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  #316  
Old Sep 9th, 2022, 06:26 AM
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Yasir bin Abadard XXIV - Back to the Profit Margin
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Vania had Yasir bang to rights.
"You're quite correct!" The Merchant said. "For this version of Me, it's all about making the best deal possible.."
He paused, as he considered all his options at this point.
"...and you have just offered me a deal where everyone walks away with what they think they wanted!"
He nods to himself, as he comes to a conclusion.
"I'm not this "other me", I want to get paid! So, deal!"
He doesn't know if he should offer his hand in this situation, so he gave a respectful head-nod instead.
Yasir knelt down to check through all the wares. Finding everything in order, as far as he could see, he stowed it all and got back up.
"Allright!" He said, doing the head-nod thing again. "A pleasure doing business with you."

He left with a spring in his step.
This HAS been a profitable day! He thought, happily. Then he quickened his pace when he recalled the rest of Vania's word.
I don't want to get caught up in the middle of a revolution....although, it would be a profitable time to sell arms...to EITHER side! He gave a deep and evil chuckle to himself. A couple of people who had been walking in his direction, suddenly crossed the street to give him a wide berth!

Once back at the Ice Phoenix, he made sure that both his new cargo and staff were stowed and taken care of.
Then he contacted the Gods of Chaos.

Success, Lord Khorne! He silently sent, after laying out Vania's Artifacts. I finally have what you require!

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Last edited by triedtherest; Sep 9th, 2022 at 06:27 AM.
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Old Sep 9th, 2022, 11:02 AM
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Yasir - The Chaos God's SummitAt yasirs mental call from his new personal quarters aboard lily's new dreadnought a warp rift opens and a chaos chaplain walks through escorted by two bloodletters he kneels in front of Yasir "My lord Khorne has heard your report and has requested we host the summit the God were having before you made your report" he guides Yasir to a large chamber beyond the rift the chamber being his personal chambers a decroitave set of power armor is on display after changing into it for the summit the chaplane guides him through a massive stronghold within his domain of the warp to yet a even bigger chamber where the Chaos gods sit at a table the head of the tables chair empty for him to be seated when he sits the gods give a polite bow and Khorne bluntly and aggressively speaks "Hand them over now! I have waited millenia to reclaim my property" The chaplain stood next to Yasir raises his hand silencing the God "Lord Khorne need I remind you this is My lords domain and his and my powers are absolute here" he looks to the table "My lords your champion came through and retrieved from Vania the stolen artifacts he did so through cunning diplomacy and bloodshed the artifacts recovered are among the more powerful variety but most of the lesser ones have been destroyed by the void child" he waves his hand and the various relics Yasir recovered appeared on the table "In celebration of this most joyous occasion the cooks have prepared a feast" the various relics finds their owners and then several chaos cultists enter carrying platters of food and alcohol the Gods and Yasir eat in relative silence aside from discussing what to do moving forward half way through however there is a break in the silence at the large doors at the far end on the room as they open and Vania enters her appearance is odd as she is covered in astral energy her normal coverage of her chest and waist area is consistent but with one discrepancy it's now pure energy concealing everything. trailing behind her is the same void tendrils from her rampage on the Hive world the flow like the would in a solar wind her hair is the same astral colour as her body's covering purple and black mix with various colored stars her arms no longer cybernetic but back to being organic, the area around her is distorted like how a black hole bends light Vania conjures a chair taking a seat at the opposing end of the table barely containing a hestical laugh "Pfffft oh boy you look stupid that decorative armor does you no favours but I was right to trust you Yasir you did what was expected of a rational human glad to see you not ripped in half by Khorne though " Nurgle stands from his seat walking over to Vania taking a powerful right hook swing at her which is blocked by a tendril nurgle then takes his seat again Vania frowning "Well that was hostile I came to ask a peace treaty as i'm bored of this endless war so is that fair you all have your things back" Tzeentch nods "but yet you were once so promising and now it's all gone because you accepted that void your astral power is a frightening but you traded everything to get it didn't you my dear" her stares Vania down and she smiles "shrewd as ever Tzeentch but I traded the possibility of death my everything is the family I gained I will forever rule as the empress of void but it's a fair trade to have my family" The rest of the Gods nod each accepting her request for peace Vania then leaves Yasir with one favour he may request from her and to ask his lords questions


The ChiefChief mayfield finds the part he needs as a small drone of Snowlily's shows up delivering a message "We need all hands back at the new flagship esspecally you chief as we could use someone to manage the engine room" he finishes his work quickly the driver thanking him and him and roddenberry are teleported to the dreadnought reactor room control room the massive reactor core looking like a white dwarf star


OOCCross is now behind in game time wise by about a half hour
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Old Sep 9th, 2022, 04:44 PM
Dylan Scott Dylan Scott is online now
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Aftermath
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Throughout the journey to Snowlily's new dreadnought Cross is quiet, contemplating. So much has happened so quickly, just days ago he was out in the White alone, his biggest concern was what flavor ration pack he was going to eat that night when he finally got off shift and could retreat to his bunk on the Snowcat, and whether he would have the energy to watch more than 5 minutes of an old holo-movie before he fell asleep.

