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An Orc a Bar and Some Adventures
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#
241
Jun 25th, 2022, 02:33 PM
triedtherest
Great Wyrm
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Last Visit: Sep 30th, 2023
RPXP: 6408
Posts: 4,636
Yasir bin Abadard XXIV - Open for Business
"GAH!"
Screamed Yasir in pain, spitting up blood.
The Zerg were tearing up his flesh, and he was still being overpowered by one of the horrid creatures!
The Bloodletter had taken down one Zerg, and was facing off against another. Yasir wasn't about to get it to drop it's Guard in order to help him, so he would have to fend for himself for a moment.
The Flamer moved again, Yasir tried to get the two Zerg attacking him in its Arc (there was only one, but the blood loss was making his vision swim, though his Flamer autotargeted the Zerg).
"Xeno-scum!"
He spat.
The Flamer spoke again!
OOC
Action: Heavy Flamer, target remaining Zerg facing him.
Dice
Flamer Damage
:
3d6+3
(
2
,
3
,
3
)+3
Total =
11
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (1/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 1/9)
Character Sheet
Last edited by triedtherest; Jun 25th, 2022 at
06:43 PM
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#
242
Jun 25th, 2022, 09:25 PM
TurtleClub
Juvenile Dragon
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Last Visit: Jan 21st, 2023
RPXP: 100
Posts: 27
Mayfield Inside the Siege Tank
Mayfield takes the pack with a thin smile, popping a cig loose and pinching it between his teeth. The engineers have a moment, lighting up as the screens hum with static and the cold glow from the CRT screens. Bart's eyes search the engineer for a nametag (OOC: If he didn't already know the person) before leaning back into his cushioned seat. His head tilts back, teeth clenched as he holds the smoke in his lungs, not his preferred poison but it would do. They hear the tell-tale sign of the pontoons locking into place, the crumple under the tank's "feet" as it digs into place and the hiss of the hydraulics. Bart looks at his co-pilot with a grim frown, the two then turning back to their stations.
Last edited by TurtleClub; Jun 25th, 2022 at
09:26 PM
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Character Links
Bart - StarCraft
#
243
Jun 26th, 2022, 04:35 AM
RWBY2019
Servant To The Omnissiah
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A daring maneuver
all looking north can see a feat of pure daring courage and strength, as the five foot tall Vania steers the massive beast round with the help of lilys drones
"Artillery artillery this is forward observer target is situated 125°N, 34°E of your position fire in the hole and blow this F*cker straight to hell"
as Chief mayfield confirms the coordinates he sees they are spot of from the tanks internal calculator for force needed usually he would need to set 10 degrees forward to compensate but she did for him which take ether a understanding of the machine, cybernetic or a perfect map of the planet
"chief those coordinates check out cause the loaders are checked and the cannon is ready only wish it was a crucio shock cannon as it's payload is better for this "
across the way Yasir and his helper finish off their foes with two options they can A help cross who has seemed to severely injure his opponent or B assist the garrison with the clean up of it's remaining foes as for cross rose informs him that Vania's uncanny intel was the result of a complex military test computer that replaces the cerebellum of the being its placed in providing detailed information she would also denote the Vania's brain is extremely reliant on drugs or some from of stimulus as a most likely result from the tests conducted on her whoever is responsible did no care about the cost and repercussion on their subject
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Last edited by RWBY2019; Jun 26th, 2022 at
04:35 AM
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#
244
Jun 26th, 2022, 08:41 AM
Dylan Scott
Great Wyrm
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Cross, Snowlily and Vania
Cross feels the Zergling shudder and spasm as it collapses its weight on his leg more, still alive and trying to continue biting on instinct but severely wounded and dazed from the incisions through its spine. Hearing Vania calling for the artillery strike he knows his girls have the larger Ulralisk handled and turns his attention to the rest of the group.
Yasir and his new companion have made short work of their opponents, his flamer spitting napalm over the Zergling with the audacity to get so close to the merchant, and he see's him flicking his gaze between Cross and the forward base being swarmed with the remaining Zerglings. Giving the merchant a nod, Cross flicks his Rifle around in his arms, stock held high to press the barrel against the hole he has just made in the back of its neck with his blade, the edges of the incisions already cauterised as he presses it deeper and squeezes the trigger, the Rifle taking a brief moment to light up as the charge builds before sending a long pulse of Antimatter tearing through the Zergling and continuing deep into the ground in a horrendous torrent of viscera and blood.
Luckily Cross had closed up his visor to avoid being blinded by the spray but he would need a fresh set of clothes and his equipment would need some serious attention and cleaning. Unluckily however, the antimatter coursing through the creatures body caused its jaws, already tight around Cross's leg to tighten even more, its sharp fangs digging deeper into his leg, bringing a barely repressed growl to his lips as another wave of pain coursed up his leg briefly before the remains of the creatures jaws fell away and he was able to turn his attention back to the battlefield
He knew between the Protoss Guard, Mari and Xel that the Forward base was well cared for and turned his attention back to the Ultralisk and the two small girls fighting it. he was tempted to help but knew they could handle it, so he held his rifle ready but watched. Rose relaying information to his HUD as needed and informing him of the Computer grafted to Vania's Cerebellum.
After hunting down the Spector, it seemed he already had another Hunt to complete, vowing to find who had done this to the girl and make them pay. and he already had a scent. Emperor Mengsk. Royalty or not, they would pay for the torment they had inflicted on his children.
