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  #121  
Old 08-28-2020, 11:09 PM
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I'm hoping that between the obvious interest shown here, and the fact that Shadowrun was in outplay this year, it'll tempt out those that are interested in running a SR game, but haven't for whatever reason.
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  #122  
Old 08-29-2020, 12:31 AM
Yamaneko Yamaneko is offline
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For me, the interest is there, the timing for various reasons have been an issue. I also have a commitment to finish up other games I am running until my time becomes a little less restricted and a touch more stable. But there are reasons I am asking questions in the other thread. Once I hear back from my doctor next week, I am fairly sure I will have the time to commit to playing, running a game is still to be decided.
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  #123  
Old 08-29-2020, 03:41 AM
Yamaneko Yamaneko is offline
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@Eddas, I am curious where you stand on focused specialist versus having a primary focus with a secondary role? This is a variant of the ongoing question of min-maxing your role's skills and not being able to doing anything else versus have a well-rounded skilled character who is more a generalist...basically (12 to 14 dice versus 7 to 10)?
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  #124  
Old 08-29-2020, 04:47 PM
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I'm a fan of the old saying:
Quote:
A jack of all trades is a master of none, but oftentimes better than a master of one.
But, I also don't criticize how people build their characters. I'm not one to min-max characters, when I'm playing, I prefer to play more well rounded characters. But if you have fun playing min-maxed characters, and you write a backstory that supports it, go ahead.
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  #125  
Old 08-29-2020, 06:03 PM
Yamaneko Yamaneko is offline
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Quote:
Originally Posted by Eddas View Post
I'm a fan of the old saying:


But, I also don't criticize how people build their characters. I'm not one to min-max characters, when I'm playing, I prefer to play more well rounded characters. But if you have fun playing min-maxed characters, and you write a backstory that supports it, go ahead.
I don't. I prefer the rounded character and an integrated team though that last comes through play and karma spends. I also prefer to avoid games though where there is a trend to have such focused characters. Hence the query.

Thank you.
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  #126  
Old 08-29-2020, 08:20 PM
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Quote:
Originally Posted by Eddas View Post
I'm hoping that between the obvious interest shown here, and the fact that Shadowrun was in outplay this year, it'll tempt out those that are interested in running a SR game, but haven't for whatever reason.
I've long been interested, but some health issues and undiagnosed ADHD made it difficult. Things are better now, but that also poses a block to GMing as I've taken up narrative writing, and have 2 projects on the go, so actually GMing a game would be a challenge. PErhaps in the future! PS, keeping up on posting as a player wouldnt be interrupted by said other writing
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  #127  
Old 08-29-2020, 08:24 PM
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Quote:
Originally Posted by Yamaneko View Post
I don't. I prefer the rounded character and an integrated team though that last comes through play and karma spends. I also prefer to avoid games though where there is a trend to have such focused characters. Hence the query.

Thank you.
Very much the same. Wraith's background might come across a little that, but only one of her skill ratings is over 11 (Sneak 13), and more than half of the skills are in the 5-7 range. Also, doesn't factor in cyberware wireless bonuses. I also ended up really spreading out her knowledge skills. Hopefully that doesn't end up biting me on the tail (be it in this game, if I get accepted, or in a future game where I use her)
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  #128  
Old 08-30-2020, 05:24 AM
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On that, is Shadowrun a game where it punishes you for not optimising? Like in my brief playing around on Chummer trying to build Mother I have, with the rather large unfounded assuption that I'll get to play, taken the approach that he's the blunt hammer end of things. I've tried to give him some things that aren't combat related, but I'm wondering if dice pools of 4-6 are even worth it.

