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An Orc a Bar and Some Adventures
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#
346
Oct 18th, 2022, 04:21 PM
triedtherest
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RPXP: 6408
Posts: 4,636
Yasir bin Abadard XXIV - Back to the Profit Margin
If the Merchant was surprised to be forcibly introduced to the Cannibalistic Anachronism in front of him, he gave no sign, despite the fact that she was the weirdest thing he had encountered in literally
minutes!
"Yasir!"
He said, indicating himself, shoulders hunching with the merest indication of a polite bow, though his eyes stayed fixed upon her.
"Merchant of New Druma, Quartermaster of the Ice Phoenix, Champion of Khorne, and Chosen Representative of the Chaos Gods for this Universe."
Despite Akaiyuki's inherent mannerisms, he made no move to attack.
"Now that basic social protocols have been observed, I am prepared to answer
your
questions..."
He paused.
"...this
"Freak"
you are looking for. She wouldn't go by the name of "Vania" would she?"
OOC
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (3/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 3/9)
Character Sheet
triedtherest
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#
347
Oct 18th, 2022, 05:55 PM
Dylan Scott
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Cross and Mouse
Looking after Mouse, Cross struggles to keep a smile on his face as he see's the scars, he can only imagine the treatment she received at Vingh's Hands, he had felt regret for the man's death, it was unavoidable but on first impressions he had liked the man, they could have been friends, until his true motives had been revealed, but Cross had tried to get the man to see reason and leave but he had proved as stubborn as Cross himself and Snowlily had been forced to kill the man and his troops.
But seeing yet another example of his true nature, he was glad the man was dead, his only regret now being that he could not have taken his life himself for what he had done. but he did not show that anger as he tended to the girl, wrapping her in a towel before finding her some clothes.
"Yes Mouse, you can stay with Us, your safe now. No one will hurt you anymore, no more tech Man"
He chuckled as she climbed up him like her namesake.
"We will get you some proper clothes soon Little one, Your Auntie Mari will fix something up just for you. The White Haired Lady is Snowlily, she will be your big sister, so will Vania, you will meet her soon, she's sleeping right now"
Carrying his latest family member through the vessel, through technically she was riding him not being carried, Cross went in search of Mari and Xel, already wondering how he was going to explain this one, and hoping that things had calmed down between them, they hadn't spoken since the incident at Beuford's, Cross shock his head as the realisation dawned that it had only been hours since then not days like it seemed, so much was going on.
"Hmm i'm going to have to tell the Guild about you Mouse, you will need a proper name for the records so you can stay with our family. You can be Mouse to Family, we all have little names like that but they will need a proper one. Hmmm how about we call you Cera? after the
Cerastium Arcticum, the Arctic Mouse-Ear. Yes he has a flower name obssession lol
Snowmouse flower?
"
A quick call to Rose got him the location of Mari and Xel, heading in their direction, Cross too a deep breath before heading in, reassuring Mouse as he did
"Uncle Xel looks big and scary but he is family and wont hurt you Mouse, no one here will, they are going to love you and keep you safe so dont be scared ok?"
"Oh Auntie Mari! I think we are going to need your help with outfits again!"
Actions & Movement
Turn Summary
Initiative:
Move:
Action:
Bonus Action:
Reaction:
Notes:
Stat Block
Nathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)/Soldier (Level 1)
Stamina:
26 / 53
|
HP:
35 /35 |
Resolve Points:
1 / 6
EAC:
20 |
KAC:
22 |
Initiative: +14
Speed:
50 |
Base Attack Bonus:
+4 (+3/+1)
STR
13(+1) |
DEX
18 (+4)
| CON
18 (+4) |
INT
16 (+3) |
WIS
14 (+2) |
CHA
13 (+1)
Fort Save:
+9 (Airborne Poison/Toxins +11. Cold/Heat +13)|
Reflex Save:
+8 |
Will Save:
+8
Weapons:
Archaic, Sniper (2-handed).Range (70/1,000) +8 Ranged (2d6+4 Damage)
Specialist Coil Rifle
|
Range(30) +8 Ranged (1d6+2 Damage)
Tactical Semi Auto Pistol
|
+8 Attack (1d4+2 Damage)
Survival Knife
|
+8 Attack (1D8+2 Damage, Cuts Through Tungsten)
Daelaam Protoss Psi-Blade
|
Range (400/1,000) +8 Ranged (3d12+4 Damage), Payload 20/20 (8 Hour Recharge)
Antimatter Rifle
|
+5 Attack 1D6+1 Lethal Damage, Threaten Adjacent Squares with AOO
Unarmed Strikes
Features and Abilities:
Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha, Protoss (Probium), Orchish
Languages
|
Armor:
Light, Shields
Weapons:
Simple, Basic & Advanced Melee, Small Arms, Long Arms & Sniper, Psi-Blade and Glaive Cannon, Grenades
Saving Throws:
Dexterity, Constitution
Skills:
Acrobatics: +14, Athletics: +11 (Leaping: +27), Bluff: +8, Computers: +10, Culture: +16, Diplomacy: +8, Disguise: +3, Engineering: +10, Intimidation: +7, Life Science: +8, Medicine: +13, Perception: +12, Physical Science: +7, Piloting: +11, Profession (Hunter): +12, Sense Motive: +12, Sleight of Hand: +11, Stealth: +14, Survival: +16
Proficiencies
Feats:
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Survival
|
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Culture
|
You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throws
Great Fortitude
|
You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness
|
You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weapon
Far Shot
|
You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Weapon Specialization
|
You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you
Leadership
|
Your quick reflexes allow you to react rapidly to danger.
Benefit: You gain a +4 bonus to initiative checks.
Improved Initiative
|
You have trained to make your unarmed strikes lethal and strike with kicks, head-butts, and similar attacks.
Benefit: Your unarmed strike damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6 at 12th level, 5d6 at 15th level, and 7d6 at 20th level. Your unarmed strikes don’t count as archaic and can deal lethal damage. You threaten squares within your natural reach with your unarmed strikes even when you do not have a hand free for an unarmed strike. If you are immobilized, entangled, or unable to use both legs (or whatever appendages you have in place of legs, where appropriate), you lose the ability to make unarmed strikes without your hands. When making an unarmed strike without your hands, you can’t use such attacks for combat maneuvers or similar abilities—only to deal damage.
Improved Unarmed Strikes
Bounty Hunter Traits:
Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits:
Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.
Operatives Edge +2
|
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation
|
You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6
|
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move
Evasion
|
As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit
|
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet
Quick Movement
|
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Weapon Specialisation
|
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Debilitating Trick
Operative Specialisation:
You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantage
Explorer
Operative Exploit:
You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonus
Efficient Forager
|
You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.
Nightvision
Protoss Graft Traits:
During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 Damage
Feedback
|
A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft Area
Psi-Storm
Soldier Traits:
You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.
The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.
Primary Fighting Style - Blitz
|
At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
Primary Style Technique - Rapid Response
|
You study fighting styles thought lost to the Gap, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. You focus specifically ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. You gain Improved Unarmed Strike as a bonus feat. You can deal lethal damage with your unarmed strikes, and the attack doesn’t count as archaic. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). If you can already add 1-1/2 your character level to your unarmed attack rolls (such as due to the vesk natural attack racial trait), you instead can add the block, grapple, and stun weapon special properties to your unarmed strikes.
This replaces the soldier’s proficiency with heavy armor and heavy weapons.
Ascetic Warrior - Vazeal Zhakan-Kai / Hands of the Destroying Shadow
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Character Links
Ash
Nathan Cross
Malmenos Karxivas
Kitwix Hillivi Grimzinta
#
348
Oct 18th, 2022, 07:34 PM
RWBY2019
Servant To The Omnissiah
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RPXP: 273
Posts: 560
Cross - An Orc a Mouse and a Pissed Mari
Cross finds Mari and Announces he needs help with outfits but Mari walks over to Cross fuming, backhanding him across the face once
"Cross You scared Xelfer with what you did to Beuford please next time kick us or whoever is there out"
She wipes her face
"Alright who needs clothes this time"
all it takes is Cross gesturing to his head for Mari to see
the little Mouse on his head Mari Smiles
"Hello dear I'm Mari"
The mouse on Cross's head sits quite for a moment
"My Name Cera gave to Cera By Dad"
She pats Cross's head to indicate him.
Mari Giggles a bit
"Well Let's get you something better to wear. Come here"
Mari raises her arms to pick up Cera who easily climbs them and onto Mari's head
"You boys play nice us girls will be back shortly"
.
Mari and Cera leave the room returning later, with Cera looking completely different dressed in a orange and black dress with a leather jacket over top Cera's hair had also been dyed black with orange tips mari walked past Cross whispering in his ear
"She changed her hair colour to match the dress and Vania was right behind us the leather is her doing"
Vania enters the room looking better that she did before and gives a so what look to cross.