"Rose? confer with Doctor Udun for me. is it possible that Vania's addiction and reliance on Stimulants is an attempt to suppress or mask pain due to information overload from hypersensitivity because of the combat computer graft? that type of complex information is surely too much for the brain to handle safely?"
"Can you also modify the schematics for the Scout Shuttle and designate one of the crew quarters as Vania's. we may need to include a Sensory Deprivation Pod to her quarters, that might help"
Actions & Movement
Turn Summary
Initiative:
Move:
Action:
Coup De Grace on wounded Zergling - DC 14 Fort Save to survive
Dice
Damage
:
3D12+4
(
2
,
6
,
6
)+4
Total =
18
Dice
Automatic Critical Damage
:
3D12+4
(
2
,
11
,
7
)+4
Total =
24
Bonus Action:
Reaction:
Notes:
Stat Block
Nathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)
Stamina:
13 / 37
|
HP:
28 |
Resolve Points:
5 / 6
EAC:
20 |
KAC:
22 |
Initiative: +6
Speed:
40 |
Base Attack Bonus:
+3
STR
13(+1) |
DEX
18 (+4)
| CON
16 (+3) |
INT
14 (+2) |
WIS
12 (+1) |
CHA
11 (0)
Fort Save:
+6 (Airborne Poison/Toxins +8. Cold/Heat +10)|
Reflex Save:
+8 |
Will Save:
+5 /
+4
Weapons:
Archaic, Sniper (2-handed).Range (70/1,000) +7 Ranged (2d6+4 Damage)
Specialist Coil Rifle
|
Range(30) +7 Ranged (1d6+2 Damage)
Tactical Semi Auto Pistol
|
+7 Attack (1d4+2 Damage)
Survival Knife
|
+7 Attack (1D8+2 Damage, Cuts Through Tungsten)
Daelaam Protoss Psi-Blade
|
Range (400/1,000) +7 Ranged (3d12+4 Damage), Payload
18
/20 (8 Hour Recharge)
Antimatter Rifle
Features and Abilities:
Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha
Languages
|
Armor:
Light
Weapons:
Simple Melee, Small Arms & Sniper, Psi-Blade and Glaive Cannon
Saving Throws:
Dexterity, Constitution
Skills:
Acrobatics: +13, Athletics: +10, Bluff: +7, Computers: +9, Culture: +14, Diplomacy: +6, Disguise: +2, Engineering: +9, Intimidation: +6, Life Science: +7, Medicine: +11, Perception: +9/
+7
, Physical Science: +6, Piloting: +11/
+8
, Profession (Hunter): +10/
+8
, Sense Motive: +8/
+6
, Sleight of Hand: +11, Stealth: +12, Survival: +14/
+12
Proficiencies
Feats:
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Survival
|
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Culture
|
You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throws
Great Fortitude
|
You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness
|
You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weapon
Far Shot
|
You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Weapon Specialization
|
You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you
Leadership
Bounty Hunter Traits:
Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits:
Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.
Operatives Edge +2
|
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation
|
You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6
|
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move
Evasion
|
As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit
|
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet
Quick Movement
|
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Weapon Specialisation
|
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Debilitating Trick
Operative Specialisation:
You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantage
Explorer
Operative Exploit:
You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonus
Efficient Forager
|
You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.
Nightvision
Protoss Graft Traits:
During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 Damage
Feedback
|
A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft Area
Psi-Storm
Last edited by Dylan Scott; Jun 27th, 2022 at
03:54 PM
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Ash
Nathan Cross
Malmenos Karxivas
Kitwix Hillivi Grimzinta
#
245
Jun 30th, 2022, 06:14 PM
RWBY2019
Servant To The Omnissiah
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Last Visit: Sep 30th, 2023
RPXP: 273
Posts: 560
End of combat
The siege tanks cannon turns round, bringing a maw of explosive fury to bear and it speaks a rolling fury of explosive metal, that shakes Cross and yasir to the bone the shell hits the rear of the ultralisk, blowing it to pieces in a eruption of fire smoke and viscera, Cross dispatches his adversary with swift precision and a burst of antimatter charged visera, the garrison cleans up the remaining zerg with ease and medics tend to Yasir's wounds while his helper drags some of the zergling body through a infernal gate, Cross is tended to by Doctor Udun
"about Vania her dependence on drugs is completely separate, from her cybernetics although what your ai thought to be a single cybernetic is actually every organ in her body but her brain being heavily modified..."
he stops as Vania and lily return to the perimeter. Vania is coated in a mix of her blood and dirt, the small drip of blood from her arm is now a steady stream, lily flits off to Mari who takes her to get cleaned up and several medics swarm Vania who pushes them aside to root though her pod only to withdraw a bottle of whisky and several rocks glasses she then plops herself down next to cross filling three glasses about half way before handing him one
"You look like you need a drink"
she also looks at Yasir whos being tended nearby
"Hey merchant want a drink"
, as Chief mayfield and his fellow greaser get out of the tank he get a clear enough look at the name tag on their overalls it reads Jackson Rohdenberry
"Hey chief wanna get a quick drink before we finish set up"
XP gain
all players will gain 1534 xp for this combat more soon promise
__________________
Your local Tech Priest of Cult Mechanicus
GM of
https://www.rpgcrossing.com/showthre...218714&page=21
RWBY2019
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#
246
Jul 1st, 2022, 01:38 PM
Dylan Scott
Great Wyrm
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Last Visit: Sep 30th, 2023
RPXP: 6635
Posts: 1,251
Cross, Snowlily and Vania
As the forward base finishes off the remaining zerglings, Cross swaps rifles again, bringing the scope of his coil rifle to his eye and scanning the surroundings to make sure there isn't a second wave approaching. after several moments of silence, he finally relaxes and notices the Protoss medic waiting beside him patiently, medical kit in hand.
