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  #121  
Old Sep 9th, 2018, 08:52 PM
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Gunslinger captain perhaps?
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  #122  
Old Sep 9th, 2018, 10:01 PM
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Gunslinger pilot would be interesting since they'd want to be in the action, but may need to be doing that flying stuff. And if they got hurt doing the Gunslinger thing, who would fly?
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  #123  
Old Sep 9th, 2018, 11:19 PM
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I will build him a neural link so he can fly the ship with his mind! We just need a neurosurgeon to instal it!
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  #124  
Old Sep 10th, 2018, 02:16 AM
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lol actually, think I will be going with Pilot/gunslinger. More pilot orientated then gunslinger. And it would be funny if the mechanic had to fly the ship that he works on to save our life :P

As for the neural link...I love it!

Should have the concept up tomorrow.... well my tomorrow, later on today for everyone else :P
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Last edited by Silk; Sep 10th, 2018 at 02:18 AM.
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  #125  
Old Sep 10th, 2018, 08:58 AM
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CREW SLOT STATUS PLAYER CHARACTER NAME
Captain/Any Open none none
Doc/Gunslinger Filled Silk Gil
Mechanic Filled Hack Gareth
Public Relations/Face Filled BustaHemo Tristan
Techie/Cortex Specialist Filled ghost6442 Skye
Pilot Open none none

We can roll with 5, but 6 would work better with all the things that could go on at once for space salvaging operations.
It should be noted that the Captain could also be some other type, even Captain/Medic for example.
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Last edited by Drachenspirit; Sep 10th, 2018 at 09:14 PM.
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  #126  
Old Sep 10th, 2018, 01:44 PM
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Bump
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  #127  
Old Sep 10th, 2018, 03:47 PM
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Quote:
Originally Posted by Drachenspirit View Post
Gunslinger pilot would be interesting since they'd want to be in the action, but may need to be doing that flying stuff. And if they got hurt doing the Gunslinger thing, who would fly?
I've been thinking about this and after thinking back on the TV series, a gunslinger/pilot would be problematic at best. I might go with Ghost's suggestion of being a Gunslinger captain though I hate being in charge And forgot the medic slot was still open so Gunslinger/Medic? lol, I'll make a decision tonight and have something posted before I leave work.
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  #128  
Old Sep 10th, 2018, 03:55 PM
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Quote:
Originally Posted by Silk View Post
I've been thinking about this and after thinking back on the TV series, a gunslinger/pilot would be problematic at best. I might go with Ghost's suggestion of being a Gunslinger captain though I hate being in charge And forgot the medic slot was still open so Gunslinger/Medic? lol, I'll make a decision tonight and have something posted before I leave work.
Well, Jubal Early said a Doc should be shot or stabbed before worked on people who had, so why not a Gunslinger/Medic type?
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  #129  
Old Sep 10th, 2018, 09:02 PM
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Name: Gil Monroy
Sex: Male
Age: 36
Concept: Gunslinger/Doctor

Attributes: Agility d8, Strength d6, Vitality d8, Alertness d6, Intelligence d6, Willpower d8.

Assets: Fightin' Type(Major), Saw Bones(Minor), Intimidatin' Manner(Minor), and Light Sleeper(Minor).

Complications: Hooked: Cigars(Minor), *Deadly Enemy(Minor), Memorable(Minor), *Branded(Minor), and Family Ties(Minor){A 17 year old adopted daughter on Whitefall}
*Undecided on content of these Complications.

 


 


Background <in progress>
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Last edited by Silk; Sep 10th, 2018 at 09:04 PM.
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  #130  
Old Sep 10th, 2018, 09:16 PM
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@Silk - Here is a link to the game forum. Head over there and finish out your character and sheet fully. Also, the site has an actual Serenity Character sheet template, so you can plug all of the above into it.

