Mechanics Exploring the Greenbelt - RPG Crossing
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Old Aug 13th, 2014, 02:43 PM
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Exploring the Greenbelt

Mechanics of Exploration
Unless you all go on some unforeseen and crazy tangent, the next phase of your adventure will take you to what you were sent here to do. Explore the Greenbelt!

Here I will outline the rules for exploring, answer any questions that you might have, and include a map of what you have explored nad a chronicle of that exploration.

Here is a chart for the time for movement and exploration:
Movement and Exploration

Method of Travel Plains Forests or Hills Mountains or Swamp
Walking 5 Hours 8 Hours 8 Hours
Riding Horseback 3 hours 5 hours 5 hours
Walking Exploration 1 day 2 days 3 days
Riding Exploration 1 day 1 day 1 day

Each hex on the map is 12 miles across so they cover slightly less than 150 square miles. Exploration requires more than simply moving through the hex, it requires detailed mapping and cataloging what you find in each hex so that you may keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications. This is while it takes longer than simply moving through the hex. It is also why none of the hexes that you previously moved through are considered 'explored'. You will have to go through all of them again with the stated intent of exploring them.

With each hex that you explore, the party will earn 100 exp.

Other information:
Water: A river varies from 50 to 500 feet in width. Infrequent bridges and fords that allow a river to be crossed are indicated on the map where they appear, but in most cases, travel across a river requires swimming or boating. If the PCs wish to try swimming, all members of the group must make DC 15 Swim checks. If all members (and all mounts) make the check, then that particular river crossing doesn’t impact travel time through the hex. Otherwise, add 1 hour to the amount of time spent traveling for each failed Swim check. Lakes are calmer than rivers and may be navigated with a DC 10 Swim check, but their larger size makes swimming across them dangerous—as a general rule, if the PCs lack boats or actual swim speeds, it’s best to simply treat lakes as barriers to travel and force the travelers to circumnavigate the edges.

Any questions you have please ask in the OOC.

Last edited by Belros; Aug 13th, 2014 at 03:02 PM.
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Old Oct 15th, 2014, 10:25 AM
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Explored AreaBelow is a map of the Stolen Lands and the area that the party has explored so far. The red areas are the areas that have been explored to this point.

A key is below the image.
 


KeyI = Lady Iriana's Farmstead
R = Radish Patch
S = Giant Trapdoor Spider
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Old Jan 28th, 2015, 12:24 PM
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Explored Area UpdateUpdated map below of the area that you all have explored.

The red areas were explored by Kai and Ayami.
Blue shows what Yarro and Charlotte explored.
Black areas show Amber and Darian
 


Map KeyI = Lady Iriana's Farmstead
R = Radish Patch
S = Giant Trapdoor Spider
C = Cache of stuff found on dead guy
T = Old Sycamore Tree
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