Propping the rifle against the container beside him, Cross hops up onto it as a seat, giving Udun a smile
"Sorry Doc, i'm ok its just a scratch"
Udun of course doesn't take his word for it and proceeds to assess and treat the Zerg bite to his leg as he informs Cross of the situation going on with Vania, stopping when the girls come closer. Cross smiles and gives Lily a small wave as she flits off to see Mari and get cleaned up, his smile turning to a small scowl as he see's Vania bleeding more severely and brushing away the medics.
"I'll take care of her my friend, please leave the medical kit"
he says to Udun quietly in Khalani as the Protoss looks like he will try his luck tending to Vania as she sits down and offers Cross a shot glass, which he takes with a disapproving look he can't keep straight on his face as he fails to hide a laughing grin.
"Thank you little Raven, One drink then i'm taking care of that arm. No Arguments"
he is smiling as he talks to the girl but although his tone is light and friendly even Vania can hear the steel in his voice and knows he isn't asking for permission and wont take no for an answer. Cross quickly skulls the shot before Snowlily can look over and want to try it too and grabs the Medical kit as she passes drinks out to the others.
Pulling back the sleeve to examine the wound, He raises his finger to his mouth quickly and gives her a SHHH sound as he see's her drawing in a breath to argue as the Chief and his crewman join them and Yasir for drinks. Cross gives each of them a nodding greeting as he concentrates of disinfecting and sealing the wound on her arm, trying to assess what caused it, he was sure he saw her bleeding as she exited the pod before she rushed off to tackle the Ultralisk
Actions & Movement
Turn Summary
Initiative:
Move:
Action:
Provide First Aid on Vania
Dice
Medicine
:
1D20+11
(
3
)+11
Total =
14
Bonus Action:
Reaction:
Notes:
Stat Block
Nathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)
Stamina:
13 / 37
|
HP:
28 |
Resolve Points:
5 / 6
EAC:
20 |
KAC:
22 |
Initiative: +6
Speed:
40 |
Base Attack Bonus:
+3
STR
13(+1) |
DEX
18 (+4)
| CON
16 (+3) |
INT
14 (+2) |
WIS
12 (+1) |
CHA
11 (0)
Fort Save:
+6 (Airborne Poison/Toxins +8. Cold/Heat +10)|
Reflex Save:
+8 |
Will Save:
+5 /
+4
Weapons:
Archaic, Sniper (2-handed).Range (70/1,000) +7 Ranged (2d6+4 Damage)
Specialist Coil Rifle
|
Range(30) +7 Ranged (1d6+2 Damage)
Tactical Semi Auto Pistol
|
+7 Attack (1d4+2 Damage)
Survival Knife
|
+7 Attack (1D8+2 Damage, Cuts Through Tungsten)
Daelaam Protoss Psi-Blade
|
Range (400/1,000) +7 Ranged (3d12+4 Damage), Payload
18
/20 (8 Hour Recharge)
Antimatter Rifle
Features and Abilities:
Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha
Languages
|
Armor:
Light
Weapons:
Simple Melee, Small Arms & Sniper, Psi-Blade and Glaive Cannon
Saving Throws:
Dexterity, Constitution
Skills:
Acrobatics: +13, Athletics: +10, Bluff: +7, Computers: +9, Culture: +14, Diplomacy: +6, Disguise: +2, Engineering: +9, Intimidation: +6, Life Science: +7, Medicine: +11, Perception: +9/
+7
, Physical Science: +6, Piloting: +11/
+8
, Profession (Hunter): +10/
+8
, Sense Motive: +8/
+6
, Sleight of Hand: +11, Stealth: +12, Survival: +14/
+12
Proficiencies
Feats:
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Survival
|
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Culture
|
You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throws
Great Fortitude
|
You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness
|
You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weapon
Far Shot
|
You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Weapon Specialization
|
You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you
Leadership
Bounty Hunter Traits:
Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits:
Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.
Operatives Edge +2
|
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation
|
You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6
|
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move
Evasion
|
As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit
|
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet
Quick Movement
|
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Weapon Specialisation
|
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Debilitating Trick
Operative Specialisation:
You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantage
Explorer
Operative Exploit:
You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonus
Efficient Forager
|
You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.
Nightvision
Protoss Graft Traits:
During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 Damage
Feedback
|
A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft Area
Psi-Storm
Dylan Scott
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Ash
Nathan Cross
Malmenos Karxivas
Kitwix Hillivi Grimzinta
#
247
Jul 2nd, 2022, 05:18 AM
triedtherest
Great Wyrm
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Yasir bin Abadard XXIV - Merchant of Death!
Yasir looked over the burning corpses of the Zerglings, and smiled.
"I love the smell of Napalm in the morning, it smells like...."
He paused to consider.
"...Victory!"
He decided, after a moment.
He realised that the Bloodletter was still there, worryingly, without any orders.
"Go! Find more Zerg to kill!"
He gestured the direction that their foes had attacked from.
He cocked his head, as he thought of something.
"Have fun with it!"
He said with a smile. He hoped the Creature would find that "fun" before it faded back into the Warp.
Blood for the Blood God!
He turned to the others.
"A drink?"
Said Yasir woozily, he had just spat up some more blood.
"Sure, as long as it doesn't affect the med's!"
He straps himself up as best as he could, before joining the others.
OOC
Dice
First Aid - Medicine Skill Check - On Self
:
1d20+11
(
16
)+11
Total =
27
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (1/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 1/9)
Character Sheet
triedtherest
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248
Jul 4th, 2022, 02:11 PM
TurtleClub
Juvenile Dragon
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Mayfield
''I sure could use it."
Mayfield breathes out smoke, smacking his lips with the slightest grimace. He wasn't partial to the brand, but it did the work of dulling the edge. The mechanic looks to the siege tank after climbing out and landing boots on ground, slowly steeping around the war machine. He presses a hand to the worn metal of the tank, Bart leaning in and examining the state of the threads. His silver eyes trail up the heavy shick cannon , glancing then back to Rhodenberry.
"That a Mjolnirshock cannon installed? I missed the heavy kick."
Bart claps off his palms, the silver glow of his optical implants dimming. The two mechanics make their way back to the gathering, Mayfield looking among the survivors of the attack, his jaw tightening as he'd pass the charred, reeking corpses of twisted zerg spawn.
"Where's that booze, then?"
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Bart - StarCraft
#
249
Jul 5th, 2022, 06:33 AM
RWBY2019
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The group together and a blast of a party
Rohdenberry lead the chief over to where cross and Yasir sit cross is hunched over vaina's right arm closeing up a nasty looking wound. At the chiefs arrival Vania fills the last two glasses along with refilling cross and yasirs before having a drink from her own. as cross finish the last few stitches him and the group gathered round vania who's now smoking a cigarette hear a very angry Mari from about twenty feet away
"CROSSY! WHAT THE EVER LIVING HELL ARE YOU THINKING"
as arrives Xel steps in front of the ever helpful snowlily distracting her. Mari looks down at Cross and his new daughter
"What were you thinkin letting your girls restrain an ultralisk just to be nearly blown up by a Crusio B22 canon and later is not an answer"
. it's at this point that Vania stands up
"you think he let me no i let myself"
Vania gets in Maris face though being slightly shorter by about four inches
"you and that little half pint maybe his family but mine sold me to some mercs to save their own skins and those mercs treated me like a genuine pig testing random military tech on me and forcing me to watch as my head was opened and my cerebellum was replaced with a cybernetic i was not anesthetized every time the modded my organs i had to endure through pain just to go spend what little i had some something to dull the pain of life i started with alcohol then more mundane narcotics and then more esoteric things like voids venom and all it was all to kill myself but i found drugs can't kill me not even overdosing on voids venom two doses are a guaranteed death but i would not die because those mercs modded my organs to never fail and to remain resilient for all time no matter what. hell they even took my left arm just to see if the shock would kill me and it never did but him the man you berate asked me if i was okay and offered me his respirator to catch my breath I could walk away now and say later but one person gave a flying f*ck about me so im staying with my new family maybe think before you yell at someone who only wanted to help because the only one to blame is me i took myself out there not him"
turns round Vania helping Cross to his feet she whispers in his ear
"thank you dad really thanks"
after helping cross to his feet she turns to face the group
"now then how about we put this sad stuff on a shelf and celebrate a victory cause i got plenty more booze to go through and there is a whole base to celebrate with and hell i even got some tunes too"
she walks off to her cryo pod opening up it's storage and pulling out a crate of booze and a stereo that she hooks up to the fob to play old earth rock bands and sets up a small spot for people to get drinks.
Mari shakes her head
"first an angel now a party animal Crossy you have some strange luck"
she grabs a hold of Chief Mayfield and his new buddy dragging them along
"no party till you boys finish setup it's nearly dark an we need to get extraction done asap"
Vania after setting up the her things comes back to Cross and Yasir dragging them over to the Command center of the fob
"come on you two lighten up from what lily said there is going to be a hell of an aurora tonight the half pint has her finger on the atmospheres pulse as it were and yes dad we do have a private comms channel bonus to having a computer for a cerebellum"
she pauses looking at Yasir
"and you merchant whats your name and your honest story cause i've never seen a merchant is power armor let alone with some heavy hitters like that Xel fellow"
while the party gears up chief mayfield finds himself spending the last hour of dusk setting up the last few extractors while being supervised by a fuming Mari
OOC
whooo this set some records for post size jeez also a bit of a heads up at my 500 post personal milestone i have a surprise for you all since it thanks to this game i will hit 500 posts and other than a big thank you to you all i cant think of a better thing than a surprise
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RWBY2019
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#
250
Jul 5th, 2022, 02:14 PM
Dylan Scott
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Cross, Snowlily and Vania
Definitely not his best work but despite the headache still plaguing him, Cross manages to seal and stitch the wound on Vania's arm and is just about to enjoy the shot glass she had refilled when he hears Mari, not that he had any chance not to. She was not happy, there is going to be hell to pay and it looks like he is the one picking up the tab this time.
Normally Cross would just chuckle and smile when Mari gets mad, it is usually amusing and she doesn't really lose her temper, in all the years he has know her and Xel he has only seen her truly mad a couple of times but the look on her face stopped his smile immediately when he looked up at her and saw her face. She wasn't just mad, she was scared, truly scared and that cut through his heart like a knife.
At her words he knew exactly what her fear was. he had felt it himself when the girls had rushed the Ultralisk, his years alone in the white had taught him to keep his emotions in check, But Mari was a much more social creature than he was and her emotions were always so easy to read to those who truly knew her. she could and did put on a front but he knew her better.
Before he had a chance to respond though, Vania stood up and fired back at her Aunt, telling her story quite colourfully, luckily Xel was distracting Snowlily so she didn't hear her sisters tale, it would have broken her heart. At the tirade Mari was taken aback and silent but Cross could read her well enough to know she was about to fire back herself, her and Vania were very much alike it seemed and if he let them carry on the situation wouldn't end well.
As Vania helped him stand and whispered in his ear, calling him Dad, Cross finally couldn't stop the grin lighting his face as he stood beside his little Raven with his hand on her shoulder, standing by her and facing Mari. his voice still soft and calm, controlled as he met his old friends angry eyes
"Mari. Sweetheart, When have you known me to ever be able to keep your Nieces out of trouble?"
As he said the word nieces his hand gave Vania's shoulder a squeeze, letting her know he was including her in that statement, before stepping forward and wrapping Mari in a hug
"put the claws away momma bear, the girls are safe. I was scared too believe me but they are strong just like their Aunty and i knew you were watching over them"
Cross could feel how tense she was in his arms, still fuming angry and upset as she pushed out of his hug. He braced himself for her continued anger as he held her gaze, watching the tears barely held back in her eyes before she turned away and redirected her energy to the Chief and his team before they had a chance to relax and join the party that seemed to have sprung up around them. Cross glanced over to Xel who was playing with Snowlily, as if to ask if he should go after her, but the Orc give him a sheepish grin and shook his head, the words unspoken
"give her time, she will be mad for a while but she'll come around"
As Vania starts to set up her party and Mari takes charge of the engineers, thankful Chief Mayfield is smart enough not to try and stop her on this occassion, Cross heads over to Xel and Snowlily, lifting her up for a hug and kissing her forehead
"I'm going to go get cleaned up before the party, you stay with Uncle Xel and Vania ok? no more adventures tonight"
before heading into the Base to get cleaned up
Returning to the group in time to pluck the beer Vania just passed her from Snowlilys hands
"Nope.Not till your older"
taking a sip himself as he sat down with his girls, raising an eyebrow as he hears about the sisters private comms channel, chuckling
"keep the mischief to a minimum on there please, i don't want to have to get Rose to monitor it, you girls deserve some privacy"
"So I get to see an Aurora with my Aurora? sounds pretty cool..why don't you show me the best spot to view it from?"
Standing and offering his hand to Snowlily to help her hop down from her seat, looking over at Vania with a smile
"Go easy on your Aunt Mari Princess, she wasn't really mad at me or blaming me for anything. She has lost almost her entire world in the last few days, she was scared. If she lost you girls too it would destroy her, it would destroy us all. Give her time to cool down and i know the two of you will be the best of friends okay?"
Actions & Movement
Turn Summary
Initiative:
Move:
Action:
Burn Resolve Point to rest and recover Stamina. Start Recharge on Anti-matter Rifle
Bonus Action:
Reaction:
Notes:
Stat Block
Nathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)
Stamina:
37 / 37 |
HP:
28 |
Resolve Points:
4 / 6
EAC:
20 |
KAC:
22 |
Initiative: +6
Speed:
40 |
Base Attack Bonus:
+3
STR
13(+1) |
DEX
18 (+4)
| CON
16 (+3) |
INT
14 (+2) |
WIS
12 (+1) |
CHA
11 (0)
Fort Save:
+6 (Airborne Poison/Toxins +8. Cold/Heat +10)|
Reflex Save:
+8 |
Will Save:
+5 /
+4
Weapons:
Archaic, Sniper (2-handed).Range (70/1,000) +7 Ranged (2d6+4 Damage)
Specialist Coil Rifle
|
Range(30) +7 Ranged (1d6+2 Damage)
Tactical Semi Auto Pistol
|
+7 Attack (1d4+2 Damage)
Survival Knife
|
+7 Attack (1D8+2 Damage, Cuts Through Tungsten)
Daelaam Protoss Psi-Blade
|
Range (400/1,000) +7 Ranged (3d12+4 Damage), Payload
18
/20 (8 Hour Recharge)
Antimatter Rifle
Features and Abilities:
Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha
Languages
|
Armor:
Light
Weapons:
Simple Melee, Small Arms & Sniper, Psi-Blade and Glaive Cannon
Saving Throws:
Dexterity, Constitution
Skills:
Acrobatics: +13, Athletics: +10, Bluff: +7, Computers: +9, Culture: +14, Diplomacy: +6, Disguise: +2, Engineering: +9, Intimidation: +6, Life Science: +7, Medicine: +11, Perception: +9/
+7
, Physical Science: +6, Piloting: +11/
+8
, Profession (Hunter): +10/
+8
, Sense Motive: +8/
+6
, Sleight of Hand: +11, Stealth: +12, Survival: +14/
+12
Proficiencies
Feats:
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Survival
|
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Culture
|
You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throws
Great Fortitude
|
You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness
|
You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weapon
Far Shot
|
You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Weapon Specialization
|
You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you
Leadership
Bounty Hunter Traits:
Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits:
Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.
