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Old Sep 5th, 2022, 03:01 AM
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Spelljammer: Light of Xaryxis

Game NameSpelljammer: Light of Xaryxis
Game SystemDnD 5e
ThemeCampy space adventure a la Flash Gordon, zany and over the top situations, unlikely heroes saving the world
FlavourA healthy balance of roleplay and roll-play. High adventure with some astral ship combat.
Game Summary


When a cosmic enemy is threatening to destroy the world, brave heroes must do everything in their power to save it. Travel across the teeming oceans of Wildspace to the silvery void of the Astral Sea and beyond. Along the way, you’ll make bizarre friends, encounter terrifying foes, and face one cliffhanger after another. Can you save your world before time runs out?
Plot Summary
left-aligned image

Another fine day at Silverpoint Harbor, the bustling coastal community that serves as a gateway out to the Gleaming Sea. Vessels of all size, from local fishing boats to large trade vessels from far and wide, share the busy docks, the smell of the salty ocean air reaching up the hill into the town proper. Silverpoint's hardy, but welcoming people are known for their good nature and steadfast spirits, and even a total stranger can find themselves sharing a table with good company, regaled with the latest news or a local legend.

Lately however, everyone has been discussing the deluge of falling stars that has lit up the evening sky for the past several nights. Some say these celestial events are omens of impending disaster. Others believe they are a precursor to the gods descending from the heavens to walk the land. No one knows for sure. You are just finishing your midday meal while listening to a blacksmith tell about being awakened last night by a loud crash. According to the smith, a strange vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery.

"Must be divine punishment for the bad pies and steep prices," says the blacksmith with a nervous chuckle. Suddenly, the earth shakes violently beneath your feet. You hear the dull roar of a distant eruption. The smith and several others hurry outside. Joining them, you see a sinuous, crystalline vine erupting from the ground a few blocks away—tall enough to be seen above the rooftops. Screams of panic rise from the same direction.

And then, the ground begins to churn again, eruptions bursting through the streets around you…
Character Details
Deadline for Applications will be October 3rd.

Allowed Sources: PHB, XGTE, TCoE, MotM, Astral Adventurer's Guide (No Astral Elves)

Ability Scores: Either 27-Point Buy or Rolled, by party consensus.
Equipment: Starting equipment and gold as per Class and Background (or you can roll for starting wealth), plus 700 gp to spend on non-magical gear.
Hit Points: Max at 1st level, either roll or take class average for remaining levels.

I'm looking for 5 players, with a post rate of about once or twice per week. Characters will begin at Level 5, advancing to Level 8 by the conclusion of the adventure. This means you're already a little seasoned, so don't be afraid to give your character a few accolades! I have no restrictions on alignment; if you want to play evil, I'll allow it, as long as you are capable of working with the party. The ultimate goal of the party will be to prevent the destruction of their world, a motivation I would think is easily shared by conflicting moral compasses.

With the exception of Astral Elves, I'm allowing all the new races from the AAG. For those who are unfamiliar, this includes:
  • Autognome: Small, mechanical beings built by rock gnomes.
  • Giff: Large, hippo-like folk with a psychic connection to the Astral Plane.
  • Hadozee: Agile, simian humanoids with wings that allow them to glide.
  • Plasmoid: Sentient oozes that can take humanoid shape.
  • Thri-kreen: Four-armed, bipedal insectoids that communicate through telepathy.

None of these races are native to the world where our story begins. This has little bearing on the overall story, but it will obviously factor into your backstory and motivations. What brought you to this world, and why do you want to save it?
Application TemplateName:
Race:
Class: Include subclass (or if you're still deciding, let me know what you have in mind.)
Background: Custom is fine. You can choose traits from published sources or write your own if you'd like.
Appearance: Picture preferred, or you can write a short paragraph. Or both!
Description: No minimum or maximum here; just give me a basic idea of who you are!
Backstory: What brings you to Silverpoint? Were you born here? Did you settle here after a long time on the road, or are you just passing through on your adventures?
RP Sample: Build off the plot summary above. What were you doing the night before this chaos? How do you react as the turmoil unfolds?
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Last edited by Touketsu; Sep 22nd, 2022 at 02:55 AM.
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Old Sep 5th, 2022, 03:03 AM
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Applications

Player Name Character Name Race Class Status
RetryCardHuman (V)Artillerist ArtificerComplete
hafrogmanHannah VolkanMountain DwarfSwashbuckler RogueComplete
Chylopan   Interested
GleefulNihilismHee LimesonHadozeeSoulknife RogueComplete
KhamLucWollean WaterwindPlasmoidSorcererComplete
delpinator Marvin TenyllHarengonRogue/Armorer ArtificerComplete
OnwardZ'tohlexPlasmoidMoon DruidComplete
YsoldeArtiya WaterbornTieflingFathomless WarlockComplete
GrouchyReginauld WeatherbyGiffHunter RangerComplete
AlphaZWinslow BrockGiffRune Knight FighterComplete
BallingrayAshleeHumanSwashbuckler RogueComplete
Still PondGloopglorpPlasmoidShadow MonkComplete
SnickerToma TumbelbumHigh ElfDrunken Master MonkComplete
OsmundCinderholtColder Jr.Custom LineageDohwarArtificer/Enchantment WizardComplete
O2CXt3Topip TinkercaseAutognomeScribe WizardComplete
JrodNathaniel HarlowHumanRogue/Fathomless WarlockComplete
RossNLyrindal MoonbowHalf-ElfArcane Trickster RogueComplete
JustSomeGuyOskur VeritAasimarOld One WarlockComplete
Q & A
I’ll copy questions asked and answered in the thread here for everyone’s convenience.

 
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Last edited by Touketsu; Sep 25th, 2022 at 08:05 AM.
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Old Sep 5th, 2022, 03:25 AM
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People say I'm evil and twisted, but I really have the heart of a young boy. In a jar, on my desk.

I have taken the Oath of Sangus.

Last edited by kymrel; Sep 15th, 2022 at 12:31 PM.
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Old Sep 5th, 2022, 06:50 AM
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Character Application
right-aligned image
Name: Card (Lionel Card) [he/him]
Race: Variant Human
Class: Artificer (Artillerist) 5
Background: Ex-Pirate Sailor
Personality Traits:
- I like a job well done, especially if I can convince someone else to do it.
- I stretch the truth for the sake of a good story

Ideals:
- Fairness. We all do the work, so we all share in the rewards. (Lawful)

Bonds:
- The ship is most important - crewmates and captains come and go.

Flaws:
- My pride will probably lead to my destruction.
Appearance: A stern and rough looking older human who, like the rocky shores of the beaches has been weathered by the ocean's grace and fury over the years. A mix of tan and sun burnt skin is mostly covered by simple clothing worn. Gray and white hair stand as a testament to the long since faded dark brown that was a few shades off of the mahogany brown eyes that peer out amid serious squinting eyes and crows feet. Fairly average in height and with a firm build that had softened over the years Card has the appearance of your typical shop keep in a port town.

Description: An old adventurer-turned shop keep (hopefully) turned adventurer again. Card is a rough-and-tumble old guy who has had his fill of adventures in his early years and chose a more peaceful life instead. Yet, when trouble is on the horizon and the youngin' aren't rallying the way he would in his hayday, Card would step in to lend his skills where needed. Even more so if his kids and grandchildren could be affected by whatever is going on! A craftsman who has dealt with adventuring parties many times in his shop, Card does not suffer foolish or selfish individuals well. This has lead to many dismissing him as a simple 'cranky old man.'

Backstory: In his youth, Card was the adventurous sort. Living life upon the open sea as a shipwright for the Serene Fate. Those days were full of peril and wonder. Venturing from port to port, exploring uncharted islands, waging combat upon other watery vessels for.... reasons. Yes, those were the days. It wasn't until the fates were not so serene that the sea swallowed the ship, his home, whole and cast him out to a watery grave.

