#1
|
|||||
|
|||||
Mythic Odysseys of Theros [5e w/ Homebrew]
![]() Last edited by Sebecloki; Aug 15th, 2022 at 11:09 PM. |
#2
|
|||||
|
|||||
This is intriguing and I'm seriously considering this...especially since my family comes from a portion of Greece called Mani...which is south of Sparta but the area the last of the Spartans supposedly moved to for its defensive qualities when there just weren't enough men left to defend all of Laconia. I have a few questions.
__________________
”Come back carrying your shield, or on it.” ἢ τὰν ἢ ἐπὶ τᾶς |
#3
|
||||
|
||||
Quote:
Here's a product that has some alternative tiefling bloodlines for Theros. https://www.dmsguild.com/product/355...hor_of_product. \ https://www.dmsguild.com/product/355...hor_of_product. For armor and weapons, I do want to stick to bronze age arms and armor. I wrote above I was willing to basically handwave equipment, but if you need specific rules beyond 'reasonable, rule of cool', I can certainly provide that. Here's a free product with Therosian magic items. https://www.dmsguild.com/product/332...ems-of-Theros/. I'm more concerned with the story you explain how you got it than what the thing actually is. I've been looking at adventures, and there's a published Odyssey knock off I might get as the basis for the campaign -- it still starts in Meletis like I wrote above. Last edited by Sebecloki; Aug 15th, 2022 at 06:25 PM. |
#4
|
|||||
|
|||||
Yes, the ancient Greek concept of Daemon was not the same as the what we consider demons. That said, Greek deities usually had multiple aspects. Zeus could be magnanimous and just as easily he could be cruel. When his mother held my PC up, I'm working on a name, and compared him to Nike, Nike in a jealous rage cursed him with appearance of his father's less appealing aspect, that of win at any cost. Hence, the Tiefling appearance rather than Aasimar. At least, that is my concept.
I'll look over what you sent me today.
__________________
”Come back carrying your shield, or on it.” ἢ τὰν ἢ ἐπὶ τᾶς Last edited by Ildrahil; Aug 16th, 2022 at 08:25 PM. |
#5
|
||||
|
||||
This sounds just awesome. As you said you would allow 3pp: Does this include stuff from advanced 5e?
|
#6
|
||||
|
||||
Quote:
I'm going to be using monsters from that bestiary, along with some other 3pp. resources to make the foes more interesting -- Dark Souls style 'not even my final form powers', additional legendary abilities and talents, etc. If you want to use that, how do you see dealing with the different construction design of the races and the class power level? I feel like we'd have to make some adjustments to the core races and classes to make that material work well together. Last edited by Sebecloki; Aug 16th, 2022 at 07:55 PM. |
#7
|
||||
|
||||
Well, the authors say it is supposed to be 100% compatible (that´s why base 5e subclasses can be used with the advanced versions). Some have mostly a shift or are just more flexible (like fighter getting combat maneuvers etc, but less ASI, no action surge etc.).
The races are not needed etc. I was actually talking only about the classes. That said, unlike the authors I think the new classes are a tad stronger. So my idea to deal with that is to handle it via the "special things" a character can do. Just take less of them. Or use the combat maneuver system (that is just fun as hell) as a package for those special abilities. If a whole magic system is feasible, so should be a maneuver system, especially as you mention yourself "special martial artist abilities". I am a sucker for pure martials, so I would totally be willing to take nothing but the combat maneuvers as his special abilities. Just my thoughts and I am totally fine with a firm no. |
#8
|
||||
|
||||
Quote:
Honestly, if I was just going to pick whatever rules I could imagine -- I'd use some combination of A5E and https://www.kryxrpg.com, and this magic system that replaces vancian with the mtg mana system https://www.dmsguild.com/product/314...iate_id=175818. Or I'd use PF with some 3.5 stuff -- specifically the extra skills, spells, and prestige classes from Relic and Rituals: Olympus, and use stuff like the epilketoi, the godling classes from rogue genius, and make some kind of MTG mana system out of spheres and/or akasha. Even mythic rules would make sense in that context fluff wise, though in practice I think they're a total mess. However, I don't think you can really expect to do all that rules stuff AND have all the character development -- I think you can kind of do one unusual thing per game. In this case, it's the distinctive setting and the long posts. I'm trying to keep the rules side, at least for players, rather simple. I seriously thought about using PF1e/3.5 or A5E, but I concluded based on my recent experience that I think a PF1e/3.5 or A5E recruitment with 3pp. stuff would quickly end up focused on pages of "oooh, what if I combined this feat with that ability -- would you allow this combo to stack?" That ends up being overwhelming to me because there's usually a crowd of like 12 that ask 1 or more questions per post and create this huge backlog of obscure rules interactions queries I have to spend time googling to try to understand and answer. That would work if applicants were happy just to be given some guidelines and make characters without a lot of input, but my general experience is the kind of player that wants to play in that game needs to also have the recruiting DM willing to engage in the theorycrafting and rules discussion for page and pages. Additionally, general impression of recruitments is players burn out on the mechanics of that after like 12 pages of discussion and don't really want to even play any more, and probably wouldn't fill out a character app of this detail on top of theorycrafting all the other stuff. I'm honestly feeling more and more like any version of the d20 system doesn't work great after about 10th level max. I'm coming out of doing a 18th level PF recruitment where everyone instantly quit -- I mean