Now he was a wanted man across the galaxy, with a bounty on his head bigger than many he had seen. It was some consolation that the Guild had his back and would not acknowledge the bounty but there were still plenty of freelancers and alternate organisations out there who would. He was now a hunted man with no home world to retreat too. quite literally as his world was destroyed just days ago too. perhaps some small parts of it remained, the destruction hadn't been sufficient to atomise the planet so perhaps there were still pieces of it out there large enough to trap an atmosphere, some small tiny shards of Servain floating out there amongst the debris field

Cross chuckled to himself as he thought that. Perhaps if the cosmos had a spark of humour in it he could still keep his word to Snowlily and take her to see her namesake like he promised? There was another big change in his life, the Loner, the only child, once just a parent less son, he was now a father, a father to two girls, two very unique and amazing girls, how had that happened? He had never wanted children, after his childhood he had never even considered bringing more life into the world but know he had them he knew there was nothing he wouldn't do to keep them safe, there was already so many things he had done.

Cross looked over at Xelfor and Mari, he was aware of the looks they were both giving him, the concern on their faces, Xel had clearly told his wife what Cross had done to Beuford, and how cold he had been doing it. He had known Xel for a long time, outside of Ynorich, Xel and Mari were his oldest friends, so he knew he had crossed a line in Xel's eyes and he was struggling to come to terms with what Cross had done, but then Xel wasn't a Hunter, he was a Soldier. He had killed before, many times. But torture and execution? that was not something he could get his head around and Cross could see it was bothering him. Cross knew he would have done the same had Beauford come for Mari but he hadn't had to make that choice so really he couldn't understand it.

Cross gave Xel and Mari a sad smile as he left the Ice Raven when it docked with the Dreadnought, he hoped that they could accept what he was becoming. After getting a map of the dreadnought uploaded to Rose's memory and giving Snowlily a hug, he returned to the Snowcat and changed back into his cold weather hunting gear. he was sure Vania would scoff and roll her eyes but it felt right to him. this is how he hunted. that city getup was not who he was. he was losing too much too quickly and he needed the stability it offered him, even if it was only a figment of his imagination.

Reloading his Coil Rifle and Heavy Pistol, he slipped Vania's Psi-pistols into a shoulder holster under his jacket for backup and zipped it up before retrieving the C-10 Round and the Specter's knife from the lock box on the Snowcat. After a moments thought he slipped the pure dose of Terrazine she had sent him into his pocket as well before making his way to the Warp Room to complete his Hunt.

On the way he dictated a message for Snowlily and Vania, as well as Xel and Mari to Rose. A last will. He gave the guild contact details for the girls trust funds and asked that Xel and Mari take care of them for him should he not return. telling them all how much he loved them and how proud he was to have been their friend and father.

He had no intention of bringing Xel and Mari with him on his hunt and had deliberately mislead them about his intentions of resting before the hunt. He intended to have finished it one way or another before they even realised he had left. The Dreadnought was certainly vast enough that they would not realise for a very long time.

He would find a small squadron of Snowlily's enhanced Drone soldiers when he arrived, if he needed more than them to complete the Hunt then he wasn't coming back and would not bring the rest of his family into such danger. He hoped that they would understand one day.

"Rose?. Please will you do your best to keep the others from following through the Warp room for as long as you can and if i don't make it back please deliver the messages. and will you watch over my girls for me old friend?"

"If i haven't told you before Rose it has been my genuine pleasure having you by my side all these years, thank you for being my friend and my sister, i love you Rose"

"Activate warp jump, we have a Hunt to finish"


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  #319  
Old Sep 9th, 2022, 06:12 PM
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Cross - SpecterLilys drones make quick work of the garrison slaughtering is guard leaving only Sara alive and she chuckles as she destroys the last drone "these toy will do you no good" she draws the long range sniper he sold her and a shot rings out cross manages to evade but by a hair the shell grazing his face leaving a shallow cut "not up to talk well then I’ll just kill you and finish off the girl" while she talks he make it around her managing to unload his heavy pistol into her ripping open her armor Sara the wheels round the pistol now draw another shot is fired and it hits his shoulder a warm trickle of blood flowing she then discards the weapons drawing two swords that roar and have spinning serrated teeth she slashes at Cross Rose using his leaper system to evade drawing his hunting knife and taking a defensive stance allows Cross to block the next strike and allowing a kick to Sara’s gut winding her for a strike to the shoulder and a moment to cast psionic feedback Sara recovers though and takes another step of swings with her remaining arm to no avail her strength clearly being distance fights where as Cross has experience up close but even so as he make another quick set of hard knife strikes she gets her licks in by slashing his side with the sword While a psionic attack racks his head over and over again but through the the pain Cross manages to take her sword and sever the ghosts head but it’s not without consequence his left arm shoulder is broken, both hands are fractured one of his lungs is collapsed and nearly all his ribs are broken exhausted he collapses barely alive but his adversary lies dead He fades in and out of consciousness but he can see Vania carrying him her hand are oddly warm and her clothes are replaced by astral visage’s in the shape of clothing styled after her normal wear strapless sports bra and her lower half has a swimsuit bottom appearance he can remember this bauble from when she picked him up she says something but he can’t hear it next thing he knows he’s on his bunk in the cat wrapped in bandages with Vania watching over him


