#91
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![]() I do have one question about it though. The template gives +0 CR at HD 3 or less and increases to +1 at 4-10. Just making sure that means at level 4 I'm effectively staying there for an extra level's worth of exp before actually reaching 5th. |
#93
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@btccg: i dont know if this answers your question, but he's letting me use Savage Species progression.
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#94
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I know, and I am quite familiar with, the savage species rules. I am only asking as PF has some 'simple' templates that are used to enhance a monster / monster PC and PF uses the CR as ECL rule for monster PCs as well, so the templates should be comparable to 3.5 in CR ratings.
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#95
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I'd like to add this stuff to my application:
For convenience, it's also tacked on as an edit to my original app, so as to find everything in one place!
__________________
Previously known as "Crimson 0M3N". |
#96
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I noticed something about my choice of soulmelds. Sphinx Claws say "You can use your sphinx claws as natural weapons that deal 1d8 points of damage plus your Strength modifier." Is that two claw attacks? Or just one? The other claws (or at least Bloodtalons) deal 1d4 and explicitly say you get two claw attacks, but the wording of Sphinx Claws is unclear, since it's pluralized as "natural weapons", but doesn't say two attacks. (These aren't the usual claws I use (Claws of the Wyrm), so I'm unsure.)
@smeowlin: I can't wait to see what you decided on~ Last edited by Ermine; May 28th, 2020 at 11:28 PM. |
#97
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Smeowlin: Ah templates that change CR, the bane of my house rule. Yes it does mean that you effectively stay at the same place for two levels (sorry)
btccg: PF has some extra things that don't quite stack the same as 3.5 so I would have to look at each template individually Simple advance I can't agree with but Simple Giant I would allow. (Simple advanced is a lot better than most any other template for its cost) Crimson: Those are fine Ermine: Two attacks, I try to keep consistent, if all the others gives you two attack so should this one unless specified otherwise. So there is another house rule that I remembered, it simplifies the game and makes things easier but since I did not put it in in the beginning I want to make sure nobody loses their mind over it. (Sorry to anyone who hates late add-ons.) Spot and Listen become one skill (you can decide which you want to use); so do move silently and hide, again choose which one you want to use. Instead of two rolls to sneak around and two rolls to find someone you only need one. |
#98
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That's totally fine! The template is really strong but I like that it's a trade off for penalizing me at later levels so I don't feel like I'm abusing anything
![]() And I'm always for consolidating skills like that! |
#99
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#100
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Skills consolidated (as Stealth and Perception). Saved me a skill point, so she's even better at making poisons.
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#101
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Last edited by smeowlin; Jun 3rd, 2020 at 08:09 PM. |
#102
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The only one of us with the forethought to buy a horse.
Then again, I can teleport at will, so...but that's 10 feet and it takes 6 seconds, so I may as well walk at that point. |
#103
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Well to be fair, I mostly bought a horse because carrying a tent and bedroll everywhere with me seems a little awkward otherwise
![]() I've had some terrible luck with having my character's horse and replacement horse dying in like one session so I'm hoping this one doesn't suffer the same fate. |
#104
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It will be our continued goal to keep the horse alive!
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#105
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In my IRL games with my wife and friends, we always have a pack mule named "Rufus". Rufus always dies horribly in some horrific fashion (packed away to be eaten by a dragon, living sacrifice for demonic ritual... anything except a death by natural causes, really).
It's become somewhat of a tradition. If Rufus survives an adventure, we're always like "holy crap, what's he still doing here?" New mules are dubbed "Rufus mk. II" or some other such silliness. ![]()
__________________
Previously known as "Crimson 0M3N". |
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