Yasir - Akaiyuki
Akaiyuki giggles
"no she has white hair to my knowledge that washed up merc has raven black hair"
she pauses
"Now I have a splendid plan how about we Dule as it's been sometime since i had a good match and this is not to the death first one to land a blow on the other winner gets one thing from the loser."
she giggles more putting on a broken Oni mask
"sound fair Yasir"
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#
349
Oct 18th, 2022, 08:07 PM
triedtherest
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RPXP: 6408
Posts: 4,636
Yasir bin Abadard XXIV - Back to the Profit Margin
Hmm, not Vania, she must mean Snowlilly then!
Yasir mused, but he did not speak out loud.
His attention was focused on her idea!
"Now, you're preaching to the Unholy Choir!"
He said, brightening.
"My lady Akaiyuki, you have yourself a Dual!"
Reaching into the Warp, he called forth the Blood Axe of Khorne to his hand, and raised it in salute.
"Blood for the Blood God!"
He intoned, before
Dice
Initiative
:
1d20+1
(
18
)+1
Total =
19
Dice
Attack
:
1d20+3
(
9
)+3
Total =
12
Dice
Damage
:
1d8+4
(
3
)+4
Total =
7
Dice
Fire Damage
:
1d6
1
swinging
the terrible Axe at her midsection!
OOC
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (3/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 3/9)
Character Sheet
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#
350
Oct 19th, 2022, 03:01 AM
RWBY2019
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RPXP: 273
Posts: 560
Yasir - The Duel
Akaiyuki Giggles some more as she draws a old and well kept Katana parrying his blow, and leaping backward bouncing off the reacto observation glass and lunging in at him, with her strike nearly clipping his shoulder Yasir can feel the air parting and compressing back in on itself producing a sonic pulse, Akaiyuki then bounces off of him landing ten feet away on the right side of the room.
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#
351
Oct 19th, 2022, 03:10 PM
Dylan Scott
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Cross and Mouse
By now Cross could see the backhands coming a mile away, he knew what Mari was like when she was angry and there was no hiding the emotion on her face as she stalked over, he likely could have avoided the blow easily but that would only have riled the woman up further so he let it happen, luckily as fierce as Mari was, and as deadly as she was with her rifle, she wasn't the physical threat Xel was, the stinging pain in his face was sharp but he had suffered worse, some of it very recently
Rubbing his jaw, Cross let out a heavy sigh
"I wish the women in this family would stop hitting me in the face so much"
Giving her a soft apologetic smile
"I'm not sorry for what i did, he had it coming, He hurt my Child. But i am sorry i didn't tell Xel to leave the room first, he shouldn't have seen that. I hope its not something i will have to repeat but we both know what we will do for family"
Watching Mari's eyes light up at yet another child to look after he knows they will be okay, like Cross, Mari was prone to initial anger when her family was hurt but she soon put things like that behind her and it was dealt with and forgotten. Cross turned to Xel, giving him a look to say "Thanks for telling on me", before shaking his head with a grin
"they might be a while, pour me a drink already you big softie"
It took Mari longer than it did with Snowlily to return but then with 4 arms to contend with that was to be expected and when they did return, Cross noticed the changed hair as well which would also account for the extra time, he was surprised to see Vania with them as well, the look she gave him, her usual defiant one, told him she was feeling better, he could only shake his head in amusement, why did she always assume he had a problem with what she did? he wasn't the fan of leather outfits that she was but it was nice to see her helping her new little sister and the jacket Mouse had made a nice compliment to the dress Mari had picked out.
Cross smile as Cera came back over, crawling back into his arms as he gave the Orange tips of her hair a playful flick
"Look at you, who's this pretty little girl and what happened to my little Mouse?"
Turning his attention back to Vania as she join them, he surprised her with a one armed hug with his free arm
"Don't scare my like that again Sweetheart, you feeling better?"