OOCDylan requested we not take up too much of ic so I made it fit into his half hour he has no stamina or resolve points left and is at 1hp sorry for not telling you in pm’s Dylan but I wanted to surprise you with this and to keep is short I wrote the fight out so now we get the main event once Yasir finishes his dealings with the chaos god and the chief looks around the reactor room
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Old Sep 10th, 2022, 02:08 PM
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the afterlife looks alot like a hospital room?
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Surely being dead wouldn't hurt so much? or allow him to even have the thought that it shouldn't hurt so much either. So as his consciousness started to wake up again he could only assume that some how, he wasn't dead. But with the returning consciousness also came the pain and he soon wished he was dead. Although he was no doubt dosed with multiple painkillers swimming through his system along with the Nanites rebuilding his body he could still feel the pain to an unpleasant degree.

That of course meant that the fight hadn't gone as he had planned and as he lay there his mind started to fill in the blanks, starting with the injuries as he registered the pain brought back with each memory, the sting on his cheek from the bullets path across it, adding another scar to the one by his eye. the bone shattering impact on his shoulder and arm from her pistol, the blade sliding through his side and piercing his lung, his ribs breaking and reminding him to take shallower breathes. his hands screaming at him to remind him they are broken too. How did he survive? how did he get here?

Through the fog of pain and medicine it took him several moments to remember Vania carrying him away, was it Vania? she had seemed so different. Opening his eyes finally, the light triggering his migraine again as he squeezed them shut with a groan and a flare of pain as he instinctively lifted his arm to cover his eyes, his ribs protesting again.

"Mother F*%^&r" His pain induced outburst brought a laugh from someone in the room with him and he reluctantly opened his eyes again as he muttered an apology before recognising Vania watching over him, bringing a smile to his face

"Sorry Sweetheart, are you okay?" His instinct was to sit up and make sure she was fine, that she hadn't been hurt in the fight as well, he couldn't recall if she was there or not right now. As his eyes finally started to focus he saw Vania for the first time since they had left the Beuford Hotel together, the first time in a very long time it seems.

His mind was awash with confusion and panic as he bolted upright in bed when he saw she was older, so much older. she now looked like she was 18-19 years old. [Color="Darkblue"]How long had he been asleep?/Color] "Vania? What..how..where..how long was i asleep, where is your sister..your older...dear god i missed so much, where is Snowlily? is she safe? what is going on?"

Cross was panicked and tried to stand, Despite the pain flaring though his body which he was struggling to ignore his legs appeared to be uninjured and he was able to stand with surprising stability for someone who had spent perhaps 3 or 4 years in a hospital bed, all this conflicting information adding to his confusion as he stumbled over to Vania, reaching out a hand. Was she even real?


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Stat BlockNathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)/Soldier (Level 1)

Stamina: 0 / 53 |HP: 1 /35 | Resolve Points: 0 / 6

EAC: 20 | KAC: 22 | Initiative: +14

Speed: 50 | Base Attack Bonus: +4 (+3/+1)

STR 13(+1) | DEX 18 (+4) | CON 18 (+4) | INT 16 (+3) | WIS 14 (+2) | CHA13 (+1)

Fort Save: +9 (Airborne Poison/Toxins +11. Cold/Heat +13)| Reflex Save: +8 | Will Save: +8

Weapons: Archaic, Sniper (2-handed).Range (70/1,000) +8 Ranged (2d6+4 Damage)Specialist Coil Rifle | Range(30) +8 Ranged (1d6+2 Damage)Tactical Semi Auto Pistol | +8 Attack (1d4+2 Damage)Survival Knife | +8 Attack (1D8+2 Damage, Cuts Through Tungsten)Daelaam Protoss Psi-Blade | Range (400/1,000) +8 Ranged (3d12+4 Damage), Payload 20/20 (8 Hour Recharge)Antimatter Rifle | +5 Attack 1D6+1 Lethal Damage, Threaten Adjacent Squares with AOOUnarmed Strikes


Features and Abilities: Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha, Protoss (Probium), OrchishLanguages | Armor: Light, Shields
Weapons: Simple, Basic & Advanced Melee, Small Arms, Long Arms & Sniper, Psi-Blade and Glaive Cannon, Grenades
Saving Throws: Dexterity, Constitution
Skills: Acrobatics: +14, Athletics: +11 (Leaping: +27), Bluff: +8, Computers: +10, Culture: +16, Diplomacy: +8, Disguise: +3, Engineering: +10, Intimidation: +7, Life Science: +8, Medicine: +13, Perception: +12, Physical Science: +7, Piloting: +11, Profession (Hunter): +12, Sense Motive: +12, Sleight of Hand: +11, Stealth: +14, Survival: +16
Proficiencies
Feats:You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill Skill Focus - Survival |You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skillSkill Focus - Culture |You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throwsGreat Fortitude |You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness |You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weaponFar Shot |You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades. Weapon Specialization | You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist youLeadership | Your quick reflexes allow you to react rapidly to danger.

