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  #16  
Old Jan 19th, 2022, 07:53 PM
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DAMIEN "SNAKE EYES" BURANTA

Race: Vishkanya
Age: 35
Alignment: Neutral Evil
Class: Archivist Bard

Description: True to his name, the first thing you notice about "Snake Eyes" are his trademark reptillian pupils, set into eyes of burnished gold. When he looks at you, it feels like he's staring right through your soul. The second thing you might notice is his imposing presence; though rather skinny, what Damien lacks in body mass he makes up for in height, standing at 6' 6" and well above the average person.

His skin is pale green, set with a pattern of tiny, smooth scales that Damien keeps as impeccably groomed as his jet black hair. It's clear that the vishkanya puts effort into his personal appearance; whether out of personal taste or simply a sense of professionalism, he makes it a point to always dress well. In keeping with his aesthetic, Damien refuses to wear bulky body armor or anything that wouldn't fit beneath his tailored black suits. Damien's natural features and commitment to his appearance have led some to describe the man as androgenous, something he has never made a point to discourage.

The Line: Damien has plenty of things he'd PREFER not to do, but few hard lines. There is one line he won't cross though; snitching. An information broker who can't be trusted not to spill what they know is only a liability, worse than garbage. If Damien has dirt on you, he'll use it to destroy you... but he'll never rat you out. That's just professionalism after all.

What do you, the player, want: I love the concept of this game! Seeing a story unfold with plenty of big personalities vying for control of a criminal underworld grounded in a fantasy setting? What more COULD I want except to try and add some intrigue to the mix; I'd love to be able to play "Snake Eyes" as sort of a broker of intel; the guy with the eyes and ears who knows dirt on everyone and uses it to play the mafia like chess. Will it get him killed? Maybe. Will it put his enemies in the ground first? Most definitely.

Background:
 



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Last edited by Touketsu; Jan 31st, 2022 at 12:07 AM.
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  #17  
Old Jan 19th, 2022, 08:18 PM
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Originally Posted by ekidnu View Post
Ooh, very interesting. Preacherwolf, will you be using Background Skills?
That's something I forgot to add, but yes we will be

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  #18  
Old Jan 19th, 2022, 09:57 PM
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Interesting! A mid-level campaign with some criminal undertones? Let me see what I can work up

Dennis Crispin
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Name: Dennis Crispin
Race: Human
Age: 47
Alignment: Chaotic Neutral.
Class: Barbarian 2 (Urban Barbarian)/Alchemist 6 (Beastmorph)

Description A well dressed man, his face is pockmarked with scars won on the street and scars won through experimentation. He is older than most, and his age reflects his experience with the world. He has seen much, yet lusts for more always-his power and ambition is always growing. His third arm he keeps hidden very carefully, in a sling-like strap on the inside of his jacket (left side). Anyone who comes too close or questions the slight bulge he has there is met with a withering stare and a tight lip. To those who meet him, he appears careful and reserved, but back him into a corner and he will viciously defend himself. He has a stutter, which belies his fierce nature and makes him seem like a doddery old fool, but when he transforms or uses any alchemical enhancements, the stutter disappears completely. Stiff-upper-lip sort of chap, he will not tolerate fools lightly and expects those around him to get on with the job quickly and efficiently.

Background: Dennis had a busy childhood, running with the street gangs of Parsantium. His mother had died in childbirth so it was left to his father to raise him in the Docks quarter of town. His father was a middle-ranking member of the La Speranza Family for as long as he had been alive, and he leveraged his interest and skills in alchemical experimentation to help 'the muscle' secure better deals (who would come up against bomb-wielding mooks with anger in their hearts?) and lending a few choice deadly poisons to the higher ups for their own particular needs. Dennis gravitated towards the rough-and-tumble of the other gang kids, fine-tuning his fighting skills to keep up with the bigger boys and girls. They would tire easily, get confused in the heat of the skirmish, but Dennis had a way of keeping his head clear, controlling the fight and outlasting all others. Where that failed, Dennis had a fast tongue and a biting wit - more important than that however was his fast feet - if he needed to hightail it out of the situation, he knew he could. Parsantium was his city from birth, he knew the Docks and the Poor quarters like the back of his hands and he used every advantage he could to get ahead.

