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Old Dec 29th, 2023, 06:09 PM
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Planescape Sigil: Around the Planes in 17 Months!

Game NamePlanescape Sigil: Around the Planes in 17 Months!
Game SystemDnD 5e
ThemePlanescape Exploration
FlavourPlanescape, Solo and group adventures, downtime, exploration, politics, social, philosophy
Plot Summary
Game Name and type
Planescape Sigil: Around the Planes in 17 Months!

5e DnD Planescape.


Application Deadline
Application Review: Jan, 17th
Application Deadline: Jan 24th
Game (Ideally) Starts: Feb 1st

1-2/posts a week is my goal.


Dungeon MasterSageheart


Brief Description
A 10th Level game, where players will travel around various Outer Planes to bring back items/essence that represent an aspect of that plane's true being before another adventurer party does. This must be accomplished before the Modron March ends in 17 months! Expect lots of social encounters, unusual exploration, and lots of side quests and personal quests. Ultimately the race is a backdrop to focus on players' personal quests. The game will be an equal apart Solo/Small Groups, and the full group.

This game will use an alternate form of Rests so you are aware.


Game Concept!

The Pre-Race Report!
Hey there Berks! It is time for the Modron March Grand Race! That is right, the fabled race is about the begin in only a few weeks! Early for that matter, but who can question the almighty forces of law, ain't that right Valgarth the Despoiler?

"Yes! I recall the last one, it was hellfire to be sure! The SIgil Adventurer Union won, though with quite a few fatalities! It was quite the high once we all got a chance to watch the highlights at the Sensities Manor."

"Didn't you cause one of those fatalities?"

"Well I was just a Blood War General back then, not a judge!"

"True, true. For those who don't know, let's give you a bit of a breakdown, shall we! The Wealthy patrons of Sigil, along with the Faction's approval, have hosted this event three times now, each 289 years that the Great Modron March occurs! It is a moment to gain prestige, wealth, and some hefty favors! Plus who can giev up an opportunity to explore the outer planes with their magnificence!"

"And despair, bleakness, hatred, pain, entrapment... This list is getting me even more excited at the prospect for our new explorers."

"Ah well, yes, don't get too excited. Anyway, after the difficulty of the first race, a set of rules have been made to make everything much easier. Before the march ends, each adventuring group sponsored must bring back the very essence of a plane the Mordon march through in no particular order. Now what is essence you say, well it's way more than just a rock or jar of dirt. Each judge will determine if your choice fulfills their requirements making it pretty subjective! Of course each judge is chosen for their knowledge of the plane in which they judge, and while their identities remain hidden in order to halt any bribery or blackmail, a innovative berk may just be able to figure out who they are.

Now Seventeen planes is a lot of planes to explore, so ever since the second race we have been doing these very fun cards! Just get 5 in a row and you win! But whoever brings an essence back first gets to cross it off first, banning its use for every other group! And while there are only 17 planes in the outer planes, we have added the elemental planes, and four hidden domains! The Modron March takes seventeen month, so ample time to find and do what you wish!


**Transmission from Sir Fredrick Milano and Former General Valgarth the Despoiler**


Welcome to the Sigil Race
Hello Everyone!

Some of you may know me, to those who do not, I am Sageheart, or Sage for short. I have been excited to play a Sigil or Planescape game for quite some time now, going through an array of 2e modules and after a friend of mine on the site reached out to me for a game I decided to try something out.

The game will be three to four PCs who are hired by a former adventurer via anA lawyer being played by Mairien, who will be an equal player with the rest of the group once the game begins. Feel free to have connections to her character associate of his. After this point the "goal" of the game will be to collect Five Planes in a row upon a randomly generated Bingo Card before another adventure group does. In order to do this, the group must go to a plane, and collect an item/person/thing that they believe represents that plane's essence. This is meant to be subjective, and overall I will be very open with the group about this. Examples from previous races will be offered. Overtime particular planes on the bingo card will be lost as other groups get them. This sill be mostly randomized, but there will be ways to learn where NPC groups are going via espionage, politics, social events, allies, etc.