like, they walked into a cave and couldn't be bothered to do anything, and that after spending a month making gestalt 18th level characters. Had another one of 16th level gestalt/MR 2 characters -- again, didn't even start the first quest, most didn't even post. I've sort of burned out on that stuff. A gestalt mythic campaign in a Greek setting with mythic rules sounds cool in the abstract, but I can't really imagine it'd end up being anything more than a few months of theory crafting and maybe a single combat, and I'd like to actually do a campaign here because I like the setting. Consequently, my big 'ask' for this recruitment is to do a character app. (i.e., the questionnaire) that's several pages of writing, and I think doing a lot of rules tinkering beyond that is not really going to be possible to get a group willing to make a good writing based game at the same time, which is my main concern. I am going to use the A5E bestiary, the dragonix expanded monster manuals and monster talents, and the bloodied and bruised series to make the monsters more interesting, and might throw in some optional rules like diagonals or facing, or at least try them out, but I'm trying to keep things mostly pretty simple on the player facing side so I can get the writing-level buy in I want to really make use of this unusual setting. I have advanced degrees in ancient religion and history, and I've taken 11 semesters of ancient Greek among a number of other languages, so I can do a pretty thorough job playing up the mythic-creative concepts of the setting that are sort of comparable to Glorantha and Eliade's Eternal Return concept and Joseph Campbell's work. That's really the angle I want to explore here. Last edited by Sebecloki; Aug 17th, 2022 at 12:58 AM. |
#9
|
||||
|
||||
Oh man, I do love this setting. While I have not really delved into much Greek mythos in a long time, I was pretty obsessed when I was a kid (Age of Mythology was/is the best RTS game I will not take any questions).
While not part of Theros, I feel that the Naga from Plane Shift: Amonkhet (reskinned to be more lamia like for the Greek stylings) or the Minotaur and Centaur from Mordenkainen: MoM would all be pretty thematically appropriate per your approval. It will take me some time to get through the homebrew stuff you have provided, but I will see what I can whip up! |
#11
|
|||||
|
|||||
Hi Sebecloki, this looks really wonderful!
Would you be interested in allowing a Siren application? I'm thinking of using the Odyssey of the Dragonlords race for it if that works. If the flight feature is too OP, I'd be happy to tone it down or have it heavily restricted. As the game starts in Meletis I imagine this could be ok, given the Siren Sea etc. My challenge could be to make a Siren that had either found a way to assimilate into "city life" via her background, or found some other way to avoid suspicion. This leads me to asking how you anticipate the wide range of races that might be playing, coming together for a common goal? Will this be something covered pre-game, so we can establish existing relationships and knowledge of each other? Or will the game pull the characters together somehow once it is running?
__________________
UTC +10. Available to post most weekdays All systems are go :)
GM: Rise of the Redscales - Fraillie Farm - Forbidden Lands - PLAYER: Red Claw - Ebonclad - Blackguard - Tales from Elystar - The Yondering Lands |
#12
|
||||
|
||||
Quote:
Just to give you a sense of some adjustments I'm making to the setting that may impact your fluff -- the book itself is pretty bare bones and focuses mostly on the gods--there are only really 3 cities in the setting. Instead of 200 miles, I'm treating the map like the coastline is about the size of the north american seaboard, and the Draka islands are not just going to be movable in position, but also divinely morphic in size -- I'm imagining a lot of them being sort of like demiplanes that can be between the size of an actual island to a small continent like australia, the latter to account more for lost world concepts. That also allows there to be more island/maritime civilizations of different sorts -- there could even be a whole kingdom of sirens somewhere. The game is starting in Meletis, but I'm thinking of using a campaign from DM guild which is like a D&D version of Homer's odyssey -- it's basically a series of island episodes. I think that would work well for pbp where you sometimes have people drop off, and would be easy to pick up plot wise if we have to replace characters, and would give an over all arc to the story that would also be easy to enter into midway. It would also be something where we could tie it off nicely if everyone got bored, because it'd pretty much be episodic island by island -- when everyone wanted to be done we could just decide after the current island that the characters find their way home. I'm still thinking about it though, and am open to suggestions. Last edited by Sebecloki; Aug 18th, 2022 at 09:41 PM. |
#13
|
||||
|
||||
Quote:
On another note, I am sure you would be fine with this, but are you ok with custom backgrounds? None of the official ones really fit what I want. I would obviously pass it by you for approval first. Also, are you ok with UA stuff? Last edited by TibbyLTP; Aug 19th, 2022 at 12:32 AM. |
#14
|
||||
|
||||
Quote:
UA stuff is fine. Last edited by Sebecloki; Aug 19th, 2022 at 01:10 AM. |
#15
|
||||
|
||||
I will follow your decision, but I just want to make sure you didn't misunderstand me. None of the backgrounds (like Acolyte, Criminal, Soldier, etc.) really the background of my character, I can find one that kinda fits, but I was just wondering if I could write my own. The PHB allows for customizing backgrounds by swapping the skills and equipment, I just wanted to basically do that and change some of the flavor text.
Like I said, if no, thats fine, I just want to make it clear I wasn't talking about any homebrew skills or abilities or anything. |
![]() |
Thread Tools | |
|
|