#16
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here's my initial idea for a super with teleport powers. let me know if you think it fits with the Venture City vibe. |
#17
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@Dunderklumpen, jeez, the differences can be counted on one hand.. no problem, I'll come up with something else.. I'm always fascinated when two players get the same idea.. I just wish we didn't..
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Off the website for an indefinite amount of time. Last edited by Ursinorum; Jul 25th, 2022 at 03:39 AM. |
#18
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I have a feeling this game will head to two teams!
Theme song: https://m.youtube.com/watch?v=nBB2bPwKWVg . Last edited by Mitsubachi; Aug 5th, 2022 at 06:26 PM. Reason: Powers re-wording |
#19
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I'm sure I can come up with another idea if you want to run with a teleporter |
#20
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I have to be sure I can handle the workload, but yes, it's becoming quite active in here!
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#21
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Well, I hope you do have two teams, then you can have Blip and Blink on different teams.
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#22
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Okay here's the draft of my sheet, I wanted to ask what is exactly required to use the powers/stunts, since it seems that the basic one might be free.. or not. based on that i might change my skill piramid since its partly designed to express my PC's skills withouth the effect of powers :
Name: Dr Dawnlight (Jacob Salvestri) ![]() |
#23
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To use the powers and stunts, all they usually require is circumstance - a specific situation in which they trigger, or to aid a specific intention. Some powerful versions of stunts might require a Fate Point to activate, but those are a step above the usual content.
To actually have the powers, they all cost a 'point' from your allocation of three free points. So if I understand correctly and you're also gaining the basic powers from Energy Blast and Super Agility, you've used four points on your powers so far. This means you can still have one more stunt if you didn't buy any more powers. Don't worry too much about skills yet. But for those who want to work out their skill pyramid as part of their app (not compulsory, but I understand the impulse), I'll be filling out some of my notes and errata soon now that I have a game folder to put it in (whoo!).
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#24
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I'm wondering a bit after what balance between roleplay and combat you're aiming for, and how "connected" our characters would need to be, if that makes sense? It seems to me that to fill the corporate power vacuum we'd need at least some way to interact with the corporate powers that be, but I'm not sure if I read that right. As it stands Ion is a bit of a super-hobo, and I've still got some free months of story to describe and I'm not sure sure where to take her.
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#25
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From the opening it didn't seem like the party was aimed at making a power grab, though that's certainly a direction. So, interaction with the corporate side would likely consist of breaking and entering, or some other way to find information and people to force changes.
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#26
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Argh, I’ve been agonizing over whether to apply for a few days now. Will you be doing the phase trio or something like it to start the game?
(To show a little of my hand, one of my beefs with supers games on site is that too often games are a cluster of heroes who are so disparate as to be unworkable. M&M has a big problem with that, and FATE’s flexibility could lean in that direction. This is one way that Masks is great; it forces you to be invested in your team!)
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Check out Astral Agents in Boats, a 5e Spelljamer adventure, run by jbear. Play sessions are live streamed biweekly, with edited versions provided weekly. I am a player, as are a few other RPGX stalwarts If you're thinking of starting up a PbtA game, hit me up; I'm on the market. Last edited by Wynamoinen; Jul 29th, 2022 at 08:12 AM. |
#27
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No worries, more than the powers, the important thing I wanted to play was the paranoioa of being an ex-Mitsuhama project.
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Off the website for an indefinite amount of time. Last edited by Ursinorum; Aug 6th, 2022 at 06:32 AM. |
#28
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"I don't like Gyges' approach, not enough planning!" or also "Gyges opened up about his family with me, and that reminded me what the important things in life is, we bonded over that."
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Off the website for an indefinite amount of time. |
#29
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Full details of the build pending (Sorry, I'm pretty unfamiliar with the system), Faraday is complete. Welcoming any feedback!
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I have taken the Oath! |
#30
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Phew, I have a bit to catch up on! Apologies if I skim over something or need to elaborate later.
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You don't need to be corp-connected to be a part of this game. All I'm really seeking right now is applications of supers (or super-adjacents, to be broad about it) who are, one way or another, all-in on wanting to make Venture City a better place. Whether that's from disenfranchised former corp assets or hobo-heroes who never fit in with the old paradigm, that's open to input. As far as connections go, see what I have to say below about relationship aspects. My default is probably more 'public defender' tone? But that's in a vacuum without player input, which makes it redundant. The thing about Fate is that it's easy to pivot the story into the direction the party wants to go. If the PCs decide as a team that the best way to improve the city is seeking to be the ones in power themselves, I can accommodate that. Quote:
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That's okay! I'm going to try to give out feedback later this week.
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