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  #46  
Old Aug 25th, 2022, 10:59 AM
Ermine Ermine is offline
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Are the firearms listed in the DMG in this setting? (Mostly curious, since my concept works without them, too)
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  #47  
Old Aug 25th, 2022, 11:47 AM
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Torack Torack is offline
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Quote:
Originally Posted by Ermine View Post
Are the firearms listed in the DMG in this setting? (Mostly curious, since my concept works without them, too)
As cool as it would be to have them, it wouldn't fit with this setting unfortunately
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  #48  
Old Aug 25th, 2022, 01:33 PM
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Fime by me. ^~^ I'm just gonna flesh out my character a little more before posting my app. ^~^
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  #49  
Old Aug 25th, 2022, 09:09 PM
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it's the hulk!!!!
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  #50  
Old Aug 25th, 2022, 11:17 PM
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Could I take average starting gold instead of the standard starting equipment? Starting equipment doesn't fit the concept. Or rather, starting weapons don't. (I want a shortbow and a dagger or three, but starting equipment would get me a crossbow and a warhammer)

Last edited by Ermine; Aug 26th, 2022 at 08:49 AM.
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  #51  
Old Aug 27th, 2022, 03:55 AM
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I guess I can post this while I wait for an answer.
Mags KilbourneName: Mags Kilbourne
Race: Changeling
Class: Cleric (Twilight) 3
Background: Criminal (Hired Killer)
Alignment: N

Personality: Mercurial. Her personality changes frequently, sometimes by the time the sentence she's speaking is done. She can be sunshine incarnate, or she can be dark and mysterious, sometimes minutes apart. But she is almost never sad, except when thinking about her ex-"lover." Mags always has a plan for when things go wrong, a trait she picked up from her mentor. She'd also rather make a new friend than a new enemy. She no longer kills for money...at least, not as a hired killer. Now she tries to stick to monsters, both literal and figurative, though she does appreciate gratuity for her work.

Description: Also mercurial. Just like her personality, Mags changes her look enough to justify wearing oversized priest robes. Sure, it's not much of a disguise, but she doesn't care. The outfit is a loose, dark cassock with a seperate hood, leaving room for any changes to her appearance she may make. She sees it as symbolizing every part of her life. In her true form, she has silvery skin, black eyes, and metallic black hair, but she's almost never in her true form.

She has taken to wearing armor now, despite her reasons for wearing only a cassock, though she limits herself to a loose chain shirt. It's safer for her, after all, than going without. She has a shortbow and some daggers hidden about her body. She also arms herself with magic, of course, with most of it taking some form of transitional theme or set of dark colors.

Backstory: Her parents were abusive, negligent, drug-using actors, who were killed by the mastermind behind their dealer over a significant debt. Mags was spared because she hid at a neighbor's apartment. That neighbor VERY reluctantly took her in. He also happened to be an infamous hitman, called the King of Crows, who trained her as his protégé (she saw him as a lover, but it was in no way reciprocated, and she was often told by him that it wasn't like that. She still persisted). He took jobs taking out drug dealers and other criminals (or rather, these were the jobs his fixer gave him, as other criminals wanted their competition taken out).

The killing was all just a game to Mags; although, to be fair, she didn't do most of the killing. She merely helped, except for their last job together, where she had her first kill. She was unbothered by it, because, again, she thought of it as a game. Besides, he was a drug dealer, killing hundreds, slowly. So she felt merciful.

Eventually, the same mastermind who took out her parents found out who the hitman was that kept taking out his men (because Mags slipped up) and personally took out the hitman in a spectacular way (with a magic-powered explosion).

She had to take what little she had and move in with a new foster family, where she flourished, though with tremendous guilt. She still lives with them, but isn't home much, being an adventurer and all.

Mags doesn't know if the mastermind is still around, but is reasonably certain he isn't after her. After all, she can change how she looks...she just doesn't remember which disguise she had when he last saw her.

Mags became a cleric solely as an excuse to wear an oversized cassock, since they are more convenient for frequent shapeshifting into many different forms...albeit always obviously as a cleric. Over the cassock, she wears a chain shirt.

