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  #1  
Old Feb 2nd, 2024, 12:17 PM
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Scum and Villainy



The GameScum and Villainy is a game powered by Blades in the Dark about the crew of a spaceship, trying to keep flying and make ends meet while under the iron-fisted rule of the Galactic Hegemony. There are heists, chases, escapes, unwise deals, blaster fights, deceptions, betrayals, victories, and high adventure among the stars.

We play to find out if our spaceship crew can thrive amidst the teeming threats of powerful criminal syndicates, warring noble families, dangerous aliens, strange mystics, ruins of lost civilizations, and each crew member’s own foibles and vices.

Players that have never played Scum and Villainy or Blades in the Dark are more than welcome to apply.


The SettingThe year is 1261 since the founding of the Galactic Hegemonic Alliance. The Hegemony united the warring factions of the galaxy out of the Dark Age that preceded it. Near the center of the galaxy lies the seat of the Hegemon, who rules with the Grand Council—a consortium of powerful families, greedy merchant Guilds that control entire categories of technology, and the heads of powerful state-sanctioned Cults.

The Procyon sector, however, is too many jumps away from the Core to matter to those important players. There are a few well-mapped Hyperspace lanes, four systems, and jumpgates to more and less fortunate parts of known space. This far out, there is less of a Hegemonic presence, and local powers include pirates, criminal syndicates, and legitimate corporate interests.

The worlds here are peppered with ruins of the Ur—an ancient civilization officially referred to as the Precursors—and mystics claim the flow of the Galactic Way lines are strong in the sector. Humans and aliens live and work side by side in common interest against both Hegemonic rule and the organized criminals that prey on the weak.

Information about the systems in Procyon can be found here.


Character Creation
  1. Choose a Playbook - Your playbook determines your character’s role and reputation, their special abilities, and how they advance. Multiple players can choose the same playbook. Playbooks an be found here.
  2. Choose a Starting Ability - Playbooks begin with a starting ability marked. Note that starting abilities cannot be selected using Veteran. If you want to play a xeno with unique abilities, replace your starting ability with the following: “Xeno: You may spend stress (0-2) to perform an inhuman feat only members of your species can do.”
  3. Choose a Special Ability - Choose from the list on your sheet. If you’re unsure, choose the first one (it’s placed there as a good default choice).
  4. Choose a Heritage - Pick one on the sheet and add a note about your family life. Information about heritages can be found here.
  5. Choose a Background - Pick one on the sheet and add a detail about your specific history. Information about backgrounds can be found here.
  6. Assign Action Dots - Each playbook begins with one action at level 2, and one at level 1. You get to add four more ratings, to bring you to a total of seven dots assigned. During character creation, no action rating may be higher than 2 (unless a special ability tells you otherwise). Information about actions can be found here. Assign your action ratings like this:
    • Increase by one any action that you feel reflects your character’s heritage.
    • Increase by one any action that you feel reflects your character’s background.
    • Increase two more actions anywhere you like (max rating 2).
  7. Choose One Friend and One Rival - You know all of the people here well. Mark someone on your list who is a close friend, long-time ally, family relation, lover, etc. (the upward-pointing triangle). Mark another who is a former friend turned rival, enemy, scorned lover, betrayed partner, etc. (the downward-pointing triangle).
  8. Choose Your Vice - Pick your preferred type of vice (or two) and detail it with a short description. Information about vices can be found here.
  9. Record Your Name, Alias, and Look - Choose from the lists (right), or write down your own.


ApplicationPlease provide:
  • Character Name
  • Description
  • Playbook
  • Heritage
  • Background
  • Friend & Rival
  • Vice
  • Campaign Focus - Would you prefer the campaign focus (though not exclusively):
    • Smugglers and blockade runners - Looking to do odd jobs, small thefts, and find lost items.
    • Extraction specialists. Looking to find missing people or items and claim bounties.
    • Rebels and criminals. Looking to protect the downtrodden and fight the Hegemony.
  • Character History - Be sure to include how you character came to be part of the crew

Posts per week: 1 (though I would be open to increasing this if everyone wants to)
Deadline date: 2/23


