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  #31  
Old Feb 7th, 2013, 04:40 PM
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@BC Is Pavel the celibate type of Monk?
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  #32  
Old Feb 7th, 2013, 04:44 PM
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It's an alternate favored class bonus.

Yeah, monks don't get much money.


@Epelj1: I would suggest to go for one damaging cantrip, like acid splash. Have you seen this?
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  #33  
Old Feb 7th, 2013, 04:45 PM
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No, not really. So feel free to charm the poor bugger
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  #34  
Old Feb 7th, 2013, 04:48 PM
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@BC: http://www.d20pfsrd.com/basics-abili...acter-creation (section 4)

I found it here - but I don't know if I am understanding it right.
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  #35  
Old Feb 7th, 2013, 04:52 PM
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Yeah, I saw that.. I had 4 such google docs open yesterday. I picked up Daze from that list, with the thinking that I daze, you guys kill.

I had considered Acid Splash, but it has a red rating. There's also Ray of Frost, but reads the same as Acid Splash. I believe those are the only 2 damaging cantrips...?

Again, I cannot read. Red is for blasting spells, not ratings.

A Drow's favored class bonus for Sorcerers lets me pick up a Level 0 spell that has Pain in it's descriptor. If our DM rules that Acid Splash is such a spell, I'll get it added. If not, I'm losing "Light" and you guys can pick up a walking stick or something.
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Last edited by epelj1; Feb 7th, 2013 at 04:55 PM.
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  #36  
Old Feb 7th, 2013, 04:53 PM
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Why not Zoidberg?
 
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A late arrival but here all the same.

@Valeur since I am playing a home-brew race do you want me to forgo the alternate racial traits? or would you like me to differ to the Flethchling race?

as for stats, do I need to decide before hand what stat I am rolling for? for instance do I have to say "6d6 for INT" or something like that?
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  #37  
Old Feb 7th, 2013, 04:56 PM
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Quote:
Originally Posted by Valeur View Post
@BC: http://www.d20pfsrd.com/basics-abili...acter-creation (section 4)

I found it here - but I don't know if I am understanding it right.
That's indeed the standard FC bonus. The ki pool enhancement is from ultimate combat I think. If not allowed I'll go fir the HP.

@epelj1: daze away
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  #38  
Old Feb 7th, 2013, 05:02 PM
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Some of the Fetchling alternate racial traits are fine - but you don't have the same initial traits to replace with, soo..

I'll edit Shadar-Kai to also include a +2 Knowledge (planes) bonus AND the plane shift at LVL 13. Please note this on your sheet.

Emissary replaces Stealth and Knowledge (planes) bonus.
Shadow Magic replaces Diehard
World Walker replaces Stealth and Knowledge (planes) bonus.

and you have two custom alternate racial traits:

Restless Soul
-1 to all saves when one day or more since last taking damage - replaces light sensitivity.

Shadow Blending
Attacks against a fetchling Shadar-Kai in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance - replaces Shadowjump.

Last edited by Valeur; Feb 7th, 2013 at 05:07 PM.
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  #39  
Old Feb 7th, 2013, 05:03 PM
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Quote:
Originally Posted by Battlechaser View Post
That's indeed the standard FC bonus. The ki pool enhancement is from ultimate combat I think. If not allowed I'll go fir the HP.

@epelj1: daze away
Ah, okay - didn't see you picked up extra KI. I'm with you now, and that's allowed

Last edited by Valeur; Feb 7th, 2013 at 05:03 PM.
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  #40  
Old Feb 7th, 2013, 05:05 PM
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Thanks, I can use the ki once qinggong kicks in.
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  #41  
Old Feb 7th, 2013, 05:13 PM
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Hey all. The move disallows me from accessing the site at work. Never fear, I'll still be posting as required I just won't be as chatty OoC as normal.

I may have missed it but what was the ruling for determining HP? Nvm, found it.

I'll have my sheet up soon.

Last edited by Mostlymad; Feb 7th, 2013 at 05:16 PM.
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  #42  
Old Feb 7th, 2013, 05:14 PM
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Full HP at level 1. See character creation thread for all the details
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  #43  
Old Feb 7th, 2013, 05:16 PM
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Why not Zoidberg?
 
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Stats...

Dice STR:
3d6 5, 1, 1 Total = 7
Dice DEX:
5d6 4, 1, 2, 3, 6 Total = 16
Dice Con:
5d6 2, 5, 2, 5, 6 Total = 20
Dice INT:
5d6 6, 1, 2, 5, 3 Total = 17
Dice WIS:
3d6 2, 5, 5 Total = 12
Dice CHA:
6d6 1, 3, 2, 2, 6, 4 Total = 18
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  #44  
Old Feb 7th, 2013, 05:18 PM
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Why not Zoidberg?
 
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so if this is right I get a 9, 13,16, 14,12,13

is this correct? and if so can I move stuff around...

EDIT:sorry just looked at the house rules again. I can move stuff around but are these numbers correct?
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Last edited by Statutory Plum; Feb 7th, 2013 at 05:21 PM.
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  #45  
Old Feb 7th, 2013, 05:42 PM
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Why not Zoidberg?
 
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as for racial traits I will take Shadow Magic. No others thank you
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