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  #31  
Old May 8th, 2017, 07:53 PM
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Hey, so I'm thinking that my character's been banished from zendikar, who wants to be his friend? My character would be the Billy Rocks to your "Goodnight" Robicheaux (Magnificent 7 referrence)

Name: Alath Ledotil
Race: Kor
Alignment: NG
Class: Ranger
Background: Outlander (Outcast)
Personality Trait:
I feel far more comfortable around animals than most people
Ideal:
It is each person's responsibility to make the most happiness for the whole tribe
Bond:
My tribe is the most important thing in my life, even when they are far from me
Flaw:
I am slow to trust people in this new land.

Description:
To say that Alath is pale is not only an understatement, it's also technically incorrect, his skin is a bluish grey, always has been since the day he was born in fact. Another feature of his that is unchanged are his pupil-less, alabaster eyes. He keeps his hair in long braids that he does himself as a part of his family heritage. He usually wears a sleeveless linen shirt and a brown leather vest, and brown leather breeches. He stands at about six feet and weighs 160 stones.

Personality:
Alath has only gotten quieter since his exile, choosing to shy away from conversation and using a very rudimentary version of his silent Kor speech. He is determined to redeem himself before he tries to return home. Since his brasher, younger days, he has learned to calm himself, finding a kind of peaceful meditation in his archery. Since coming here, he adheres himself to a semi-strict code, since he has trouble understanding the laws of this new land, favoring his silence over most conversation.

History:


 



Alath hails from a tribe of Kor that are especially proficient with bows and archery in general. When he became a man, he walked on hot coals as was tradition. The problem is that night the tribe was hit by a hard storm, and Alath had guard duty for the entire night. He was stricken with fever the very next day, as were several other members of the tribe. The illness was so vicious, that Alath considers himself very fortunate to have survived it, as the majority did not. Shortly thereafter, Alath joined up with the Archery corps, where he thrived. In celebration, him and some of his friends went out hunting, it soon became apparent, however, that this wouldn't be an easy hunt as after being outsmarted by the beast. His friends returned to the tribe, considering the hunt a washout, but Alath tracked the beast for two whole weeks in the mountains. He even crossed a giant chasm on a rickety rope bridge as the winds howled and lashed out all around him. He finally chased it into a series of caves he discovered behind a waterfall where he finally cornered and killed the beast. But things had been even tumultuous at home, Alath quickly discovered that while he had been chasing the beast out of hurt pride, his tribe had been attacked and a number of it's members killed. Enraged, he immediately tracked the bandits down, and using guerrilla tactics, chased them out of the mountains, even going so far as to eat the heart of the first one he killed in front of the rest. When he returned to his tribe, he was greeted with most tragic news, because he had let his pride get the better of him and succumbed to his wrath, the elders had no choice but to banish him from the tribe. Kor banishment is the equivalent of a death sentence, as they take drastic measures to ensure that the offending party can never return. As such they banished him from the Plane of Zendikar, and he wound up in this new strange land, an alien in an even more alien world.


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Last edited by L0stTh0ught; May 17th, 2017 at 05:46 PM.
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  #32  
Old May 8th, 2017, 08:56 PM
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Quote:
Originally Posted by timplausible View Post
Unless you think I missed something, I'd call my application complete.
Ah, sorry. The spoilerbutton tag was WIP, so I left it as WIP in the table. I updated it to complete.
Quote:
Originally Posted by MercurialJack View Post
Do you have any issue with me using an application I've written for a previous Storm King's Thunder game that died on the starting blocks and didn't get past the first page of the game thread (DM seemed to disappear)? I was rather fond of the character idea and background, and it was specifically written for an STK game, so it'd obviously still apply here. In fact, it was in the same game as Crow a few posts up there! ^
I have no problem with reusing an application from another game. I've done it myself when games have died before they really began.
Quote:
Originally Posted by L0stTh0ught View Post
Hey, so I'm thinking that my character's been banished from zendikar, who wants to be his friend? My character would be the Billy Rocks to your "Goodnight" Robicheaux (Magnificent 7 referrence)
I listed your app as WIP for now. Just need the personality traits, flaws, bond, and ideal.
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  #33  
Old May 8th, 2017, 11:11 PM
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Quote:
Originally Posted by GinJapan View Post
I listed your app as WIP for now. Just need the personality traits, flaws, bond, and ideal.
Dang it, knew I was forgetting something

Added the aforementioned items
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Last edited by L0stTh0ught; May 9th, 2017 at 12:49 AM.
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  #34  
Old May 9th, 2017, 04:40 AM
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BASIC INFORMATION
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Name: Lorian Vain

Gender: Male

Race: Human

Class: Cleric

Alignment: Neutral Good

Appearance:
Lorian stands at an inch under six feet, weighing roughly 180lbs. His wavy black hair hangs to the sides of his face meeting his neatly groomed beard beneath a thick brow. 35 years old, his pale skin is weather-worn and wrinkled. Dark hazel eyes observe the world from an expression of quiet contemplation.

 

CHARACTER PERSONALITYPersonality: Usually somewhat calm and reserved, Lorian may seem to most as if life has taken its toll early on, leaving him weary. It is surprising, then, when his deep voice naturally commands an air of authority, and yet is earnest and compassionate still. Lorian is only the centre of attention when necessary, otherwise happy to let others take the limelight, his years of leading men gladly in the past.

Lorian is watchful and quiet, sizing up new situations, people and threats alike before rushing to form an opinion, and even then reserving true judgement until much later. Extending manners to all and kindness to most, Lorian will go out of his way to help those in need who cannot help themselves. That is, except, any of orcish kin, who he distrusts and dislikes with a burning passion.

Despite his quiet nature, Lorian is a heartfelt friend and fiercely loyal once he counts you as a trusted ally, and would fight and die to protect those he calls family.

Personality Traits: I'm always polite and respectful.

Easily distracted by music.

Ideals: Our lot is to lay down our lives in defense of others.

Bonds: I fight for those who cannot fight for themselves.

Flaws: My hatred of my enemies is blind and unreasoning.

Characteristics taken from Soldier background, although Lorian is using the City Watch background from the Sword Coast Adventurers Guide.


BACKSTORYWith his father, Jezrah, a captain of the guard and mother, Selene, a priestess in the clergy, it was almost destiny that Lorian would follow in their footsteps and enter one or the other. As it turns out, he became both.

Helm's influence always played strongly in Lorian's life - his mother's worship and his father's dedication to the guard of Secomber. As soon as he came of age he took the vows and joined the garrison, seeing it his duty to protect the town and its people, using the strength of his faith in Helm to do so. His intense desire to master both the martial and spiritual arts pushed him quickly through the ranks.

His skills caught the eye of many of the town's young ladies and Lorian married barely a year into his career, fathering a daughter the very next harvest. Elena ran the Singing Sprite, where Lorian would spend most of his evenings when not on duty, partially enjoying the company of the town's locals and in part as a peacekeeper should anyone have a little too much to drink. His best friend, Karlam, would join him when not out hunting and trapping in the forests nearby.

Years passed as Lorian perfected his skills. Occasional visits from emissaries of the Lord's Alliance left him with aspirations of greater things, so he pushed himself harder, aiming one day to take his father's position as captain of Secomber's guard when he eventually retired. Maybe even take Elena and their daughter, Mila, out of Secomber and join the Lord's Alliance proper. That day would never come.

Lorian and Karlam sat in the Singing Sprite late one evening as they often did, when a band of half-orcs passing through Secomber began to harass Elena and the other patrons of the tavern. When offering to buy their drinks didn't work and asking them to leave only provoked sneers and laughter, Lorian reluctantly resorted to force. Elena dashed upstairs to protect Mila who slept above, while the others in the bar fled. All except Karlam who stayed behind to protect his friend.

The orcs were vicious warriors and the fight was bloody. Karlam's arm was taken at the elbow by their leader, a great green-skinned hulking beast calling himself Graka. Lorian responded in kind, his crossbow bolt blinding Graka's right eye as the huge orc fell stumbling. Though the fight was ended swiftly, not before the Sprite was set alight by an errant spell of Lorian's casting. The fire took hold of the wooden building with a fierceness, catching the stairway to the floor above in its grasp before Lorian could do anything to get to Elena and Mila. Their dying screams are forever burned into his mind along with scars into his body from his efforts to save them. He barely had time to pull Karlam to safety before the flames engulfed him too, leaving his face badly burned. Of the half-orc pack leader's body, there was no sign...

Dishonourably discharged from the guard shortly thereafter, Lorian was exiled from Secomber for his part in Elena and Mila's deaths.

Stricken with grief, Lorian set out along the Delimbiyr River towards Daggerford with nothing more than he could carry. His wife and child gone, exiled from his family and home, fate of his closest friend unknown, he was bereft. He journeyed alone, stopping in villages and towns along the river wherever he found people in need, offering what services he could in penance for what he had done. He never took more payment than he needed to feed and clothe himself. He didn't stay long in any one place before moving on. Was he looking for a new home, somewhere to belong? Or perhaps a cause worth fighting for.

Months, maybe years passed. Eventually Lorian found himself in Waterdeep. Arriving in the city Lorian was reminded of his once lofty aspirations of joining the Lord's Alliance. Notices around Waterdeep mentioned warring orcs and wood elves. Reading the notices and seeing the accounts of orcs stirred within Lorian a deep resentment he hadn't realised was still present, so long had it been since the deaths of Elena and Mila. It stoked within him a desire to help, but he found it hard to deny, even to himself, the thought of vengeance upon some, any, orc was not an added incentive. He reviled this thinking, disgusted at himself. And yet, he wanted to do something...


