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  #16  
Old Oct 1st, 2005, 06:36 PM
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Quote:
Originally Posted by Grimfan
iamarogue: I like your character background, as I like all of your backgrounds, but the main world has no deserts on it. It's a general paradise of normal temperatures. The southern part of the world is nothing but plains and rolling hills, there are no trees. In the north there are mountains that contain various dangers.
yes, this was a character i made up a while ago, that i intended to change stuff around cuz i thought mika's story worked for this setting. so, no worries, i can change the desert part.
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  #17  
Old Oct 1st, 2005, 09:13 PM
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Quote:
Originally Posted by iamarogue
*gasp!* the thievery! ...my... my... my sacred little gir avatar.... *sniff*
"Imitation is the highest form of flattery."
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  #18  
Old Oct 1st, 2005, 09:14 PM
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Oh, and am I in too?
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  #19  
Old Oct 2nd, 2005, 12:40 AM
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Gonna need more on your character, a little background and such should do =)
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  #20  
Old Oct 2nd, 2005, 12:29 PM
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Right. You DID say brief...workin' on it. Don't keep anyone else out because of me though.
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  #21  
Old Oct 2nd, 2005, 01:14 PM
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Definately interested.

At the moment, I am thinking Gnome Scholar: Good Natured, Bookworm. Wizard.

The thoughts are still flying and whatnot, but, since magic is illegal in this world, his 'spellbook' is going to most likely end up being various odds and ends. That is, he might have a spell or two written on the inside of his clothes, perhaps he has a set of cups/utensils with various level 0 / level 1 spells written on them. If anyone asks, he will say that a family he once tought gave it to him. They noticed his interest on the unique designs and figured they would make a nice gift. Of course it is bull, but, who would really look into it?

Those are just ideas flying through my head at the moment. Regardless of what I pick, rolls are necesary....

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 1, 2, 5, 1Total = 9
4d6: 4, 4, 6, 4Total = 18
4d6: 5, 4, 2, 6Total = 17
4d6: 5, 2, 4, 5Total = 16
4d6: 2, 6, 4, 4Total = 16
4d6: 5, 6, 1, 4Total = 16
4d6: 3, 3, 3, 1Total = 10
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  #22  
Old Oct 2nd, 2005, 01:26 PM
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Hmm silly me, I skipped over the bolded text... I thought I read that to. (Reworking talents) My background is slowly being molded in my head and will be up soon enough.
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  #23  
Old Oct 2nd, 2005, 02:03 PM
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((Stealing IamRogue's format, because I likes it))

Name: Willy
Character Sheet: Willy, the Gnomely Scholar
Race: Gnome
Class: Wizard
Stats: Str 7, Dex 8, Con 15, Int 19, Wis 14, Cha 12, Luk 14
Traits: BookWorm

Description:
Willy is a scholar through and through. He is short, very thin, and genrally scrawny. His brown hair is usually messy, all thrown about on his head. It is very evident that this gnome does have good hygiene, he just rarely combs his hair. Further showing his scholor-like build, are his large glasses. Without them he has trouble seeing, but, with them he can see just fine. However, he himself looks like he has enormous bug-eyes with them on. His regular clothers are typical, white shirt, brown pants. His work clothes, on the other hand, have daedal designs and patterns. That is, they have designs on the side, magnificent depictures of books, and general representations of intelligence. The main design of his work clothes is a white shirt, tan pants, and a dark green cloak, fastened with the insignia of whome he teaches under. (DM Decided).

Background:
Willy was born and raised in the Gnome district. He was always surrounded by books, books of his fathers inventions, books of his mothers teachings. Books of epic tales, stories of the lesser race's triumphs. But, the one book that interested him most, was the one he was forbidden to read. This book belonged to hs father, Willy had no idea what he was getting into when he first read it.

After first glancing through it's pages, Willy had no idea what the book told of. He could not read the symbols, the odd words, and the other oddities of the forbidden book. He figured it was just jibberish and he'd leave it alone. The next day he came across another book int he library. He had no idea how it got there, and it wasn't catalogued as being one of the libraries. This book had a basic method of reading those same odd symbols of his fathers book. Willy had a feeling the librarian would have no idea that the book existed, and snuck it out. He was right, the librarian never even put up a notice for a lost book.

Those next weeks he spent studing his father's book in his room. His father was to busy with work to find out what he was doing. Willy began to read one book and wondered if the methods it spoke of really worked. He concentrated really hard, imagining the noise of the birds outside. He spoke the words written int he book, "Bran ul'trin ssol" and followed the movements in described. Then he heard it, the same noise that the spring birds make. He was startled, his concentration cut, and the noise stopped. That was the first spell he cast, ghost sound. Knowing it would be hard to obtain the book so often, Willy began etching what was in his fathers books into various peices of wood laying around. That was his first version of a spellbook.

Willy continued his practice in secret whenever he got the chance, but, soon found himself in the life of a scholar. Being a learned boy from the books he read, he often tought nobles, whether they be any form of dragon or not did nto matter. That was his job, teaching. If he wasn't teaching, then he was creating records of various inventors findings. He had his own personal collection of various notes at his house. His favorite set being the ones etched in various places in his house. He had one set of fine looking goblets, with minor spells written around the brim. Most would think them to be desings, but, a trained wizard would be able to recognize what they really were. If ever a dragon of sorts visits his house,Willy tries to avoid the use of those cups at all cost. If one were to see them and ask, he would say one of the families he used to teach gave them to him. Willy's mind can be put to use in many ways, that was his skill.