Ultimately though the plot is a backdrop to a game focused on unique personal quests and the growth of Sigil businesses/faction relations, etc. The plot is to bring the group of players together and to facilitate a situation where the PCs can explore a whole bunch of different planes of existence. The time limit is open ended to allow the group to take their time, as well as for me to bring in various 2e or other shorter modules into the game as we play. Basically side quests will be highlighted more then the main quest. Something Wild is one I have in mind, but I have access to many more.

What I would like is to have each PC involved in their own personal side quests, and downtime will be used heavily. There will be a good amount of solo play, and I suspect the group to be divided at various points. Overall the PCs personal quests will be interwoven together in some capacity.

In terms of style, I want to focus on the Sigil Factions and overall philosophical aspect of Planescape. Alignment is in play. I am used to running high level combat, but I believe due to PbP I will offer more non-combat encounters. I am a huge fan of social/politics.

With that being said, I am searching for players who are invested in a game that is lead very much by their own personal desires/quests/goals, while still being able to work with a group of people and become a part of the world as a whole. There will be a lot of player agency and in many ways this will be a collective story building exercise.

If This is something you are interested in, please keep reading!



Character and Application Rules.

Application Building Rules:

Please include the following in your application.

Name:
Age:
Class/subclass:
Alignment:
Faction: You are well established in your faction already. We are using the 2e/3e factions as listed before Faction War. I prefer no doubles, but it would not be the end of the world.
Background: Each PC must have been in Sigil long enough to be comfortable with plane hopping and factions.

RPG Sample:

Allies/Rivals: Include three NPCs connected to your character. One should be an enemy and/or rival. They do not have to live in Sigil, and one should be attached to your faction. These can be hidden or unhidden. Connection to Other PCs can be done here too, and is promoted.

Plane: Let me know a particular plane you are interested in travelling to. I will do my best to incentivize it in the game! Of course the group picks where to go more than me.

Secret Agenda: A Secrets of some sort, it can be attached to your NPC, Faction, or Personal Goal. It does not need to be devastating in nature, but something that can be fun in game either plotwise, roleplaying wise, or the like.

Lastly and most important, PERSONAL GOAL: This can be something as easy as opening a business, or as complicated as owning a castle in the Abyss. It can be outlandish that it is unachievable, such as stopping the Blood War, and you won't complete that but it can have great in game possibilities to promote that idea. This is where the majority of the plot will live, and ideally we will weave them together with other players over time (either you all together or various connections I will develop throughout the game through NPCs, Faction disagreements, other adventuring groups, etc.).

Character Building Rules:

All characters will be 10th level, all official books, wealth by level (price for magic items will be offered at gameplay.)
We will be doing a 27 Point Buy System. No need to make sheets at the moment. One free feat at first level.

Some spells will have longer durations due to the house rules, this will be determined at gameplay. Short Rest players have a bit of an advantage with the resting rules.

House Rules and Background Information:

 


 


 





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Last edited by Sageheart; Jan 11th, 2024 at 12:39 AM.
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Old Dec 29th, 2023, 06:17 PM
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Quote:
Originally Posted by Mairien View Post
Character
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Name: Yselda
Race: Half-Elf
Age: 61
Class: Warlock (Genie - Dao) - This wouldn’t be publicly known, she has a book, she can cast some spells… For all most people know, she might be a wizard.
Alignment: Lawful Neutral
Background: Faction Agent
Faction: Fraternity of Order

Brief Description

A being does not have to be capable of appreciating humanoid beauty to be captivated by Yselda, although it certainly helps. There is a magnetism in the way she carries herself that goes far beyond the pretty face, and when she speaks, it is immediately obvious that this is an acutely perceptive, fiercely intelligent, and perfectly charming individual. She can be a bit of a pain in the arse, to be sure, but somehow, and often despite themselves, people find it very difficult to hold it against her.

Noteworthy Contacts

Kaapelishwar (Ally): A rakshasa merchant based in the City of Brass, with dependencies in Sigil and Zelatar. Yselda once successfully defended him and his business in a tax and customs dispute in Sigil. While hardly a friend, the fiend recognises a reliable service provider and knows what’s good for business.

Vorfan Fizzledust (Enemy): A gnome running a planar tourism business in Sigil. On the recommendation of her friends in the Society of Sensation, Yselda once went on a trip to the Feywild with him, which went horribly awry and culminated in Yselda being put on trial by a court of fey. She got herself acquitted and at least got an instructive experience out of it, but it was still an outrage that it happened to begin with and Fizzledust had to find out that his limitation of liability clause was not as airtight as he had thought when Yselda sued him for compensation. He now bears her a grudge for the damage this did to his business. (And now we know why Yselda is Feytouched.)