Operatives Edge +2
|
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation
|
You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6
|
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move
Evasion
|
As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit
|
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet
Quick Movement
|
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Weapon Specialisation
|
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Debilitating Trick
Operative Specialisation:
You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantage
Explorer
Operative Exploit:
You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonus
Efficient Forager
|
You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.
Nightvision
Protoss Graft Traits:
During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 Damage
Feedback
|
A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft Area
Psi-Storm
Last edited by Dylan Scott; Jul 6th, 2022 at
07:26 AM
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Ash
Nathan Cross
Malmenos Karxivas
Kitwix Hillivi Grimzinta
#
251
Jul 11th, 2022, 03:13 PM
TurtleClub
Juvenile Dragon
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Mayfield
"Grab the- Yeh... Now.. One two! One! T-TWO!!"
The two engineers grunt and heave as they lift the weighty piping up above their heads. Bart looks up from under his damp brow, sighing with relief to the comforting sound of the piping sealing into place. He rap of his knuckles against the intricate tubing, pressing an ear to the cool metal and listening for the shifting or trapped air. He and Rhodenberry examine the hastily rigged extractors, checking and double-checking the hardware for any misalignment or crossed wires. Cold beer helps with enduring the intense heat of the arc torches, both men welding metal to metal. Once done with the structure, Bart turns to the PC interface, rapidly imputing commands to the corded keyboards as he calibrates and recalibrates the pressure and pull of the extractors. A thumb on the switch, Bart sets his silver eyes on his fellow mechanic and nods.
"Rhod. Hands on deck. Were going live."
Bart flips the switch with a dull thunk, the extractors sputtering to life.
Setting Up Extractors
Engineering
Dice
Roll
:
1d20+12
(
11
)+12
Total =
23
Computers
Dice
Roll
:
1d20+12
(
3
)+12
Total =
15
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Bart - StarCraft
#
252
Jul 12th, 2022, 09:33 PM
triedtherest
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Yasir bin Abadard XXIV - Merchant of Death!
Yasir blinked at Vania.
"My...uh,
"honest"
story?"
That kind of went against his principals, but then again, he had been drinking whilst on painkillers, so what the hell!
"Okay!"
He shrugged.
"Well, the Power Armour I got from a strange bunch of people, who said they were from something called "The Impirium", which seems to be some kind of of Militaristic, Pseudo-religious Society, who seem to originate from another Universe. They offered to upgrade my cargo-lifting armour frame to their own military grade one, in exchange for some information about the Zerg."
He shrugged.
"They wanted to throw down with them, so I had no reason to
not
tell them all I knew. Anyway, a short while after that, I became the Champion of the other Universes God of War for
this
Universe!"
He indicates his Armour.
"That's when my armour changed to it's current shape, and I got this Powerful Axe, that comes whenever I need it!"
OOC
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (1/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 1/9)
Character Sheet
Last edited by triedtherest; Jul 14th, 2022 at
05:35 PM
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#
253
Jul 14th, 2022, 07:53 AM
RWBY2019
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Posts: 560
The Party
As the Chief and his partner finish the last extractors Mari comes over too them carrying three beers
"well hell I owe myself twenty credits and here from mine and Xelfer's personal store god knows you've earned it knocking this out in a couple hours"
gesturing to the extractors she turns away
"oh before I forget find a good spot to sit there's gonna an aurora id wager on top your tank a good spot"
several hours pass as the group drinks and has their first real break since the attack on Servain although the break tastes bitter sweet but feels earned all the same Vania would cycle the music from rock to a electronic rap and when asked about it she would call the artist Neffex and much to everyone's surprise especially Mari, Xel and Cross. Snowlily seemed to appreciate this side of her sisters taste in music
"I never thought gods would bless anyone let alone one from a different universe sounds like a interesting place considering your armor shows no damage even after being mauled by zerg"
she laughs and the conversation is cut short by Lily telling everyone to look at the sky Vania at this Grab's Cross's by the hand taking him to the roof of the fob where three crates have been placed to form a makeshift couch using a lowered cover wall as a back lily sits on the far left and Vania the right when Cross sits down his youngest daughter lays her head on his lap Vania however puts her arm around him having him do the same and as he gazes at the sky he finds himself stroking lily's head just as his mother would when he was scared as a boy. as everyone gazes up the sky glows streams of teal,pink green and blue cross the sky intertwining and dancing across the sky and the world stands still the splendor of this beautiful event was rare on Servain but rarer on other planets the dance of light is captivating and the party momentarily forgets the planet they are on is hostile the show eventually putting everyone to sleep where they watched the phenomena from Cross with his daughters Yasir sat with Mari and Xel the mechanics on their tank.
OOC The Morning
this is up to you all but do feel free to role play your character's inner monologue and feelings during the aroura. also as some incentives to seek more of these events 50xp to everyone as I will be opening the star map to the party soon
OOC
Neffex (according to google) is a musical ensemble that produced remixes and original songs characterized by a mixture of electronic and rap genres and I listen to some of their stuff and it feels like a electronic rap music i include this as some may not know who Neffex was. also Yasirs armor will be punctured and slashed open but after combat his patron uses the warp to repair the damage
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Last edited by RWBY2019; Jul 14th, 2022 at
07:59 AM
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#
254
Jul 14th, 2022, 02:57 PM
Dylan Scott
Great Wyrm
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Cross, Snowlily and Vania
After the events of the last few days, and the very recent encounter with the Zerg swarm, the impromptu party was a godsend, finally allowing Cross to sit and relax, taking the weight of his still healing leg and organise his thoughts, which with the addition of a new daughter were a whirlwind. Sipping his beer he was happy to see that Mari was finally relaxing and seemed to be over her anger, taking the beers over to the Chief and his crew and inviting them to the party now that the Extractors were up and running.