His father taught him the chemical and chymerical crafts as well. Dennis grew up knowing the difference between his brain mold spores and his mugwort extracts. He knew how to extract the spirit from a bottle of wine, purifying and enhancing the potency. He had made blightburn paste for one of the La Speranza's clients alongside his father (though not before leaving permanent scarring on his leg from accidental spillage) and before long Dennis was working alongside his father in preparing weekly materials for smuggling runs. Dennis' early days of fighting and scrapping on the streets was handy too - sometimes he would accompany the runs as the expert on the road who could tailor his extracts, potions, and poisons to the unique challenges faced and Dennis found his value slowly rising within the crime family.

Body experimentation was next. Dennis had his brief, he had learnt much from his father, but he craved more. He had heard of dangerous experiments - consequences of putting a foot wrong here could have easily caused horrible disfiguration or death, but Dennis was not dissuaded. He spent days, weeks, any spare time he could in the Library of All Knowledge, seeking out ancient texts and lost recipes. So many wasted experiments and terrible scars started to form all over himself as he desperately tried to crack the back of this obscure branch of alchemy. He stumbled upon A Golden Fury - The True Transformations hidden behind a few old dusty tomes in the library and was instantly hooked. Inside he first learnt the mastery of bestial transformation and relished the primal power it provided - not only could he run with the smugglers and lend his aid, now he could sniff out threats, scare them with animalistic rage. The third arm was a triumph for Dennis - initially stolen from a rival gang member (complete with strange tattoos and scars of its own), Dennis was able to surgically attach it to his body and alchemically bind it over the course of a painful week. He had kept it hidden for the most part so far, but that was still only the beginning. The Golden Fury spoke of far more powerful transformations ahead, if Dennis had the patience and the time to master them. Lately too, he had come to know a Mr Hopkins, a strange man who seemed to have experience and knowledge in the forbidden alchemical body-morphing world.

The Line: Pointless destruction. Dennis is all for gain of power, prestige, leverage, knowledge, or anything else that gets him a step ahead. But if he finds himself running with anyone who is too far gone down the rabbit hole of sadism or wanton destruction, Dennis will feel particularly dirty. For him, everything is controlled. He can fall into a rage of course, or become beast-like and savage, but he would never do so without good cause. I can't say that Dennis has ever thought of himself as a 'good-guy', but he would definitely not stoop to calling himself 'evil' either. Selfish and power-hungry he may be, but he is definitely above pointless destruction.

What do you, the player, want: I want what Dennis wants - a chance to explore and experiment with some high level shenanigans. Level 8 adventures are fantastic places to start diving into these high-powered environments. Further than that, a criminal world is a fascinating one to dive in, especially with the trigger question of 'The Line' above. How much will we all toe our respective lines throughout the game? What happens if we are confronted with terrible situations? How can we (players AND characters) stay sane throughout and keep our morals in line? Lots of juicy questions that test us all and help drive a fascinating narrative. That is what I am particularly after!

 



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Last edited by pianoman90; Jan 25th, 2022 at 11:53 PM.
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  #19  
Old Jan 19th, 2022, 10:52 PM
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Rap Sheet
VitalsName: Sicily ‘Dead Dog’ Mezzoalto
Race: Halfling
Age: 25
Alignment: Chaotic Evil
Class: Sorcerer (Serpentine bloodline)


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Sicily Mezzoalto

Description
Female. 3’ 2” tall. 33 lbs. Very slender, flexible build. Wavy, shoulder-length honey blonde hair. Light green eyes. Fair complexion. Petite feet covered with dense, silky caramel hair.

Unassuming, simple dress, befitting a servant or favored slave. Typically clean and presentable, but not afraid to get dirty. Friendly, helpful attitude. Quiet, deferential voice, even while casually incinerating a puppy.


