Information Experience Awards and Bonuses - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
Go Back   RPG Crossing > Games > Pathfinder: 1e > A Pirate's Life For Me: Skull and Shackles > Archived Threads
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #1  
Old Nov 17th, 2012, 02:08 PM
PopCultureBard's Avatar
PopCultureBard PopCultureBard is offline
Captain F-in Magic
 
Tools
User Statistics
Last Visit: May 22nd, 2023
RPXP: 25815
PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard
Posts: 6,976
Experience Awards and Bonuses

A thread to track experience awards. Note that group awards are given to everyone, they've already been divided from a total for you.

Part 1 (Day 1)

Group: 25 xp for surviving your first day on the Wormwood. 50 xp for making Rosie Cusswell helpful. Total: 75 xp.

Sarah: 100 xp for successfully entertaining the crew.

Other Bonuses: The group is now friendly with Quartermaster Grok, and anyone in it can attempt a DC 12 diplomacy check to retrieve all the gear they came onto the ship with starting on day 2. Should she be made helpful, the DC for this check drops to 2. Doing so during the day requires the Shop action, which bestows a -2 on any ship duty rolls made that day. Making Grok helpful will allow her to open the store outside of the normal hours, allowing shop actions at night without risk to ship duty rolls.

Sandara Quinn is now helpful and can provide a +2 bonus to swab work rolls or ship actions.

Rosie Cusswell is now helpful and can provide a +2 to swab work rolls or ship actions.
__________________
Playing - High Risk, Heist Reward | The Grand Tour

Last edited by PopCultureBard; Feb 18th, 2013 at 09:36 AM.
Reply With Quote
  #2  
Old Dec 7th, 2012, 11:49 AM
PopCultureBard's Avatar
PopCultureBard PopCultureBard is offline
Captain F-in Magic
 
Tools
User Statistics
Last Visit: May 22nd, 2023
RPXP: 25815
PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard
Posts: 6,976
Part 1 (Day 2)

Group: 50 xp for making Cut-Throat Grok helpful. 200 xp for winning the morning scuffle. Total: 250 xp.

Other Bonuses: Quartermaster Grok is now helpful toward the group. She can be persuaded to allow shopping after work hours and is open to Diplomacy checks to lend equipment.

'Ratline' Rattsberger is now friendly toward the group and can apply a +2 bonus to rigger work rolls.
__________________
Playing - High Risk, Heist Reward | The Grand Tour

Last edited by PopCultureBard; Dec 7th, 2012 at 11:54 AM.
Reply With Quote
  #3  
Old Jan 8th, 2013, 11:24 PM
PopCultureBard's Avatar
PopCultureBard PopCultureBard is offline
Captain F-in Magic
 
Tools
User Statistics
Last Visit: May 22nd, 2023
RPXP: 25815
PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard
Posts: 6,976
Part 1 (Day 3)

Group: 200 xp for defeating the dire rats in the bilge. Total: 200 xp.

Other Bonuses: Caulky is now friendly with the group. She has insight into the workings of the officers on ship and can provide appropriate information should the situation warrant it. This will be passed along as the GM sees fit.
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Reply With Quote
  #4  
Old Feb 11th, 2013, 01:12 PM
PopCultureBard's Avatar
PopCultureBard PopCultureBard is offline
Captain F-in Magic
 
Tools
User Statistics
Last Visit: May 22nd, 2023
RPXP: 25815
PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard
Posts: 6,976
Part 1 (Day 4)

Group: 50 xp for making Jack Scrimshaw helpful. 50 xp for making Owlbear Hartshorn helpful. 100 for defeating Owlbear in a non-violent means. 25 for making it to day 5 with no loss of life. Total: 225 xp.

Thomas: 100 for your showing in the fight with Plugg.

Other Bonuses: Owlbear is now helpful with the group. While he cannot help out much on the ship, his friendship could come in handy in the future.

Jack Scrimshaw is now helpful and can provide a +2 to swab work rolls or ship actions.

Everyone with less than 3 hero points gets 1 hero point back for making it this far.

Everyone should be sitting at around 700, plus any character specific bonuses you may have obtained from entertainments. This is halfway to level 2 using the fast track. Good job, folks.
__________________
Playing - High Risk, Heist Reward | The Grand Tour

Last edited by PopCultureBard; Feb 18th, 2013 at 09:35 AM.
Reply With Quote
  #5  
Old Feb 18th, 2013, 09:31 AM
PopCultureBard's Avatar
PopCultureBard PopCultureBard is offline
Captain F-in Magic
 
Tools
User Statistics
Last Visit: May 22nd, 2023
RPXP: 25815
PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard
Posts: 6,976
Part 1 (Day 5)

Other Bonuses: Samms Toppin is now friendly and can provide a +2 bonus on rigger work rolls.
__________________
Playing - High Risk, Heist Reward | The Grand Tour

Last edited by PopCultureBard; Feb 18th, 2013 at 09:32 AM.
Reply With Quote
  #6  
Old Mar 6th, 2013, 05:58 PM
PopCultureBard's Avatar
PopCultureBard PopCultureBard is offline
Captain F-in Magic
 
Tools
User Statistics
Last Visit: May 22nd, 2023
RPXP: 25815
PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard
Posts: 6,976
Part 1 (Days 6-7)

Group: 50 xp for making Jaundiced Jape helpful. 50 xp for making Samms Toppin helpful. Total: 100 xp.

Other Bonuses: Jaundiced Jape is now helpful and can provide a +2 on swab work rolls or ship actions.

Samms Toppin is now helpful and can provide a +2 on rigger work rolls or ship actions.
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Reply With Quote
  #7  
Old Mar 14th, 2013, 11:16 AM
PopCultureBard's Avatar
PopCultureBard PopCultureBard is offline
Captain F-in Magic
 
Tools
User Statistics
Last Visit: May 22nd, 2023
RPXP: 25815
PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard PopCultureBard
Posts: 6,976
Part 1 (Days 8-10)

Group: 50 xp for making Ratline helpful. 50 xp for making Caulky helpful. 50 xp for making Kroop helpful. 50 xp for making Cogward helpful. 100 for surviving the storm. Total: 200 xp.

Other Bonuses: Ratline and Cogward are now helpful and can provide +2 bonuses to work rolls or ship actions. Caulky is now helpful and can provide indirect assistance during your stay. Kroop is now helpful and will provide better meal portions to you, giving everyone a +2 to checks against fatigue from work rolls.

Tilly Brackett is now friendly and can provide a +2 to swab work rolls.
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 07:27 AM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB