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  #16  
Old Oct 8th, 2005, 11:55 AM
SpatulaOdoom SpatulaOdoom is offline
Pretty cool Wyrm
 
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I'm thinking a human cleric, Forgotten Realms has such interesting deities to follow.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 3, 5, 1, 2Total = 11
4d6: 5, 3, 4, 2Total = 14
4d6: 2, 4, 1, 5Total = 12
4d6: 4, 4, 6, 5Total = 19
4d6: 4, 5, 5, 3Total = 17
4d6: 6, 5, 3, 6Total = 20
4d6: 2, 5, 5, 1Total = 13
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  #17  
Old Oct 8th, 2005, 12:02 PM
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Talindra Talindra is offline
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Ick! I guess the 32 point buy is looking pretty good right now!

STR 8
DEX 16
CON 14
INT 16
WIS 12
CHA 14

Name: Alihandra Moondark

Race: Tiefling

Class: Sorceress

Background: Alihandra Moondark is searching for her place in a new world. She left her home in Waterdeep following the death of her mother at the hands of person or persons unknown. Her mother was an elf and loved her daughter very much, in spite of her heritage. Since her mother's death, however, Alihandra is no longer welcome amongst the elves she once thought of as family. At 5'9, with long flowing black hair, pale white skin and glowing red eyes, she very clearly does not belong.

Magic is in her blood, and, lost and alone, she hired herself out as a caravan guard, hoping that adventure and excitement would keep her from dwelling too much on her thoughts. Unfortunately, the stories neglected to mention how much time adventurers spend in the saddle, with nothing but their own thoughts for company. Upon reaching Secomber after her last trip, she sought out the Purple Kobold, and promptly embarked upon getting very drunk. She remains there still.

Personality: Alihandra is something of a rogue, impish with a very candid and irrepressible sense of humor. She almost always wears black, and is very good at disappearing into shadows. However, when she wants to be noticed, she always appears in her favorite color, red, and is usually the center of attention. She has a joy for life that is obvious, but it has been dulled. It is clear she is still haunted by her mother's mysterious death.

GAMES

Age of Worms - Krondor Stoneshield

Faerûnian Ventures - Aya Laelithar

All That Glitters - Te'lara Alanadel

Last edited by Talindra; Oct 8th, 2005 at 01:06 PM.
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  #18  
Old Oct 8th, 2005, 12:11 PM
SpatulaOdoom SpatulaOdoom is offline
Pretty cool Wyrm
 
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12,11,15,14,17,12 not bad slightly better than point buy could get me... Let's see... something a little more exotic. A Mulhorandi cleric either Isis or Osiris, can't decide.
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  #19  
Old Oct 8th, 2005, 12:17 PM
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Nice name, Spatula.
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  #20  
Old Oct 8th, 2005, 12:42 PM
SpatulaOdoom SpatulaOdoom is offline
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Quick question, as part of the character I was thinking of taking Inscribe Rune as a creation feat. Seems like a neat idea, an egyptian themed cleric carrying around and using magical tablets inscribed with heiroglyphics. But if I did so could I have a small pool of exp to create a few tablets (and only for item creation of course)? I couldn't have any to start cause I only get the feat at 3rd level where we are now and creating the items costs EXP.
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My Rogue Trader game is looking for crew!

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Last edited by SpatulaOdoom; Oct 8th, 2005 at 01:00 PM.
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  #21  
Old Oct 8th, 2005, 01:27 PM
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Spatula, sent you a PM regarding the runes. Shouldn't be a problem.
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  #22  
Old Oct 8th, 2005, 02:28 PM
Normac Normac is offline
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Here is my BG/personality Char sheet up soon.

Name: Rdwin.
Class: human bard
Alignment: goodly rouge.
Age: 17


BG: Has a child Rodwin lived in a rowdy tavern owned by his farther. Rodwin always seemed to be the classclown,goofing around and never doing any work that his farther set him. This was probably how Rodwin became so good with words. Always a slip of the tongue and the right word,and Rodwin could get out of any trouble. That was until the night that an important visitor entered the tavern when he was 15, and he played his last practical joke. It was a funny one, water went every were and chaos ensued, yet surprisingly the victim/ the king didn't find it funny and charged his farther the compensation for being so shocked. After this, the farther decided that he should find his own way into the world and with a great boot kicked him out the front door lovingly. Rodwin soon used his gift of the gab to good use, and soon sweet talked his way into a job at anougher tavern. But soon he became restless, always looking out, and decided to follow the adventures he had allways heard about in the taverns to the next great town.