Applicants
Player Character Playbook Heritage Background Preferred Campaign Status
Kaigen Julian Pilot Wanderer Labor Rebels > Smugglers > Extraction Complete
squirmonkey Kivan Harrest Mystic Imperial Syndicate Smugglers > Rebels > Extraction Complete
Double Penelopeia of Bachshani Speaker Imperial Noble Smugglers > Extraction > Rebels Complete
delpinator TBD Mechanic Spacer Labor Rebels > ?? > ?? WIP
97mg Lindi Stitch Wanderer Labor Extraction > Rebels > Smugglers Complete
Lazer Artie Mystic Wanderer Cult Extraction > Smugglers > Rebels Complete
KingHabby Zorina Stasny Scoundrel Manufactured Cult Extraction -> Smugglers -> Rebels Complete
Red Leper Renna Essex Muscle Colonist Military Smugglers -> Extraction -> Rebels Complete

Last edited by Silent Rain; Feb 17th, 2024 at 07:52 PM.
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  #2  
Old Feb 2nd, 2024, 01:52 PM
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I've been hoping for another chance to play a Forged in the Dark game. I'll see about getting an application in next week after I've had time to think about character concepts (right now all I can think of is characters I've already played in defunct games).
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Old Feb 2nd, 2024, 02:00 PM
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Ooh yes hello! I am interested in this. I tried running S&V here before, but wasn’t able to get my players over the hump of really clicking with the rules. I ascribe that mostly to my inexperience running games on a forum.

I’ve run S&V a few times live, but never gotten to play!

I’ll likely apply with a Mystic.
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Old Feb 2nd, 2024, 07:02 PM
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Blades in the Space-Dark sounds like a fun premise! After looking at the playbooks I think I shall opt for a Mechanic, but we'll see.
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Old Feb 2nd, 2024, 11:07 PM
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Thanks for the interest. I look forward to seeing what you come up with. Please let me know if you have any questions.
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Old Feb 2nd, 2024, 11:46 PM
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Do you need the book to play?
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  #7  
Old Feb 3rd, 2024, 09:18 AM
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Last edited by delpinator; Feb 3rd, 2024 at 09:23 AM.
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Old Feb 3rd, 2024, 09:33 AM
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There is a SRD for Blades in the Dark (the game which Scum and Villany is based upon) that could be used in lieu of a book. While there are certainly some changes from BitD, these can be referenced in the rules references which I will keep linked in my in-game posts.

Hey delpinator, thanks for the interest.
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Old Feb 3rd, 2024, 10:58 AM
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Application
  • Character Name: Julian (he/him)
  • Description: Lanky, laid back, unable to sit like a normal person
  • Playbook: Pilot
  • Heritage: Wanderer - Julian's family spent a lot of time bouncing from planet to planet, and it was never really clear to him why. He assumes they were involved in some mildly illicit trade or otherwise trying to avoid the law.
  • Background: Labor - His family was always doing odd jobs wherever they ended up, and that usually meant working with their hands and getting paid under the table.
  • Friend & Rival: Meris, a scoundrel & Triv, a ship mechanic
  • Vice: Weird - If Julian had it in him to be more meticulous, he could have made a good explorer. He loves finding weird freaky stuff and messing with it to see what it does.
  • Campaign Focus - I'm good with any of these, but in order of preference:
    • Rebels and criminals. Looking to protect the downtrodden and fight the Hegemony.
    • Smugglers and blockade runners - Looking to do odd jobs, small thefts, and find lost items.
    • Extraction specialists. Looking to find missing people or items and claim bounties.
  • Character History - Julian used to be a tour guide, piloting tourists to stunning stellar phenomena and dives that were just seedy enough to be titillating without actually being dangerous. Normally he was able to negotiate keeping the tourists happy without letting them do anything ill-advised, but after an explosive argument on a safari on Aketi, where some of the "nature enthusiasts" turned out to be poachers, he found himself out of a job and without any good references. His buddy Meris helped him get into some less legal career opportunities, leading him to the current crew.
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Old Feb 3rd, 2024, 11:11 AM
delpinator delpinator is online now
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Thank you I'm excited about the game and hope I make it been trying to play for a while. I've watched games on YouTube but never played myself. I agree with kaigen let's start bottom up and start a rebellion.
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  #11  
Old Feb 4th, 2024, 02:43 AM
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Nothing to see here.

Last edited by Double; Feb 21st, 2024 at 12:36 AM.
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Old Feb 4th, 2024, 11:53 PM
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I have added a list of applicants to the initial post so that everyone can get a sense of what the other players are rolling.
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Old Feb 5th, 2024, 12:47 AM
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Never played this but have been reading about it! Might cook up a Stitch for fun
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Old Feb 5th, 2024, 12:57 AM
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Lindi
right-aligned image
Work in Progress...
File saved, exit and apply changes?
Rebooting...


Character Name: Lindi (Serial Number 004961)

Description: A sweet-looking cyborg who looks like she might have been created to make customers feel relaxed during the most difficult times in their life.

Playbook: Stitch

Heritage: Wanderer

Background: Labor

Friend & Rival: Friend is Alben a former patient. Rival is Lynie, the hospital admin.

Vice: Pleasure

Campaign Focus: I'm very happy with any of the options listed! These two seem to gel better with her though, but hard to tell without trying her out.
Extraction specialists. Looking to find missing people or items and claim bounties.
Rebels and criminals. Looking to protect the downtrodden and fight the Hegemony.

Character History: There isn't much flesh left of Lindi anymore, and even her pre-alteration memories are largely corrupted and impossible to reconfigure. Perhaps she used to work as a miner until some unfortunate accident caused brain damage and other nasty trauma to her former self? Or she might have been mauled by one of the planet's less friendly locals. Either way, wherever she was, her form was frozen for future use, the result of a "contractual agreement". Many years ago her remains were purchased for the purposes of research. Would she become a manual laborer? A servant? Little did she know her technological additions would be for quite something else. Eventually commissioned for use on a "pleasurecraft", her role was to be one of obedience and the entertaining of guests. A hostess of sorts.

A vessel loaded with wealthy sorts was never going to last forever. Not out here. A day came when it was hijacked and forcefully moved to a remote planet for "stripping". Lindi was spared, the sections of her brain that had become metal, were reprogrammed into something more useful. Medical information was uploaded into her, and prime directives changed to those befitting a doctor. She served her purpose, until such a time as her new patient's funding became scarce. Lindi was up for sale, and purchased as a bonus along with the current vessel she resides on.

In being tested pre-sale, she was asked to work on a young man named Alben, the victim of a deep life-threatening burn sustained during an engine transfer on a small shuttle. With grace and care, she tended to Alben for a week or more, remaining by his side continuously, and watching as his pain subsided and the skin artificially repaired.

"Why do you try so hard to fix it?" He'd asked her, "why not just stick tech in there?"

Well, she wasn't about to tell him the costs of such a thing on a financial level, as there were costs far greater...

"Because you must be preserved, Alben. I do not want you to... be... to live a life... like me."

Yes, a life like her. Being programmed to care, and with such a lewd history, made things even more difficult for a select few of her colleagues. Lynie, the base hospital's admin for starters, refused to trust Lindi at all, especially after reading through her files one afternoon...

Look: Lindi appears as though a random assortment of human flesh, and technology. It has been tastefully done, given her previous "professions", and when wearing a medic's gown it's mainly the stuff going on around the back of her former skull that give any clues. Well, despite everything bad that's happened, she kept her face. Her expressions at least, seem to be largely believable. She treads calmly and with purpose, always ready to gift a smile or get a metallic hand's worth of phalanges down to work. The core of her programming is kindness, a sort of feigned empathy, and reassurance. Behind the upper layer of code though, other little routines infiltrate and bridge the gap between wire and sinew. A desire to feel good. A desire to be needed. A want to feel something new...




Last edited by 97mg; Feb 5th, 2024 at 02:09 AM.
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  #15  
Old Feb 5th, 2024, 05:42 PM
Double Double is offline
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My sheet should now be complete for application purposes. The heritage/background choices are the ones that seemed most appropriate to the character's current/defining identity; one might perhaps argue this is not quite how it's supposed to work, but then again it is also possible that I am just overthinking it.
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