#31
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#32
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#33
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Game thread is up. Here it is!
All those listed in previous post # 29 are tentatively accepted. Grenadierman makes 7. "We got a full house Cap'n." First come, first served. ![]() I will still accept a few applications but if everyone who has expressed interest so far stays on board it's a go. Accepted players: I need to create a template since the site doesn't have a cortex system sheet. Until then just put stats and such in character creation thread. I have to say this greenhorn group looks pretty good, fairly we'll balanced. I'll comment more in the game OOC chat thread.
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 |
#34
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Nice, real nice. I'm intrigued. I am fine with her knowing the "Doc" as long as his player is fine with it.
-D
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 |
#35
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 |
#36
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I'm sure I'm simply missing these answers in the book...
Question 1: The "(SKILLED ONLY)" skills can be taken by anyone, but they cannot be done without ranks in them, right? Question 2: Where does it list which skills pair with what abilities? Question 3: Are there skills for playing cards? Cheating at cards? Thinking of being a cardsharp. |
#37
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Yeah, the answers are in there, just categorized or explained different, or in a different order than most other systems I've RP'd.
To answer your questions... 1: I think you mean General Skills??? These can be taken by anyone and "Cap out" at d6. So you can have just a d2, d4, or d6. You don't "have to" specialize, but you can. For example, you can have a d6 in guns, but to get really good, you'd have to start specializing in pistols, or rifles, or what have you. Same for athletics. D6 in Athletics, then specialize in running, or jumping, ec. 2. It doesn't actually. Here's a good explanation of why from the book. Pg. 35 Core Rules. Skills don’t stand on their own. They mix with Attributes to create a combined die roll. However, no single Attribute is married to a Skill, so you might be using different combinations depending on whatever mess you’ve currently stepped in. For example, suppose you’re a ship’s mechanic, trying to start up the gorram engine before the Alliance patrol boat arrives. The GM might tell you to roll Alertness + Mechanical Engineering to find the source of the problem, then roll Intelligence + Mechanical Engineering to try to fix it. So depending on the situation, might depend on the skill match to attribute, though some are fairly easy to see like running across a buckled deck plate would obviously be athletics + Agility + any specialize skill that might go with it. 3. Yes, gambling is a specialty skill under perception, slight of hand is a specialty skill under Cover - these just off the top of my head. Plus a few assets would lend to this kind of charcter... I'll post a complete skills list over in the game thread.
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 Last edited by Drachenspirit; Jan 5th, 2014 at 08:08 PM. |
#38
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Complete skills list posted in Games Thread! You'll find it HERE!
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 |
#39
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Quote:
Sorry, let me be clearer. You had mentioned, in the OOC Thread (LINK) that there would be benefit in the group having at least one other person with mechanical skills. Looking at the Mechanical Engineering skill (Core Rules, bottom of page 60) it says under the skill that it's "(SKILLED ONLY)". I was trying to work out if that just meant that you had to have purchased some ranks to be able to even attempt a roll, or if it meant something else. Quote:
Danke. |
#40
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Quote:
If something IS broken, it would be d6 + d6 for repair and could add attribute in depending on issue and could add perception in. On the 2nd one, the (SKILLED ONLY) refers to training of some sort to have this skill. To offset this.... Now Kaylee could pick up a gun and attempt to hit something even if she hadn't this skill listed and have a slight chance with agility if the gun is just a pistol or simple rifle say. But... Jayne couldn't pick up a wrench or spanner and expect to get some repairs going. On the rolls, I am using an official Adventure/Campaign module, so it will be clear on what I'll need to tell you to roll. Plus, it will not seem so strange once things get going and rolls and such come into play.
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 Last edited by Drachenspirit; Jan 5th, 2014 at 09:13 PM. |
#41
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Perfect, seems like a good system, and I'm slowly adapting to its nuances.
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#42
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I find it easier than most once a character is established and the game gets going. But... eye of the beholder and all that...
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 |
#43
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Could I get a PM if someone drops so I can make an app up for this, have a fun idea but didn't see this till it was too late.
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Update: Out of the hospital, long story short had a blood clot that didn't break up with medicine that wreaked a bit of havoc on my lungs, seem to be past the worst of it just some breathing troubles remain. |
#44
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Quote:
So, after making you read all that, yes... I will PM you if someone drops out. ![]() - D
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 Last edited by Drachenspirit; Jan 6th, 2014 at 09:52 AM. |
#45
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Had a player drop just now. Sent you a PM 'MundayKnight.' With you in that makes 7. Haven't heard from one player in a few days, so if anyone else wants to be on standby, by all means throw your "Mighty Fine Hat" in the ring.
![]() Current Crew - Character - - - Player Dr. Waltz - Spizzow Companion type character - Double L1987 Pilot type/Brawler - roninkelt Mechanic type - Anarchy Contact/job liasion, "Face" - GrimDarkOtter Pilot type/Gunhand - LuckyLukin
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Posting Status: SLOW - Sudden illness, catching up. https://www.rpgcrossing.com/showthre...77#post9659277 |
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