She serves a goddess of dusk, dawn, and other transitions, and was certainly not expecting to get magic from the arrangement. She thinks it may be some kind of divine joke, with her as the punchline. Either that or a mistake, the power meant to go to a more devout follower.

I know, yet another cleric. But I think she's sufficiently different, at least.

Last edited by Ermine; Aug 28th, 2022 at 10:58 PM.
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  #52  
Old Aug 27th, 2022, 10:49 AM
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Quote:
Originally Posted by Ermine View Post
Could I take average starting gold instead of the standard starting equipment? Starting equipment doesn't fit the concept. Or rather, starting weapons don't. (I want a shortbow and a dagger or three, but starting equipment would get me a crossbow and a warhammer)
Yeah, ofc! Go for it!
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  #53  
Old Aug 29th, 2022, 10:27 AM
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Vira Raiam
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Name: Vira Raiam
Race: Half-Elf
Class: Eldritch Knight Fighter
Background: Noble

Personality: Vira is as one might expect a child born into a scholarly noble family to be: confident, assertive, studious, and perhaps a bit arrogant. She is proud of her heritage, though not overbearingly so, and at the same time sympathetic to the problems of the lower-born, although occasionally to a condescending degree. Her time fighting the raiders in the country alongside the lowborn gave her a great respect for anyone willing to risk their life for others, and in general she treats anyone she doesn't view as an enemy with some degree of respect, regardless of her exact feelings towards them.

Backstory: Being born the youngest child into one of the most powerful noble families in the region, Vira had the potential for an easy life laid out before her. Her family wasn't the type to simply rest upon its fortune, however. From an early age the virtues of honor, duty, and generosity toward others, especially the commoners who most relied on them was instilled into her. As she grew up, she was given practically the best education money could buy, studying history, magic, and martial combat. Most of her relatives tended toward scholarship or wizardry or both, but Vira found herself preferring the art of dueling, of weaving around an opponent with practiced footwork, looking for any kind of opening, enjoying the mere physical nature of it. She retained the family talent for magic though, and she decided to work the two together, for good effect.

After finishing her studies and reaching adulthood, it was time to make her own way in the world - both because of the values her family had instilled in her and her desire to truly put her skills to the test. After a heartfelt goodbye to her family, she traveled out to the countryside to help the villagers and traders there fight off raiders attacking the roads, farms, and occasionally towns. She enjoyed the work thoroughly. Not just the fighting, but the preparation, the study of her opponents, the satisfaction of doing good, and the feeling of camaraderie from working alongside the village guards.

Despite enjoying herself, Vari still missed her family and looking forward to returning to her siblings and friends once the raiders had been completely crushed. She kept up correspondence with them during her nearly two year excursion, until one day when she received an urgent magical message that King Silvain had been overthrown. She went back to the capital as fast as she could, ready to do whatever she could to protect her family from the enemies of the king. But by the time she arrived, her family had disappeared. Nobody she asked knew what had happened to them; they had been there one day and vanished the next. Well aware that she was not immune to whatever "disappearance" had taken her family, she went into hiding, but she still kept asking around and remained determined to find her family at any cost.
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  #54  
Old Aug 29th, 2022, 06:54 PM
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Posting quick interest. I have a PC I didnt get a chance to play for long. I will adjust the app for this game. Also, are you allowing Custom Lineage?
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Last edited by lydklein; Aug 29th, 2022 at 07:10 PM.
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  #55  
Old Aug 30th, 2022, 01:43 AM
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App
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Name: Revina Bercade
Race: Changeling
Class: Archfey, Pact of the ChainWarlock
Background: Spy
Talents: Social skills, rogue skills, ranged damage, charms & illusions

Personality: A beautiful young woman with an almost intoxicating aura, Revina wears preternatural grace around her like a cloak. Her deep crimson hair is accentuated by sharp eyes and a serious demeanor. She can be focused or distracted at different times and in equal measures, intense and spirited or contemplative and distant. Sometimes she seems to be looking or listening for something not quite there, like she has one foot in another world. But always she presents as sober and concerned, heavy thoughts pulling down at whatever smile may grace her lips.

Revina fears abandonment, and in some ways she fears her own magic. She is loyal to her family and to the head that last wore the crown. She loves animals, music box melodies, and gazing into the twilight sky. She dislikes pipe smoke and cold weather.