It was by those same whimsical fates that stole his home from him, that lay him out upon the shores of Silverpoint. The next few years were spent chasing down any rumor or word of his fellow mates only to come up with nothing but a hand full of the sea's breeze. Time passed by and Card had settled into the simple role of a shop keep. Met a fellow ex-adventurer and got married, had children, grew older, watched their children have children of their own, watched as his love passed graceful from this life to the next...

Recently. The world had seemed... boring. It was just him and the shop. Of course, there was the infrequent visit by the kids and their youngins, but between those joyous visits here and there things had grown mundane. The memories of his youth play on repeat in his head. The only thing keeping his skills from dulling these days were the occasional run-ins with foolish adventurers wanting this and that for unreasonable prices. Card could only hope for a change, for one last thrill before the fates came calling once more.

RP Sample:
 


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Last edited by Retry; Sep 26th, 2022 at 09:43 AM.
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Old Sep 5th, 2022, 07:28 AM
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Quote:
Originally Posted by Retry View Post
Going to note interest and drop a placeholder right here

Edit:
Is there a typo for the deadline or are we to go back in time?
Crap, what? How did I accidentally write the 3rd, I meant the 26th damn it I’m a big dummie

Ahem… what, you don’t have a time machine? I thought everybody did! Well… I GUESS I can be accommodating and move up the date to the future instead.
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Last edited by Touketsu; Sep 5th, 2022 at 07:29 AM.
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Old Sep 5th, 2022, 11:43 AM
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Last edited by Lazer; Sep 13th, 2022 at 04:02 AM.
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Old Sep 5th, 2022, 12:40 PM
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Oooh, a Touketsu game! I missed my chance before, but now I am ready! I have an idea for an elderly gentleman thief named John Alias... okay, not really. But oddly enough, same class.
Application
right-aligned image
Name: Hannah Volkan
Race: Dwarf (Mountain)
Class: Rogue (Swashbuckler)
Background: Gladiator
  • Personality Trait: Like a nomad, I can't settle down in one place for very long.
  • Personality Trait: When I see others struggling, I offer to help.
  • Ideal: Competition. I strive to test myself in all things. (Chaotic)
  • Bond: Nothing is more important than the other members of my family.
  • Flaw: I don't know when to quit. Especially when everyone else is telling me to.
  • Flaw: I'd rather eat my armor than admit that I don't know what I'm doing.
Appearance: Lithe and nimble, particularly so for one of her kind, Hannah turns certain dwarven stereotypes on their heads, while still managing to look like she was carved from solid stone. Her career has led her to eschew the quiet utilitarianism of her homeland, favoring the flashy yet still deadly. Iconic, eye-catching and heavily decorated, her armor and costume are perhaps not as effective as they could be, the audience likes nothing more than a little blood now and again. Her personal style mimics that of her equipment. Piercings, dramatic make-up, and a partially shaven head... all combine to give her a distinctive and memorable look.

Description: Hanna carries herself with all the confidence of a woman who makes a living knocking other people on their rear-ends. In combat she is brassy and bold, relying just as much on the force of her personality as on the tip of her sword. But outside the ring, she is (slightly) more reserved, with a quiet self-confidence and a dry wit. She has no need of the loud-mouthed braggadocio of some of her competitors. Still, for all her success and skill, the thrills of the arena and fighting for coin have begun to pall after many years. Perhaps there is something more out there?

Backstory: Seven sons, each broader and hairier than the last. Seven sons born to Jethro Volkan and his long-suffering wife. Seven sons... and one daughter. Hannah was the eighth and last-born child of Jethro. She was a small child, and though she grew up tall enough (Not too tall, of course. She's still a dwarf.), she never achieved anything close to the bulk of her brothers, which led to no small amount of paternal neglect. Jethro didn't need a child who couldn't work, he needed strong arms and strong backs to work his claim with him. When the orcish economy collapsed, increased raids upon the more remote dwarven settlements drove many dwarves to seek new homes. The elder Volkan chose to delve even further into the granite peaks, in search of riches buried deep in the heart of the mountain range. He had found his fortune, he knew it... he just needed the willpower and the workforce to extract from it's rocky tomb. But no matter how hard Volkan and his sons labored, the mountains refused to cede more than a pittance of gold to their efforts. In truth, the merest hint of gold was worse than finding nothing at all, because it fed Jethro's stubborn convictions.

