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  #61  
Old Mar 17th, 2016, 08:50 PM
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Should Kat roll for Intimidate also? have not read the RP thread yet so, if its in the RP Thread, disregard this question
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  #62  
Old Mar 17th, 2016, 08:58 PM
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Intimidate, bluff, its pretty clear what Kat's intentions were.
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  #63  
Old Mar 17th, 2016, 10:53 PM
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Quote:
Originally Posted by cybersavant View Post
sorry for the rant - just a pet peeve of mine when a player challenges the DM over a ruling by throwing 'the book' at him/her

[i've in too many games where this happened - and it takes the fun out of gaming, at least for me; some people like to argue, and that's why those players no longer game with our group]
Nobody challenged any ruling. It was a question and a comment. The rules give a good common ground for everyone, and I have no problem with changes as long as we are made aware of the ones that affect our characters.
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  #64  
Old Mar 17th, 2016, 11:44 PM
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sorry, just an over reaction on my part - like i said we've had some players who would argue over ANYTHING, so i'm probably a little more sensitive than i should be

as for being 1st level and seeing a red dragon - i'd play my character as not really knowing what a dragon looks like rather than saying 'oh look, a red dragon - hide/kill/what's it doing?'
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  #65  
Old Mar 18th, 2016, 11:56 PM
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Nonlethal damage: the -4 attack penalty is way to intimidating.
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  #66  
Old Mar 21st, 2016, 10:20 PM
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I'm trying not to force the pace. Seems like everyone is posting well and I don't have any need to push faster. If I leave a space for 'voluntary' posting, and a player doesn't want to use it, that's ok. That's what voluntary means.
So, with the possibility of a couple more posts, I'll wait another day or so to actually 'read' the will.
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  #67  
Old Mar 23rd, 2016, 02:15 AM
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I probably should have asked when I invited everyone, is every other day or every third day too much to ask for a posting rate? At least, for the time between a 'question' and a reply, or a request for a response/reaction and that resultant post?
I don't want to skip anyone, but I also don't want to wait past a reasonable time.
Seems to me even with a 'twice a week' rate that's about 3 days thereabouts.
Your thoughts?

I know trying to get a round of combat can be agonizing if we try to go stricktly in initiative order. So in that regard I'll always put the bad guys in ONE initiative, so y'all can go in a block, so to speak. It will then fall to me to sort it out if someone's action prevents or invalidates someone elses action. I can't see waiting three days between each person... that's the AGONIZING part!
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  #68  
Old Mar 23rd, 2016, 02:19 AM
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3 days seems fine to me
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  #69  
Old Mar 23rd, 2016, 02:44 AM
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i try to check in at least once every day - sometimes that ends up being 1/2 days; usually a couple/day though

so whatever is fine with me
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  #70  
Old Mar 23rd, 2016, 03:47 AM
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No problem. Daily, every other day as Tatget are good. I work a lot on the weekends and therefore like to be up to date before they start. If i am the only one holding the game up email me and ill fit it in regardless.
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  #71  
Old Mar 23rd, 2016, 11:59 AM
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I'm good with whatever, I usually check in daily, except on the weekends, those are usually pretty busy for me, so I might not post until Monday.
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  #72  
Old Mar 23rd, 2016, 12:50 PM
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+1 to what the others said.
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  #73  
Old Mar 24th, 2016, 11:53 PM
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I'll work on a Key for the map of the city.

I'm not great with graphics, a downside, to be sure, so many of the maps you see will have indicators you will need to keep player knowledge away from the characters.
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  #74  
Old Mar 25th, 2016, 12:15 AM
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and speking of which - as a player i have ideas of what we should do, but looking at my character, not so sure he'd suggest any of it
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  #75  
Old Mar 25th, 2016, 07:50 PM
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once you've all closed out the evening after the Funeral, the story will continue in the new thread "investigations"
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