When, Which, Who, and the most dreaded of them all. Why.
Some even called him "Why" behind his back, but even as they said it they also acknowledged that Hieronymous was one of the most skilled Lore Seekers, Scribes and Portal Wardens in the whole realm, it's just they didn’t think to ask… he was after all a book worm.
"Why only five planes? Can't we do all seventeen?"
He had asked Ishama the same question at least a dozen times, he knew the answer, but then, he wasn't nicknamed "Why" for no reason. Hearing no answer, Hieronymous plowed on…
"When do we start? Who is coming? What are their names?"
"Thirty-five days, don’t know, and if I don’t know who, I certainly don’t know their names… and indeed even if you will be one of those names, especially if you keep on asking questions!"
Hieronymous was not the most articulate creature, but he was not stupid and decided to go somewhere else for now… and ask someone else if they knew.
Rival(s) : Members of the Believers of the Source. They knew Hieronymous's origin and think his creation is sacriledge. Allie(s) : Members of the Fraternity of Order. Hieronymous's might have been accepted to the faction had he been a little less annoying with the "W" questions. Rival : Single PC/NPC TBD. Ally : Yselda.
Let me know a particular plane you are interested in travelling toPlane: All of them of course!
Secret Agenda: Secret for the DM.
Hieronymous is not quite sure why, but he has suddenly become very interested in winning the competition… something niggling deep in his mind.
And to do so that means he needs to know more, more magic, more lore, more on the portals. He will take it upon himself to transcribe every spell he can, record every important event, and ask every W question he can to the utter distraction of those around him.
Yup, I know you said not to build a character sheet, but it's how I do applications, it helps me to see in my mind what the character looks like technically, who it is, what it can do, what its future might be. Part of my process.
If accepted the details are transcribed to whichever system the DM prefers, be that the 5E RPGX sheets or something else, so the "effort" is on me.
"…Now THAT would be the greatest adventure of all"
Easy-going Feywild Hobgoblin Monk/Ranger.
Name: Spector O’Roarke Age: ??? Class/subclass: L7 Monk (Astral Self) / L3 Ranger (Feywild Wanderer) Race: Hobgoblin (MMoM Fey version) Alignment: Chaotic NeutralCN Faction: Transcendent OrderCiphers Plane: The Feywild: he wants to take something precious and beautiful from the Unseelie Lordling that banished him from the wilds. Something embodying beauty, grace, longing and spite.
Background: Feylost
Spector was born from a human woman who came to the Feywild as a cosort to a Fey Lord. Gestating in the wild, the magic of the place marked him causing him to be born a a Fey Hobgolin (MMoM variant). Neither of his parents took an interest in his upbringing so he became a brawler living with the autumn wildfae, hunting and tracking, tussling and making meses.
War came to his lands when a powerful Djinni Druid invaded with a small army of Fire Elementals looking for treasure and thralls. He enlisted in the Winter Court militia and was trained in formal Unseelie martial techniques, mastering additional weapons and learning to draw on his innate fae magic.
After the war he left military service whose discipline suited him poorly, but he was also no longer suited for the juvenile frolic and mayhem of his childhood. In time he apprenticed himself to a sapient shambling mound who taught him the arts of true discipline and combat. He mastered a secretive hard martial art style ‘Prakriti’ (the Pure Way or Nature’s Way depending on disputed translations) a technique that taught him to summon and channel plantlike extensions from his body.
Years ago later, after getting into trouble with a fey lordling resulting in inadvisably winning a duel, some friends helped him flee to Sigil where he’s laid down roots. His training in martial arts drew him to the Great Gymnasium and shortly after into the Transcendent Order. He pays the bills by joining adventurers looking for a support brawler. He’s easy going and takes an interest in people pretty easily so he’s well liked, but he never lays down roots with anyone, preferring to return to the solitude of his small rooms and his favorite homey cafe (Leaves of the Vine) at the edge of the Market Ward.