Benefit: You gain a +4 bonus to initiative checks.
Improved Initiative | You have trained to make your unarmed strikes lethal and strike with kicks, head-butts, and similar attacks.

Benefit: Your unarmed strike damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6 at 12th level, 5d6 at 15th level, and 7d6 at 20th level. Your unarmed strikes don’t count as archaic and can deal lethal damage. You threaten squares within your natural reach with your unarmed strikes even when you do not have a hand free for an unarmed strike. If you are immobilized, entangled, or unable to use both legs (or whatever appendages you have in place of legs, where appropriate), you lose the ability to make unarmed strikes without your hands. When making an unarmed strike without your hands, you can’t use such attacks for combat maneuvers or similar abilities—only to deal damage.
Improved Unarmed Strikes



Bounty Hunter Traits: Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits: Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.Operatives Edge +2 | Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation | You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6 | If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move Evasion | As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit | As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet Quick Movement | You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.Weapon Specialisation | When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.Debilitating Trick
Operative Specialisation: You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantageExplorer
Operative Exploit: You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonusEfficient Forager | You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.Nightvision
Protoss Graft Traits: During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 DamageFeedback | A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft AreaPsi-Storm
Soldier Traits: You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.
The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.
Primary Fighting Style - Blitz | At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
Primary Style Technique - Rapid Response | You study fighting styles thought lost to the Gap, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. You focus specifically ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. You gain Improved Unarmed Strike as a bonus feat. You can deal lethal damage with your unarmed strikes, and the attack doesn’t count as archaic. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). If you can already add 1-1/2 your character level to your unarmed attack rolls (such as due to the vesk natural attack racial trait), you instead can add the block, grapple, and stun weapon special properties to your unarmed strikes.

This replaces the soldier’s proficiency with heavy armor and heavy weapons.
Ascetic Warrior - Vazeal Zhakan-Kai / Hands of the Destroying Shadow
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Old Sep 10th, 2022, 04:30 PM
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Yasir bin Abadard XXIV - Back to the Profit Margin
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After everything that had happened to him recently, it was hard to get a reaction from Yasir. As the Gods and Vania (whatever she actually was) finished their (dis)agreement, the Merchant merely finished his meal, and waited patiently.
He gave Vania a nod as she departed, then turned his attention to the Chaos Gods.
"So..." He said, glancing at each of them in turn. "...it seems like there are several different versions of me, and that Vania is, or at least was, aquainted with at least a couple of them, friend and foe!"
He spreads his hands.
"So, who or what am I to you, what is Vania and how are we linked?"
His brow furrowed.
"And why am Credited with the Development of the Gene Seed, when I certainly don't remember doing so?"

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Old Sep 12th, 2022, 03:34 AM
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Cross - Vania Empress Of The VoidAs Cross stands and reaches out to touch Vania she turns around gently sweeping his feet from under him and catching him, "Ah Ah no your on bed rest while I heal you and stay very still getting used to having real arms again" looking at her shoulders and arms as she lays him in bed they are gorgeous fitting her body better than any cybernetic "turns out binding a void pool to your body grants immortality and cleanses technology augments" she chuckles very slowly changing Cross's bandages "you were out for about five minutes not years I look older now cause I have no cybernetics stopping my growth so I aged a bit I look and feel eighteen" Vania has a strange allure to her now it seems to be her new choice of clothing which is a strapless sports bra and swimwear bottoms but it's only a style as it's all composed from her power over void "I can't wear normal clothing any more I tried it just dissolves into nothing so i just covered my body with nullified void meaning it can touch stuff and won't destroy it" she changes his bandages and gives him a hit of strong painkillers dulling the migraine and numbing the muscle and body pain enough for him to move"although I wonder what you were thinking to go after her alone" she orientates him to face the wall of the cats bunk before sitting behind him and painlessly dislocating his shoulders and then loosening the muscles in his shoulders before popping them back in place his shoulders left with no pain her strangests of her menagerie of pain removal tricks and medical practices to be her literally using void to fix his ribs and collapsed lung opening up his airway


Yasir - The Chaos God's summitThe Chaos Gods look at him with mild shock near as if he had made a extreme demand and Tzeentch answers his questions "I can answer you quirie but only half we do not know the significance of your relationship to Vania, And to us you are our most loyal servant who keeps on proving a better and better investment as for the development of gene seed you managed to replicate the imipiums Emperors work making more gene seed than what you have now but that is in the far future"


OOC about my gift to you all so my big 500 post gift to everyone is 1000 xp and your choice of special project from Snowlily please put your requests in the OOC thread and I will see what I can do
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  #323  
Old Sep 12th, 2022, 05:06 PM
Dylan Scott Dylan Scott is online now
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Recuperating Reluctantly
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Cross was too weak to argue with his daughter, though now she was nearly as old as he was, but she appeared to know what she was doing. not that he could stop her anyway but she seemed competent enough and he soon started to feel better, he wasn't sure if it was her void manipulation or the Nanites and drugs in his system but the pain lessened and he could think more clearly, taking in what she said, pausing before answering

"I was thinking i wouldn't allow any more of my family to be hurt by that woman and i couldn't take you with me and risk seeing you in danger" Cross chuckled as she popped his shoulder back into the socket a little more passive aggressively than was necessary

"Okay maybe i should have brought you along and saved my ribs some trauma. Sorry princess"

After she was finished and Cross could lay back down again, he reached out and snagged her arm, her now human arm, looking up at her

"Vania, Sweetheart. If you are free of the cybernetics, that means no move Void Venom. Please. those things are dangerous to you again. Don't go backwards. move forward with a new start"

"Wheres your sister? is she alright?"