OCC
Background Family Drama while Yasir has his Duel
Actions & Movement
Turn Summary
Initiative:
Move:
Action:
Bonus Action:
Reaction:
Notes:
Stat Block
Nathan Cross
Neutral Good | Terran - Bounty Hunter | Operative (Level 4)/Soldier (Level 1)
Stamina:
26 / 53
|
HP:
35 /35 |
Resolve Points:
1 / 6
EAC:
20 |
KAC:
22 |
Initiative: +14
Speed:
50 |
Base Attack Bonus:
+4 (+3/+1)
STR
13(+1) |
DEX
18 (+4)
| CON
18 (+4) |
INT
16 (+3) |
WIS
14 (+2) |
CHA
13 (+1)
Fort Save:
+9 (Airborne Poison/Toxins +11. Cold/Heat +13)|
Reflex Save:
+8 |
Will Save:
+8
Weapons:
Archaic, Sniper (2-handed).Range (70/1,000) +8 Ranged (2d6+4 Damage)
Specialist Coil Rifle
|
Range(30) +8 Ranged (1d6+2 Damage)
Tactical Semi Auto Pistol
|
+8 Attack (1d4+2 Damage)
Survival Knife
|
+8 Attack (1D8+2 Damage, Cuts Through Tungsten)
Daelaam Protoss Psi-Blade
|
Range (400/1,000) +8 Ranged (3d12+4 Damage), Payload 20/20 (8 Hour Recharge)
Antimatter Rifle
|
+5 Attack 1D6+1 Lethal Damage, Threaten Adjacent Squares with AOO
Unarmed Strikes
Features and Abilities:
Common, Common (Servain Dialect), Hunter Sign (Visual), Hunter Sign (Tactile), Protoss (Khalani), Protoss (Nerazim), Protoss (Tal-Darim), Kasatha, Protoss (Probium), Orchish
Languages
|
Armor:
Light, Shields
Weapons:
Simple, Basic & Advanced Melee, Small Arms, Long Arms & Sniper, Psi-Blade and Glaive Cannon, Grenades
Saving Throws:
Dexterity, Constitution
Skills:
Acrobatics: +14, Athletics: +11 (Leaping: +27), Bluff: +8, Computers: +10, Culture: +16, Diplomacy: +8, Disguise: +3, Engineering: +10, Intimidation: +7, Life Science: +8, Medicine: +13, Perception: +12, Physical Science: +7, Piloting: +11, Profession (Hunter): +12, Sense Motive: +12, Sleight of Hand: +11, Stealth: +14, Survival: +16
Proficiencies
Feats:
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Survival
|
You are particularly adept at a certain skill. You gain a +3 insight bonus to checks involving the chosen skill
Skill Focus - Culture
|
You are resistant to diseases, poisons, and other maladies. You gain a +2 bonus to Fortitude saving throws
Great Fortitude
|
You have enhanced physical resilience, and harsh conditions or long exertions don’t easily tire you. For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation
Toughness
|
You remain accurate at longer ranges.You take only a –1 penalty per full range increment between you and your target when using a ranged weapon
Far Shot
|
You know how to get the full damage out of a weapon type your class doesn’t normally use.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Weapon Specialization
|
You attract followers to your cause and a companion to join you on your adventures. This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you
Leadership
|
Your quick reflexes allow you to react rapidly to danger.
Benefit: You gain a +4 bonus to initiative checks.
Improved Initiative
|
You have trained to make your unarmed strikes lethal and strike with kicks, head-butts, and similar attacks.
Benefit: Your unarmed strike damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6 at 12th level, 5d6 at 15th level, and 7d6 at 20th level. Your unarmed strikes don’t count as archaic and can deal lethal damage. You threaten squares within your natural reach with your unarmed strikes even when you do not have a hand free for an unarmed strike. If you are immobilized, entangled, or unable to use both legs (or whatever appendages you have in place of legs, where appropriate), you lose the ability to make unarmed strikes without your hands. When making an unarmed strike without your hands, you can’t use such attacks for combat maneuvers or similar abilities—only to deal damage.
Improved Unarmed Strikes
Bounty Hunter Traits:
Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias,or specific identity to be your mark. Reduce the DC of Culture
or Profession (bounty hunter) checks to recall knowledge aboutyour mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any
other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark.
You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.
Theme Knowledge - Bounty Hunting
Operative Traits:
Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.
Operatives Edge +2
|
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative
class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialisation
|
You’re a skilled sharpshooter who deals death over vast distances with sniper weapons. As a full action, you can move up to 1/4 your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative property, a small arm, or a sniper weapon.
If the weapon has the sniper property, you can use the property as if you had used a move action to aim. Just before making your attack, attempt a Perception or Stealth check (or a check associated with your specialization) with a DC of 20 + 1-1/2 your target’s CR. If you succeed at the check, the target is flat-footed against the attack and you deal 1d3 additional damage. This damage increases to 1d6 additional damage at 3rd level, plus an additional 1d6 damage for every 2 levels thereafter.