Background
  • Father: unknown. Mother: Lucretia Mezzoalto (rumored to have connections with the Il Basso family); deceased. Siblings: None.
  • Childhood: Sicily and her mother lived alone on the streets of Torvusa, surviving through petty crime. They bounced in and out of prison, sometimes together, sometimes not, but Sicily's stays were always short, thanks to her propensity for escape. Despite the hardship, those early years form Sicily's fondest memories--they're all she has left of her mother. To this day she relishes the vibrant mischief of an urchin's life, taking her mother's motto "Life is a game" very much to heart.
  • Parsantium: A year after a mastiff mauled her mother to death, Sicily was captured by slavers and smuggled through Parsantium's docks ... and right into La Speranza's racket. Originally she was meant for a sweatshop, but her glib tongue and Charm Person beginsrecently discovered magic twisted the threads of fate into a different destiny--she became a servant/slave for a cousin of The Family instead. Through spell and speech--and thanks to a bond developed over their shared hatred of dogs--halfling and goblin became good friends.

    The overseas journey may have awakened her latent magic, but her experiences with the goblin mafioso awakened something deeper within her blood--a desire to control, either overtly, as a master might order a slave, or secretly, like a criminal organization pulling strings from behind the shadows. But Sicily has no desire for orderly criminal activity--no, she quite likes the chaos of crime in her hometown of Torvusa. What she has discovered is the thrill of control, of discovering thousands of minds that exist as toys for her entertainment.
  • La Speranza: It's unclear how many goblins she might have bespelled, but Sicily (or Sis) is generally well liked by the family; in return, her affection for the greenskins seems genuine. She has proven useful too, as a public relations manager who trades in favors, and as a problem solver--after all, the simplest solution is to just convince the other person to do what you want. With her criminal background as a grifter and opportunistic pickpocket, and an unabashed willingness to slum with the masses--even in the prisons--perhaps her quick rise from soldier to capo is not unexpected.

    True, Sis does have a penchant for impulsive mischief, but she also seems utterly devoted to the Family, as an optimistic servant content to live in the shadows, so La Speranza overlooks her shortcomings ... as well as the strange snake that seems to follow her around. It's rather peculiar, especially since Sis hates snakes, but not in the way she hates dogs--they're just, like, gross and disgusting and ew.


 


Detective Sullivan’s Share Memory FileThere's one in every family.

The undisciplined troublemaker who gets away with murder--it's a wonder Sicily is still part of the family. Maybe the rumors about her enchanting the 'Big Cheese' are true? Then again, she's not a homocidal maniac like Sonny--it's easier to overlook her sins when most of them are hidden, subtle magical manipulations that are impossible to prove. After all, maybe Virgil really did have a secret fetish for sheep. And ... oh, here she comes.

~ ~ ~

A willowy halfling strolls around the corner, conversing pleasantly with a dwarf. "Please," she modestly inclines her head in deference, "I'm just a humble servant of the Family, trying to clear up a misunderstanding, before a potentially bad situation becomes worse. As I've told you before, La Speranza was not involved in any way, shape, or form with the molasses incident--I solemnly swear this upon my mother's grave. If you must point fingers, you might consider who holds a grudge against your family ... and has a short enough temper to do something about it."

While the dwarf replies, a small dog trots out of a nearby alley and begins to follow the pair.

"But of course. It's simply a matter of good business. We appreciate your services greatly--and honestly, I like you and your wife a lot--but according to Gabriel, you still owe us money. I'm sure you understand better than most--we can't just 'forget' your debts, no matter how much we like you. Don La Speranza may be generous and forgiving ..."

barkbarkbarkbarkbarkbarkbarkbarkbarkbarkbarkbarkba rkbarkbarkbarkbarkbarkbarkbarkbarkbarkbarkbarkba-

Sicily casually flicks her wrist in a limp, backhanded wave, as if lazily brushing away an annoying fly. For an instant her eyes pale into amber, while her pupils contract into vertical slits.

-rkbarkbarkba-yipe!

Without missing a beat, the halfling continues chatting amiably through the ensuing silence, as if nothing had happened.

"... but it would be best to not cross him."

Last edited by ekidnu; Feb 1st, 2022 at 10:18 PM.
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  #20  
Old Jan 20th, 2022, 04:21 PM
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  • I need clarification on if the Inner Sea Pirate Prestige Class is okay to use. ...or is it Deep Sea Pirate?
    It's only listed as other and not 3rd party on d20pfsrd and aonprd never says.
I've actually been using aonprd to look things ups and d20pfsrd to confirm that they are not 3rd party stuff but I've been finding several discrepancies between the two, like the Inner/Deep Sea Pirate thing, and frankly, it's annoying

 
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  #21  
Old Jan 20th, 2022, 04:36 PM
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Originally Posted by Silk View Post
  • I need clarification on if the Inner Sea Pirate Prestige Class is okay to use. ...or is it Deep Sea Pirate?
    It's only listed as other and not 3rd party on d20pfsrd and aonprd never says.
I've actually been using aonprd to look things ups and d20pfsrd to confirm that they are not 3rd party stuff but I've been finding several discrepancies between the two, like the Inner/Deep Sea Pirate thing, and frankly, it's annoying
I took a quick look, so I might be wrong, but those look like the same thing. d20pfsrd can't use Paizo's protected IP, so no referencing the names of Golarion's factions, characters, locations, deities, etc. "Inner Sea" is protected, and would have to be substituted.
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  #22  
Old Jan 20th, 2022, 04:38 PM
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ahh, so the same class different name for copyright reasons. kk
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  #23  
Old Jan 20th, 2022, 04:47 PM
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ahh, so the same class different name for copyright reasons. kk
Exactly, just like the Guild Poisoner Prestige Class is the generic (non trademark) version of the Daggermark Poisoner.
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  #24  
Old Jan 20th, 2022, 04:53 PM
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Originally Posted by Silk View Post
  • I need clarification on if the Inner Sea Pirate Prestige Class is okay to use. ...or is it Deep Sea Pirate?
    It's only listed as other and not 3rd party on d20pfsrd and aonprd never says.
I've actually been using aonprd to look things ups and d20pfsrd to confirm that they are not 3rd party stuff but I've been finding several discrepancies between the two, like the Inner/Deep Sea Pirate thing, and frankly, it's annoying
It also looks like its still Paizo so its all good to use
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  #25  
Old Jan 20th, 2022, 05:34 PM
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With the background of our characters as captains within the family and not the daily brute muscle, should characters who wear armor that is impractical for everyday city life expect to need an additional, lighter set of armor to wear around the city when not expecting trouble?
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  #26  
Old Jan 20th, 2022, 06:06 PM
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Originally Posted by Ziether View Post
With the background of our characters as captains within the family and not the daily brute muscle, should characters who wear armor that is impractical for everyday city life expect to need an additional, lighter set of armor to wear around the city when not expecting trouble?
That's honestly up to you. A practical set of armor can help, especially if you want to go a more diplomatic route. Showing up to a meet in full war gear tends to sent the wrong message in that area. But then again some characters have a specific image they cultivate. For example the La Morte Families Underboss, The Butcher, is never seen outside of his Full Plate Armor.
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Old Jan 20th, 2022, 06:24 PM
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Originally Posted by Preacherwolf View Post
That's honestly up to you. A practical set of armor can help, especially if you want to go a more diplomatic route. Showing up to a meet in full war gear tends to sent the wrong message in that area. But then again some characters have a specific image they cultivate. For example the La Morte Families Underboss, The Butcher, is never seen outside of his Full Plate Armor.
That's good food for thought. The imposing armor is a part of Jhoidha's image (she's supposed to be obscenely imposing), but something for purely diplomatic moments wouldn't be the worst thing.
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Old Jan 20th, 2022, 08:53 PM
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Old Jan 20th, 2022, 09:10 PM
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My first draft is done as well.

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Old Jan 20th, 2022, 10:31 PM
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Name:Lex "The Crumb" Penley
Race: Human
Age: Middle Age38
Alignment: L/N
Class: Cleric / Asmodean Advocate

Description:

Lex, the earthly embodiment of, yeah, I bet he cleans up well. The man stands tall and lean on the rare occasions he isn't slouched over a pile of ancient tomes. Found frequently with dust and crumbs from long-forgotten meals in his beard and clothes, it doesn't take long to know why his peers refer to him as The Crumb.

