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  #91  
Old Dec 30th, 2022, 08:31 AM
Ermine Ermine is online now
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So I just found the Time element for kineticist. It fits Shyka's profile. I may have to switch to that to keep with the theme.

Edit: Oh, it's 3rd party. Nevermind. (Unless you allow it, of course, but I wouldn't expect you to). Plus I don't think any of Time's wild talents are on the site, so I'd only have Universal ones unless I took it as an expanded element (so I'd have choices from my main element). I'm fine with Earth still.

Last edited by Ermine; Dec 30th, 2022 at 09:27 AM.
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  #92  
Old Dec 30th, 2022, 09:33 AM
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The examples are below.

Included is a second type of stat-block, "sheet" looking (uncompacted); there are few details there, as in the TABLE. There might be missing elements, compared to the TABLE; as I overlooked the SCROLL at the most recent updates. The corresponding empty frame and code are in my previous post.

Notes about the TABLE: (1) I use the "figment" site skin. The format looks clean and it's easy to follow. It helps with keeping track of changes, if I use the "Preview" option of the edit window (in the context of sending a PM to myself). (2) In order for the row height to remain constant (i.e. single row), I used an acronym and TT code; these don't appear in the format example and code.


 


 


 


P.S. @Ermine: Clicked the link - Interesting theme for storytelling!

Last edited by writelite; Jan 13th, 2023 at 12:54 AM. Reason: corrections and additions to character data
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  #93  
Old Dec 30th, 2022, 09:59 AM
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I plan on mostly focusing my utility talents around Nine-Tailed Kineticist, which lets me take Magical Tail as a utility talent.

Time just fits my choice of Eldest. Earth is fine, though. Fun, too. I like Earthbenders. ^~^

Last edited by Ermine; Dec 30th, 2022 at 10:00 AM.
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  #94  
Old Dec 30th, 2022, 11:28 AM
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Quote:
Originally Posted by Goldmyr View Post
Norse-Since you didn't have a location for the Milani temple listed, if accepted would you be okay with putting the temple in the Hook Mountains?
Yes, of course. I am willing to work with you and other players to make sure that everything comes together for a nice adventure and shared story experience.
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  #95  
Old Dec 30th, 2022, 01:18 PM
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Originally Posted by Goldmyr View Post
I haven’t had any experience with the shop running or building rules. The party will also be traveling a lot especially later. I am okay with the leadership feat.
Is that a "no" to the shop or building Rules?

While the Rooms/Buildings aspect of the Downtime Rules would be stationary, the Teams/Organisations could be moved around if needed, and all could be run remotely through a hired Manager that could be messaged every few Go Sending Spell!days.

The Setting Up Shop rules (Here) are even easier to implement as there is nothing to say that a business setup in this way has to be in a fixed (or indeed any) location. With Hasim I was going to have his Business be more of an Import/Export setup with the other Merchants, which he is setting up and adding trade routes wherever he goes, allowing him to do this while Adventuring.
At the start of play, he could theoretically own a Skill Rank 1 Small Masterwork Business for the low, low price of 125 Gold Pieces. All this would do is allow him to make a Profession Skill Check at the end of Month, and times the result by 10 to earn that amount of Gold Pieces in profit.

Is this allowed? I just need to know so I can finish off Hasim's Equipment for his Character Sheet.
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  #96  
Old Dec 30th, 2022, 05:19 PM
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Since mercantilism is a central part of the character, go ahead and use the downtime rules to build a shop.

Or if you would rather just have an abstract kind of business in those profession rules, that would be fine too.
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  #97  
Old Dec 30th, 2022, 07:32 PM
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Tristan Valdemar
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Question: would campaign traits count against our two?

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Last edited by DraconigenaArma; Jan 14th, 2023 at 11:02 PM.
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  #98  
Old Dec 30th, 2022, 10:30 PM
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Character Submission

Name: Jacob Freeheart
Alignment: Nuetral
Race: Dhampir
Class: Cleric - Undead Lord Archtype
Deity: Urgathoa
Character sheets:


ATTACH]98018[/ATTACH]

Appearance: Jacob is a fairly tall slender man, with an almost gaunt complexion. He has thin strands of long grayish black hair hang down his face. His features are more feral and angular than that of a standard human, giving him an aggressive appearance that tends to keep people at bay. When not in civilized areas, he is accompanied by his skeletal companion that serves as his personal guard.

Personality: Jacob tries to be honorable and reliable by fighting off his inner demons but tends to make some morally questionable decisions. He feels that death is neither good nor evil but rather the inevitable fate of all, and as such looks at death with a curiosity and wonder rather than most peoples fear and apprehension. He has an unnatural affinity to the undead, finding them as more understanding of his situation and can hold sway over their actions with his supernatural abilities. Jacob doesn't fully understand mercy and has a brutal streak that leave few foes left in his wake.

Motivation: Jacob is working on improving his skills as an aspiring necromancer, seeing the use of the undead in his efforts as not only beneficial but essential for his survival. He hopes to put those skills to use one day on a quest to find and slay his true father, a vampire named Magnus. Magnus is rumored to be a very powerful vampire and while Jacob would love to remove him from the world, he understands that he has a long road to get strong enough for that battle.

Background: Jacob's mother traded her life for his with a terribly difficult birth in a church to Pharasma where she was a priest. The first few years of Jacob's life involved servitude to Pharasma where the clergy of the church looked down on him and treated him poorly, resenting the cost of his very life. Eventually Jacob left the church, constantly moving from place to place, staying just long enough for people to inevitably start to shun him. He found solace in an underground church to Urgathoa where he learned to control powers over the undead. He has since set forth into the world again to test his skills and improve his control over life and death.

