#91
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After that mess is dealt with the group makes their way back to the library and is now to the point of needing to make a decision. Check out the theory that Kryla had written down, or head further into the library to see if the book can be found in the main part of the library.
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"There's no point in being grown up if you can't be childish some time!" -Doctor Who |
#92
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Back inside the corridor of the library's offices, Reynard looks down the hall towards the unopened offices to the right, "What say we check a few of these offices, we can see if this map holds up. Likely the outer rooms will be filled with rubble like the one we came through, but maybe the inner rooms will be clear." He's carrying the divining rod in his hands and has tethered it to a short cord attached to his belt, in the event that he has to use his hands for a spell, it won't be lost. "I'm curious to see what might've been left behind by the previous occupants and we don't know where the book may be so it's best to search everywhere we can."
Suddenly he seems to remember something important, "In the event that we do locate the book we're looking for, do not store it in the bag of holding that we were supplied with. This is very important if we intend to collect on the bonus we were offered by Kizziar. As I understand it, once the book enters that bag it will be spirited away to our employer; this would obviously impede our ability to study it ourselves." He adds the last with a look towards Angarato; something to motivate them not to forget. He does not remark on the potential dangers of actually reading an artifact as he is unsure of them himself. "There's also the door at the other end of the gallery, we don't really know where that leads." Reynard makes a mental note to himself to start drawing up a rough map, by all accounts, this place is massive and it would not do to get lost. He wonders if the offices still have writing supplies that have survived the years. |
#93
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Angarato looks at Reynard curiously, then considers his comments. "My recommendation for exploring this place is to try to clear the single rooms as we come by them, otherwise we adopt a rule of rights. For those that are unfamiliar with the term, we always choose the right path when we come to a room or hallway that makes us choose. We could equally do all lefts as well, but the main things is being consistent with the choice. The main advantage to this is that we can more easily protect our daily travels in and out of the library and avoid getting turned around or lost. As we have already learned we need to be on guard against traps and from some of the tracks we have seen, there are some things moving around down here.
I had already considered the book issue myself, but I think it is important for everyone to understand our desire to examine the book. I appreciate you pointing that out to all of us, especially since we have added a new member to the team." Angarato clears his mind and prepares to focus his attentions on Dice Perception traps and illusions:
Angarato grins briefly and then focuses on the path before them saying, "Ickrak'ey Arcaniss" Last edited by Angarato; Feb 12th, 2014 at 05:35 PM. |
#94
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Basementicus appears resigned. He understood the plan and though he really didn't care much about the book personally, he would still do his best to make sure the party got what it needed with what he could offer.
"You've got the magic, so take the lead. I'm not going to be going near any gems on my own. If I'm going to be doing something, it's going to involve stabbing." He cracks his neck and waits for the party to resume their investigation. |
#95
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Reynard makes his way to the right, back towards the gallery they visited before. He stops by the pair of doors flanking the hall, "Let's try this room first." He says, pointing to the left hand door, "The other one likely has a cave in, if the room had windows."
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#96
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The group checks the door for traps and doesn't find any from the outside. The door handle itself doesn't want to move, but after a try or two it finally breaks loose of whatever rust or dirt was preventing movement. The next problem is getting the door to open as it seems to be very stuck. It doesn't take very long to determine that the door isn't actually made of wood, but rather a substance that was made to look like wood. It seems to be aging, but otherwise in good condition, unlike anything else made of wood in the wastelands. Eventually Basementicus with some help manages to get the door open, which unfortunately breaks the hinges at the same time. The opening of the door also causes an illusion trap to go off, but it is easy to tell that it is an illusion and disappears just as quickly.
Inside the room looks much like the other room. There is a desk and some chairs and a book case. Mostly unremarkable overall upon first glance. Upon looking closer it becomes apparent that there seems to be a pile of ash sitting on the chair at the desk and one chair at the front of the desk. Naturally the ash is covered with dust as well. There are some dessicated remnants of books on the desk and bookshelves, but even the ones that still look mostly whole crumble immediately into dust if touched. It is odd, but remarkably a painting hanging on the wall to the left of the door (side wall, not hallway wall). The dust hides its appearance but it seems to be a painting of some person.