This was the life Hannah found herself born into, a father who had no use for her, and a mother beaten down by life's hardships. To her brothers, she simply became eighth among their number. Brawling came naturally to her, and she soon learned to hold her own against the roughhousing and hazing that were the primary expression of affection among them all. She was younger and smaller than all of them, so she had to become twice as tough as any of them. And she did.

Her second eldest brother, Bix, was the first among them to leave. The walls of the bunkhouse reverberated with the argument he had with Dad the night before. He left with the dawn, putting the first cracks into their family. No, that was unfair. Just like chipping away at a fault in the rock, Bix hadn't put the cracks there... he'd simply let them become seen. There was no future to be had among these barren rocks, and Dad was too damned stubborn to see it. Slowly, but surely, the other six brothers started making their own plans to depart, to set off seeking their own fortunes. The mine had produced no wealth, but it had taught them all skills that would be useful enough elsewhere... in less impoverished regions. Except Hannah. She'd never worked the mines, all she really knew how to do was fight. As more brothers left, an icy sullenness settled across the camp and Hannah made her choice. She didn't know where she'd go, but she knew how to start. When you're at the top of a mountain, the only way to go is down.

The young dwarven lass could have become a soldier, or brigand or even an adventurer. It all depended on what she met on that road down into the valleys below, on which forks she took and which paths she spurned. In the end it was no more than happenstance that led her to Bjorn's, a disreputable roadside establishment with even more disreputable clientele. She had a hunger in her belly, little coin to her name and a sword strapped to her belt. A burly man, convinced by stupidity and drink of his own immortality, was challenging all comers... with gold on the line! That was merely the first bout of what would become a long-lived career. As she grew into her skills and persona, Hannah eventually graduated from sleazy knife fights to chasing glory among the glorious arenas of the southlands.

Hannah Volkan has traveled up and down the coasts of the Glimmering Sea and fought for her supper everywhere she went. But lately, the victories have felt hollow. The roaring crowds chant her name and her blood sings, but after the bout... what is left? Her sixth brother Hect settled in Silverpoint Harbor several years ago. He had always been the wisest and most level-headed of her brothers. Perhaps it was time to pay him a visit, to reconnect... to catch up... and to perhaps get his opinion.

 

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Status: Holidays ate me alive. Trying to catch up. I'm sorry.
Baruuk TalonfaceKonstantin LumynBarnabus the Unfamiliar
Hannah VolkanStarevna

Last edited by hafrogman; Sep 26th, 2022 at 09:21 AM.
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Old Sep 5th, 2022, 01:49 PM
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Posting interest.

Didn't manage to get in on time for the other game, may try my hand with this one!
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Old Sep 5th, 2022, 06:49 PM
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Flying Squirrel Psychic Monkey Space Pirate
right-aligned image
"That sounds like it be a You-Problem. I just came with the Ship."

Name: Hee Limeson
Race: Hadozee
Alignment: CG, but in denial about it and thinks he is CN.
Class: Rogue (Soulknife)
Background: Criminal


Appearance: Hadozee aren't known for being particularly large to start with, Hee is small enough that it works to his advantage in multiple ways. One of them is that on worlds that aren't familiar with the Hadozee he can pass for just a normal monkey if he plays his cards right, something he's gladly taken advantage of. He does have some dignity though, hence why he prefers to dress like the little pirate he is. He'll lie, but he wants to control the lie a bit. Sometimes.

Of course, the ability to make psychic daggers so he's never truly unarmed definitely never hurts.


Description: Two things always surprise people about Hee. How small the little Pirate Monkey actually is, and how fast he can make you forget that. A large personality that's quick to laugh, quick to anger, and quick to love he's actually quite friendly, and he's in utter denial of that fact. He tells himself he's a tough-guy space pirate who cares for nobody more than he cares for himself, but you'll have a friend for life before anyone realizes it. A rude little jerk that seems to be out for himself above all else, but he just somehow keeps ending up doing the right thing.

He tells himself that he doesn't care that there's something out there destroying whole worlds. It's not like he even *has* a homeworld - but then he's right there trying to help evacuations. He's a liar who lies to himself the most, and being an experienced sailor of the Astral Seas you never quite know where he will pop up next.


Backstory: One thing that sounds like one of Hee's lies that really isn't is his claim of being a lifelong Space Pirate. No, that's completely true. His Mother was the Quartermaster of a particularly notorious Spelljammer Pirate Ship, his Father a Wellerman - a sea-faring merchant that specializes in selling supplies to other ships. He was *quite literally* born into the crew of a ship of Space Pirates and will die one if he's too be believed. It's actually why he's called the Limeson, he's got so much experience on Spelljammers that he's actually named for something the crews eat to keep from getting Scurvy.

He doesn't even know which world is the Hadozee homeworld, and to be honest he doesn't particularly care. Why would we? He lives on the the Pink-and-Silver Seas, he has all of existance before him as long as he has a decent ship with a good crew. Which is a bit of a problem right now admittedly. His original ship was taken down not long ago, and while he managed to slip out of the fingers of the authorities he's currently a sailor without a ship or crew hiding out on a backwater world where he can pass for a lose wild animal if he's careful. But oh, those seas. He misses it so much that he often sneaks onto ships in port to take naps.

So if ye be looking for an experienced sailor, yer crew be true and yer ship be right Hee is lookin' fer work. He could literally come with the ship if the timing is wrong, and while he says he considers the World-Destoyer someone else's problem, he says it with a crack in his voice that's only he seems to not notice. In the meantime, get out the Rum and he'll tell you about the time he sailed around the Plane of Order...


RP SampleAh, a good ship to port with it's crew on shore leave. Hee always loved it when this happened in Silverpoint. True, the Blue Seas weren't as good as the Black-and-Astral, but the ships had their own charm. Night had fallen, and that meant one thing for Hee Limeson.

Time to sneak into the ship's Rum stores and get a decent night's sleep. One of the perks of having such a small body, it doesn't actually take much drinking to get the effect going proper. Some men were Angry Drunks, some were Sad Drunks, he even knew a man who was a Clarvoyent Drunk once - but Hee was a Happy Drunk. Which meant Singing on nights like this.

"There once was a Ship that Put to Sea
And the name of the Ship was the Billy-O-Tea
*hic*
The winds blew up, her bow dipped down
Oh blow, my bully boys, blow (huh)
"

He didn't actually remember the name of this ship anymore, he just knew it was mostly empty. Unfortunately he just starts singing louder and louder until -

"I swear, I heard someone singing down here."

Uh oh, think fast.

Ooo-Ooo.

"See something?"

"Someone's pet Monkey, I think. The Captain's? He's dressed like a little Pirate, it's kind of adorable."

That's right, now act like you've found a tick and eat it. he thinks to himself, rolling his neck.

"Alright, let's keep looking."

*hic*




The out of work Sailer woken up by the sound of crashing, startling enough to be rolled out of the makeshift cot and fall to the floor. What the - what the Hells and Seas was that?

He scampers up to the top deck to get a look, and crystal spires start to climb into the sky and - he tells himself he doesn't care. There's people at the docks, panicking people. He tells himself he doesn't care. He tells himself that the smart thing would be to shove off, the towers were coming form the land so any big Waves will take some time to get here. Plenty of time to get far enough out to sea to safetly. Plenty of time.

"RAISE THE PLANK! LEAVE THE POOR SOULS!" someone nearby calls out, and Hee knows exactly what to do.

"Belay that Order, I think." says the Magic Monkey with a Manifested Dagger in the Man's Back. Of course it looks like the man just picked up a new pet. Who could be the wiser?

"BELAY THAT ORDER!"

"How many Passengers do ye think this ship can handle safely? Just out and back again until the Shake stops."

"100? Maybe 120? After Crew of Course."