Traits: Focused Mind, Disdainful Defender

Sidenote: this would be my first time playing PBP and if I am missing anything, please just let me know.
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Last edited by Grimmard; Jan 11th, 2023 at 12:31 PM.
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  #99  
Old Dec 31st, 2022, 12:16 AM
Maya Conti Maya Conti is offline
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Character Submission - Teala Graveborn

Teala Graveborn
right-aligned image
Name: Teala Graveborn
Alignment: Neutral Good
Race: Duskwalker
Class: Witch
Deity: Pharasma

Appearance: Teala is a slender young woman with youthful appearance, with dusky grey complexion and hauntingly white hair. Often clad in a drab clothes, Teala seems like a person who doesn't like to stick out much due to her strange complexion and grave demeanor. She mostly prefers using a hood to cover her face whenever she's outside, knowing that normal people don't actually appreciate her presence. Prefers to walk barefooted but will wear shoes or sandals if she has to go out journeying. She also has a toad familiar, Todd the Toad, who can speak Common.

Personality: Solemn and melancholic, Teala is withdrawn and not really talkative. She rarely raises her voice and often speaks in low, almost whispery hushes. She tends to keep an expressionless face, though she is still capable of emoting. Having spent most of her life on her own, shunned by society for being a Duskwalker, Teala has to take care of herself her whole life, though she also desperately craves companionship and those she can call friends. And she is very protective to those she considers her friends, unwilling to lose those who accept her for what she is. Also, she is not completely friendless, considering that she has made some friends among the people within the clergy of Pharasma.

Short-Term Goal: What Teala desires is to make friends and look for those who are willing to accept her for being a Duskwalker. She has been living in Sandpoint her whole life, and while she never has any strong feeling regarding this place, she still considers it her home. Having been staying in the background her whole life, not really mingling with the people there, Teala is ultimately still a good-natured person who will selflessly help those who are in need, knowing that she cannot simply look away if there is trouble, even if the people of Sandpoint themselves don't really care about her.

Long-Term Goal: Being a Duskwalker; a being born from the soul that helped preserve the cycle of souls but died before fate had decreed for them to, Teala has often wondered about her real purpose in life, having manifested at the graveyard. She wants to know for certain what her destiny is and if there is any purpose for her existence. From what she had learned, whenever a Duskwalker dies, a new Duskwalker is born, and she wishes to know if there is anything that she is fated to do. Of course, there is also a desire in her to go on an adventure, wishing to see the world so that she can learn more about the whole that she lives in, and in extension, more about herself.

Why's She at Swallowtail Festival: Teala may probably be a withdrawn recluse, but even she is drawn to the festivities in Sandpoint. While making sure to keep herself in low profile, staying out of focus, she is curious about the festival itself. She keeps her hood up to cover her features, blending in the crowd without drawing any attention to herself. There is also a small hope in her to actually find someone she can actually befriend, though considering that she doesn't want to stick out and mostly keeps to herself, the idea of finding a friend during the festival seems pretty unlikely.

Traits: Self-Taught Scholar, Spirit Guide

Drawback: Lonely

Sidenote: I've been a longtime lurker. This is my first time posting. I wish to participate in a game, and I hope I can make it to the game.
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Last edited by Maya Conti; Dec 31st, 2022 at 12:18 PM.
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  #100  
Old Dec 31st, 2022, 03:22 AM
Ermine Ermine is online now
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Yeah, Pharasmins wouldn't like a necromancer at all.

Looks like you have everything you need for an app, though~

There will probably be a few words spoken between him and the paladin if you both get in.

Last edited by Ermine; Dec 31st, 2022 at 06:02 AM.
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  #101  
Old Dec 31st, 2022, 07:14 AM
Maya Conti Maya Conti is offline
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Seems like my post hasn't been approved because I made it when my name was still yellow.

I made a duskwalker witch. I probably need to post it again.

Edit: Oh, it's up now.

Last edited by Maya Conti; Dec 31st, 2022 at 07:45 AM.
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  #102  
Old Dec 31st, 2022, 08:16 AM
Ermine Ermine is online now
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Ooooh~ I like Duskwalkers in PF2e, I didn't know they existed in 1e.

Quote:
Originally Posted by DraconigenaArma View Post
Question: would campaign traits count against our two?
I would think they would.

Last edited by Ermine; Dec 31st, 2022 at 09:08 AM.
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  #103  
Old Dec 31st, 2022, 09:28 AM
Grimmard Grimmard is offline
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I've always wanted to play a necromancer but in my IRL tables I am usually always GM or the arcane caster of the group. Could be a fun dynamic, having an "ends justify the means" and a "boyscout" trying to work together. 🤔
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  #104  
Old Dec 31st, 2022, 09:41 AM
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Really, a paladin may have issues with MOST of our characters, what with them being primarily neutral. Could be fun~

Last edited by Ermine; Dec 31st, 2022 at 09:41 AM.
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  #105  
Old Dec 31st, 2022, 09:51 AM
Maya Conti Maya Conti is offline
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Quote:
Originally Posted by Ermine View Post
Ooooh~ I like Duskwalkers in PF2e, I didn't know they existed in 1e.
Apparently, they existed in 1e, released in the final 1e sourcebook, Planar Adventures

EDIT: Actually, I wanted to play her as an oracle, but since oracles use CHA, it kinda feels weird since I'm thinking of having her pretty withdrawn and shy (thus not really charismatic). So, I picked the next best thing, which is witch.

Last edited by Maya Conti; Dec 31st, 2022 at 09:53 AM.
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