Ally: Barbed Black Razorvine . Awakened Shrub of Razorvine. Proprietor of "Leaves of the Vine"a tea shop and cafe grown from Razorvine at the edge of the Market Ward. Barbed Black was abandoned years ago and discovered its calling when it found it could psychically cultivate ideas and feelings into plants. In time it grew a shop which is Spector's home away from the Feywild. Spector is very protective of Barbed Black's teahouse and regards Barbed Black as a trusted being to reality check him in moments of confusion. Barbed Black in turn worries about Spector that he spends too much time on his own and doesn't form meaningful friendships with humanoids.
Ally: Brass Ring of Destiny A medium sized bronze-colored Rilmani with a mobius strip head floating above a trilaterally symmetrical body. Soft spoken and pompous, they are a regular of Leaves of the Vine is a favorite confident of Spector. They debate aesthetics and swap stories of journeys in the outlands. Brass Ring claims that Leaves of the Vine is the only place in the explored planes where the IDEA of coffee has been successfully distilled, making it possible for inorganic life to partake of its blessings. The frequency with which twitchy modrons and other constructs arrive for take-away supports this premise. Spector doesn't know that Brass Ring has only been a regular since he's started coming.
Rival: Pavana Sul (the south wind) is a blended fire and air female air genasi and fellow member of the Transcendent Order. She's also the only other trained practitioner of Prakriti martial arts he's met since coming to the Outlands. Despite his best efforts they simply CANNOT get along. Pravana is self aggrandizing where Spector is self-effacing. Pravana is quick to judge where Spector takes his time to form opinions. And as much as he doesn’t like to admit it, he still has problems with fire elementals.
Spector sipped his venomous froghemoth brew while the sorcerer and barbarian across the table squabbled quietly over a small pile of loot from their recent raid on a Githyanki flesh bazaar. Twins, children of the Wizard Portio the Distant, allegedly sharing a single soul but apparently not able to share a coffee in peace. He smiled through numb lips and shook his head softly. He wouldn’t sign up with these two again. A crash of mugs at the counter drew Spector’s attention. An iridescent black Yugoloth in purple robes and a dripping five foot high green mass of sticky ooze were facing each other with hostility while the viney proprietor, Barbed Black twitched a few spiny limbs in frustration. It's sharp psychic voice rippled out: *PEACE IN MY SHOP. Or I will summon a Dabus.*
The faceless fiend with a high purple collar ignored the hosts’ imprecation and raised a long-fingered arm to release a line of blue sparking lightning into the inflated mass of plasm of resentment, illuminating it and singing the razor vine back wall of the shop which peeled away in pain. Instead of burning, the green figure exploded and where each of the pieces landed a smaller figure grew up, vibrating with plasmic fury. They began smashing nearby tables and mugs transforming them into improvised weapons.
Spector was now standing behind the tall robed figure. A shimmering mass of vines had emerged silently from behind his cloak and tapped the fiend on his smooth shoulders. “Friend. I think perhaps it’s time for you to leave.” The Yugoloth turned on him wordlessly in a spasm of violence, an explosion of force, a spiral of spectral blades a thrashing mass of darkness. Spector ducked, weaved, battered away the sorcerous constructs and as the hungry tide of darkness sucked at his feet, his spiritual tentacles lifted the creature ten feet off the floor and pressed his faceless head into the razor vile ceiling until his ichorous blood dripped onto the floor. The spell faded and the creature’s arms lifted in surrender. Viney arms tossed him absently out the door. Spector looked over at the scrambling array of small oozes ineffectually massing their improvised weapons, shook his head. “And you, Garivon, pull yourself together.”
The martial art known as Prakriti is sometimes translated as 'The Pure Way', 'Nature's Way', or 'The First Way'. Legend tells that a celestial embodiment of the Astral Sea brought the art in crystalline form to six chosen sages of the inner planes, one from each of the elemental planes and one from the Fey Realm and another from the Shadowlands. The sages each took disciples and they travelled the inner planes proving their arts to be unsurpassed. The sages used the crystals that held their astral wisdom to create a pagoda deep in the astral sea where they could meditate undisturbed, expanding their wisdom without the corrupting influence of the world.
