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  #61  
Old Mar 18th, 2014, 02:24 PM
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Thanks

here's the sheet link

http://www.rpgcrossing.com/profiler/view.php?id=46842
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  #62  
Old Mar 18th, 2014, 04:21 PM
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Hey Trinity, you need to check the box to make the character sheet public so I can see it.
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  #63  
Old Mar 18th, 2014, 04:52 PM
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Oops sorry, I don't use the character sheets on here.

http://www.rpgcrossing.com/profiler/view.php?id=46842
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Last edited by Trinity; Mar 18th, 2014 at 04:53 PM.
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  #64  
Old Mar 18th, 2014, 07:16 PM
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Sheet looks Good Trinity!
Captain, we got a full house!

Welcome to the Game. Here's the link to the Game Forum.
Please add your Bio/Background and link to the character sheet to the Completed Characters thread.
Then say hello in the OOC thread, and finally post in the Game Thread, currently called "Perdition", with your character showing up looking to crew onboard the ship.
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  #65  
Old Sep 8th, 2014, 01:20 PM
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Freedom's Flight
Game SystemOther Roleplaying Games


ThemeSerenity Verse
FlavourSci-Fi Western, in the tradition of Firefly


The Firefly Vessel "Freedom's Flight" is prepared to set off into the black. Ever sail in a Firefly?

Characters are joining a crew of folk who have been through an adventure or two. They need some more crew.
Timeframe will be just after events of Firefly T.V. Series Final Episode and prior to Events of the Motion Picture “Serenity.”

The HookBernadette.
The Ship has just docked and looking for work/cargo. The current crew is short handed and looking for more help.


What 'type' of game will it be?
Game will be typical of the Firefly/Serenity theme. Players’ characters will be part of crew – a team. Each should have motivations and or reasons to have joined a crew, and to stay part of one. Obviously, these motivations and reasons do not have to be known by other characters.

How many Players are you looking for?
1-2
Have Captain, Pilot, Mechanic, and Doc type characters. Create what you want.

What is the characters' starting level?
Greenhorn +6 Advancement points to be on the same level as current Crew.

How much gold or other starting funds will the characters begin with?
This is determined by the starting level of the game, which is Greenhorn. Point buy system - 42 points for Attributes, 62 points for Skills.

Are there any particular character “things that you want... or do not want?
Some Traits, Complications may be limited to minor. “Reader Trait is most definitely limited to minor if you choose to purchase. Mute complication cannot be chosen.

What races, subraces, species, etc. are allowed for your game?
Uh-duh. Human only please. No aliens in the ‘Verse, people are weird enough as it is.

Will you be doing all of the die rolling during the course of the game ?
All players will do their own die rolling. GM will roll for all NPCs and all nasty ‘Verse surprises.

Are there any homebrewed or optional/variant rules that Players should know about?
Yes. Here are the posting Rules:
POSTING: GM posts will be 48 hours apart maximum. This is a sliding window. If you miss the window, then the game will not be held up for your character and he/she will be drug along at the GM’s Discretion. If all players post in less than 48 hours after the last GM post, GM will – most of the time – post soon thereafter, thus speeding up the game.


Is a character background required? Are you looking for anything in particular?
Yes. Characters Backgrounds are up to players, though should be looking to be part of a ship's crew. The “Hows” and “Whys” of this is strictly up to the player.
Secrets are encouraged. GM reserves right to “suggest” changes be made before game start for better “flow” of game.

Are your Players restricted to particular rule books and supplements?
Yes. These are the books I have, and all are allowed.
-Serenity RPG Core Rules Book
-Big Damn Heroes Handbook
-Six-Shooters & Spaceships
-Cortex Shipyards, Volume 1 & 2
Character Submission:
Need name, Age, Sex, background, and general idea of skill set (like complications, traits, etc.) you want your character to have. This can all be blended together in a paragraph or two as I'm not picky. Character generation will take place after your player has been accepted (though it you wish to get a head start, feel free to do so, but this will not sway acceptance into game).

Lastly: No dice rolling in the Advertisement Thread. Shouldn’t be a problem since Cortex rules are based on “Point Buy” system.
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Last edited by Drachenspirit; Sep 9th, 2014 at 05:29 PM.
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  #66  
Old Sep 8th, 2014, 08:08 PM
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C'mon. A Game in the Firefly 'Verse with a character of any make you wish and there's no takers???
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  #67  
Old Sep 8th, 2014, 10:14 PM
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It's been a pretty good game so far. Drachenspirit has a been a good GM.
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  #68  
Old Sep 9th, 2014, 03:01 AM
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Name: Pang Zi Hao
Age: 26
Sex: Male
Background: Zi Hao is the third child of Pang Zheong, the de facto boss of the Sun Yee On Tong, arguably one of the most powerful criminal organizations in the 'verse besides the Syndicate themselves, and Zi Hao has spent years as a lieutenant for his respected and much-loved elder sister, Dao Ming. A year ago however, his father called him into his office and asked if he ever intended to rise into the leadership of the organization, or to spend his whole life as a subordinate to his sister. When Zi Hao did not hesitate to proclaim his loyalty to Dao Ming, Zheong pointed out that, if he earned no reputation of his own, eventually he would become less useful to his sister and the highest echelons of the Sun Yee On, not to mention their Alliance and Syndicate contacts, would come to think of him as nothing more than Dao Ming's yapping dog.

That was enough to set him in motion, and taking his father's challenge to heart, he left the family home on their Tong's stronghold, Gonghe. In the months since, he's relied only on his personal funds(which are not inestimable, as he's spent years investing well) and trading on his own name with his contacts, in many cases, he's even assumed the alternate identity of Lo Ping, a drug-runner and fence. He's had mixed success and both his names have started to gain some weight of their own, but at the moment he's managed to come into some contraband that the local crimeboss feels is his rightful property and that the regional authority feels nobody ought to have on their planet at all. Having decided that his chances of ending the... misunderstanding... with words aren't enough to risk his neck over, he's decided he needs to get back up in the black, like ma shong, and has decided to go looking for passage at the spaceport.

What this character would bring to the group would be expertise and contacts in the criminal underworld, and experience in effortlessly handling a variety of aggressive and paranoid personality types.

Assets:
Allure
Friends in Low Places
Moneyed Individual
Alternate Identity
Blue Blood


Complications:
Family Ties
Credo
Hero Worship
Superstitious

For skills I'm thinking primarily Influence and Covert and of course he knows how to operate a firearm.

Last edited by DjaevulsAdvocate; Sep 9th, 2014 at 03:12 AM.
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  #69  
Old Sep 9th, 2014, 03:53 PM
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Let me dig my copy of the old rules out and see what I can stitch together.

Bai Marshall
left-aligned image
Age:27
Sex: Sure!
Homeworld: Lu'Weng, Sihnon

Background: Bai was born to Kay and Zheng Marshall, a couple of minor silk transporters in the biggest silk city in the 'Verse. They had long wanted a daughter, and dreamed of being able to brag about their child becoming a Companion in one of the planet's most prestigious guild houses. They had one child before, whom they named Li and was 4 years old when Bai was born.

Almost immediately, they noticed that bai was a skilled artist and a quick learner, outperforming Li before turning 5. Kay and Zheng were elated, their child was a prodigy and would certainly make them proud, regardless of becoming a Companion or not. The years until Bai's 12th birthday were tense and filled with tutors, each one teaching some specific field which was quickly devoured by the young mind. Li and Bai were close, playing ball, going to festivals, and Li's friends begrudgingly accepted Bai's presence.

Bai aced the entrance exam and was whisked away to the Madrassa House for training. All of the young pupil's teachers spoke highly of the new student's accomplishments. The time spent at the training house was a defining experience for Bai, but not one without trouble. Other students resented Bai's voracious mind, and more than a few went out of their way to make living at the House very difficult. Upon graduation, a 20 year old Bai wanted desperately to travel the 'Verse, but the Unification War had only just begun.

The next seven years have seen Bai working the Core Worlds, too timid to explore the wider Verse. Now that things have quieted down and the tensions have faded, Bai finally gets to see the worlds beyond the lights and law of the Core.