You can’t use this ability with a weapon that has the unwieldy special property unless it also has the sniper special property, in which case this ability doesn’t allow you to move before attacking.
Sniper +1D6
|
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move
Evasion
|
As you gain experience, you learn special tricks called operative
exploits. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier
Operative Exploit
|
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet
Quick Movement
|
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Weapon Specialisation
|
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Debilitating Trick
Operative Specialisation:
You’re an expert in scouting out dangerous locations using your knowledge and survival skills -Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a sniper attack by using your surroundings to your advantage
Explorer
Operative Exploit:
You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonus
Efficient Forager
|
You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.
Nightvision
Protoss Graft Traits:
During the Brood War, dark archons manipulated raw psychic energy to cause damage by turning the energy of a target against itself, By the Second Great War, the high templar learned to use this ability. As high templar are deeply attuned to the energy flows that surround them, through this psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright. At Will Psionic Ability Dealing 2D6 Damage
Feedback
|
A psionic storm is a storm of raw psychic energy produced by a psionics user. Protoss who follow the Khala can produce such a storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms, tearing apart their brains. Such storms can also damage vehicles and the landscape itself. Such is the power of a psionic storm that it can send shockwaves through the air around it. The storm is a physical display of a high templar's psionic power. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one. Usable Twice per Day, Inflicting 5D6 Damage to a 20ft Area
Psi-Storm
Soldier Traits:
You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.
The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.
Primary Fighting Style - Blitz
|
At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
Primary Style Technique - Rapid Response
|
You study fighting styles thought lost to the Gap, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. You focus specifically ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. You gain Improved Unarmed Strike as a bonus feat. You can deal lethal damage with your unarmed strikes, and the attack doesn’t count as archaic. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). If you can already add 1-1/2 your character level to your unarmed attack rolls (such as due to the vesk natural attack racial trait), you instead can add the block, grapple, and stun weapon special properties to your unarmed strikes.
This replaces the soldier’s proficiency with heavy armor and heavy weapons.
Ascetic Warrior - Vazeal Zhakan-Kai / Hands of the Destroying Shadow
Dylan Scott
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Character Links
Ash
Nathan Cross
Malmenos Karxivas
Kitwix Hillivi Grimzinta
#
352
Oct 20th, 2022, 08:22 PM
RWBY2019
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Cross - The Pride Of Augustgrad
Thunder rolls over Cross and his reunion, Ji'nara's voice coming over comms.
"Would Praetor Cross and Templar Khas Vania please come to the bridge, we have a situation that needs your immediate attention."
Rushing to the Bridge Cross barely registers Cera climb into his hood, with Vania conjuring a witches hat in black and orange placing it on her little sisters head with a laugh.
Arriving at the bridge Cross sees most of the stations now manned by dominion turn coats. However on a holo screen is a visual of a dominion Augustgrad cruiser, Vania screams in joy
"Hell yea I will see you all later I'm gonna go cause some trouble."
Vania leaves the tank and takes a fight vehicle off towards the beastly battleship.
"As you can see Preator a bit of a bump showed up"
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#
353
Oct 21st, 2022, 05:43 AM
triedtherest
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Yasir bin Abadard XXIV - Back to the Profit Margin
"Such Deadly Grace!"
Said Yasir, admiringly.
"I'm not sure if I want to take your head as a trophy, or to take you out for dinner..."
He paused, as he considered the swordswomans previous meal.
"...well...maybe not
"dinner!"
"
He
Dice
Attack
:
1d20+3
(
10
)+3
Total =
13
Dice
Damage
:
1d8+4
(
7
)+4
Total =
11
Dice
Fire Damage
:
1d6
3
charged
at his nimble opponent once again.
OOC
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (3/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 3/9)
Character Sheet
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#
354
Oct 21st, 2022, 11:06 AM
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Yasir - An Interruption And Akaiyuki's Idea
Yasir Feels the axe of Khorne rend a body in half, it's not Akaiyuki's but instead a Dominion Ghost With Akaiyuki defecting several bullets headed for Yasir's head.
"Well I guess are dule is botched However the wager was the winner got a request of the other, so instead I will simply pledged allegiance to you and you compatriots as you are honorable and skilled enough to keep me entertained. Dinner would be nice too as flesh is more of a battle treat."
Akaiyuki Giggles
"That is if your the romantic type, I've not had a good date in the last few thousand years"
She giggles more slicing more bullets and a ghost in two.