Note: If any of this needs changing for this adventure tell me.

Last edited by Normac; Oct 8th, 2005 at 02:30 PM.
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  #23  
Old Oct 8th, 2005, 03:19 PM
Normac Normac is offline
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Char
http://rpgcrossing.com/testvb/view.php?id=23974
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  #24  
Old Oct 8th, 2005, 07:28 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 6, 1, 2, 5Total = 14
4d6: 6, 3, 1, 5Total = 15
4d6: 5, 3, 3, 6Total = 17
4d6: 2, 1, 5, 1Total = 9
4d6: 3, 5, 1, 1Total = 10
4d6: 4, 5, 1, 5Total = 15
4d6: 2, 4, 3, 6Total = 15
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  #25  
Old Oct 8th, 2005, 07:37 PM
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Looks like it'll be 32 point buy for me as well. Working on background now.

Name: Kesk Hothorg

Race: Half-Orc

Class: Ranger, two weapon fighting

Str: 16
Dex: 14
Con: 14
Int: 10
Wis: 14
Cha: 10

Background: Kesk was born on the edge of the High Moor and spent his childhood wandering the Western Heartlands with his tribe. The nomadic existence seemed to suit him. His father was chieftain of the tribe, and after his mother died in childbirth, Kesk grew very close to his father. It was under his father's guidance that he killed his first lizard-man, the ancient enemy of his tribe.

As Kesk grew up, he learned the skills necessary to become a tracker and scout of his tribe. In recent lizardfolk attacks, Kesk's twin axes could be seen flashing in the moonlight, decimating the cold-blooded marauders.

When Kesk became a young man, his father began to encourage him to go out into the world and learn first-hand about life. Kesk is heir-apparant to the leadership of his tribe once his father steps down. Hopefully, Kesk's wanderings will teach him the lessons necessary to help his tribe prosper once he shoulders the responsibility. For now, Kesk is content to wander, enjoy life, and kill him some lizards.

Game I play in...took over the character when the original player left:

Faerûnian Ventures -- Selendir Lasarandia

Last edited by Aust Meliamne; Oct 9th, 2005 at 09:04 PM.
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  #26  
Old Oct 8th, 2005, 07:42 PM
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Quote:
Originally Posted by Eddicat
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d6: 4, 6, 3, 2Total = 15
4d6: 3, 2, 4, 5Total = 14
4d6: 4, 4, 4, 1Total = 13
4d6: 4, 5, 5, 5Total = 19
4d6: 3, 2, 3, 3Total = 11
4d6: 5, 3, 3, 2Total = 13
4d6: 2, 6, 5, 4Total = 17


Couldn't resist.
Let's see, after dropping the lowest I get 13, 12, 12, 15, 11, 15 or 32 points exactly! These will be good enough for my character, Chinua Qora, a Tuigan Fighter (Chaotic Good).

Background/Description
The prospects for a young Tuigan warrior on the plains of the Hordelands were pretty straight forward as Chinua saw it. Pass the rights of passage into adulthood, continue roaming the plains with the tribe in search of pasture and game for sustenance, with little opportunity for adventure. What he needed was some action, which at this point in time meant he would probably need to break from the tribe and venture into the exotic realms to the west.

A fine horseman, as were all Tuigan warriors, Chinua stood a mere 5' 6" but was solidly built with the characteristic copper coloured skin and jet black mane pulled tight in a bun on top of his head. His oval face bore the scars of his initiation, traversing his forehead above his dark, almond shaped eyes. Clad in light tan studded leather over the familiar desert robes of his people, Chinua was skilled with the Tuigan saber, lance and bow. Riding his faithfull black stallion, Batu, he was a formidable warrior especially when it came to mounted combat.

Eventually Chinua's spirit could be contained no more and he and Batu left the Hordelands on a crusade of discovery that led them across the breadth of Faerun. Roaming and exploring the wilderness, Chinua preferred to give a wide berth to the various settlements he passed on his travels. The open plains had been his home for so long that he did not yet feel comfortable amongst crowds of people and thus visited only the small villages he encountered from time to time. Life in the unfamiliar territories for the young Tuigan and his steed was basically a fight for survival as they often ran into some kind of man or beast with evil designs.