The disciples of Prakriti travelled the inners proving their power and wisdom and they made enemies. An aboleth known as Auxaumbra set in motion a plan to destroy the order and consume their astral wisdom. During the festival of renewal when the discples returned to the the Astral Pagoda, his agents struck. Death and disharmony rent the temple and the masters died sealing it against the invaders. The crystalline wisdoms were carried away by survivors and hidden throughout the planes lest Auxaumbra consume their power and wisdom.
Spector learned that Pravana Sul believes the legend are true and is seeking to reclaim the crystals of wisdom and reopen the temple as its new grandmaster. That would be intolerable. He's decided he's got to do it first. But he doesn't know where to start yet.
Spector doesn't have a secret agenda but Brass Ring has an agenda around him. Brass Ring believes that Spector is fated to take some action or inaction that could mark the fate of the Outlands for uncountable years. To this end he's being secretly cultivated, his feelings toyed with, his experiences shaped and being moved into position to unknowingly fulfill a series of prophecies that will mark him as the Chosen Champion of the Outlands in some trial yet to come.
Stealing Azathoths’ formatting. Man that’s some good formatting.
Updated with a personal project (reestablishing astral temple before rival can)
Last edited by Mhoram; Jan 22nd, 2024 at 02:27 AM.
Name: Yenni Age: 30 Class/subclass: Fathomless Warlock/Aberrant Mind Sorcerer Alignment: CH/G Faction: Sign of One
Personal Goal: Somehow to reconcile my two lives. My home life with my partner, Still, and my offshoots, Ebb and Flo, is the center of my life. Yet, whenever I am there, my heart and mind turns outward to the dark space between the stars and the whispers from the void. And yet, whenever I sign on to go out into the black again, all I can think of is returning home.
Well, as a plasmoid, appearance is extremely variable. I do have a fondness for dramatic colors and occasional jewelry. At the last event I went to, I went as deep indigo with shining lit jewels in a pattern representative of the constellation Orion.
My magic tends to be much lower variance than most though. All of my spells, other than a few personal protection ones, lean heavily on pseudopods (arms of hadar, agonizing blast, tentacle of the deep) or tendrils of energy. It's the way we plasmoids think. I could never wrap my head around balls of fire or other elemental attacks at anything other than the most basic level.
Sailor: Space
Feature: Ships Passage
Trait: I often get lost in my own thoughts, becoming oblivious to my surroundings
Trait: Having found my special someone I have no interest in others.
Ideal: People deserve to be treated with dignity and respect.
Bond: I will always come home to my family.
Flaw: In space (or at night), I can get distracted by the siren call of the void.
My main ally and life partner is Still and of course our offshoots, Ebb and Flow. Still and I met in school. Still is a lot smarter than I am, courses/spells/work was always a soft reach for her/him/them. On the other hand, I was always better at actually using what we had learned and improvising, Still can be a bit by the screen . . . and by a bit, I mean it's like being partnered with a supercomputer. When school ended, I got my spacer's license, Still became an administrator, a judge, and a member of the coordinating council. I went out into the black, Still stayed home and when we budded, Still became the main caretaker. Ebb takes after Still in discipline and focus, Flor is more social and flowing. They will both be two soon, and I will be away. I miss all three of them and think about them all the time, but it can be overwhelming having all three of them around.
I never really had rivals; I've always gotten along with everyone but some things happened in my past that have left others distrustful or resentful of me. The main incident, of course, is when I was on the Whirl of Stars, an spell jammer in the Donnerites region of near space. The ship lost contact, no records were ever found, just me, the lone survivor, floating untethered in the Belt. The experts say that I may have cannibalized parts of myself, including those for short and medium term memory, to survive. I have no memory of what happened to the Whirl, how I ended up in space, or much of the time before that. Lots of speculation of course; especially among the connections of the missing crew. It was a Hadozee chartered ship, they tried suing me unsuccessfully, and some in the tribe may have sworn oaths of vengeance. Someone had to be blamed and I was the only target. So, I guess they would be rivals or enemies. I try to avoid Hadozee now.