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Stat BlockNathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)/Soldier (Level 1)

Stamina: 0 / 53 |HP: 1 /35 | Resolve Points: 0 / 6

EAC: 20 | KAC: 22 | Initiative: +14

Speed: 50 | Base Attack Bonus: +4 (+3/+1)

STR 13(+1) | DEX 18 (+4) | CON 18 (+4) | INT 16 (+3) | WIS 14 (+2) | CHA13 (+1)

Fort Save: +9 (Airborne Poison/Toxins +11. Cold/Heat +13)| Reflex Save: +8 | Will Save: +8

Weapons: Archaic, Sniper (2-handed).Range (70/1,000) +8 Ranged (2d6+4 Damage)Specialist Coil Rifle | Range(30) +8 Ranged (1d6+2 Damage)Tactical Semi Auto Pistol | +8 Attack (1d4+2 Damage)Survival Knife | +8 Attack (1D8+2 Damage, Cuts Through Tungsten)Daelaam Protoss Psi-Blade | Range (400/1,000) +8 Ranged (3d12+4 Damage), Payload 20/20 (8 Hour Recharge)Antimatter Rifle | +5 Attack 1D6+1 Lethal Damage, Threaten Adjacent Squares with AOOUnarmed Strikes


Features and Abilities: Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha, Protoss (Probium), OrchishLanguages | Armor: Light, Shields
Weapons: Simple, Basic & Advanced Melee, Small Arms, Long Arms & Sniper, Psi-Blade and Glaive Cannon, Grenades
Saving Throws: Dexterity, Constitution
Skills: Acrobatics: +14, Athletics: +11 (Leaping: +27), Bluff: +8, Computers: +10, Culture: +16, Diplomacy: +8, Disguise: +3, Engineering: +10, Intimidation: +7, Life Science: +8, Medicine: +13, Perception: +12, Physical Science: +7, Piloting: +11, Profession (Hunter): +12, Sense Motive: +12, Sleight of Hand: +11, Stealth: +14, Survival: +16
Proficiencies
Feats:You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill Skill Focus - Survival |You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skillSkill Focus - Culture |You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throwsGreat Fortitude |You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness |You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weaponFar Shot |You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades. Weapon Specialization | You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist youLeadership | Your quick reflexes allow you to react rapidly to danger.

Benefit: You gain a +4 bonus to initiative checks.
Improved Initiative | You have trained to make your unarmed strikes lethal and strike with kicks, head-butts, and similar attacks.

Benefit: Your unarmed strike damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6 at 12th level, 5d6 at 15th level, and 7d6 at 20th level. Your unarmed strikes don’t count as archaic and can deal lethal damage. You threaten squares within your natural reach with your unarmed strikes even when you do not have a hand free for an unarmed strike. If you are immobilized, entangled, or unable to use both legs (or whatever appendages you have in place of legs, where appropriate), you lose the ability to make unarmed strikes without your hands. When making an unarmed strike without your hands, you can’t use such attacks for combat maneuvers or similar abilities—only to deal damage.
Improved Unarmed Strikes



Bounty Hunter Traits: Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits: Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.Operatives Edge +2 | Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation | You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6 | If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move Evasion | As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit | As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet Quick Movement | You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.Weapon Specialisation | When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.Debilitating Trick
Operative Specialisation: You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantageExplorer
Operative Exploit: You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonusEfficient Forager | You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.Nightvision
Protoss Graft Traits: During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 DamageFeedback | A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft AreaPsi-Storm
Soldier Traits: You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.
The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.
Primary Fighting Style - Blitz | At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
Primary Style Technique - Rapid Response | You study fighting styles thought lost to the Gap, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. You focus specifically ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. You gain Improved Unarmed Strike as a bonus feat. You can deal lethal damage with your unarmed strikes, and the attack doesn’t count as archaic. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). If you can already add 1-1/2 your character level to your unarmed attack rolls (such as due to the vesk natural attack racial trait), you instead can add the block, grapple, and stun weapon special properties to your unarmed strikes.

This replaces the soldier’s proficiency with heavy armor and heavy weapons.
Ascetic Warrior - Vazeal Zhakan-Kai / Hands of the Destroying Shadow
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  #324  
Old Sep 15th, 2022, 11:20 PM
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Yasir bin Abadard XXIV - Back to the Profit Margin
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Yasir nods in response to Tzeentch's answers.
"Hmm, well it seems like Vania is able to exist in multiple versions of reality, or perhaps was able to!"
He shrugs.
"I still have pin down the details of that one, but I do know that she has undergone some kind of apotheosis. I came upon her at the end of it, but she seems to have merged herself the powers of the Void...whatever that is!"
His head nods in thought.
"By all appearances, all she desires is a mundane life with her adopted family. Given her displays Power, a Peace Treaty would probably best for everyone, but I will be keeping a watchful and wary eye on her here on in!"
He nods again, this time in agreement with his previous statement, and then looks around at the Chaos Gods.
"Is there anything that you can tell me about Vania that I do not already know?"