Backstory: Revina doesn't remember her parents. They abandoned her when she was very young, leaving the cursed witch-child to fend for herself. However, perhaps thanks to her beguiling gift, she was not alone for long. A servant of the palace picked her up from begging in the market and offered her a home. But if her real parents taught her anything it was to hide her magic or be thrown away, so her new family would never learn exactly who they'd taken in.

For many years she simply repressed her magic, trying her best to keep it hidden and bury it somewhere it couldn't frighten anyone. But eventually, slowly, curiosity got the better of her. She began to explore in private, to discover her magic and commune with strange, supernatural beings. The deeper she looked, the more curious she became. Yet just as much she became increasingly certain she was making the right choice in keeping it all a secret. She'd opened the door to another world, a wondrous but forbidden place, and everything began to change.

Her family knew something was strange about her but it was usually not discussed. She was given freedom to be, and as she further explored her gifts she began to bring home secrets. Her magic let her see and hear things that others did not, or could not, and some things she felt were of interest to the king. She told her family these secrets and they shared them with Silvain, who wisely gave them heed. For some years this continued, keeping news in the king's ear and growing her family's reputation and standing within the palace.

But it all came to an end with the death of Silvain and the change of rulership. Her family was thrown from favored to endangered overnight, and with the disappearance of the nobles and other recent events, they all fear for their lives. These things have driven Revina to finally embrace her magic more openly and set out in hopes of uncovering the truth behind the disappearances, the strange happenings, and the dreadful dreams.

Last edited by AlphaZ; Sep 2nd, 2022 at 01:55 AM.
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  #56  
Old Aug 30th, 2022, 02:12 AM
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Anahi Faustos
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Name: Anahi Faustos
Race: CustomHuman
Class: PhantomRogue 3
Personality:
I hide scraps of food and trinkets away in my pockets.Trait 1, I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.Trait 2, I help the people who help me — that’s what keeps us alive.Ideal , I owe my survival to another who taught me to live on the streets.Bond , I help the people who help me — that’s what keeps us alive.Flaw
Description Quiet and unassuming Anahi spent her youth learning how to blend into a crowd.. Of 5'6"average height and build allow her to remain unremarkable in the eyes of most individuals who cross her path. Her dark, hair, kept in a braid, frames soft features that end in a strong chin and sharp jaw. Few have had the honor of meeting her gaze. Under the raven wing brows sit two milky white eyes devoid of any visible pupils. An unnerving sight to behold many assume her to be blind and that suits her just fine. A calculated bump here and there under the guise of a sightless woman has served her well over the course of her 27 years.

Anahi prefers to dress in dark, muted colors that aid in facilitating her efforts to disappearing in a crowd. She makes it a game of trying to "disappear" in plain sight within any room she and her companions of choice are in. A cloak, paired with a long scarf she uses as a makeshift hood, are always with her. Nimble fingers and dexterous physique get her in and out of many a difficult situation.

Earn her trust and she will have your back until you prove her faith in you wrong. Betray her and she will never forget the slight.


 
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  #57  
Old Aug 30th, 2022, 02:16 AM
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@Torack, I hope it is ok, but I secreted the Backstory, otherwise my app is done. Feedback is welcome. Thank you.
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  #58  
Old Aug 30th, 2022, 05:34 PM
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The deadline approaches! Good luck everyone, I really enjoyed reading your applications.
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  #59  
Old Aug 31st, 2022, 07:34 AM
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Thank you to everyone who posted an application, but it seems the deadline is in! I'll take the next few days to review the sheets, and I'll be picking a group on the 2nd of September.

Just wanted to say though, all of these applications are pretty great! You've all done a wonderful job and it's unfortunate that I won't be able to pick all of you.


Last edited by Torack; Sep 2nd, 2022 at 04:42 PM.
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  #60  
Old Aug 31st, 2022, 08:22 AM
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Good luck Torack. I've read all the applications and they are very good. I do not envy your task.

And good luck everyone! If I'm lucky enough to be chosen I look forward to adventuring with you. Always remember, no matter how long the journey, a group of friends shorten the road.
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ἢ τὰν ἢ ἐπὶ τᾶς
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