"Let's say 150, but as many of them being families with Children as possible. Fair Comprimise, I think."

"150 SOULS! AS MANY OF THEM BEING FAMILIES WITH CHILDREN AS YE CAN MANAGE! QUICKLY!"

"Aye, Good man." Hee gives, then he slips back and disappears under the decks again, because that is not going to work again. Best not push ye luck. He tells himself he doesn't care, but he's a horrible liar.

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Old Sep 6th, 2022, 03:15 PM
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WIP
right-aligned image


Name: Wollean WaterWind
Race: Plasmoids
Alignment: N
Class: Sorcerer ... or else !??! Maybe with a some Paladin Level ... depending if need some tank in the party
Personality: trust every one , like to always have some movement somehow ... or she fall to sleep mode ... and its hapen very easely. She try to understand how people work in their head but she almost never remember the lecons she learn

Backstory: "Euh BAck Story ... AHhh you mean my past ... Euh .. .nope don't think so .. .don't have that !?!? "

"Rock of Bral...What a place to be create... i'm no good to social ... pff like it's important... I don't even know what it is ...maybe one days someone will explain it to me.
Well lets follow this captain ... always have someting to do on a ship that nobody want to..."


" HI ! I like to... "

" ...Go ahead raise that, the ship get out NOW ... "
tell the man with strange leather armor

Wollean Talk to herself after have raise the anchor
" ... and here we go direction toward Faerun on Toril, to the Island of Nimbral, one of the spelljammer ports ... Well that what it is written on this captain Journal, cause my memories fade out so quickly ... everyone remember everything ... but ME ... I remember my name only if people talk to me in the last hour calling for me by my name ... I'm kinda small fish in the ocean ! Anyway nothing important .. except been in motion or moving or change form ... HO look at my pod WOuuhou never done that before... "

...Then stop motion for a long time lapse...

"... EUhh ... ship not move at all ... dont like that ... lets get out here ... OH some written ... it said : Spe..ll...jam...ming a...cad...ennemy "

" Lets see that...sound cool"


Before Wollean can knock at the door, the ground begin to shake and some Giant Vine get out form nowhere, pushing here from aside. She look at the first windows and begin to shout at it

" HOooOKee ... if you take it that wayyy.. you don't have to be RUDE .. just say so that I'm not welcome here !!! "

She turn around and return to the port where every body seem to be agitate and seem to need some help with rampaging vine too.

"Ho yes People to help ... wait for MeeEee ... I want to help you !... I CAn HELP ... ?!? Can I help ? "




RP EXAMPLE in an alternate reality of Wollean

Searching for the GateHouse

Wollean Climb up quickly, one hand on the rope ... the other make some cavities/holes on the surface of the wall with her now pseudo pod replacing hand coming from her inner biological mutation to transform herself as medusa like wave and seeking blood like a shark. Once Up on the building she look at Izzie.

"good job with the rope ... BUT NEVERAGAIN PUT YOURSELF IN DANGER LIKE THAT" making a serious face then smile as if it is a joke "...Help Grodak to tighten the rope, the best you can ... I'll take the last guard on the roof"

Izzie's face change for sadness but become relief and happy to help when she see that her new liberator make jokes with her even in crisis situation. "[IMG]
left-aligned image
[/IMG]
OKYDOKEY
". That was very long time someone hasn't smile and be proud of her and Wollean make that many time in the last hour. then, Izzie turn around to deal with the massive weight of Grodak that is trying to climb up a difficult wall but Successfully find some grab to finish beside the little Goblin.

She send a message to Grodack in his head "...
Dice * advantage give by Izzie to help Grodak climb the wall with the rope:
1d20+7sch13 (17)+7 Total = 24
retry ... Use the rope one hand Izzie will secure it and use the hole that I made when I climb up"


Wollean Look far away in the direction of the other blockhouse and observing for a second, Ignus, her lighthead impulsive brother, that enter in action after dismounting the Drider.