Welcome to the 'Verse!'
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  #131  
Old Sep 10th, 2018, 09:43 PM
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CREW SLOT STATUS PLAYER CHARACTER NAME
Captain/Any Open none none
Doc/Gunslinger Filled Silk Gil
Mechanic Filled Hack Gareth
Public Relations/Face Filled BustaHemo Tristan
Techie/Cortex Specialist Filled ghost6442 Skye
Pilot Filled gravenimages TBD

Updated tentative Crew.
Still one position open. Of course, there doesn't have to be a Full blow Captain, and all could make decisions, but that'd have to be a fairly good team to do that.
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  #132  
Old Sep 10th, 2018, 11:14 PM
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Well anyone could be captain. They don't need any special mechanics or build. They just have to be willing to take responsibility for the crew and any decisions made.
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  #133  
Old Sep 10th, 2018, 11:34 PM
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Character Concept
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NAME: Will McAllister
SKILLSET: Captain
ASSETS: Leadership, Steady Calm, Things Go Smooth, Nose for Trouble, Salvage License
COMPLICATIONS: Good Samaritan, Memorable, Things don’t Go Smooth, Wisecracker
SKILLS: Covert, Discipline, Guns, Knowledge, Linguist (Chinese), Perception, Survival, Unarmed Combat

DESCRIPTION: A competent ship's captain who generally does well at command, Will nevertheless suffers from...odd luck. Good things, bad things, unusual things; weird stuff tends to happen to and around Will. Sometimes it's a lucky break: a lucky hand at poker, spare part suddenly available that was previously hard to get, job comes up just as Will shows up. Other times, it's not so lucky: pirate attack in a normally safe zone, beautiful girl turned out to be a con, last round in the chamber turns out to be a dud. Will's learned to accept it, and has in fact developed a rather sardonic (perhaps even twisted) sense of humor about things, and just weathers through.

BACKGROUND: Originally from New Huntsville, Beaumonde, in the Kalidasa system within the Rim. He was hired by the Kentucky bourbon manufacturers to make deliveries to other planets, and worked his way up the system. Eventually, he earned a captainship with the company, and showed solid management and leadership skills.

Those skills came into good use when the Unification Wars broke out. With fighting spreading across the 'Verse, regular shipping became dangerous, as the Alliance no longer had the resources to protect shipping channels, and pirates took full advantage. Will's leadership, and ability to remain calm and collected during a crisis, helped him and his crew out of many such scrapes. Will's bourbon shipments became notable in that he was actually able to deliver. In one instance, Will was able to make an 'emergency' delivery to none other than General Richard Wilkins himself during the Battle of Serenity. Will received a commendation from the Alliance for his actions, despite taking no part in the actual fighting.

After the war, when regular shipping became more reliable, Will continued delivering bourbon. However, his experience as a de facto bootlegger (his shipments were completely legal, but due to the piracy, he employed many smuggler's tactics), he began to yearn for more than just a career as a shipper of booze. He desired to exchange safety and security for action and adventure, to see new places and live more by the 'seat of his pants'. Unfortunately, a delivery ship captain doesn't earn enough to purchase his own ship, so Will kept doing what he did, and kept his ear to the ground.

Then one day, he received a wave from Fox. Well, maybe not exactly from him, but about him. Will remembered the fellow captain, a strange but memorable character he met on Jiangyin during a delivery run. The two had formed a pretty fast friendship, particularly under the odd conditions of that particular planet. They'd kept in touch, on and off, even after going their separate ways. Lately, Will hadn't heard from Fox, though that wasn't exactly unusual...the 'Verse was a big place.

Now, apparently, Will knew the reason for the absence. Heading to Ares, he wondered what Fox could possibly have arranged, and whether it would bring fortune or trouble.
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Last edited by Andor; Sep 11th, 2018 at 11:03 AM.
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  #134  
Old Sep 11th, 2018, 02:22 AM
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Name: Yanlin Brennan

Role: Captain / Muscle

Skillset: Big Guns as well as Big Guns (muscle beach style), Tracking, delegation

Assets & Complications: Haven't decided 100%, contenders are things like fightin' type, friends in low places, military rank, hooked, flashbacks. Maybe leadership and things like it, but more as a savant than intentionally.

Description: Yanlin is a big beef of a man, the kind of man whose strength is evident in a parka. He doesn't have the finely chiseled physique of a bodybuilder. It's obvious at a glance he can lift some weight. What's not obvious is if it comes from being able to throw weights around in the gym, or from being able to throw weightlifters around the gym. His face is cleanly shaven except for a massive bushy mustache of walrus proportions. The middle is all Wild West, but instead of growing a horseshoe style down the sides of his mouth, he lets the ends grow into a bushy Fu Manchu. When he's feeling dapper and dandy he can wax it up into some impressive spiraled handlebars. Yanlin's mother was Chinese and his father was Irish, though you'd never be able to tell. He inherited most of his father's looks and curly hair, though it's jet black like his mother's. The clipper short haircut usually prevents his hair from ever showing off its tight spiral locks. Though he rarely wears shorts, he has a tattoo running up his left leg of .50 cal rounds on a belt, and on the outside of his right leg a tattoo running down of spent brass and disintegrating belt-fed links.