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"There's no point in being grown up if you can't be childish some time!" -Doctor Who |
#97
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Basementicus notes the presence of fire hazards in the general area. It's no wonder there's a pile of ash in that chair. Also that painting in particular looks suspicious.
The drow decides to approach the painting and have a look at it. Dice Oh what fine art:
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#98
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Reynard follows the group into the room, checking for any response from the divining rod while looking around. After a walk around the room with it not showing signs of detecting anything, he recalls that it might have more uses than just detecting the book. He casts Detect Magic and takes a moment to
Dice Identify:
Last edited by Aarroun; Feb 14th, 2014 at 03:44 AM. |
#99
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Angarato realizing that going into the room might make things a little crowded, decides to watch from the door. He scans the room closely and noticing Reynard's searching of the desk asks, "Anything of interest?"
Focusing on the painting, Angarato searches his recollections for any knowledge he may have on the painting. OOC:Assuming Perception and Detect Magic are still active from previous post |
#100
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Willowick, who had been solemnly silent the entire time, decides to speak up, cautiously flying into the room, close to the ceiling, glancing about to see if he can notice anything else.
Dice Perception:
"I don't remember this room at all. Though... I don't know if I should know the person in that painting or not..." Willowick then decides to fly over and hover in front of it, staring at it intently, trying to remember... Dice History / Memory:
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#101
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Reynard checking the dowsing rod gives him no new information other than it has powerful magic in it. Those looking at the painting can't really tell much about it till Willowick's flapping wings manage to cause enough dust to fall off the painting to show what it actually looks like (See below). The portrait has an amazing wooden frame on it, now noticeable since most of the dust has fallen off. The wood was probably preserved by the magic that those who have detect magic working can see on the portrait. After staring at it for a moment you see the man in the portrait blink. The portrait is still pretty dusty, but at least it is clean enough to see fairly well what it is of.
The desk drawers reveal a lot of dust or papers that turn into dust when touched. However, the top drawer reveals an excellent (and slightly magical) mithril quill and a crystal vial of blue ink (the vial itself is slightly magical as well). The only other thing of note in the drawers is a red steel key that seems to be in perfect condition.
__________________
"There's no point in being grown up if you can't be childish some time!" -Doctor Who |
#102
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Basementicus had never seen a portrait move on its own before. If it can blink, maybe it can speak?
"You alive in there?" |
#103
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"Well there is something you just don't see everyday, a blinking painting." Angarato looks down at the name plate on the door and notices that it is the same as the label on the painting. Then looking at the ashes in the chair behind the desk, "The nameplate out here is the same as the painting, wonder if the guy who worked in here somehow utilized the painting as some form of trap or even a defense mechanism. One guy in the painting, two piles of ashes. Do you see any special markings or mechanisms in the frame?" This last question was directed at either Willowick or the Drow, both of which were close to the painting.
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#104
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The drow pokes and feels around the frame of the painting. He's not sure if he's found anything. He decides to take the painting off of the wall and hold it in his hands. He faces the painting toward the wall.
"I don't know. Has anything happened yet?" The drow begins to suspect that this might be little more than an ordinary painting with some magic cast on it to make it looks like it's moving. He's probably wasting his time fiddling with it. |
#105
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Basementicus manages to take the painting off the wall, revealing a mostly clean section of wall with a hanger for the painting. Or that is what you are meant to believe. It doesn't take much searching before it becomes obvious that there is an illusion behind the painting, one that seems to be running out of magic as it seems to flicker every once in a while. Behind the illusion, which doesn't seem to want to properly disperse, is a single keyhole. Below the keyhole is some writing in draconic saying "Remember 3". It looks as if it were just a simple note to whoever wrote it in the first place.
__________________
"There's no point in being grown up if you can't be childish some time!" -Doctor Who |
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