My normal approach to build a character is to optimise, but for something very stupid or unoptimised. Like for example pathfinder (cranking out alchmical items, using charka, just how many arms can you actually have on a goblin) or Shadowrun (Lets wrestle spirits and get them high, just how little essence can I have out the gate, how many drones can a man control until he has to admit its an addiction)

Last edited by Preacherwolf; 08-30-2020 at 03:32 PM. Reason: my terrible spelling and grammar
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  #129  
Old 08-30-2020, 09:51 AM
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From my experience, which is admittedly limited, Shadowrun is a game that strongly encourages teamwork. You don't have to optimize to where you're critically specialized, but if you're combat, you should focus on combat. Magic users should focus mainly on that, etc. As the game progresses, everyone can spread out a little and do some jack-of-all-trading (once you reach a certain level of expertise, there's little point in continuing to improve...shooting someone through the head is just as effective as being able to shoot them through the eye). But, generally speaking, it's better to be good at a few things than mediocre at many.
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  #130  
Old 08-30-2020, 09:59 AM
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My philosophy for Shadowrun aligns with Rat Queen. I believe everyone should be really good in areas of specialization (focused, but not Min-Maxed) and hopefully able to fight respectably well. But on some forums I've heard of Dice Pools that I can't begin to explain in terms of maxing things out.

I have felt that a good run team needs a collection of talented specialists who can hold their own in a fight and support with secondary roles when possible.
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  #131  
Old 08-30-2020, 12:56 PM
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It also always helps if characters that are expected to tag along on break-ins have some basic sneaking and fighting (as acgreen mentioned) skills. Basic fighting skills mainly mean: pick your mundane weapon of choice and have a little skill in it. (Yes, even if you're a (combat) spellcaster. There's always the possibility that circumstances prevent the use of magic or would make it unwise.) And, of course, perception is always good to have.
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  #132  
Old 08-30-2020, 03:47 PM
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The Rat Queen, acgreen and Blackfyre all make excellent points. Teamwork is important. Covering some basic skills especially Perception and Sneaking is very important. Having at least one mundane skill for fighting, particularly a gun is a necessity. It can also help potentially fool the opposition into missing the fact that you are a magician. Most Awakened don't carry a Big Gun unless they are a Gun Adept/Weapons Specialist.

There are GK's that insist you have to optimize to play the game but that's not true. As the GM is the final arbiter as to what pool sizes are needed for their style of campaign. On average you get one hit per three dice in your pool. For most games that I run, I encourage players to have ten to twelve dice in their finalized pool for their primary skills (most usually end up higher than that with certain gear stacks) and seven to nine dice in secondary skills. Four to six dice is good for new skills that you are just getting a handle on.

Another trick to look at is if the skill defaults and whether you have a high attribute in that case as it can save you some points for spends if you don't mind a pool of five to seven dice when defaulting.

In my longer campaigns both as a player and as a GM, if we haven't already built in a secondary role during character generation, we do so during play as it helps with teamwork tests and doesn't potentially cripple the team outright if the Primary gets taken out in some manner.

The only time I encourage optimizing is with a decker as they usually are without support in the matrix.
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  #133  
Old 08-30-2020, 04:23 PM
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Yeah, I would encourage building well rounded characters.
You don't have to be good with every skill/ability. You can pick a couple to excel at, a few to be good at, and some to be mediocre at.
There will be time after characters are selected, to work on builds.
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  #134  
Old 08-30-2020, 04:52 PM
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Quote:
Originally Posted by Preacherwolf View Post
On that, is Shadowrun a game where it punishes you for not optimising?
A big part of that is how the GM runs the game and sets up encounters. The old Living Greyhawk RPGA campaign was kind of a great example - early on, most people didnt min max... but a lot of the people doing module playtest *were* minmaxers.. so the adventures would be better tuned for those sorts of characters, and end up overwhelming regular players. Who then found they had to minmax as well. It was a fair bit of escalation. I remember some adventures at AL2 and AL4 that were TPKs because the party had no hope of dealing with a (usually final) encounter -_-

Last edited by Alyfox; 08-30-2020 at 04:57 PM.
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  #135  
Old 08-30-2020, 05:05 PM
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Quote:
Originally Posted by Preacherwolf View Post
On that, is Shadowrun a game where it punishes you for not optimising?
That mostly depends on the GM.

I wont punish you for not optimising. I'm here to have fun, as I'm sure all of you are.
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