Pah’zel (Ally): A renegade githyanki psionic and painter who is a member of the Sensates. Yselda once modelled for an act painting for her (not before signing a strict contract, of course, about the use of her likeness) and somewhat improbably, the two became friends. She later helped settle the painter’s dispute with the tiefling merchant Akomon Tosh. Their relationship has certainly had a mind-expanding effect on Yselda. Pah’zel was among the first to be asked to come along for the Modron Race, but declined for reasons of her own. (Sage: wink. Also, I need to explain the Telepath feat, don’t I?)

Planes: Mechanus (it’s a home game, isn’t it?), Plane of Earth (another sort of home turf, practically - pun intended), Plane of Fire (ally contact), Feywild (limited prior experience), Astral Plane (at least Pah’zel has told her how it works, and what’s not to like about not having to eat and sleep and age?). And how do you get to interview a high-ranking devil? Do you just go to Hell? Maybe pretend to wish to form a pact? And perhaps the denizens of Celestia also have something of import to say, although it seems their legal operations aren’t very interesting, much less so than what the devils are up to. Yselda would also be interested in finding a way to visit the Fugue Plane, for reasons of her own.
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Last edited by Sageheart; Jan 8th, 2024 at 09:53 PM.
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Old Dec 29th, 2023, 06:50 PM
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Oh very interesting!

How much familiarity with Planescape would a player need to have? I think I have the old 2e book somewhere but I'm very, very far from an expert ad have no play experience.
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Old Dec 29th, 2023, 07:00 PM
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Originally Posted by RossN View Post
Oh very interesting!

How much familiarity with Planescape would a player need to have? I think I have the old 2e book somewhere but I'm very, very far from an expert ad have no play experience.
Some knowledge would be helpful, this game will be heavy influenced by the various factions. Most of the 2e books are currently legally free online at Internet Archive so they are able to be seen there and even downloaded.

I do not mind bringing in people with more minimal starter knowledge at all. In particular learning about the planes would be fine to do in game, or alongside your comrades. The hard part would be the factions. If you would like I can send you some primers on them I have used in the past.

But yes, I do not need you to be an expert, just enough knowledge to get by and expect to learn more as we play!
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Old Dec 29th, 2023, 07:04 PM
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This seems really fun. My first 3.5 adventure was set in Sigil and went to pretty high levels. I’ll try to bake up a character concept.
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Old Dec 29th, 2023, 07:09 PM
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Originally Posted by Mhoram View Post
This seems really fun. My first 3.5 adventure was set in Sigil and went to pretty high levels. I’ll try to bake up a character concept.
Welcome! I am a huge fan of 3.5e and was debating running this in that format since I prefer it. I felt 5e may bring in more players here though. I have been on a Sigil frenzy these days of research and reading old material.
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Old Dec 29th, 2023, 08:59 PM
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Azathool's Application - Complete
"Seeking Cosmic Insight Across the Planes."



Concept
Scribe and master of knowledge, historian and seeker of lore on the portals.

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Image Created with DALL-E 3

Name: Professor Hieronymous Glyph II(D&DB Sheet)



Age: 289
Class/Subclass: L9 Wizard (Scribes) / L1 Cleric (Knowledge)
Race: Autognome (Spelljammer) (1,2&5: Created in his father's image to carry on his legacy. Win the Modron March Grand RaceAutognome History)
Alignment: Lawful NeutralLN
Faction: Who Consume Magic and Its SecretsIncanterium

Background
Background: Planescape: You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gate-towns in the Outlands. You’re accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and you’re as comfortable dealing with Celestials and Fiends as you are with the vendors in town (who might be one and the same).Gate Warden | Feature: Living in a gate-town or a similar location steeped you in planar energy. You gain the Scion of the Outer Planes feat. In addition, you know where to find free, modest lodging and food in the community you grew up in.Planar Infusion (Planescape)(This counts as my "free" Feat, as the background comes with one.)

