#241
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#242
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All of that sounds good to me. Glad your on the team Chuck! So I'll wait until you post Therme's response and then we can go from there
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#243
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I'm a bit confused by the weapon listed on Therme's sheet. Glaive-guisarme, and he has a property of barbed listed for it. Do you have any clue about that Aeternis?
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#244
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I thought it was just a style thing. I am aware of no "barbed" weapon modifier in any sourcebook.
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#245
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Yeah ok. The stats he has are for a glaive (d10, crit x3) not a guisarme (2d4 crit x3) so I'm just going to go with that I guess.
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#246
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Yeah, that works. I was pretty sure the rest was just flavor. I am myself prone to referring to weapons in this manner (rapiers on my Character Sheets are never rapiers. They're sabres, named blades, or the like), so really I don't care what it's called or how it looks provided it doesn't change the stats.
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#247
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The more I examine his sheet the more I shake my head at Rcc's choices during character generation. I mean, where do you go with barbarian/cleric? I guess he intended to advance as cleric from here on out, but that's only a guess. Also, he took the Run feat, which is almost entirely useless except when needed as a prerequisite for something, but I can't seem to find what it is that he needed that feat for. I'm going to keep digging, but will be arranging skill points slightly differently (especially considering that he has Sense Motive listed as a class skill with points in it, and it isn't for either class) and probably do something else with that Run feat.
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#248
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I forget, doesn't Run also increase your fly sprinting speed? Because in a level or so Therme's wings become usable.
EDIT: I'd always considered the barbarian-cleric combination interesting, it's your call where you go with it. It definitely makes the quandry of "what does the barbarian do when he runs out of rages" easier to answer.
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--[ A Guide to Applications ]-- Last edited by Aeternis; Sep 13th, 2010 at 04:43 PM. |
#249
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There's very little synergy between Barbarian and Cleric. Both are excellent classes on their own, but when you try to mash them together you get...something that isn't really as good as either. Of course, I'm speaking entirely mechanically here, saying nothing of the background he put together or anything like that. I can only assume that he had intended on advancing in cleric from here on out.
Run might increase his fly speed sure, but how often is he going to be flying around? You have stated that non-humans are looked down upon at best, and he has went out of his way to hide his heritage. Wouldn't it be somewhat out of character to suddenly shrug off that overcoat and go flying away? Same goes with the racial bonus to jump. Only useful if his wings are not constricted, I'm assuming he won't get that bonus while they're hiding under the coat.
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#250
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The wings do provide an interesting escape mechanism, and while they did strike me as not particularly helpful as-is, I bet he was hoping for a bit more wilderness adventuring later when that stuff will be useful.
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#251
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Would you allow me to replace Run with Leap Attack from complete adventurer? It fits the character theme and is a far superior feat.
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#252
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Actually, I think his character build is him working specifically towards using his wings and having as large a possible fly speed. I mean, Barbarian nets him +10 ft per round, which would explain using it as a single-level dip before turning to go full blown Cleric. Not to mention that rage, even at 1/day, might be useful. Plus, if 1st level gets automatic max roll on the hit die, a 1 level dip into barbarian at 1st looks really nice.
You probably want to go cleric from here, but focus your feats and such onto that flight. I mean, just because all of humanity wants to kill you for being non-human doesn't mean you have to hide who you are. Just look at Bloodmoon. Everyone's too scared to even talk to her. It's like running around with an innate +10 racial bonus to intimidate. Think about it, even if a known serial killer walked into a room full of people who knew what he was, what would they do? It's not like they would just up and attack him randomly like that. For one thing, what if they're wrong about who he is? For another, each of them is deciding to whether to attack or not on their own, and nobody wants to take that kind of risk on their own. It's also just incredibly random to just gang up on and beat the living tar out of a sentient humanoid. You'll probably face hostility and distrust, but it's as simple as rolling a nat 1 on a bluff check to their sense motive for them to realize that your intentions are actually NOT evil. Unless, like Bloodmoon, you ARE evil. In which case just destroy them all one by one and loot the city afterwards. Fly Speed + protect from arrows = just watch out for magic and you win. Last edited by Rentok; Sep 13th, 2010 at 06:28 PM. |
#253
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That is a pretty good point. Me, I have trouble thinking about how to maximize character effectiveness in combat because it doesn't matter to me that much, but that argument makes a lot of sense, and could be what's actually going on. Besides, attacking with a reach weapon from the air sounds like where he was going, judging by the polearm. That would put him out of reach of most attackers' melee attacks.
Like I said though, a feat here and there is no big deal, your call. I'd prefer to avoid complete redesign.
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#254
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Quote:
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#255
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Oh. Yeah, the one level of cleric was something debated, he wasn't sure he was gonna take it, now that you mention it. He planned on taking it at later levels though, I think.
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