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  #325  
Old Sep 18th, 2022, 06:07 AM
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Cross - Recuperating SteadilyVania chuckles "I honestly have barely had any since we met" seeing the smile on Cross's face she glares before revealing whats healing him, "Your not being healed by nanites but rather my blood" she sighs "your the only person i've met aside from myself that can withstand void coursing through you" she lights a cigarette taking a long drag "unlike me it won't bind as it's mixed with my blood you know transfusion" she exhales a grey white cloud "but before you get mad I had too your condition was critical and lily was busy dislodging asteroids from the dreadnought" she takes another drag hitting the button for the music player as it plays Cross's preferred music Vania then crushes out the cigarette in a ashtray "so there you have it your blood type is a match to mine and you can handle diluted void one hell of a psionic skill really"



Yasir - Chaos Gods Summit"Well asid from what you know not much else as she a rather enigmatic person to all around her the most knowledgeable in the room is you at least on her the only being that knows her better is the man they call Cross"Tzeentch glares down at the table for a moment before continuing "However one thing we know you don't is that she has a severe lack of spatial awareness when enraged or on voids venom opting to hit things really hard or use more psionic force than necessary"
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  #326  
Old Sep 18th, 2022, 08:29 AM
Dylan Scott Dylan Scott is online now
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Blood is thicker than Void
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Laying in the Cats Bunk, Cross chuckles as Vania lights up and explains whats been going on, reaching for her hand and gently squeezing her fingers "Of course our blood types match sweetheart, i'm your father" Giving the girl a smile.

"Rose is going to be in a mood when she catches you smoking in here. I'm not mad, you did what you needed to do. thank you for saving me, so no magical powers for me then? that's a shame but its probably for the best. Don't want to scare your sister, seeing her dad walking around in ethereal underwear"

"Your sister has the dreadnought ready so soon? Damn that girls going to get scary when she grows up. she still hellbent on a rebellion?"

As he spoke, Cross was attempting to sit up and stand. His body still ached and screamed in pain but it was healing, faster than it should be and slower than he liked, he didn't like being confined to the Cat, not when there was things to do, he needed to see if Mari and Xel were ok (and still talking to him), he needed to check in on Snowlily. Rose had been unusually quiet as well since he woke up, she normally gave him updates on what he had missed, so either nothing notable had happened, which was extremely unlikely considering the situation or it was something very bad and she was waiting for the right time. He should probably check in with Mr Lynch and the Guild as well, see if they were still able to process the Bounty on Sara Willow for the girls trust funds.


Actions & Movement
 


Stat BlockNathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)/Soldier (Level 1)

Stamina: 0 / 53 |HP: 1 /35 | Resolve Points: 0 / 6

EAC: 20 | KAC: 22 | Initiative: +14

Speed: 50 | Base Attack Bonus: +4 (+3/+1)

STR 13(+1) | DEX 18 (+4) | CON 18 (+4) | INT 16 (+3) | WIS 14 (+2) | CHA13 (+1)

Fort Save: +9 (Airborne Poison/Toxins +11. Cold/Heat +13)| Reflex Save: +8 | Will Save: +8

Weapons: Archaic, Sniper (2-handed).Range (70/1,000) +8 Ranged (2d6+4 Damage)Specialist Coil Rifle | Range(30) +8 Ranged (1d6+2 Damage)Tactical Semi Auto Pistol | +8 Attack (1d4+2 Damage)Survival Knife | +8 Attack (1D8+2 Damage, Cuts Through Tungsten)Daelaam Protoss Psi-Blade | Range (400/1,000) +8 Ranged (3d12+4 Damage), Payload 20/20 (8 Hour Recharge)Antimatter Rifle | +5 Attack 1D6+1 Lethal Damage, Threaten Adjacent Squares with AOOUnarmed Strikes


Features and Abilities: Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha, Protoss (Probium), OrchishLanguages | Armor: Light, Shields
Weapons: Simple, Basic & Advanced Melee, Small Arms, Long Arms & Sniper, Psi-Blade and Glaive Cannon, Grenades
Saving Throws: Dexterity, Constitution
Skills: Acrobatics: +14, Athletics: +11 (Leaping: +27), Bluff: +8, Computers: +10, Culture: +16, Diplomacy: +8, Disguise: +3, Engineering: +10, Intimidation: +7, Life Science: +8, Medicine: +13, Perception: +12, Physical Science: +7, Piloting: +11, Profession (Hunter): +12, Sense Motive: +12, Sleight of Hand: +11, Stealth: +14, Survival: +16
Proficiencies
Feats:You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill Skill Focus - Survival |You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skillSkill Focus - Culture |You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throwsGreat Fortitude |You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness |You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weaponFar Shot |You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades. Weapon Specialization | You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist youLeadership | Your quick reflexes allow you to react rapidly to danger.

Benefit: You gain a +4 bonus to initiative checks.
Improved Initiative | You have trained to make your unarmed strikes lethal and strike with kicks, head-butts, and similar attacks.