AssetsComplications
Highly Educated, Minor Dark Secret, minor
Registered companion, Minor Family Ties, Minor
Sweet and Cheerful, Minor Lightweight, Minor
Allure, Major Soft, Minor
Weak Stomach, Minor

Last edited by Nyxborn; Sep 9th, 2014 at 05:25 PM.
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  #70  
Old Sep 9th, 2014, 05:45 PM
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Djaevu & Nxyborn,
Bios look good, very good.
Go ahead and jump over to the Game Forum HERE.
Once there, begin building your character sheet using the Serenity Template on the site here. Post your character bio and character sheet length into the Character Creation thread.
There's some threads you might want to look at like, the Skills Thread, and the Homebrew rules thread. Also, as everywhere else, the OOC thread is for chatter.
Welcome aboard!

Character submissions are now closed.
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Last edited by Drachenspirit; Sep 9th, 2014 at 05:46 PM.
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  #71  
Old Jan 22nd, 2015, 03:30 PM
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Freedom's Flight
Game SystemOther Roleplaying Games


ThemeSerenity Verse
FlavourSci-Fi Western, in the tradition of Firefly


The Firefly Vessel "Freedom's Flight" is short on crew and once again setting off into the black. Ever sail in a Firefly?

Characters are joining a crew of folk who have been through an adventure or two. They need some more crew.
Timeframe will be just after events of Firefly T.V. Series Final Episode and prior to Events of the Motion Picture “Serenity.”

The HookBeaumonde.
The Ship will be arriving in a few days. The current crew is short handed and looking for more help.


What 'type' of game will it be?
Game will be typical of the Firefly/Serenity theme. Players’ characters will be part of crew – a team. Each should have motivations and or reasons to have joined a crew, and to stay part of one. Obviously, these motivations and reasons do not have to be known by other characters.

How many Players are you looking for?
2
Have Captain, Pilot, Mechanic, and Doc type characters. Skills Needed: Cortex/hacker, electronics, Public Relations. Create what you want.

What is the characters' starting level?
Greenhorn +6 Advancement points to be on the same level as current Crew.

How much gold or other starting funds will the characters begin with?
This is determined by the starting level of the game, which is Greenhorn. Point buy system - 42 points for Attributes, 62 points for Skills.

Are there any particular character “things that you want... or do not want?
Some Traits, Complications may be limited to minor. “Reader Trait is most definitely limited to minor if you choose to purchase. Mute complication cannot be chosen.

What races, subraces, species, etc. are allowed for your game?
Uh-duh. Human only please. No aliens in the ‘Verse, people are weird enough as it is.

Will you be doing all of the die rolling during the course of the game ?
All players will do their own die rolling. GM will roll for all NPCs and all nasty ‘Verse surprises.

Are there any homebrewed or optional/variant rules that Players should know about?
Yes. Here are the posting Rules:

Is a character background required? Are you looking for anything in particular?
Yes. Characters Backgrounds are up to players, though should be looking to be part of a ship's crew. The “Hows” and “Whys” of this is strictly up to the player.
Secrets are encouraged. GM reserves right to “suggest” changes be made before game start for better “flow” of game.

Are your Players restricted to particular rule books and supplements?
Yes. These are the books I have, and all are allowed.
-Serenity RPG Core Rules Book
-Big Damn Heroes Handbook
-Six-Shooters & Spaceships
-Cortex Shipyards, Volume 1 & 2
Character Submission:
Need name, Age, Sex, background, and general idea of skill set (like complications, traits, etc.) you want your character to have. This can all be blended together in a paragraph or two as I'm not picky. Character generation will take place after your player has been accepted (though it you wish to get a head start, feel free to do so, but this will not sway acceptance into game).

Lastly: No dice rolling in the Advertisement Thread. Shouldn’t be a problem since Cortex rules are based on “Point Buy” system.

Game Forum HERE
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  #72  
Old Jan 22nd, 2015, 04:52 PM
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Oooo!! Wants!

What is the current Male to Female ratio?