One thing that came out of the experience though was Ting-a-ting. Ting is my, mmm, fixer. There's not really a common word equivalent for the job. Ting-a-ting helps people work through and adjust to problems. Part engineer, part doctor, part therapist, part friend, Ting is probably the being I'm closest to outside my family. Ting's an automaton of course, but fully independent consciousness, not a group mind or anything. Ting also meets with my family group, but I probably use the services more than all the other combined. We have been waving each other regularly even when I'm out in the black. Ting is the best listener in the universe, got their ELIZA certification and everything.
Gods, which plane would I want to visit? Well, all of them, ok, except a few of the nastier hells.
But really, if there was just one, it would be lost Heliopolis, destroyed in the Spell Plague. I've always heard it was like the Elysium for beauty and peace, but with more structure. The Pharaohnic Gods brought light with their sun chariot, life with the River of Isis. The dichotomy created peace, or so I've heard. Of course, it is gone now but traces of it must still remain, blown onto other planes or fractured into crystalline structures floating in the void. And the stories I could bring back to my family!
As the spellhammer crossed the planes, Yenni stared into the between. There was something there, an consciousness or pattern that called to her. The nothingness contained infinite potential, the potential of a universe of my own creation, like something from the Signer services that I have attended all my life without really believing. But now, it seems real, possible, coming into being there in front of me. In the beginning was the word and the word spoke in the darkness, blaring forth in a cacophony of . . .
Yenni's attention was rudely wrenched from her reverie as she realized that the noise around her was real. The boarding alarms were sounding, something was attaching to the ship. Initiative 3-1=2 (DEX of 8)Everyone else had moved to deal with the problem. What was wrong with her? Was this how the "Whirl" had ended?
Trying to catch up, she moved toward where the others were exciting. Yenni quickly Twinned Haste spelltwinned energy pseudopods for her melee compartriots and moved to see the problem. The spelljammer was being swarmed by arboreals, Hadozee type creatures but with big eyes and smaller limbs. She Bonus action Tentacle of the deep, to hit 1d20+9=18, damage 1d8=2 cold and movement reduced by 10'created a psuedopod to try to smack one away from the most vulnerable areas of the ship, the fragile antennae that brought sensory information into the main navigation system. She stayed in the doorway, needing the protection against being noticed and attacked by the other arboreals; that and she didn't want to fall off the ship with her clumsiness . . . again.
I've been hanging around here for several years. I post quickly and consistently, if not brilliantly or in great length, and have never quit an active game. I know little of the whole Planescape construct. The only things I've read have been a guide to the Spelljammer races and the planes for doing this, none of the books or modules. The only things I've played that connect are the old rpg "Planescape: Torment" many many years ago and a current run through the Modron Maze here on RPGX. So, please correct me or point where I should be looking to learn enough to keep up my end of the adventure if I'm picked.
Last edited by penbeast0; Jan 3rd, 2024 at 01:11 PM.
[...] Stealing Azathoths’ formatting. Man that’s some good formatting.
No problem, copying with attribution is one of the highest forms of praise, without attribution is plagiarism. I try different formats here and there, not to overwhelm with walls of text.
Quote:
Originally Posted by Sageheart
@Azathool: I had not expected someone to pick a minor faction. That is totally alright! I enjoy being surprised! Gives me something to think about.
It had to be Law/lawful/order, but given the Benefactor is already "in" with the main faction I decided to go minor. Hope that is ok.
@DM, confirm that if we pick a background that includes a Feat, that counts as the free feat.
@DM, can you expand on our starting gold. I expect to pre-spend all mine copying spells @ 50gp/level.
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It had to be Law/lawful/order, but given the Benefactor is already "in" with the main faction I decided to go minor. Hope that is ok.
@DM, confirm that if we pick a background that includes a Feat, that counts as the free feat.
@DM, can you expand on our starting gold. I expect to pre-spend all mine copying spells @ 50gp/level.
I would have been fine with double, or tying yourself to the Patron, but this is also a cool idea. I like the thought of expanding on the minor factions as well.
On background feat, that would count for the free feat. I just want every player to have one feat at first level.
Wealth by level in PHB I believe should have a chart. I can look it up outside of work. I have a spreadsheet for magic items which makes them somewhat pricey. There will be ways to get ones through adventures and loot.