Mechanics Coding 1001: Advanced Classes - RPG Crossing
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  #1  
Old Jul 5th, 2015, 01:17 AM
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Coding 1001: Advanced Classes

Ok, by request of Rosen, I'm here to give cheap & easy method of coding your kingdom sheets. First I'm gonna post what I actually use. Unless you really are advanced coding, I don't suggest using it as you're pretty much guaranteed to get lost in the code. After I do my block, I'm gonna write out a simplified block that will hopefully be usable by non-code-junkies
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Old Jul 5th, 2015, 01:19 AM
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Kingdom of Dread
Actions & Interactions
A&I
Actions & Interactions
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Kingdom Roster
Building#?TroopTotal / With Commander / At BaseT/C/BTraining-TroopTotal / With Commander / At BaseT/C/BTraining
Arcanist Tower1Wizards7/3/4X-   
Barracks0Fighters7/3/4X-Rangers5/1/4X
Holy Temple1Clerics4/1/31-   
Nature's Grove0Barbarians7/3/4X-   
Spy Guild1Rogues5/5/0X-Monks6/2/4X
Head Quarters1Peasants10X-Builders6Arcanist TowerWorking

IncomeKill Points
ResourcesIncomeBuildingsTroopsCurrent  Earned7
5,000+40-75-1334.644  Spent0
  A. TowerCleric     


 
Kensai Fighter
Dread Commando
RaceKrynn MinotaurWeaponDual Executioner's Mace
Full Attack+9/+9/+22x1d10+7 & 1d6+3 
Charge Attack+11 & 2d6+9  
ArmorStudded LeatherAC18
10+3 Armor+2 Nat Armor+3 Dex
Feats1: TWF & Kensai2: Oversized TWF3: Weapon Focus (E.M.)
Str=22Con=16Dex=16Cost
Int=6Wis=10Cha=6200 gold

Advancement
Level 1-3Level 04Level 05Level 06
AboveWeapon Specialization, Dexterity +1Kensai Bonus +1Improved TWF
Dread Commando
Fighter
Fighter
RaceKrynn MinotaurWeaponDual Executioner's Mace
Full Attack+5/+5/+02x 1d10+6 & 1d6+3 
Charge Attack+9 & 2d6+9  
ArmorStudded LeatherAC18
10+3 Armor+2 Nat Armor+3 Dex
FeatsTWF & Oversized TWF  
Str=22Con=16Dex=16Cost
Int=6Wis=10Cha=6200 gold

Advancement
Level 01Level 02Level 03Level 04
AboveWeapon Focus (E.M.)Distracting AttackWeapon Specialization (E.M.)

Fighters ~
Ranger
Ranger
RaceStrongheart HalflingWeaponMighty (+3) Composite Shortbow
Attack & Damage +1 if within 30 feetUsing Serpents-tongue arrows.
Attack+6 & 1d6+5  
ArmorN/AAC16
10+1 Size+5 Dex 
FeatsPoint Blank Shot & Precise Shot
Str=16Con=14Dex=20Cost
Int=8Wis=12Cha=8403

Advancement
Level 01Level 02Level 03Level 04
Above + TrackCombat Style (Rapid Shot)Distracting AttackAnimal Companion
Ranger ~
Martial Rogue
Martial Rogue
RaceStrongheart HalflingWeaponMighty (+1) Composite Shortbow
Attack & Damage +1 if within 30 feetUsing Serpents-tongue arrows.
Attack+5 & 1d6+1  
ArmorN/AAC16
10+1 Size+5 Dex 
FeatsPoint Blank Shot, Precise Shot & Distracting Attack
Str=16Con=14Dex=20Cost
Int=8Wis=12Cha=8253

Advancement
Level 01Level 02Level 03Level 04
AboveEvasion & Coordinated ArcheryManyshotUncanny Dodge & Weapon Focus
Rogue
Monk
Monk
RaceAnthropomorphic BatWeaponUnarmed
ArmorN/AAC13
10+1 Size+2 Dex 
FeatsImproved Natural Attack  
Str=10Con=12Dex=14Cost
Int=12Wis=24Cha=6100 Gold

Advancement
Level 01Level 02Level 03Level 04
Above & Improved GrappleEvasion & Combat ReflexesDistracting Attack, & +10 move speedKi Strike (Magic)
Monk ~
Barbarian
Barbarian
RaceKrynn MinotaurWeaponLarge Executioners Mace
Full Attack+8/+22d6+9 & 2d6+3 
Charge Attack+10 & 2d6+9  
ArmorStudded LeatherAC18
10+3 Armor+2 Nat Armor+3 Dex
FeatsWeapon Focus  
Str=22Con=16Dex=16Cost
Int=6Wis=10Cha=6200 gold

Advancement
Level 01Level 02Level 03Level 04
Above & Fast MovementUncanny DodgeReckless RageRage 2/day
Barbarian ~
Cleric
Cleric
RaceAnthropomorphic BatWeaponShortbow
Attack & Damage +1 if within 30 feetUsing Serpents-tongue arrows.
Attack+4 & 1d6Cure Light Wounds1d8+ 1/level Positive Energy
ArmorN/AAC15
10+1 Size+4 Dex 
FeatsPoint Blank Shot  
SpecialUsing the "Destroy Undead" variant from Complete Divine
Str=4Con=8Dex=18Cost
Int=8Wis=24Cha=16133 Gold

Advancement
Level 01Level 02Level 03Level 04
AboveSpell: Hide from UndeadPrecise Shot & Spell: Animalistic PowerSpell: Cloud of Knives
Hide from UndeadCreature touched cannot be perceived by undead unless they attack the undead. Non-intelligent undead get no save. Intelligent undead get a save. Will DC = 12+Wis Mod or 19
Animalistic PowerCreature touched gains +2 Strength, Dexterity & Constitution. Duration: 1 minute per level
Cloud of Knives1 round/level, free action shoot enemy within 30 feet
 Attack+12 & 1d6+2Crit 19-20/x2
Cleric of Pelor ~
Wizard
Wizard
RaceStrongheart HalflingWeaponClub, Sticky Floor, & Summon Monster 2
Armor: N/AAC16 
10+1 Size+5 Dex 
FeatsPrecocious Apprentice, Spell Thematics (Double CL of Summon Monster 2), & Augment Summoning
Str=6Con=16Dex=20Cost
Int=18Wis=10Cha=8100

Advancement
Level 01Level 02Level 03Level 04
AboveSpell: Benign TranspositionSudden Extend & Spell: Greater SlideSpell: Invisibility
Sticky Floor10x10 square. Anyone in the area is entangled. Reflex save or stuck DC=15 Strength check to break free is 15
Benign Transposition2 willing targets swap places via teleportation
Greater SlideMove target 20 feet in straight line. Will to negate DC=16
Invisibility1 Minutes per Level
Wizard

Notes:
 
  #3  
Old Jul 5th, 2015, 01:20 AM
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The actual code of my above block...
 
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