 


Role-Playing Sample
 


Allies/Rivals
Rival(s) : Members of the Believers of the Source. They knew Hieronymous's origin and think his creation is sacriledge.
Allie(s) : Members of the Fraternity of Order. Hieronymous's might have been accepted to the faction had he been a little less annoying with the "W" questions.
Rival : Single PC/NPC TBD.
Ally : Yselda.

Let me know a particular plane you are interested in travelling toPlane: All of them of course!

Secret Agenda: Secret for the DM.

Personal Goal
Hieronymous is not quite sure why, but he has suddenly become very interested in winning the competition… something niggling deep in his mind.

And to do so that means he needs to know more, more magic, more lore, more on the portals. He will take it upon himself to transcribe every spell he can, record every important event, and ask every W question he can to the utter distraction of those around him.



OOC
Yup, I know you said not to build a character sheet, but it's how I do applications, it helps me to see in my mind what the character looks like technically, who it is, what it can do, what its future might be. Part of my process.

If accepted the details are transcribed to whichever system the DM prefers, be that the 5E RPGX sheets or something else, so the "effort" is on me.

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Last edited by Azathool; Jan 4th, 2024 at 08:41 PM.
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Old Dec 30th, 2023, 02:08 PM
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Mhoram's application - Spector O'Roarke

Mhoram’s Application
"…Now THAT would be the greatest adventure of all"



Concept
Easy-going Feywild Hobgoblin Monk/Ranger.

right-aligned image


Name: Spector O’Roarke
Age: ???
Class/subclass: L7 Monk (Astral Self) / L3 Ranger (Feywild Wanderer)
Race: Hobgoblin (MMoM Fey version)
Alignment: Chaotic NeutralCN
Faction: Transcendent OrderCiphers
Plane: The Feywild: he wants to take something precious and beautiful from the Unseelie Lordling that banished him from the wilds. Something embodying beauty, grace, longing and spite.
Background
Background: Feylost

Spector was born from a human woman who came to the Feywild as a cosort to a Fey Lord. Gestating in the wild, the magic of the place marked him causing him to be born a a Fey Hobgolin (MMoM variant). Neither of his parents took an interest in his upbringing so he became a brawler living with the autumn wildfae, hunting and tracking, tussling and making meses.

War came to his lands when a powerful Djinni Druid invaded with a small army of Fire Elementals looking for treasure and thralls. He enlisted in the Winter Court militia and was trained in formal Unseelie martial techniques, mastering additional weapons and learning to draw on his innate fae magic.

After the war he left military service whose discipline suited him poorly, but he was also no longer suited for the juvenile frolic and mayhem of his childhood. In time he apprenticed himself to a sapient shambling mound who taught him the arts of true discipline and combat. He mastered a secretive hard martial art style ‘Prakriti’ (the Pure Way or Nature’s Way depending on disputed translations) a technique that taught him to summon and channel plantlike extensions from his body.

Years ago later, after getting into trouble with a fey lordling resulting in inadvisably winning a duel, some friends helped him flee to Sigil where he’s laid down roots. His training in martial arts drew him to the Great Gymnasium and shortly after into the Transcendent Order. He pays the bills by joining adventurers looking for a support brawler. He’s easy going and takes an interest in people pretty easily so he’s well liked, but he never lays down roots with anyone, preferring to return to the solitude of his small rooms and his favorite homey cafe (Leaves of the Vine) at the edge of the Market Ward.



Allies/Rivals
Ally: Barbed Black Razorvine . Awakened Shrub of Razorvine. Proprietor of "Leaves of the Vine"a tea shop and cafe grown from Razorvine at the edge of the Market Ward. Barbed Black was abandoned years ago and discovered its calling when it found it could psychically cultivate ideas and feelings into plants. In time it grew a shop which is Spector's home away from the Feywild. Spector is very protective of Barbed Black's teahouse and regards Barbed Black as a trusted being to reality check him in moments of confusion. Barbed Black in turn worries about Spector that he spends too much time on his own and doesn't form meaningful friendships with humanoids.

Ally: Brass Ring of Destiny A medium sized bronze-colored Rilmani with a mobius strip head floating above a trilaterally symmetrical body. Soft spoken and pompous, they are a regular of Leaves of the Vine is a favorite confident of Spector. They debate aesthetics and swap stories of journeys in the outlands. Brass Ring claims that Leaves of the Vine is the only place in the explored planes where the IDEA of coffee has been successfully distilled, making it possible for inorganic life to partake of its blessings. The frequency with which twitchy modrons and other constructs arrive for take-away supports this premise. Spector doesn't know that Brass Ring has only been a regular since he's started coming.