"Take care brother... I wish them Good luck against you "
shooting him the message in the head of ignous

Wollean closed up the guard quickly and try to engulf the mouth two time with her Frigid punch to tries to knuckle him down in silence, trying to gain some time waiting for her new retreive brother to join her to descend in the blockhouse. She was sure that it is not gonna be a piece of cake.

SHe then have a tought for her sister " Kara, Watch your back and if any trouble call me .. I'll be their to watch it ... I means ... your back"





 
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Last edited by KhamLuc; Sep 16th, 2022 at 09:14 AM.
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  #11  
Old Sep 7th, 2022, 05:57 AM
delpinator delpinator is offline
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marvin
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Name: Marvin tenyll
Race: harengon
Class: rogue1/artificer(armorer 4)
Background: urchin
trait:I don't like to bathe. I ask a lot of questions.
ideal: Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things.
bond: I owe my survival to another urchin who taught me to live on the streets.
flaw: If I'm outnumbered, I will run away from a fight.

Appearance: dressed in what appears to be rags is a humanoid rabbit. They appear to be little more than a street urchin wielding a metal walking stick.
Description: rabbit in battle gear. marvin is a drifter after loosing his home to strange creatures that pulled from the sea. He met fendrel crewe, a fellow drifter and learned how to survive outside of the limits of society.
Backstory: What brings you to Silverpoint? doing odd jobs marvin took up with a ship as a ship hand and did repairs for the vassal in exchange for passage. It was simple work and they didn't ask many questions. silverpoint with its array of merchants seemed like a decent place to gather resources for his most recent experiments. The simple wraps he draped himself in could tighten into a fine leather or harden into lamellar and be as hard as reinforced steal.
Were you born here?
no, I was born on a simple island that was over run by viscous marine life. being the last one of your kind was difficult but it comes with some advantages.
Did you settle here after a long time on the road, or are you just passing through on your adventures? oh, just passing through. A life in one place is to boring as there is so much to learn.
RP Sample: Build off the plot summary above. What were you doing the night before this chaos?
I was learning the culture buying various drinks and trying new foods and discussing alloys with the smith and smithing techniques.
How do you react as the turmoil unfolds? Continuing his conversation with the smith. Marvin is about to discuss his new invention when the ground erupts near his feet. Well, I believe it's time to go. Perhaps we can discuss this further when everything calms down. marvin throws a ball as he fades and reappears at the lobbed ball then begins to run dodging through the crowds. Wow that was strange not the oddest thing but certainly worth telling someone about. He begins to head for the ship he arrived on and goes to find the captain you have no idea what i just saw. Perhaps we should go before it becomes an issue, yeah?

Last edited by delpinator; Sep 17th, 2022 at 04:22 AM.
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  #12  
Old Sep 7th, 2022, 09:25 AM
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Onward Onward is offline
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App
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Name: Z'tohlex (or Lex if you can't pronounce it)
Race: Plasmoid
Class: Moon Druid
Background: Outlander (Outcast)
Traits: I’m always picking things up, absently fiddling with them, and sometimes accidentally eating them
I feel far more comfortable around animals and other outlanders than people.
Ideals: Change. Life is like the seasons, in constant change, and we must change with it.
Bond:My father and mother are the two most important things in my life, even when they are far from me.
Flaw:I am too enamored of ale, wine, and other intoxicants
Appearance: Lex looks to be at least 5'4" tall and has a lean build. She looks like that of a sea elf with sea green skin, hair and pointy ears. Though, it seems she has a skin condition, as greenish scales have started forming as patches on her body, including her face. However, this isn't what Lex actually looks like, this in fact a sculpted form of her mother mixed with some semblance of her father, which she usually takes to remembering them by. Her real form is that of an amorphous, greenish blob with no features to speak of.
Description: A drifter, Lex is no one in this world. She's a stranger with no memory of a home to speak of, yet, during her time in this world she briefly found a family. She doesn't know where they are now, but she tries to be like them. To be kind, ruthless, brave, efficient, and most of all, be trusting to nature. No matter where she is, she feels at ease to know she can never be alone.
Backstory: Lex doesn't remember much of her past, she doesn't even know how long she has existed. All that she knew was that she's been wandering ever since. Always trailing past the Realms of Toril, never once interacting with its denizens, just observing. That was until she was captured by sahuagin, to be used as a pet or a trap possibly. Yet, she was saved by an unlikely duo, a sea elf and a lizardfolk.