Benefit: Your unarmed strike damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6 at 12th level, 5d6 at 15th level, and 7d6 at 20th level. Your unarmed strikes don’t count as archaic and can deal lethal damage. You threaten squares within your natural reach with your unarmed strikes even when you do not have a hand free for an unarmed strike. If you are immobilized, entangled, or unable to use both legs (or whatever appendages you have in place of legs, where appropriate), you lose the ability to make unarmed strikes without your hands. When making an unarmed strike without your hands, you can’t use such attacks for combat maneuvers or similar abilities—only to deal damage.
Improved Unarmed Strikes



Bounty Hunter Traits: Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits: Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.Operatives Edge +2 | Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation | You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6 | If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move Evasion | As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit | As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet Quick Movement | You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.Weapon Specialisation | When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.Debilitating Trick
Operative Specialisation: You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantageExplorer
Operative Exploit: You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonusEfficient Forager | You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.Nightvision
Protoss Graft Traits: During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 DamageFeedback | A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft AreaPsi-Storm
Soldier Traits: You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.
The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.
Primary Fighting Style - Blitz | At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
Primary Style Technique - Rapid Response | You study fighting styles thought lost to the Gap, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. You focus specifically ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. You gain Improved Unarmed Strike as a bonus feat. You can deal lethal damage with your unarmed strikes, and the attack doesn’t count as archaic. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). If you can already add 1-1/2 your character level to your unarmed attack rolls (such as due to the vesk natural attack racial trait), you instead can add the block, grapple, and stun weapon special properties to your unarmed strikes.

This replaces the soldier’s proficiency with heavy armor and heavy weapons.
Ascetic Warrior - Vazeal Zhakan-Kai / Hands of the Destroying Shadow
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Old Sep 21st, 2022, 09:29 AM
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Yasir bin Abadard XXIV - Back to the Profit Margin
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The fact that the Chaos Gods expert on all things Vania-related turned out in fact to be HIM, was something of both a surprise and disappointment.

"Her tactics and temperament have flaws then!" He mused. "What about the Source of her Power, this "Void". What is it, exactly, and does it's use have any weaknesses or limits?"

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Old Sep 21st, 2022, 04:36 PM
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Yasir - Chaos Gods SummitTzeentch waves his hand and masks the room in darkness, so dark in fact it looks like the table floats in the middle of empty space "The Void is pure nothing and will stay that way Vania is bound to this force as it's caretaker and Goddess when you pray to the void you pray to her, she is unaware of her godhood and can't hear the prayers of her followers" the old man waves his hand once more the room returning to normal "whether or not she chose to ignore her followers is unknown in fact she ignores her domain as well, unlike us she is not required to stay in her domain and have champions do her work and as such she can have mundane wants but those can be her downfall"


Cross - The GuildAs Cross gets up the Cats holo call system pings the driver's seat Vania answers and the hunters guild master Sebastian is in view, "Oh it's you My father will call you when he is healthy enough and didn't i personally bring you proof of the kill" Sebastian pinches the bridge of his nose " yes you did indeed Mrs.Cross but i need to know if he is alive so i can inform his designated next of kin, your sister as she would assume his place in the guild" The guild was doing its job and confirming his condition although Vania was making it exceedingly hard "tch fine have it your way" Vania gets up from the driver's seat and grabbes Cross sitting him down in the chair "He's meant to be on bed rest Sebastian have your conversation" Vania walks away to the access ramp, when she gets outside cross can see her move to a part of the city and begin to smash it up while having another cigarette.

"Ah Mr.Cross glad to see you alive your daughter did indeed bring me kill confirmation in fact i have it here"he raises Sara's head "well done the funds were transferred earlier but your daughter there insisted her share be given to you and the youngest daughter saying all she needs is you and her younger sibling as such we fulfilled her wishes if only to get her to get out of my office"
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Old Sep 24th, 2022, 02:55 PM
Dylan Scott Dylan Scott is online now
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Blood is thicker than Void
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Cross couldn't help chuckling even as he rolled his eyes at Vania's antics, though deep down he knew what she was doing and he couldn't hide the smile on his face as he watched her walking outside, knowing she was being overprotective just as he was. Turning back to the monitor, his smile shrank a little but didn't disappear as he took the Holo call from Sebastian.

"Hello Mr Lynch, thank you for calling and checking up on me. I apologise for Vania, she means well but has only inherited my stubborn streak, her patience still needs some work, when things quiet down i will have to take her hunting and give her some guild training"

"I appreciate your tact with her and understand your actions but if you could please disregard her request and set up the equal shares for her and Snowlily as originally agreed i'd appreciate it. She isn't one for planning for the future at the moment, so we wont mention the change in request at the moment if that's alright, she will need it one day"

Momentarily distracted by the sound of Vania smashing up what remained of Declan's Bar, Cross reached over to the console with a barely contained grimace of pain and flicked the switch to close the rear hatch of the Snowcat, silencing the noise she was making and giving Cross and Sebastian some privacy.

"How are you Sir? How is the guild handling the situation? i know what a big risk it was supporting me, and i'm sure some of the others didn't agree with that decision? is there anything i can do to help resolve this faster?"