Rival: Pavana Sul (the south wind) is a blended fire and air female air genasi and fellow member of the Transcendent Order. She's also the only other trained practitioner of Prakriti martial arts he's met since coming to the Outlands. Despite his best efforts they simply CANNOT get along. Pravana is self aggrandizing where Spector is self-effacing. Pravana is quick to judge where Spector takes his time to form opinions. And as much as he doesn’t like to admit it, he still has problems with fire elementals.




Role-Playing Sample
 



Personal Project
 





Secret Agenda
 




Stealing Azathoths’ formatting. Man that’s some good formatting.

Updated with a personal project (reestablishing astral temple before rival can)

Last edited by Mhoram; Jan 22nd, 2024 at 02:27 AM.
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Old Dec 30th, 2023, 03:42 PM
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@Azathool: I had not expected someone to pick a minor faction. That is totally alright! I enjoy being surprised! Gives me something to think about.
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Last edited by Sageheart; Dec 30th, 2023 at 03:43 PM.
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Old Dec 30th, 2023, 04:40 PM
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Oozy Mama
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Name: Yenni
Age: 30
Class/subclass: Fathomless Warlock/Aberrant Mind Sorcerer
Alignment: CH/G
Faction: Sign of One

Personal Goal: Somehow to reconcile my two lives. My home life with my partner, Still, and my offshoots, Ebb and Flo, is the center of my life. Yet, whenever I am there, my heart and mind turns outward to the dark space between the stars and the whispers from the void. And yet, whenever I sign on to go out into the black again, all I can think of is returning home.


 


 


 


 


 


 




 





Last edited by penbeast0; Jan 3rd, 2024 at 01:11 PM.
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Old Dec 30th, 2023, 04:46 PM
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[...] Stealing Azathoths’ formatting. Man that’s some good formatting.
No problem, copying with attribution is one of the highest forms of praise, without attribution is plagiarism. I try different formats here and there, not to overwhelm with walls of text.

Quote:
Originally Posted by Sageheart View Post
@Azathool: I had not expected someone to pick a minor faction. That is totally alright! I enjoy being surprised! Gives me something to think about.
It had to be Law/lawful/order, but given the Benefactor is already "in" with the main faction I decided to go minor. Hope that is ok.

@DM, confirm that if we pick a background that includes a Feat, that counts as the free feat.

@DM, can you expand on our starting gold. I expect to pre-spend all mine copying spells @ 50gp/level.
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Old Dec 30th, 2023, 07:30 PM
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Originally Posted by Azathool View Post
.
It had to be Law/lawful/order, but given the Benefactor is already "in" with the main faction I decided to go minor. Hope that is ok.

@DM, confirm that if we pick a background that includes a Feat, that counts as the free feat.

@DM, can you expand on our starting gold. I expect to pre-spend all mine copying spells @ 50gp/level.
I would have been fine with double, or tying yourself to the Patron, but this is also a cool idea. I like the thought of expanding on the minor factions as well.

On background feat, that would count for the free feat. I just want every player to have one feat at first level.

Wealth by level in PHB I believe should have a chart. I can look it up outside of work. I have a spreadsheet for magic items which makes them somewhat pricey. There will be ways to get ones through adventures and loot.
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Old Dec 30th, 2023, 07:49 PM
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ok, for L10 it's 16,563 gp.

Let's just round to 17,000

But I dont need a sheet till after I accept people.
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Old Dec 30th, 2023, 10:28 PM
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This reddit post has the link to the excel sheet I will be using for starting prices for items. As the game continues the prices will change based upon where you are and connections to the seller. But for those of you who want it now, there it is.

Cheers all! Happy to see people interested so soon. I know this game concept is fairly open ended on purpose.
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Old Jan 1st, 2024, 12:10 PM
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Very interested!

I'm working on my application and have some questions.

Quote:
Background: Each PC must have been in Sigil long enough to be comfortable with plane hopping and factions.
This is for our character's backstory? Or is for the Background character creation option?

Quote:
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Should we post an example of our roleplaying from another campaign, write something original, etc.?
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