The cleric watches people over gold-rimmed glasses. The wrinkles on his clothes were almost as deep as the wrinkles under his eyes. Both are trophies of decades of sleepless nights dedicated to the study of the law, his only true love.

You always dress to impress those you love, and in court, Lex is resplendent with sharply tailored suits and a collection of master-crafted powdered wigs. With a ruby-hilted dagger at his hip and a bulette leather attache case in hand, he is lord of the counsel tables.

Background:

Born to a life of squalor outside the walls of the poor district, Lex learned quickly that the strong eat and the weak starve. What amazed the boy was the disparity between those with social standing and those with physical power. Why did the burly sailor not snap the noble's neck? It was well within his ability, yet he cowered and scraped for the man's forgiveness. The answer? The one true power in the world, The Law. Life is a game, and games have rules. Know the rules better than your opponent, and you'll always win.

Lex worked twice as hard, working the fields by day and learning his letters and numbers by night. He'd saved a season's earnings to buy a third-hand law book, and he fell in love. The following fall, a group of thugs came for their tribute. Lex's family resisted, and as the goblins beat his father, he shouted interest tables and legal definitions of usury to their assailants. A woman in a black cloak lined in red laughed and bartered with his parents for the boy in exchange for waving all current and future payments.

He shook with fear as they hauled him into the city walls and tossed him into a dungeon. It was a room filled with more books than he could read in a lifetime. He looked on in wonder as a snake slithered up his leg and onto his shoulder. It whispered sweet nothings into his ear and told him it could all be his. All they would cost him was his soul. Power was finally his.

The woman introduced him to a local businessman in need of constant legal services. This Don Speranza would pay his way through school and help set up his practice. In exchange, he'd help this poor persecuted goblin from the constant racism he faced as an up-and-coming business goblin. The Don not only provided the capital but also presented Lex with the most challenging court cases the city had ever seen. Who could ask for more?

Over twenty years he'd built up his business and had his cabal of "business associates" as well as the ear of the don as one of his most trusted legal and financial advisors, however, Lex could feel the winds changing. The crown prince of crime was retiring and power abhors a vacuum. Now was the time for his three masters to shine. The Don, The Prince of Law, and The Law of Man would know new heights. He was ready to bet his life on it.

The Line: If it's come to violence, you've already lost. He refuses to personally commit any acts of physical violence lest he admits that he's already lost the conflict.

What do you, the player, want: I will be quite sad if I cant set up at least one Xanatos Gambit at some point. Beyond that, I'd just like to keep setting up the big brain plays. I'm also looking forward to how you'll be mixing dark humor in.

RP Sample:

Lex clapped his hands to gather everyone's attention. It was his turn to onboard the new legal clerks. "Make certain that everybody knows this. All of Parsantium is about appearance, and you're the one who's making Don La Speranza look good. When the family can't get by a bodyguard without bloodshed, you're the one who pulls out the bribe. When they need to speak to the matron who runs the Winking Vixen, you're the one who knows her name. When the villain of the story gets away scot-free, we're the ones that wrap him up in so much litigation he'll wish he was dead! Any thug can bump off a prosecutor, but here at Wyvern, Avanci, and Penley, we tie them up in red tape until they die of old age!." He tossed a disapproving stare toward the finely dressed woman watching them from the corner office, hoping his barb slid under the newbie's radars.

Lex dismissed the fresh law students to their tasks and retreated to his private library. A new tome had arrived, and he couldn't wait to read it. He pushed yesterday's dinner or was it the day before's, out of the way and got back to his true love, his series of trists on ancestral torte reform as they apply to real estate consortium restructuring. "In witness whereof the parties hereunto have set their hands to these presents as a deed on the day month and year hereinbefore mentioned. Now, this is truly the work of The Lord of Laws." He said with a contented sigh and a mouthful of days-old sandwich.




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