Personality:
Willy is not the bravest of sorts. He is actually quite clumbsy and weak. He tries to avoid conflicts, but, if he does get in one he always has a spell or two ready for the event. He is shy around women, and uses his intelligence quite often. Wether it be to weasel out of a situation, or know not to get on someone's bad side, he usually makes the better choice.

Other Notes:

Avoids drug use, does not like to get entangled with that sort of business. For the most part if I do depict a spell being chanted, I use a latin translator, or, someone pointed out a drow translator a while ago. For the most part I just use random related words (although the drow one does not have alot of words in it...) for example, Bran ul'trin ssol is from the drow one and means "loud sound echo". I had wanted it to be loud noise bellow, or loud noise crack but it didn't have drow words for those .

Edit: Character Link Added!

Looking forward to when the game starts
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Light is the left hand of darkness
and darkness the right hand of light.
Two are one, life and death,
like the end and the way.

Last edited by Orcao; Oct 3rd, 2005 at 06:27 PM.
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  #24  
Old Oct 2nd, 2005, 05:21 PM
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Great Orcao, I'm going to already accept you because I really enjoy your character concept. I will say though, you will be in a different city than the main one when you start as will the others, the main one is burning to the ground at the moment. There are still several cities and I will be making my decision on which one in a bit.

Many wizards of the world have managed to actually collect their spellbook into a personal journal, using the words they write in it as a catalyst to remember each and every spell they contain. If you decide to do the same, it's just a DC 10 concentration check that you can take 5 to cast each spell (When I say you can take 5, this means no matter what you're doing you can act like you rolled a 5 and add your concentration modifier to it to cast a spell, so when you are level 2 you should be able to cast spells whenever you want without it.) You may write the spells in languages in your items, but it would hinder mobility of your spells. I'm not going to limit you though, and I think it's a wonderful idea.

I am actually going to take more than two, I've decided to take three or four, so if anyone is still interested in this, please speak up and then give me a background, it doesn't have to be as long as Orcao's, but I'd like a little flesh to the meat and bones =).
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  #25  
Old Oct 2nd, 2005, 06:00 PM
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Yes.. good idea. I might end up going with the journal idea, while still using the variant spellbooks. Just os that I am not overcredited, the idea was taken from page 187 of complete Arcane, if eneded I can scan in the page. It has rules for spellbook tattoos also.

Most likely, keeping a majority of the harder to get ones/more difficult ones (so this won't apply until later on) on the whole cup idea while still maintaining the journal. I might also keep an important spell or two (one that is extremely useful in a situation where I am traped with my clothes) on the inside of a belt. Discreet, and efficient.

And that background was kind of short... I have the odd ability to ramble ^.^ I know in the last game I had to shorten it alot because I was taking to long. It was a level 10 game so I like to flesh out how I got to 10.... I think I was around 4ish when it suddenly became a "she lived her life like this for the next few years" sort of deal. Anyway, what I posted above is not definite yet. I'm still juggling a few ideas (the concept will stay the same, but, like the cups I probably won't do until later now that I think about it).

Having 5 str is so much fun! (12 pound light load...)
-Orc

Edit: It's really 7 str... stilll though, 17.25 light load...
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Light is the left hand of darkness
and darkness the right hand of light.
Two are one, life and death,
like the end and the way.

Last edited by Orcao; Oct 3rd, 2005 at 06:25 PM.
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  #26  
Old Oct 8th, 2005, 02:00 PM
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Is anyone else who claimed interest still interested? Just wondering if I'm the only one who was seriously interested...

-Orc

Edit: Besides me and IamRogue (assuming he is still interested)
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Light is the left hand of darkness
and darkness the right hand of light.
Two are one, life and death,
like the end and the way.

Last edited by Orcao; Oct 8th, 2005 at 02:01 PM.
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  #27  
Old Oct 8th, 2005, 10:26 PM
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actually iamarogue is a she. and yes.
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  #28  
Old Oct 8th, 2005, 10:57 PM
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Sorry about that. I had an odd feeling that that would end up happening >.< I really should start saying (s)he or it or he/she.... something less specific = P

Sorry,
-Orc
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Two are one, life and death,
like the end and the way.
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  #29  
Old Oct 9th, 2005, 02:07 PM
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lol no worries orc, it's kinda fun being androgynous.

i hear in some languages, well, Phillipino for one, there is no he and she, there is just one i guess pronoun is the correct word. that would be fun. at the moment, it's just a bit rude to call someone an it

-rogue
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  #30  
Old Oct 9th, 2005, 04:30 PM
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Iamarogue, please do not double post, you are spamming this thread by doing so. Also, do not erase your rolls if you do not like them and roll again, hoping no one will notice. I am sure the DM would not appreciate you doing that.

--The DnDOG Staff
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Last edited by The Architect; Oct 9th, 2005 at 04:30 PM.
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