"Xel, open a tab for the Chief and his team tonight will you? I'll cover it, they deserve it"
Cross was more of a Whiskey drinker himself but the beers were cold and plentiful, enough that despite his weather hardened constitution and cybernetically enhanced metabolism he managed to develop a pleasant buzz sufficient to ease the now constant headache that plagued him. He was happy watching Snowlily getting to know her new big sister, even the older girl seemed to have relaxed now and was being more social, although her choice of music was not to his taste, especially the electronic rap Snowlily seemed to like as well
"Rose, please will you remind me to add extensive sound proofing to the girls cabins"
he said with a grin in a loud stage whisper, causing Snowlily to giggle and Vania just roll her eyes at the dad joke and turn the next Neffex song up louder with her own grin as he rolled his own eyes in response
Before long, He follows Vania and Snowlily to their own viewpoint of the Aurora, settling in and watching the spectacular light show with his children, hand absentmindedly stroking snowlily's long white hair, a familiar gesture long forgotten by his conscious mind as he starts to drift to sleep, not even realising that his headache has dissipated for the moment, so peaceful and content. a curious contradiction considering where they were at that moment.
Despite the drinks of the previous evening and the fatigue his body felt from the nano medicine still in his system powering themselves from his fat and sugar reserves, Cross still woke at the first sign of light making its way over the horizon, the algorithm running on his data-jack still set to his hunting mode out in the white, registering the changing light levels and triggering an alarm against his mastoid process bone, the vibrating bone silently waking him up without any audible signal
Somehow in the middle of the night he had moved position and found that he had slept sitting up on the improvised couch, Snowlily was still asleep with her head on his lap and Vania was curled up in a ball resting against his side, her legs tucked up under her. he couldn't help smiling as he quickly and slowly slipped out of the couch, managing to sit Vania up more comfortably and moving Snowlily to rest on her big sisters lap without waking them. he watched them sleep for several moments, feeling how blessed he was before sliding a square pen-like device out of his jacket, from the outer pocket where it lived, the small lens at its top usually the only part in view. originally just a small wireless camera linked to the Datapad housing Rose's personalty matrix, now it was the newly fixed holographic projector Snowlily had been working on.
Cross placed it on the wall of the forward Base, lens watching Snowlily and Vania
"Morning Rose, please watch over my girls while i'm working"
he said before hopping over the raised wall to the ground much more gracefully than the previous day, not as rushed and in more control, his leaper system working perfectly to absorb his impact as he went to work, checking in with the Protoss Guard and Ji'nara, before moving to the extractors, surprised by how efficiently they were running and how pure the extracted Terrazine was. at this rate they would be able to leave the surface in no time and he was sure Yasir would be able to turn a nice profit for the Phoenix from the sale of the excess gas.
For the moment everything was quiet but considering the planet they were on that was likely to change quickly so Cross retrieved his tools and recalled his Coil Rifle to his hands, starting the repair work on the internal mechanisms and running the repair tool over the casing, the weathering and superficial scrapes he left in place, he could easily work the UPB tool over the weapon to make it pristine but he liked the battered look the rifle had, like him every scar and mark told a story and made it uniquely his weapon. He assessed every gouge and scratch to see if it compromised the working of the rifle in any way and if it did it was erased, if not he left it in place. it took him just over an hour of work before he was happy with the repair and he put his tools away, reloading and chambering a round into the rifle before propping it up against the ramp to the loading bay, close by but out of the way.
At this point his stomach reminded him that he hadn't eaten in a long time so he made his way to the small kitchenette in the base to start on breakfast, stopping briefly to check that the Anti-matter rifle was finished recharging from the day before. it was. Starting to hear others moving around, some of them quiet noisily and grumpily it seemed, not everyone blessed with his enhanced constitution and as easily able to shake off the effects of the party, Cross decided to make breakfast for the entire crew.
The Phoenix wasn't yet up to full readiness in terms of provisions but whoever had previously manned this mobile forward base vessel had done an excellent job stocking it for future use, and Yasir had done an admirable job adding other items to the vessel as well with the limited time and resources he had to hand before its deployment so Cross was able to produce a hearty breakfast for the crew. He wasn't the gourmet that Xel and Mari were but he knew he way around a ration pack and a kitchen and the result, while not world class, was edible and even nutritious, and more importantly, plentiful
As he was working, he received a message from Rose telling him that Vania had woken up and was on her way down. He would have to find an opportunity to talk to the girl very soon he thought, make sure she knew she was family and he hoped she would come with him and Snowlily when they left this world, She had said she would the night before when she was standing her ground to Mari but he wanted to make she still felt that way now she was calmer and thinking more clearly and had the night to think about her words. he hoped she still felt that way and he would need to tell her about his plans to hunt down the Spector. Now that they had the Terrazine gases they needed the production of the Iceraven could be finished within the next day or two and then he would begin his hunt. he would have to tell her what had happened to her little sister and explain why he was hunting this woman and what he intended to do to her.