Yanlin isn't the quintessential leader, but he is notorious for having an even temper and approachable demeanor. Not charismatic in a sociable way, he is the kind of person is a good listener, the kind of listener that makes anyone who talks to him certain he's actually hearing him and considering everything said. Not power hungry or even particularly commanding, Yanlin continually finds himself placed in command rolls primarily due to his democratic leadership style. His habit of making everyone who serves with him feel comfortable to say their piece and have a seat at the decision-making table engenders loyalty and respect, while an internal ability to make a decision when it's time to do so makes him effective. He's a popular leader primarily because he doesn't actually like to lead, and tends to delegate and give his "subordinates" their time to lead, while he just puts the foot down here and there as he sees it needs doing to get things done. Where Yanlin does like to make a big show of things is the impression of aggression, and when it's time to really fight he carries a light caliber Gatling gun and the largest pistol he can find. Big guy, big guns. He likes aviator style sunglasses.

Background: Yanlin Brennan, born on Londinium, had a "typical suburban" upbringing. He enjoyed sports, played in college on a scholarship, could strum out a chord on guitar and a pipa, and hated math as much as the next kid. He went to school to get a business degree, because going to school was something you are supposed to do and he had no major motivations in higher education. Like most upper-middle-class yuppies, he knew he'd get a job at his father's company and be an executive until he as able to take over for his pop.

The war had different plans. Yanlin didn't have much of an ideological stake in either side, though having grown up on the core in the lap of comparative luxury, he didn't understand the motivations of the outer rim. Public education on a core world did what public education is wont to do, and left him without any perspective except for the pro-alliance propaganda considered normal to core life. When war broke out, a head full of noble concepts like duty and honor, he enlisted. Yanlin's goal wasn't a career, he was going to fight the war and go back to the "real world." A story that hardly needs telling, many barbaric things happened in the war. By the time Yanlin defected, he was a Sergeant and heavy weapons specialist. By happenstance, Yanlin got stuck in a small house with an independent during a battle after the exit caved in under mortar fire. Both of them had narrowly escaped the shelling by taking refuge in the house, both were disarmed or out of ammo, and both too exhausted to fight with knives.

They did the unthinkable while waiting to see which side excavated them and took the other prisoner: they talked. It turned out the Independents dug the two soldiers out. Yanlin was a POW for a week, but after being vouched for by his friend he put on a brown coat and fought the rest of the war as an Independent. He had many reservations about fighting as an Independent, and was terrified he'd be staring down the barrel at someone he knew, and served with or grew up with. As quickly as he could, he managed to sign on with The Fox, the privateer, as he had a reputation for not killing anyone, though Yanlin doesn't have a hard time with it as a rule himself. He's seen the war from both sides, and he's often troubled by that, by bad dreams and moments of vertigo where it is hard to remember where he is.

After the war was over, he was officially a defector and relegated to the rim. While not a fugitive anymore, as enough time has passed no one is actively arresting people for defecting, his credit and credibility are shot. A normal 9-5 kind of life on the core is lost to him forever; if it was even what he wanted anymore. He's a rough and tumble type, big and scary, strong and comfortable with violence. He doesn't respect Alliance law and is content to work outside it. He found he was capable at hunting people down, in addition to breaking their legs or shooting up their house.
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Last edited by DraconigenaArma; Sep 11th, 2018 at 02:24 AM.
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  #135  
Old Sep 11th, 2018, 09:29 AM
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Some people might be thrown by overlaps in character traits, but to be honest, I'll kinda digging the idea of Brennan and Yeoman. I like the idea of these two massive monsters potentially fighting side by side or back to back as a two-man army. Gareth wrecked enough havoc alone in last game with his die-hard constitution and a his big old machinegun. I'm sure with Brennan, the crew of Freedom's Flight may sometimes be outnumbered but never outgunned. Personalities are different enough too, Brennan's chilled ying to Yeoman's grizzled yang. Backgrounds are polar opposites too now that I think about it. Brennan was raised as a more sheltered Core Worlder that fought for the Independents, whilst Yeoman is a gruff Rim Worlder that fought for the Alliance.
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