#16
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#17
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Really excited about this, hopeful to join you. I've wanted to get into a 2e game for a while, and I've also wanted to play Kingmaker for ages. I love the idea of building a nation, and I'm especially interested in developing how a character like Clover will transition from outlaw to helping found a country.
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I prepared explosive runes this morning. |
#18
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Criminal fey makes so much sense and I hope you make it in~
Last edited by Ermine; Sep 30th, 2022 at 08:08 AM. |
#19
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Last edited by Sorcerious; Oct 2nd, 2022 at 02:28 PM. |
#20
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This sounds fantastic! I've wanted to try both 2e and Kingmaker for a while, so this would be a perfect fit. Excited about the character concept I've drawn up, too.
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#21
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![]() Name: Arista De'Kae Race: Human Class: Rogue - Mastermind Age: 28 Gender: Female Alignment: Good Height: 4’ 9” (1.32 M) Weight: 175lbs Hair: Reddish brown Eyes: Hazel shift from brown to blue mood dependent Primary Role: Skill Monkey, Planner Description:You see a short human woman who looks to be, most likely, under thirty. She has hazel eyes that seem to change from blue to brown depending on her mood. Her hair is a reddish brown in color. She is wearing a brown shirt over her light chain armor which is well-oiled with cotton wedged into each and every chain so that when she moves it is as silent as a night breeze. The armor and outfit presses into her form making it difficult to know more about her figure other than the fact that she is lithe. She speaks with a soft contralto voice and when you move close you can smell a hint of jasmine along with oil. Background:Arista was born in the gutters and learned from a young age how to pick a pocket, climb walls, and hide in shadows, open locks and disable traps. Her mentor was her own mother and the gang was a band of female thieves. Perhaps not an easy life, but it paid the bills and kept them from other sorts of underworld occupations. Her life might just have stayed on that course and ended in a hang man’s noose if it weren’t for the tragedy that befell her gang and mother. The entire group was killed by another gang. There seemed to be only one option to her in hunting them down and killing them, but how? How could she ensure that the people who killed her mother were ended? The options were unlimited in ways she might do so and end up dead, but there was one path that might keep her alive and that was The guard. The guard was hundreds strong, upholders of laws, and a place from which finding gangs and killing their members when trying to take them in might just be perfectly acceptable. Or even just killing them in “self-defense” when walking in town wouldn’t be frowned upon at all. Arista was in the guard for eight years since then. Eight years in which she whittled down the seedy underbelly of the city. She's tired of the city, tired of the crime and finds the idea of establishing a new nation to be just what she needs. Somewhere she can help fashion laws and really truly help people. Somewhere wild and green not the dull, horrible city. Personality: Arista tends to be polite and professional. She is detailed when she speaks and is very good at getting information from those she speaks with. Often asking leading questions and drilling down for more information even when she isn't interrogating people. Few people know what might lurk underneath her exterior and she prefers it that way keeping everything as professional as possible. RP Sample: Arista waited for a moment examining the door for a trap and remembering what had brought her here. The scene of the crime her skilled eyes picking up little bits of clues that most people wouldn’t even realize where there. The first thing she noted was the placement of the knocked over chair under the supposed suicide. It was wrong, totally and impossibly wrong the man couldn’t have kicked it that way and she had known it... How long had it been since they found the evidence? Six maybe seven hours by her reckoning. A trail of clues leading here to this warehouse and a group of would be smugglers. She gave a sign to her companions and faded into the shadows. She’d let someone else do the talking to see if these guys might surrender. If they didn’t she would be waiting in the shadows, daggers ready to find their most vulnerable spots and kill each and every one for her mother and for every other girl on the street . . .
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She/Her || DM Village Survival || DM Knights of Justice || DM War of the Spider Queen
Last edited by Ysolde; Oct 4th, 2022 at 11:34 AM. |
#22
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Everyone has such good characters. :o
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#23
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Since there doesn't seem to be a deadline and the OP hasn't been on this site since the 28th of last month, I'm kinda worried here.
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Posting Status: Good to go! Like to read? Love fantasy? Check out my Author Page! I have nearly a dozen books published! |
#24
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Deadline came and went on the 4th. Seems to be a failure to launch.
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