House Rules
This thread will be updated with changes to the base Pathfinder rules as they are added and will be organized every so often. If something appears to be out of place, it probably is.
Fractional Bonuses Instead of following the basic multiclassing rules in regards to Base Attack Bonus and Base Saves, the Daenex Sector makes use of the Fractional Bonus system detailed in Pathfinder Unchained and available, legally, here . If you have any questions, feel free to message a GM.
Class-Based AC Bonus Characters in the Daenex Sector often forgo wearing bulky protective equipment, trusting to the experience they've gained carving out a life in a rough, tough region of space. As such, characters gain a bonus to their AC and Touch AC as they gain levels, the power of which varies based on class. Characters follow the column for the class they have levels in with the best bonus. These bonuses only apply when not wearing armor, and carrying no more than a Light Load. If an Archetype changes a class's starting Armor Proficiency, use the column appropriate for the Archetype's proficiency rather than the base class. If a character takes a feat to improve their armor proficiency, their bonus from this feature does not change.
Level Arcanist, Monk, Psychic, Sorcerer, Unchained Monk, Witch, Wizard No Armor Alchemist, Bard, Brawler, Gunslinger, Investigator, Kineticist, Magus, Mesmerist, Rogue, Spiritualist, Summoner, Swashbuckler, Unchained Rogue, Unchained Summoner Light Armor Barbarian, Bloodrager, Cleric, Druid, Hunter, Gunslinger, Inquisitor, Medium, Occultist, Oracle, Ranger, Shaman, Skald, Slayer, Summoner, Unchained Rogue, Vigilante Medium Armor Cavalier, Fighter, Paladin, Warpriest Heavy Armor 1 +2 +3 +4 +6 2 +2 +3 +4 +6 3 +3 +4 +5 +7 4 +3 +4 +5 +7 5 +3 +4 +5 +7 6 +4 +5 +6 +8 7 +4 +5 +6 +8 8 +4 +5 +6 +8 9 +5 +6 +7 +9 10 +5 +6 +7 +9 11 +5 +6 +7 +9 12 +6 +7 +8 +10 13 +6 +7 +8 +10 14 +6 +7 +8 +10 15 +7 +8 +9 +11 16 +7 +8 +9 +11 17 +7 +8 +9 +11 18 +8 +9 +10 +12 19 +8 +9 +10 +12 20 +8 +9 +10 +12
Alternate Racial Traits ORC: Fierce Mind: an orc spellcaster treats their Intelligence, Wisdom, or Charisma score (chosen at 1st level) as 2 points higher when determining the highest level of spells they can cast, the number of spells they can cast per day, their spell save DCs, their number of spells known at 1st level, and any effects of their spellcasting class abilities determined by that ability score. This replaces Ferocity.
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Last edited by Ziether; Aug 16th, 2016 at 12:39 PM .