These were outcasts of their respective tribes that joined together out of necessity. Despite their differences, they form a bond through their shared love of nature, and Lex was put under their care. She was mostly taken in due to her particular differences to other slimes, particularly when she started shapeshifting to living things in order to escape. They eventually became a family together, if only for a brief while. It was the first time Lex has ever spoken to a living being, the first time she ever took their shape as her own.

During her time with them, she began to learn from them. Even improving on her shapeshifting abilities, to eventually perfecting it to the real thing, it even looked real and maybe even stronger. However, good things must come to an end. There was an attack, her parental figures angered the sahuagin priestesses for the last time and they wanted vengeance for their hungry God. She doesn't know what happened after that, all that she knew was that she ran, they helped her escape but she has felt ashamed for running away from them ever since. She came to Silverpoint for no reason in particular, she came here because she's lost her way. She doesn't know where to go now, yet she feels nature itself calling for her here. Maybe that's why she decided to come here.

RP Sample: It was luck, Lex believes that was involved when she got here. She stares at the scene of natural, or maybe it was unnatural, destruction. She remembers that when she entered these town, the locals looked at her, somewhat surprise at her appearance. Yet they we're welcoming, it was unnerving to her, she was never good with people. The next thing she knew, she was at a tavern and having a drink with a bunch of strangers. She did not remember what happened, all that she knew was these thing called ale was the greatest thing she ever experienced in all things. She sort of blacked out.

Next thing she knows it, she woke up in a bedroom with one of the local girls who was passed out and looked very much like she got drowned by a barrel of ale and it got sticky quick. Whatever that ale thing did to her, was something, hopefully it wasn't something bad. Like sudden vines sprouting around buildings bad, thankfully such powers were beyond her repertoire,"Though, could this be what I sense. I wonder…. what does this mean, I wonder." she told herself as she stared out the inn's building and witness a vine smashing a blacksmith's place of business. Lex turned toward the unconscious person on her bed, she feels like she should apologise before leaving, so she slimified her hands and drew on the walls "SORY FOR MES", she wrote. She nodded to herself at her handiwork, though her writing level was only at the learning phase, she thought she did good. Now, for this situation, Lex briefly transforms to a slime-like humanoid with a Faceless feature, to then morphing to the shape of a tentacled creature. Finally transforming herself into a giant octopus, Lex hopes she can grab as many people as she can from danger.

And so the sudden appearance of a giant octopus was sent out to rampage upon the streets.

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  #13  
Old Sep 7th, 2022, 10:19 AM
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I've changed my placeholder into a proper app.
Since TCoE was allowed I went Artificer, if you don't want to allow that please let me know and I can make a new character
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Status: Behind. Stuck in multi-day meeting marathon. Send help, please.
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  #14  
Old Sep 7th, 2022, 10:28 AM
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kymrel kymrel is offline
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My application is now complete! So now we wait
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I have taken the Oath of Sangus.
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Old Sep 7th, 2022, 11:37 AM
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Touketsu Touketsu is offline
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Originally Posted by hafrogman View Post
Oooh, a Touketsu game! I missed my chance before, but now I am ready! I have an idea for an elderly gentleman thief named John Alias... okay, not really. But oddly enough, same class.
I’ll be honest, there are very few games I couldn’t outright see John fitting well into. Maybe one where the quest involves celibacy…

… but Hannah seems a fine replacement all the same!

Quote:
Originally Posted by Retry View Post
I've changed my placeholder into a proper app.
Since TCoE was allowed I went Artificer, if you don't want to allow that please let me know and I can make a new character
Artificer is totally fine! I would have made a special exception for Eberron just to let them in, but as you pointed out, TCoE was kind enough to codify them in a major, more centralized source, so I was saved the trouble.
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