#47
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I mean I need to know the purpose and how we develop our kingdoms.
Does it just like Warcraft where heroes destroying monster and getting XP and gold that we can use to build more armies? And I think I put that message in wrong thread, sorry, GodRosen.
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STATUS : Not so good... T.T Last edited by Xildur; Jul 10th, 2015 at 05:31 AM. |
#48
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You have commoners that go out and harvest resources they then come back to your base and convert it into gold. Also we are doing a slightly different variation we are doing kill points. Once a unit has died your kingdom receives his level in kill points. To level up one of your troops you need spend his level times 10 in kill points.
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#49
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Ok. I will think about the Commando class first before the lvl 1 soldiers in this weekend.
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STATUS : Not so good... T.T Last edited by Xildur; Jul 10th, 2015 at 07:03 AM. |
#51
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Do you think i should include skills. I removed them so things can be simpler for character creation but I am thinking it might make things complex later on. Thoughts?
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#52
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We're controlling armies, including any skills, especially opposed skill checks, would become a massive headache
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#54
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So after character creation, what should I do next, GR?
Choosing building?
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STATUS : Not so good... T.T |
#55
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Right now you are just waiting on me. I have to build the NPC Character sheet and have had some difficulties doing that. Don't worry though it will be done and once the NPC kingdom is built both storyline missions will get started.
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