 
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  #35  
Old May 9th, 2017, 06:32 AM
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i'd crit that
 
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@mercurialjack: hey again! let's hope crow and lorian get to adventure together this time!
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  #36  
Old May 9th, 2017, 07:08 AM
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Quote:
Originally Posted by Miss Critty View Post
@mercurialjack: hey again! let's hope crow and lorian get to adventure together this time!
That'd be good, wouldn't it!
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  #37  
Old May 9th, 2017, 01:49 PM
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Did some first steps for Eragunde. Still have history and the rest of personality to do.
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  #38  
Old May 9th, 2017, 03:47 PM
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Updated my original interest post earlier in the thread. Should be complete now. Please LMK if I missed anything. Thanks again GinJapan for organizing and offering to DM!
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  #39  
Old May 9th, 2017, 04:50 PM
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Also updated my first post with my character application. If you want a roleplay sample I am more than happy to provide it for you
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  #40  
Old May 9th, 2017, 11:57 PM
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NameWenceslas Goodkin
Race Half-Elven
Class Druid; Circle of the Land (Arctic)
Background Far Traveler; Exile from Sossal
Personality Traits I have a strong code of honor or sense of propriety that others don't comprehend.
I express affection or contempt in ways that are unfamiliar to others.
Bond I hold no greater cause than my service to my people.
Ideal I have much to learn from the kindly folk I meet along my way.
Flaws I have a weakness for the exotic beauty of the people of these lands.

Personality
Wenceslas is a kind and gentle soul. He has a soft spot in his heart for children. He often crafts small toys to give as gifts to the youngsters. He enjoys his pipe and delights in blowing smoke rings. The druid has a hearty laugh. He has a fondness for deer and other antlered ungulate. He wears a red fur coat.


Backstory
From the frozen north, he came. Some guess Sossal, but he'd never confirm it. What happened in the past, is past. Wenceslas looks toward the future, a future denied to him in his homeland.

The Goodkin clan had long resided in Sossel, descended from a mixed breed of hearty men and snow elves. They worshiped the mountain goddess, Skadi, who gave her blessing to those who honored the balance of nature. Wenceslas was a faithful follower of her druidic teachings. He lived in the village of Sombertown. It was once a quiet little burg, until a man named Berger came to town.

Berger brought goods in from the coastal city of Naupau. With him came soldiers, mostly caravan guards. These soldiers were often drunk and belligerent. The villagers took to hiding in their houses when the soldiers were around. Complaints were made to the village elders, but they did nothing. The elders wanted to stay in Berger’s good graces, since he brought them much needed merchandise. Wenceslas decided to take matters into his own hands. He confronted Berger, insisting that the merchant keep his men under control. A heated debate ensued, which led to fisticuffs. The fight ended with two guards unconscious and Berger with a broken nose. Berger packed up shop and left town with his guards and all.

For a few months, peace was restored to Sombertown. The town council was angry with Wenceslas, but the druid endured their wrath stoically. Then, Berger returned, this time with an army. The soldiers swept in and took over the town. Berger disbanded the council and declared himself “Meisterberger”, Lord of Sombertown. Wenceslas was found, beaten, thrown into the deepest dungeon and left to rot.

His friends Jangles the warlock and the sorceress Jessica helped to free him from captivity. But there was nowhere to hide from Meisterberger’s men. With a heavy heart, Wenceslas left his beloved town and went to Naupau. But, the coastal town was not safe for him either. He was a wanted man with a price on his head. Twice he had to fend off bounty hunters.

Seeing no alternative, Wenceslas left Sossal altogether, travelling south across the Ice Sea and the Great Glacier. The journey was long and harrowing. Wenceslas only had the companionship of his pack animal, an elk named Blitzen. There was little food. They had to rely on the magic of Skadi to survive. The way became more dangerous when they entered the realm of the evil frost giant “Snow Mizer”. The giant caught them on an open plain with nowhere to hide. Wenceslas magic was not strong enough to defeat the mighty giant. But, the heroic Blitzen sacrificed itself so the druid could escape. Alone and with no supplies, Wenceslas entered into the region of Icewind Dale. Now, he now wanders the Savage Frontier, looking for a new home and a purpose.


Last edited by Huhart; May 24th, 2017 at 12:31 PM. Reason: added stuff
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  #41  
Old May 14th, 2017, 08:32 AM
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I've updated the application table. If there's something missing, let me know.

I can see may need to have some feasts...
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  #42  
Old May 15th, 2017, 11:10 PM
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History is updated for Baz Moonfist feel free to check him out.
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  #43  
Old May 16th, 2017, 08:17 AM
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I updated Baz to complete.

Since there has not been a new app posted in about a week, I am going to push the closing date to May 25 (JST). That should allow me to check the apps and make selections by the end of next weekend with an chance of starting the game on June 1st.
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Old May 16th, 2017, 08:37 AM
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i'd crit that
 
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Quote:
Originally Posted by GinJapan View Post
I updated Baz to complete.

Since there has not been a new app posted in about a week, I am going to push the closing date to May 25 (JST). That should allow me to check the apps and make selections by the end of next weekend with an chance of starting the game on June 1st.
commencing nail biting
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  #45  
Old May 16th, 2017, 09:23 AM
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It's okay, Crow, we can remain sitting around our campfire and sing songs for another week. I'm sure it'll be fine!
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