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  #31  
Old Jan 26th, 2016, 05:35 PM
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Just the standard 27 point system on page 13 of the PHB.

OK, the game is up https://www.rpgcrossing.com/forumdisplay.php?f=14809here. Go ahead and post your characters in the character thread, and read up on each other a bit. Once everyone has a sheet done, we're good to go
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Kairos, adventurer in The Goddess Awakened

Taken the Oath of Sangus

Last edited by Dolbek; Jan 26th, 2016 at 05:35 PM.
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  #32  
Old Jan 26th, 2016, 06:03 PM
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BasicsName: Skathos "Asatru" Shemov

Race: Tiefling

Class: Monk

Gender: Male

Alignment: Chaotic Good


Description Skathos Shemov, known as Asatru by most, is 6' 3" tall, muscled, and quite lean at 160 pounds. His slightly rust-hued skin, cobalt hair, and violet eyes mark him as a Tiefling...well that, the curved ram's horns growing from his head, and the 5 foot tail. Because of these unique features, he generally wears a monk robe with the hood up...also, it makes him look more pious.
 




PersonalityAs a child, Helm Shemov, Asatru's Human father, blamed Asatru for his own drunkenness and beat him mercilessly. It was only after Asatru's Tiefling mother, Hulmarra Chergoba, was killed defending him that the City Watch paid any attention. That attention, however, was to congratulate Helm on finally "excising his demons." It was then, at the age of 9, that Asatru knew he had to flee or the same would happen to him. And so he did, living on the streets eating what he could and sleeping where he could. On a cold evening 4 years later, the young Tiefling was caught sneaking into a monastery for shelter and warmth.

As opposed to beating him before throwing him out, as was his experience with holy places, the monk gave him bread and a warm place to sleep. In exchange, the monk only asked that Asatru take the opportunity to learn where he came from. The next day Asatru fell in love with learning and petitioned the monk to stay to continue learning. His request was granted under the provision that he earned this opportunity by doing whatever menial tasks were assigned him. Ever diligent in his tasks for fear of being kicked out due to some monk's bigotry, Asatru constantly looked over his shoulder and checked on his work, but slowly, he began to trust the monks. On the anniversary of his third year at the monastery, he pledged himself to Ioun and the quest for knowledge becoming a monk himself.

Abhoring the evil acts done to him and his mother, he feels no greater purpose than to protect those that aren't able to protect themselves. Understanding the nature of evil, he knows all to well laws shield only the purpetrator; never the victim, but being long sighted, he knows nothing positive will come from getting himself thrown into prison for fighting in the streets.

He began, as most monks do, by spending days, then months, then years at the monastery of Ioun training and learning. Eventually, he started teaching people to defend themselves as part of the monastery's effort to insert itself into the community. Time not spent training or teaching (which is just another form of training) was spent in the learning halls or in the alchemy lab. In an effort to learn where he came from, Asatru focuses on learning religious lore. It was in these days that Asatru really began to understand the phrase, "Knowledge is power."

At the age of 18, Asatru was told by the abbot, a Half-Elf named Bai Helder, about the bounty boards. He noticed the Tiefling's growing restlessness and saw the two-fold rewards. First, for the young man, it would take advantage of the his training and knowledge to bring in those criminals as well as give him a way to test and refine his training and areas of study, specifically stealth and martial prowess. Secondly, the abbot saw this as a way to expand the monastery's contribution to the community.

Still, Asatru takes every opportunity to spread chaos. This often takes the form of good natured pranks, but has been known to manifest by deliberately giving false information to those that appear to take the letter of the law more seriously than the spirit of the law.

Now, three years later, Asatru's restlessness, though initially slowed by hunting bounties, has grown. He knows that while the Goddess Ioun sees all, much information needs to be recorded or found and brought back to the monastery for all to learn. Asatru has finished the proposition to the abbot for leaving to find this knowledge and bring it back. With the offer from Gundren Rockseeker to start him on the path, Asatru has the perfect chance to begin the search.


BackgroundBounty Hunter
Catching criminals, even stupid ones, does take some skill. Astaru quickly sizes up a room once he enters it assuming that his mark is hiding or fleeing in some hidden room or tunnel, but learning to judge the people he hunts has helped him convince more than one criminal to see the error of his ways, but that is only for the criminals that are only criminals in the eyes of the law. The tiefling only chooses to go after those criminals that have gotten away with larger crimes. He hates crooked officials, and is almost feverish with excitement when those people try to run. Asatru slides in some "street lawyering" and they don't commit crimes again.

Sometimes, though, Asatru's job is just to sneak in, knock a guy out, tie him up, and drag him to the City Watch. Many hours can pass waiting for miscreants to return to old haunts so sometimes Asatru earns tips by playing his harmonica on precisely picked street corners. This can sometimes be lucrative to the monastery. Every copper the Tiefling makes goes to the Goddess Ioun in an effort to make it more clear that She is the one that spreads the knowledge and ends ignorance; without ignorance Hulmarra would be alive or, at least, Helm would have been put to death. Knowledge is power, and Asatru will do anything in order to gain more power for his Goddess. He once tortured a man, a criminal, that was privy to Counsel secrets. The Tiefling gladly brought this knowledge back to the monastery where the followers of Ioun put it to use.


On meeting Gundren"Because of my appearance, I get treated one of two ways in the more seedy parts of town: ignored or avoided. Most of the time, that suits my purposes quite well, but sometimes you need contacts to find leads on people. Over the last three years, I have managed to cultivate quite a few while tracking down one ne'er do well or another. I made the aquaintance of the dwarf Gundren Rockseeker looking for a particularly violent halfling fugitive. Gundren gave me some information on the whereabouts of the bounty and some tips on what kind of weaponry and trickery to expect. Since then, Gundren has been on my short list of people to contact in a pinch. When Gundren asked for my help, I knew it would be my best chance to leave the monastery, and it would pay in more than just gold."


 
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  #33  
Old Jan 26th, 2016, 06:10 PM
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Please also post this in the Characters thread Ross.
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Kairos, adventurer in The Goddess Awakened

Taken the Oath of Sangus
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  #34  
Old Jan 26th, 2016, 07:29 PM
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Yeah. The stupid computer did exactly what I told it to do instead of what I wanted it to do.
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