I'll be looking at skills like Technical Engineering: Electronics and maybe some cortex hacking too

Thoughts?
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Last edited by Ghost6442; Jan 23rd, 2015 at 06:42 AM.
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  #73  
Old Jan 22nd, 2015, 11:12 PM
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Name: Soleil "Sunshine" Dubois
Skillset: Face (Social Stuff!)
Planned Assets: Allure (Major), Highly Educated (Minor), Sweet and Cheerful (Minor), Things Go Smooth (Major), Friends in High Places (Minor)
Planned Complications: Absent-Minded (Minor), Idealist (Minor), Two Left Feet (Major), Easy Mark (Major), Non-Fightin' Type (Minor)

Description: Long story short, Sunshine is what many men, rimworld and coreworld alike, might think of as the ideal woman. She's terribly attractive, well-skilled at social interaction, a damn good cook, and even can handle herself in a duel. To those of discerning taste, the problems come in when one notices just how much of a klutz she is, and how she's...well...not the brightest. She tends to be suckered into things easily and expects everyone to be as nice as she is. But then again, to the predatory sort, that might make her all that much better. With a guiding authority figure, she could make a great face for any organization, but left to her own devices, she's just the sort that floats through life on her good looks and accomplishes little of actual import.

Background: Sunshine came from a family closely attached to and in the service of a noble family deeply immersed in trade and business ventures between core and rim worlds, giving her an early appreciation for a variety of cultures and different types of people. She worked as a page from an early age--a trumped-up errand-girl at the beck and call of her family's employers and was even sent off to finishing school (though much of it didn't stick) to further smooth over her rough edges.

As she came of age, her family was very inclined to find her a suitor in the echelons of nobility, as they were quite pragmatically aware that she had indisputably won the genetic lottery and could represent a huge social up-jump for the family. Unfortunately, while she was a hopeless romantic and loved the company of a variety of suitors, she vehemently resisted the idea of marriage, and there was little arguing with Sunshine when she had made up her mind. Gullible as she may be, stubbornness can easily take root once she thinks she actually does know something for sure. It is a result of this familial pressure that Sunshine has decided to take passage on a ship in exchange for her services. She has a hard time selling herself, having only known the life of a high-class servant girl of sorts, but the way in which she carries herself and sculpts her phrases might be enough to convince someone in search of a soft voice to represent a comparatively rough crew.

Note: I created a couple of characters while learning the Serenity RPG rules just now. I have one of the tech/hacker persuasion, should that skillset be needed, but after seeing the previous post, I went this route instead. She's got plenty of Influence and Perception and a smattering of other, various skills.

 
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  #74  
Old Jan 23rd, 2015, 03:03 AM
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"Mouse" McGee
Born in New Cardiff, Londinium about 30 years ago, Mouse was a smart but slightly lazy and prone to minor trouble boy born to a stable lower middle class family. He bounced from job to job until he became a museum guard, and soon after decided the things he was guarding would be of more use to him than the museum, and he became a thief, good at bypassing security and locks and getting into and out of places that aren't easy to get into.

For a while things were good, he found a fence and developed some underground connections to cash out his prizes, planned carefully and replaced what he took with fakes to delay discovery of the crime, but eventually he got sloppy, in part to his constant use of laudanum which he became addicted to following a fall and injury. He was caught red handed with a stolen relic, a scepter reported to be from Earth that Was city of London and dear to the general population, and Mouse was sentenced to five years of reeducation. He spent the majority of the war locked away in the New Cardiff rehabilitation facility, as a result he has little emotional investment in either side or the war in general.

When released he headed for the Rim where his skills had use and security systems aren't as good, where people didn't know of his infamy and where he wasn't picked up and questioned every time anything was stolen.

Mouse got his nickname in part because he's slightly on the short side for a man, with a slightly mousy look, and he's also quiet as a mouse when he wants to be.

He wears nondescript clothes that blend into crowds and is clean shaven with slightly curly short brownish hair and a boyish look.

Mouse doesn't use guns, he has a crossbow and several knives, but tends to avoid a fight if he can. The crossbow is a tool as much as a weapon, able to launch a grapple and para-cord several stories up to gain access to balconies and roofs.


Last edited by Scarabus; Jan 25th, 2015 at 02:36 AM.
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  #75  
Old Jan 23rd, 2015, 04:09 AM
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Quote:
What is the current Male to Female ratio?
It's 2 and 2 right now.
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