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Stat BlockNathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)/Soldier (Level 1)

Stamina: 0 / 53 |HP: 1 /35 | Resolve Points: 0 / 6

EAC: 20 | KAC: 22 | Initiative: +14

Speed: 50 | Base Attack Bonus: +4 (+3/+1)

STR 13(+1) | DEX 18 (+4) | CON 18 (+4) | INT 16 (+3) | WIS 14 (+2) | CHA13 (+1)

Fort Save: +9 (Airborne Poison/Toxins +11. Cold/Heat +13)| Reflex Save: +8 | Will Save: +8

Weapons: Archaic, Sniper (2-handed).Range (70/1,000) +8 Ranged (2d6+4 Damage)Specialist Coil Rifle | Range(30) +8 Ranged (1d6+2 Damage)Tactical Semi Auto Pistol | +8 Attack (1d4+2 Damage)Survival Knife | +8 Attack (1D8+2 Damage, Cuts Through Tungsten)Daelaam Protoss Psi-Blade | Range (400/1,000) +8 Ranged (3d12+4 Damage), Payload 20/20 (8 Hour Recharge)Antimatter Rifle | +5 Attack 1D6+1 Lethal Damage, Threaten Adjacent Squares with AOOUnarmed Strikes


Features and Abilities: Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha, Protoss (Probium), OrchishLanguages | Armor: Light, Shields
Weapons: Simple, Basic & Advanced Melee, Small Arms, Long Arms & Sniper, Psi-Blade and Glaive Cannon, Grenades
Saving Throws: Dexterity, Constitution
Skills: Acrobatics: +14, Athletics: +11 (Leaping: +27), Bluff: +8, Computers: +10, Culture: +16, Diplomacy: +8, Disguise: +3, Engineering: +10, Intimidation: +7, Life Science: +8, Medicine: +13, Perception: +12, Physical Science: +7, Piloting: +11, Profession (Hunter): +12, Sense Motive: +12, Sleight of Hand: +11, Stealth: +14, Survival: +16
Proficiencies
Feats:You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill Skill Focus - Survival |You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skillSkill Focus - Culture |You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throwsGreat Fortitude |You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness |You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weaponFar Shot |You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades. Weapon Specialization | You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist youLeadership | Your quick reflexes allow you to react rapidly to danger.

Benefit: You gain a +4 bonus to initiative checks.
Improved Initiative | You have trained to make your unarmed strikes lethal and strike with kicks, head-butts, and similar attacks.

Benefit: Your unarmed strike damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6 at 12th level, 5d6 at 15th level, and 7d6 at 20th level. Your unarmed strikes don’t count as archaic and can deal lethal damage. You threaten squares within your natural reach with your unarmed strikes even when you do not have a hand free for an unarmed strike. If you are immobilized, entangled, or unable to use both legs (or whatever appendages you have in place of legs, where appropriate), you lose the ability to make unarmed strikes without your hands. When making an unarmed strike without your hands, you can’t use such attacks for combat maneuvers or similar abilities—only to deal damage.
Improved Unarmed Strikes



Bounty Hunter Traits: Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits: Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.Operatives Edge +2 | Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation | You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6 | If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move Evasion | As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit | As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet Quick Movement | You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.Weapon Specialisation | When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.Debilitating Trick
Operative Specialisation: You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantageExplorer
Operative Exploit: You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonusEfficient Forager | You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.Nightvision
Protoss Graft Traits: During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 DamageFeedback | A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft AreaPsi-Storm
Soldier Traits: You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.
The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.
Primary Fighting Style - Blitz | At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
Primary Style Technique - Rapid Response | You study fighting styles thought lost to the Gap, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. You focus specifically ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. You gain Improved Unarmed Strike as a bonus feat. You can deal lethal damage with your unarmed strikes, and the attack doesn’t count as archaic. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). If you can already add 1-1/2 your character level to your unarmed attack rolls (such as due to the vesk natural attack racial trait), you instead can add the block, grapple, and stun weapon special properties to your unarmed strikes.

This replaces the soldier’s proficiency with heavy armor and heavy weapons.
Ascetic Warrior - Vazeal Zhakan-Kai / Hands of the Destroying Shadow
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Old Sep 25th, 2022, 10:34 AM
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Yasir bin Abadard XXIV - Back to the Profit Margin
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""She can have Mundane wants"?" Mused Yasir, thinking, then chuckled. "That would be her connection to my Shipmate, Nathan Cross, and his ever-expanding collection of adopted daughters!"
He mused some more, then shrugged again.
"While my own ambitions are geared towards gaining ever-increasing Influence, power, and material possessions, hers seem to focus around the idea of "family!""
He frowned.
"Not that this is exactly a weakness. Cross is quite a formidable Warrior, with considerable armaments of his own, and his other daughter is building on that collection with.." He flounders slightly. "...well, who knows what by this stage!"
He glances around the table before continuing.
"Well, at least I have a decent view of whatever they have planned next...speaking of which, do you have any further orders for me at this time? I may be about to provide arms for both sides of a Civil War in the planet I was on, courtesy of the machinations of the Cross Family!"

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