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  #31  
Old Feb 13th, 2011, 01:09 PM
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Quote:
Originally Posted by Still_Pond View Post
So, I'm new to the Pathfinder system and already I'm seeing more changes (for the better) than I expected. Once I get my sheet done, I welcome any opinions/criticisms/advice.

Do we still gain an ability point every 4 levels? I couldn't find that rule.
In answer to you question, I hope this helps.

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Originally Posted by Aosaw
The "trade spellcasting for this" variants are always appealing to me, and that one in particular is quite good. I say go for it.
Appealing to me as well, I do believe that it's a done deal concerning that!
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  #32  
Old Feb 13th, 2011, 01:33 PM
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Stop by France, try the wine
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  #33  
Old Feb 13th, 2011, 03:41 PM
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Wow, looking over the rolled ability stats, you guys really nailed them, very cool. At least the Paladin will be protected surrounded by extremely capable allies.
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  #34  
Old Feb 13th, 2011, 05:01 PM
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I'm pretty well satisfied with my arrangement. As always I wish I had more skill points, but that's no one's fault but the Fighter class.
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  #35  
Old Feb 13th, 2011, 05:25 PM
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Alright, one more question to run by the DM, will mounts be a help or hindrance in this campaign, by that I mean will it be at all useful, or left tied up somewhere?
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  #36  
Old Feb 13th, 2011, 06:45 PM
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Yeah I certainly can't complain about my stat rolls, without a doubt the *best* I have had, combat wise.
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  #37  
Old Feb 13th, 2011, 07:26 PM
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Quote:
Originally Posted by Amos View Post
Alright, one more question to run by the DM, will mounts be a help or hindrance in this campaign, by that I mean will it be at all useful, or left tied up somewhere?
I'm not big on mounts in my campaigns. Generally, they fall into the latter category. Their use justifies quicker arrival at well traveled destinations, but in this campaign, you'll be traipsing around in less travel venues. I'd be ready to leave your mounts tied to a post, if you bring them.
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  #38  
Old Feb 13th, 2011, 09:07 PM
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To be honest, I don't care for them either and if I can find away out of having one that would benefit my character in some way, I will!
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  #39  
Old Feb 13th, 2011, 11:12 PM
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Don't paladins have a choice between a mount and a weapon? I seem to recall reading about that at some point...
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  #40  
Old Feb 14th, 2011, 12:10 AM
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Thanks for the link Amos.

I'll be traveling mid march as well, 9th through the 16th I think. I may or may not be able to post, I'm not sure. If I am, I probably wont be able to spend much time on them.
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  #41  
Old Feb 14th, 2011, 09:57 AM
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Oh, a question for the DM. On my sheet, for crafting, I want to be able to choose general blacksmithing. Basically, for thematic purposes, I want to be able to make most everything. Sort of a Jack-of-all-Trades village blacksmith. Horseshoes, caltrops; knives for hunting, skinning, and whittling; nails, basic manacles, and simple weapons and armor (the sort of things that a village militia would wear.) I don't want to be able to craft masterwork mithril blades of legend here. The Order of Torag accepts small tithes in exchange for basic forge services to help the village out. Sort of in the way that monks in Germany make beer, because face it...you can't spend 24 hours a day praying and training. So could I take one 'general' craft skill to be able to craft these basic items, or should I take 1 rank each in every craft skill there is?
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  #42  
Old Feb 14th, 2011, 11:10 AM
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Would that be a profession maybe? Profession Blacksmith?

I think I have my character sheet done, unless I've made lots of mistakes.
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  #43  
Old Feb 14th, 2011, 12:45 PM
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I thought about profession, but everything in the SRD related to working with metal is a craft. According to Pathfinder, you use craft if there is a physical object created at the end. You use profession for being a librarian.
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  #44  
Old Feb 14th, 2011, 03:40 PM
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I can see that. Well, you could just take Craft:Ironwork or Blacksmith or something. I might limit it to non-weapons and armor though, as those are listed as separate crafts. I might say you can craft a working tool like a cleaver or saw, but lack the skill needed for a proper weapon. Caltrops, horseshoes, fire-pokers, hinges, iron pots, and the like would all be ok though. BUT I'm not the DM
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  #45  
Old Feb 14th, 2011, 04:00 PM
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While it is true that they are listed as seperate crafts, I'm not looking to make enchanted Dwarven waraxes. I would like to be able to make spears, daggers, sickles...most things on the simple weapons list.
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