RPG Crossing Home
Forums
Create An Account!
Site Rules & Help
RPG Crossing
>
Games
>
Pathfinder: 1e
>
It's Good to Be the King
>
Stolen Lands - It's Good to be the King
>
Info and Mechanics
[Mechanics]
Exploring the Greenbelt
User Name
Remember Me?
Password
Notices
Are you confused and wondering what is going on here? Check out
this YouTube video
to get the scoop.
The 2024 Iron DM Season 18 Is Now Live!
Thread Tools
#
1
Aug 13th, 2014, 02:43 PM
Belros
Great Wyrm
Tools
Profile
Send PM
User Statistics
Last Visit: Apr 17th, 2015
RPXP: 2935
Posts: 1,835
Exploring the Greenbelt
Mechanics of Exploration
Unless you all go on some unforeseen and crazy tangent, the next phase of your adventure will take you to what you were sent here to do. Explore the Greenbelt!
Here I will outline the rules for exploring, answer any questions that you might have, and include a map of what you have explored nad a chronicle of that exploration.
Here is a chart for the time for movement and exploration:
Movement and Exploration
Method of Travel
Plains
Forests or Hills
Mountains or Swamp
Walking
5 Hours
8 Hours
8 Hours
Riding Horseback
3 hours
5 hours
5 hours
Walking Exploration
1 day
2 days
3 days
Riding Exploration
1 day
1 day
1 day
Each hex on the map is 12 miles across so they cover slightly less than 150 square miles. Exploration requires more than simply moving through the hex, it requires detailed mapping and cataloging what you find in each hex so that you may keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications. This is while it takes longer than simply moving through the hex. It is also why none of the hexes that you previously moved through are considered 'explored'. You will have to go through all of them again with the stated intent of exploring them.
With each hex that you explore, the party will earn 100 exp.
Other information:
Water
: A river varies from 50 to 500 feet in width. Infrequent bridges and fords that allow a river to be crossed are indicated on the map where they appear, but in most cases, travel across a river requires swimming or boating. If the PCs wish to try swimming, all members of the group must make DC 15 Swim checks. If all members (and all mounts) make the check, then that particular river crossing doesn’t impact travel time through the hex. Otherwise, add 1 hour to the amount of time spent traveling for each failed Swim check. Lakes are calmer than rivers and may be navigated with a DC 10 Swim check, but their larger size makes swimming across them dangerous—as a general rule, if the PCs lack boats or actual swim speeds, it’s best to simply treat lakes as barriers to travel and force the travelers to circumnavigate the edges.
Any questions you have please ask in the OOC.
Last edited by Belros; Aug 13th, 2014 at
03:02 PM
.
Belros
View Public Profile
Send a PM to Belros
Find all posts by Belros
#
2
Oct 15th, 2014, 10:25 AM
Belros
Great Wyrm
Tools
Profile
Send PM
User Statistics
Last Visit: Apr 17th, 2015
RPXP: 2935
Posts: 1,835
Explored Area
Below is a map of the Stolen Lands and the area that the party has explored so far. The red areas are the areas that have been explored to this point.
A key is below the image.
Key
I = Lady Iriana's Farmstead
R = Radish Patch
S = Giant Trapdoor Spider
__________________
DM:
It's Good to Be the King!
- A Kingmaker AP game.
Come join the
Uppers
and defeat those Debbie Downers!! Just add one to the last number!
Belros
View Public Profile
Send a PM to Belros
Find all posts by Belros
#
3
Jan 28th, 2015, 12:24 PM
Belros
Great Wyrm
Tools
Profile
Send PM
User Statistics
Last Visit: Apr 17th, 2015
RPXP: 2935
Posts: 1,835
Explored Area Update
Updated map below of the area that you all have explored.
The red areas were explored by Kai and Ayami.
Blue shows what Yarro and Charlotte explored.
Black areas show Amber and Darian
Map Key
I = Lady Iriana's Farmstead
R = Radish Patch
S = Giant Trapdoor Spider
C = Cache of stuff found on dead guy
T = Old Sycamore Tree
__________________
DM:
It's Good to Be the King!
- A Kingmaker AP game.
Come join the
Uppers
and defeat those Debbie Downers!! Just add one to the last number!
Belros
View Public Profile
Send a PM to Belros
Find all posts by Belros
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version [DO NOT USE]
Email this Page
Posting Rules
You
may not
post new threads
You
may not
post replies
You
may not
post attachments
You
may not
edit your posts
BB code
is
On
Smilies
are
On
[IMG]
code is
On
HTML code is
Off
Forum Rules
All times are GMT -4. The time now is
12:11 AM
.
Skin by
Birched
, making use of original art by
paiute
.(© 2009-2012)
Figment
Shadow (imageless)
Parchment Redux
Drake
Drake (no background)
Fresh Lime
Behemoth
Behemoth (no background)
Nightfight
Contact Us
-
RPG Crossing Home
-
Archive
-
Top
RPG Crossing, Copyright ©2003 - 2024, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Template-Modifications by
TMB