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#
355
Oct 28th, 2022, 05:59 PM
triedtherest
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Yasir bin Abadard XXIV - Back to the Profit Margin
"Do you mind?"
Yasir angrily enquired of the interrupting Dominion Ghosts.
"We were in the middle of something there!"
He turns back to Akaiyuki.
"I accept your service....though I will have to postpone our date until I am sure we won't be interrupted!"
The Flamer, mounted on his shoulder, pointed at the largest concentration of his foes, and
Dice
Heavy Flamer, 20' Cone, Autohit, Fire Damage
:
3d6+4
(
3
,
2
,
6
)+4
Total =
15
spoke!
"If it's going to be your first date in a thousand years, then I would hate for it to be a disappointment!"
OOC
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (3/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 3/9)
Character Sheet
Last edited by triedtherest; Oct 31st, 2022 at
06:49 PM
.
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#
356
Oct 30th, 2022, 07:26 PM
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Yasir - The interruption
Yasir's flamer spews a gout of fire incerating a few of his adversaries, as several bullets lodge into his armor and Akaiyuki eliminates a few foes.
Damage
Yasir will take 15 damage
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#
357
Oct 31st, 2022, 07:10 PM
triedtherest
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Yasir bin Abadard XXIV - Back to the Profit Margin
"Argh! You damned rats!"
Cried Yasir as he was struck.
"Marines!"
He called out.
"Exterminate these pests!"
Not stopping to check that he was obeyed, Yasir targeted more of his foes with his
Dice
Heavy Flamer, 20' Cone, Autohit, Fire Damage
:
3d6+4
(
6
,
4
,
2
)+4
Total =
16
flamer.
OOC
Stamina Points: 9/24
Hit Points: 28/28
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (3/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 3/9)
Character Sheet
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#
358
Nov 2nd, 2022, 10:08 PM
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Yasir - Wrapping it up
Yasir's forces push into the room and help him make short work, of the ghost company that so rudely broke the sanctity of a duel.
As Yasir's marines check the dead the room shakes as lily's voice comes over comms
"Attention all personnel a dominion Augustgrad cruiser just entered the system, I need all battle capable personnel down in hangar five immediately."
Arriving in the hangar Yasir finds Lily loading a transport ship with weapons and ammo she wave them over with Akaiyuki whispering in his ear.
"She is not my mark either"
Lily jumps for joy when Yasir and his crew get in front of her
"Mr.Merchant I knew you'd be alive. I need to repair the dreadnought so you need to deal with the Augustgrad. And hopefully save Daddy the trouble of having to deal with it's looming shadow as he clears the ground."
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#
359
Nov 3rd, 2022, 11:38 PM
triedtherest
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Yasir bin Abadard XXIV - Back to the Profit Margin
As the last Ghost falls, Yasir affects an odd
Inspiring Boost: Regains (2x Level + Cha Modifier) 12 Stamina Points
Salute
, a curious custom from his home, but one that seems to put him in a good mood.
-------------
After hurrying to the Hanger, he leans in to Akaiyuki as she whispers:
"She is not my mark either"
"Ah, fair enough."
the merchant says, shrugging.
"Let me know when you spot her."
He nods to Lilly, with a vague smile, as she greets him then launches into what she needs.
"Fair enough."
The Merchant shrugs.
"Do you want me to board and take it with my team of killers, or should I call in the Chaos Fleet?"
OOC
Stamina Points: 21/24
Hit Points: 28/28
Set Up Shop: (Using
These Rules
)
Upgrade Masterwork Skill Rank 3 Small Merchant Business
Time: 1 week (3/7 Days completed)
Cost: 100 Credit/Skill Rank (125% of Cost to make it Masterwork) = 375 Credits (4 credits previously invested)
Recruit Rank 3 Assistant:
Days it takes to Recruit 1st Assistant: 9 (Day 3/9)
Character Sheet
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#
360
Nov 5th, 2022, 05:33 AM
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Yasir - Getting Started
Lily fly's around finishing the set up for the dropship and stops when done.
"The extra ships would be useful, as the dreadnought is barely functioning whatever those marines did in the engine room crippled systems. So i'd say the fleet would be nice."
she then help him and his crew into the dropship
"You'll be under fire the moment you land stay safe, and keep an eye out for surrenderers "
The ship takes off and within minutes they land in the large forward hangar of the cruiser.
OOC for timeline
Cross and Yasir are now timeline synced back up
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