After seeing how she had rushed in to tackle the Ultralisk the day before he was sure she wouldn't have a problem with what he intended to do but he would be lying to himself if he said he wasn't concerned about telling her, worried she would judge him, after what she had been through and what she had endured from people in her life, would she think what he was planning to do made him just like them?
Actions & Movement
Turn Summary
Initiative:
Move:
Action:
Take 10 on Engineering repair - Result 21
Bonus Action:
Reaction:
Notes:
Stat Block
Nathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)
Stamina:
37 / 37 |
HP:
28 /28 |
Resolve Points:
6 / 6
EAC:
20 |
KAC:
22 |
Initiative: +6
Speed:
40 |
Base Attack Bonus:
+3
STR
13(+1) |
DEX
18 (+4)
| CON
16 (+3) |
INT
14 (+2) |
WIS
12 (+1) |
CHA
11 (0)
Fort Save:
+6 (Airborne Poison/Toxins +8. Cold/Heat +10)|
Reflex Save:
+8 |
Will Save:
+5 /
+4
Weapons:
Archaic, Sniper (2-handed).Range (70/1,000) +7 Ranged (2d6+4 Damage)
Specialist Coil Rifle
|
Range(30) +7 Ranged (1d6+2 Damage)
Tactical Semi Auto Pistol
|
+7 Attack (1d4+2 Damage)
Survival Knife
|
+7 Attack (1D8+2 Damage, Cuts Through Tungsten)
Daelaam Protoss Psi-Blade
|
Range (400/1,000) +7 Ranged (3d12+4 Damage), Payload 20/20 (8 Hour Recharge)
Antimatter Rifle
Features and Abilities:
Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha
Languages
|
Armor:
Light
Weapons:
Simple Melee, Small Arms & Sniper, Psi-Blade and Glaive Cannon
Saving Throws:
Dexterity, Constitution
Skills:
Acrobatics: +13, Athletics: +10, Bluff: +7, Computers: +9, Culture: +14, Diplomacy: +6, Disguise: +2, Engineering: +9, Intimidation: +6, Life Science: +7, Medicine: +11, Perception: +9/
+7
, Physical Science: +6, Piloting: +11/
+8
, Profession (Hunter): +10/
+8
, Sense Motive: +8/
+6
, Sleight of Hand: +11, Stealth: +12, Survival: +14/
+12
Proficiencies
Feats:
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Survival
|
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Culture
|
You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throws
Great Fortitude
|
You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness
|
You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weapon
Far Shot
|
You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Weapon Specialization
|
You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you
Leadership
Bounty Hunter Traits:
Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits:
Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.
Operatives Edge +2
|
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation
|
You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6
|
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move
Evasion
|
As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit
|
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet
Quick Movement
|
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Weapon Specialisation
|
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Debilitating Trick
Operative Specialisation:
You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantage
Explorer
Operative Exploit:
You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonus
Efficient Forager
|
You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.
Nightvision
Protoss Graft Traits:
During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 Damage
Feedback
|
A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft Area
Psi-Storm
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Character Links
Ash
Nathan Cross
Malmenos Karxivas
Kitwix Hillivi Grimzinta
#
255
Jul 17th, 2022, 10:07 AM
triedtherest
Great Wyrm
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Last Visit: Sep 30th, 2023
RPXP: 6408
Posts: 4,636
Yasir bin Abadard XXIV - Merchant of Death!
For some reason, that would not be immediately made clear, Yasir had dragged the corpse of a Zerg up onto the tank with him.
Silently calling out to his Lord, Yasir beseeched Khorne to repair his armour by using the blood, flesh and bone of his fallen foe. After all, what better trophy of War and Bloodshed was there, than to prove to your foes that you have slain their kin and proudly display their body parts to them?
As he sat upon the engine of destruction with the other proven killers, he sipped his drink and watched the Aurora, and wondered about just
how
he could maximise death and destruction, whilst still making a profit!
Today was good!
He mused.
I extracted more blood than I was forced to give up, but to please My Lord, I need to take more, FAR more!
He frowned, and drank again.
He wasn't a natural Warrior. Yes, he could get much stronger, but there was a limit to what he could do, even if he reached the peak of his potential. He was naturally geared towards Trade rather than Bloodshed....
Then it hit him!
He had been so stupid, of
course
he could spread bloodshed without even lifting a finger!
He had all the skills to spread Death and Destruction throughout the whole
GALAXY
potentially.
How?
Why, by becoming an
ARMS DEALER
of course!
He was already setting up a Business, so it was no setback to specialise in a particular Market. In fact, it would help to attain maximum Market Penetration!
Excitedly, he called to his Lord.
"Great Khorne!"
He silently prayed.
"I have thought of a way to Greatly Spread Destruction in your Name! I am but one man, but I could proliferate far more destruction by creating an Organisation that sold weapons to all! Each weapon fired, and each person felled by them, would be a prayer in your name. Each person who I employed would be a convert to your cause! I can do it, My Lord, I can spread your Glory throughout this Universe, and all it will take is
time!
I know how to set this up, but if you know how I might do this quicker, or more efficiently, I would be grateful!
OOC
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (1/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 1/9)
Character Sheet
Last edited by triedtherest; Jul 17th, 2022 at
10:09 AM
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