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  #16  
Old Feb 6th, 2014, 08:50 AM
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I'm here. Sorry about the delay. Character sheet and description are posted.
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  #17  
Old Feb 6th, 2014, 03:31 PM
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This may look familiar to someone in the group but...

Just curious, how much of your starting wealth do you guys usually spend on different things. I know its character dependent but I always find myself agonizing over 1 point of AC or getting more weapons for different situations or getting more things to use outside of combat. Also, what's everyone's take on the club, quarterstaff, and sling? I just recently got in the habit of carrying around 5 or 6 slings because they are free and weigh nothing. If weight allows, I usually carry a couple clubs and maybe a quarterstaff too. If they're free, why not? I figure that I may not use them but if we are about to get captured, that twine/leather anklet I'm wearing under my boots won't be worth taking if it's found and then BAM! we now have 2 weapons that damn near everyone can use.

I've, also, been buying a lot of miscellaneous stuff lately too. Bags of flour, fish hooks, string, lots of rope, crowbars... That kind of thing. There's so much you can do with stuff like that and some of it is weightless. Good example; Candles. They're extremely cheap and weigh nothing. Did a couple people forget to bring torches and our last one is burning low? Np! Have a candle or 3. Another is chalk. Labyrinth? Chalk it up. As long as there aren't any enemies following behind you erasing it, then you should be good... Or following the chalk to you.. Maybe chalk isn't a good idea..

Another thing I've started doing (kinda boring by now, huh?) is buying a few extra weapons and making them Cold Iron or, if I have the extra cash (I usually don't), Alchemical Silver. I can usually fir a Cold Iron Morningstar into my budget, though. This is probably useless at level 1 but, who knows? Maybe the BBEG that takes you to lvl 2 just happens to have DR...

Anyone else buy random things or have any philosophies on wealth distribution? I've heard some people say front line characters should spend anywhere from 40-60% on AC and I've seen others who say 25%.
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  #18  
Old Feb 6th, 2014, 09:53 PM
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I think it matters a lot on the character itself, a monk needs to spend nothing on AC and only if it is a specialization of some sort (zen archer comes to mind) does it require money for weapons which allows a lot more room for random odds and ends. A fighter may very well fit himself with the best armor he can purchase but he could also just try to avoid letting his enemy hit him by having the best weapon he can have for the level and swinging away with it.

I think a lot of it also comes to personal choice, I enjoy having a bit of everything when I can and find that a bag of marbles is way better than a bag of caltrops (metaphor for utility over single action).
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  #19  
Old Feb 7th, 2014, 04:31 AM
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What an interesting party we have here. Dwarven Monk, Aasimar Anti-paladin, Human Fist Fighter, and a squishy Goblin demigod. Look out everyone else.
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  #20  
Old Feb 7th, 2014, 04:46 AM
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This is going to be hysterical.
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  #21  
Old Feb 7th, 2014, 06:11 AM
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Especially since none of us are quite the same kind of evil.
I like buying random useful stuff as well. I actually like utility magic items more than weapons and armor. And interesting mundane gear is fun too.
I was once playing a warblade in an Eberron campaign. We were on an airship and being attacked by wyvern riders. Instead of just taking pot shots with my bow like everyone else was doing, I grabbed a grappling hook, tied it to a railing, and went fishing for wyvern riders. The DM's description went something like this.
"The wyvern rider makes a flyby attack at you and misses. You manage to hook the grappling hook into the faceplate of his helmet. The wyvern and rider keep going, but his helmet, and everything in it, stay behind."
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  #22  
Old Feb 7th, 2014, 02:40 PM
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I like the idea of being evil that thinks what they are doing is right, makes me feel like at least my person thinks he is just. Also grappling hooks are wonderful, I had a character focused around using ropes and grappling hooks, it required making the rules do pretzels but the character itself was simply hilarious.
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  #23  
Old Feb 7th, 2014, 05:38 PM
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What are your thoughts on materials like Cold Iron and Alchemical Silver at low levels? Is it worth it to get a cheap version just in case?
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  #24  
Old Feb 7th, 2014, 07:10 PM
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Maybe not at low levels, but mid levels definitely. Never hurts to be prepared.
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  #25  
Old Feb 8th, 2014, 12:02 AM
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Are good to post now?
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  #26  
Old Feb 8th, 2014, 01:08 AM
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You're all good to post in Game Thread now.
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  #27  
Old Feb 8th, 2014, 09:52 AM
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Quick heads up, I might be too busy to post Sunday. Will try to, but it's up in the air.
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  #28  
Old Feb 8th, 2014, 11:53 PM
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I have a question, what is your policy on 3.5 feats? There is one from the Tome of Battle I want, Superior Unarmed Strike. It increases damage dice of unarmed strike. I don't want to have to do 1d3 damage for my entire career. Or just make up a homebrew feat that does something similar.
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  #29  
Old Feb 9th, 2014, 12:01 AM
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Quote:
Originally Posted by KingOldBoy
...and you will be mine.
Love it.
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  #30  
Old Feb 9th, 2014, 01:41 AM
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Thorne: Take it, it will do you good. You should consider looking up the brawler prototype class in the new pathfinder book coming out.
I will post in a few an hour or two once this work is finished up.
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