It was somehow ironic and certainly a little perplexing to Chinua, that he now found himself in the town of Secomber, huddled in a shady corner of the Purple Kobold. Never the less, he had been drawn here after hearing of the towns recent exodus of adventurers and mercenaries, with the idea of hopefully picking up some kind of mission for pay. After his time in the wilderness alone, he had become weary of constantly defending himself against the riff raff that seemed to consantly lie in ambush. Maybe it was time to join with some like minded souls and meet his destiny with providence, he would try his luck in any case.
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  #27  
Old Oct 8th, 2005, 08:23 PM
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I have to say, the rolling in this thread has been absolutely repugnant. I like many of the backgrounds, however, so I think we'll plan to close applications by Sunday or Monday at the latest. It's going to be difficult choosing. I may have to seriously consider a second party to start shortly after the first if you keep this up.
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  #28  
Old Oct 8th, 2005, 09:44 PM
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SengweSengwe Jawatho
Tashalan human
Sorcerer

Sengwe is obsessed with snakes. The entrancing beauty of the scalykind’s sinuous, scaled bodies fascinated Sengwe even from an early age, when he was still working at his family’s vineyard as a little boy, in the warm southern land of Tashalar famed for its wines even as high north as Waterdeep. His parents, siblings, aunts and uncles, cousins, and even strangers all considered the boy an odd little child, always idling the days away among bushes and grasses, not doing enough work. An almost unhealthy fascination with snakes would not have been tolerated in the capital city of Tashluta, the citizens being neurotically fearful of scalykind, but in the countryside attitudes towards the creatures are more lenient—there simply is no way of avoiding the scaled ones!

It was thus not thought of as anything overly strange when Sengwe first began manifesting the signs of magical powers. “That’s just our Sengwe,” his parents and siblings would say when an outsider wondered at the sight of an oddly snake-like young boy experimenting with his newly found sorcerous skills. Pet snakes, magical tricks, and general strangeness were a natural part of little Sengwe.

When little Sengwe became big Sengwe, however, things began to change for the worse. What earlier would have been considered cute in a peculiar way turned into plain creepy as a boy grew to a man. Even Sengwe’s own family slowly began to alienate and even despise the sorcerous young lad obsessed with snakes and their kin. People began talking of him in hushed tones, the serpentine threat of the yuan-ti haunting in their minds. Such talk only served to drive Sengwe deeper into his own world and his obsession developed a more religious aspect.

Sseth, the Slitherer Supreme—Sengwe found the deity during his excursions into the jungles of the scalykind. He never actually met any yuan-ti, but he came across many a sign of them and learned of their culture indirectly. Sseth became the new meaning of his life, and Sengwe decided he wanted to live among the yuan-ti—that’s where he belonged. He cut his tongue so that it became forked and forged a magical bond with a small snake he believes was sent by the Slitherer Supreme to guide him to the secrets of the scalykind. The snakeheads never came to him, though, and eventually he decided to leave the lands of Tashalar for good.

His long voyage to the northern lands of Faerûn was practically a small miracle—all thanks to Sseth, of course. In Tashluta, where his journey properly began, he managed to get aboard a ship with the help of a few bottles of his family’s wine he stole before saying farewell to his rural home. Unfortunately, the long sea voyage took its toll, and when the merchant ship reached Baldur’s Gate, Sengwe had drunk all of his precious wine and was subsequently kicked out of the vessel—luckily ashore, though (Sseth again).

It is not quite clear how Sengwe eventually found himself in Secomber. Somehow he just traveled mile after a mile, bound northwards, towards something. Sseth’s call, he now surmises and decides to pet his snake familiar Zseir more than before as a sign of thanks to the scaled deity.

Sengwe is a real character, not just a joke (even if the background has some comedic elements). He's pretty eccentric but not evil or incapable of working with other characters. He's pretty harmless, all in all. Spell selection would be focused on enchantments and the like.

I'm the DM of Faerûnian Ventures (here) and Age of Mortals (here). I also play in Looking Glass Deep and The Etherstone Hunt (though you can't see any game posts in the latter).

Last edited by Teemu; Oct 30th, 2005 at 08:58 PM.
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  #29  
Old Oct 9th, 2005, 09:06 AM
Normac Normac is offline
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Quote:
Originally Posted by Danel
I have to say, the rolling in this thread has been absolutely repugnant. I like many of the backgrounds, however, so I think we'll plan to close applications by Sunday or Monday at the latest. It's going to be difficult choosing. I may have to seriously consider a second party to start shortly after the first if you keep this up.

Ouch. 10 people to choose from and only five places. Tough call.
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  #30  
Old Oct 9th, 2005, 05:45 PM
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Okay. We have some good stuff here so I'm going to start reviewing this evening.
Applications will close tomorrow evening (Monday) at 10PM EST and I will make decisions late tomorrow night and notify everyone shortly thereafter.

Good luck to all and thank you for your interest and patience.
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