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  #46  
Old Mar 18th, 2014, 10:29 AM
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Nup.

...I mean... yeah it was... it was me...
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  #47  
Old Mar 18th, 2014, 10:57 AM
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Nice Try, Carthage!

But you're not CS to give me CS!

I've seen right through your sly deception!

Harr!
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  #48  
Old Mar 18th, 2014, 10:58 AM
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Currently, you have nothing (but keep the stuff in your character sheets for preference! just make sure to put [LOST] before the name, and remove the weight.)

Looks like you'll have to start scavenging for supplies, fashion some sort of set of tools out of primitive materials.
I hope you have "Craft" as a Skill!

Speaking of which... "Craft" is no longer split into different skills. instead it is used for general crafting. Alchemy is a separate skill now with Intelligence as the mod stat.
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  #49  
Old Mar 18th, 2014, 10:58 AM
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Haaaaaaaaaaaahahahaha you're all buggered. Gront can barely put on his own trousers.
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  #50  
Old Mar 18th, 2014, 11:19 AM
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Is Alchemy still considered a "craft" for purposes of my gnome racial trait? As much as I would rather craft weapons/armor/tools, I feel like Poshno's inclination towards nature might end up leading him towards Alchemy instead. If that is where he goes, I would apply the +2 bonus to it.

P.S. I left the craft +2 bonus undecided since Poshno really hasn't had much time to develop a craft, but I figured he soon would on the island!

P.P.S. I forgot to ask about my wolf-mount. Would you like it to be with me, lost to the sea, or a surprise for me to find later on?
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Last edited by Noobz; Mar 18th, 2014 at 11:32 AM.
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  #51  
Old Mar 18th, 2014, 11:40 AM
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"Alchemy" counts as any "Craft" in any description of anything.

Your wolf is not here... yet.

Actually, I was thinking you could tame a beast while ON the island, yourself.

but I guess I could give you a free wolf.

Last edited by Hanz; Mar 18th, 2014 at 11:41 AM.
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  #52  
Old Mar 18th, 2014, 11:49 AM
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Hey Hanz, could you whack this skills stuff into the mechanics thread? I'll forget otherwise haha.
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  #53  
Old Mar 18th, 2014, 12:09 PM
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Yeah, I figured that if my wolf wasn't around, I'd look for him. If I can't find him after a reasonable time, I would move on and get a different pet.
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  #54  
Old Mar 18th, 2014, 12:54 PM
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Are we going to find out what the stuff we missed in the boat was?
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  #55  
Old Mar 18th, 2014, 10:31 PM
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I just said: Currently, you have nothing (but keep the stuff in your character sheets for preference! just make sure to put [LOST] before the name, and remove the weight.)
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  #56  
Old Mar 19th, 2014, 10:11 AM
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Quote:
Originally Posted by Hanz View Post
CHIT CHAT: You can throw in some chit chat before and after Posh sees the island. You can roll a DC 14 Perception check to decipher some things left unseen at a sensory glance.
I was referring to that comment, as no one spotted anything extra as far as I could tell...
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  #57  
Old Mar 19th, 2014, 10:38 PM
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^ I Used Italicize when I meant to use Underline. You can NEVER Italicize Fixedsys. Well, unless you want your English to become some sort of Klingon. (Wow, Klingon is an actual proper noun :o)

Anyway, about the post rate: Don't be scared to post! I love it when you post, it gives me a tingly love-able feeling inside!
But yeah, don't post three times in a row. (Two in a row in enough.) and try to make your posts at least slightly lengthy so We can all have something to work with. (See: Scimmy's most recent post.) that was a rather nice one, also Spazztick's posts are quite fun.

Carthage's posts, while fun, are rather short ;-;
I don't want to tell you how to play, but make them a bit lengthy, would-cha dear?

EDIT: Ohh, I see what you mean Scimmy. Yeah, I decided there was something I wanted to put a perception check on, but then I changed my mind and thought it would spoil too much, so I didn't go through with it. Sorry!

EDIT2: In other news, Halfling seems to be a No-Show. Thankfully that happened BEFORE the game actually started, so no harm done. (I actually chose him as a 5th character because he was a REALLY new member and I was scared he wouldn't go through with it. The Game is just fine with just four.)

Last edited by Hanz; Mar 19th, 2014 at 10:41 PM.
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  #58  
Old Mar 19th, 2014, 10:48 PM
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I'll lengthen them up. I've been a little tentative thus far because I didn't know much about what was around us or whatever, but I shall become effusive from now
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  #59  
Old Mar 19th, 2014, 11:08 PM
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Awww...DM doesn't like my posts...

And I was kind of hesitant to post due to I figured someone would say something about the monsters that I'm apparently oblivious to...but I guess I can throw down a small post, remaining oblivious to the new threat.

P.S. I didn't roll a survival check yet, because, again, I figure someone might point out the monster...but we'll see.
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Last edited by Noobz; Mar 19th, 2014 at 11:23 PM.
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  #60  
Old Mar 20th, 2014, 12:31 AM
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^^ Glad my posts can be fun, I shoot for nothing less... I'm going to wait awhile before I start implementing flash backs or anything into my posts, flavor rp and all that. Still getting used to the vibe of the other players and the rate of play. Awesome DMing btw.
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