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  #1  
Old Nov 2nd, 2011, 12:57 PM
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The Merry halfling

If you need to say something out of character, put it here
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Old Nov 2nd, 2011, 02:13 PM
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OK, so since I'm not sure what I should play, I'll post what I'm thinking about, and see what everyone else decides on.

  1. Resnik - Dwarf Runesmith (Magus - Str Based)
  2. Ollana - Wood Elf Wardancer (Magus - Dex Based)
  3. Ollona - Wood Elf Spellweaver (Witch - Hedge Witch Healer)
  4. Cedric - Human Witch Hunter (Inquisitor - Ranged/Healing/Skill Support)

If you have any thoughts as to what you would like to see in the party, let me know.

Last edited by Insacrum; Nov 2nd, 2011 at 03:42 PM.
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Old Nov 2nd, 2011, 04:45 PM
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I'm thinking the spell weaver/hedge witch would prob be the most help to the party, but the inquisitor would have some interesting rp as well : \. Whichever one you want of those two i think.
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Old Nov 2nd, 2011, 04:53 PM
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I actually posted in the other thread that I'm going to go with the hedge witch.

Now I get to figure out how to make it survive in combat (other than lugging around a crossbow!).
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Old Nov 2nd, 2011, 06:21 PM
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Oh alright, that's cool, what the party needed ne ways.
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Old Nov 2nd, 2011, 07:32 PM
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I'll be playing too. I don't know what I want to do character wise, but I'll think of something. I wouldn't mind filling any holes in the party.
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Old Nov 2nd, 2011, 08:19 PM
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High Elves:
  • +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
  • Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Elves have a base speed of 30 feet.
  • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision).
  • Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
  • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
  • Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
  • Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
  • Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

I assume Wood Elves get Medium, Normal Speed, and Languages. I wouldn't expect Elven Magic because of the nature thing, but what about Weapons?

Thanks.
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Old Nov 2nd, 2011, 08:25 PM
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Also, are we doing the two traits?
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Old Nov 2nd, 2011, 09:20 PM
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Wood elves only have familiarity with short bows and longbows, and the nature ability replaces the elven magic. I tried to keep it simple (I should probably have simply said it replaces stuff.) I am going to allow 2 traits.
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Old Nov 2nd, 2011, 09:37 PM
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perfect, I was hoping for short bows!

Time to dig out some traits.
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Old Nov 3rd, 2011, 01:08 AM
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Ok, so it looks like party member number 6 has disappeared. That's fine though, I think 5 is a good number anyways.

So correct me if I'm wrong, so far we have:
Glen: Dwarf slayer (barbarian)
Quadra: Human gunslinger
Insa: wood elf spell weaver (witch)
Skyler: (?) alchemist
duke: (?) (?)

The only issue I see with this is: You do realize, Glen, if you keep to lore, you're not allowed to wear armor of any kind. Which makes you rather... well, squishy. Are you sure you want to do that?
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Old Nov 3rd, 2011, 08:54 AM
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Just let him take the old vow of poverty. As a dwarf slayer, he should only have his axe and his 'wits' about him. We can call it something else, but assume it's the same thing.

There were also a set of feats back in 3.5 OGL, that gave unarmored bonus to AC. it was sick though. I think the four feats gave an ac bonus every 4, then 3, then 2, then 1 level. so the first feat maxed out at +5 ac, then +7 or 8, then +10, then +20. Or you can change it to be similar to BAB and have it be +5, +10, +15, +20.
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Old Nov 3rd, 2011, 09:11 AM
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@Darth, So one of the things that I'm worried most about is not having access to enough cure spells at lower levels. I get 2 spells a day that I would prefer both not be CLW, and I have the healing hex, which is a once a day per person thing. So would you allow me to take the rich parents trait in order to get a Wand of CLW. The trait gives me 900g, and the wand costs 750g. The only restriction on my part is that CLW would have to be one of my 'spell book' spells.

Also, I know that I'm proficient with long bows and short bows, does that include composite L/S bows?
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Old Nov 3rd, 2011, 11:05 AM
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Last I checked, rich parents was an official pathfinder trait, so I don't know why you even bothered asking for permission .

And yes, we will say composite longbows count to (do you really need weapon focus: composite longbow if you have weapon focus: longbow for example?)
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Old Nov 3rd, 2011, 11:11 AM
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I was more asking for permission on the wand, not the trait.

If you read the composite longbow entry, weapon focus for the regular covers the composite. I just wanted to make sure that I had the weapon proficiency. It would suck moving to a composite version, and getting stuck with a -4 penalty.

Most of my character sheet is figured out, I just need to figure out what else I'm buying besides a Wand of Cure Light Wounds, a sickle, a short bow, and a two types of arrows.

I guess I can start getting into my character write-up (This is so backwards for me!).

Last edited by Insacrum; Nov 3rd, 2011 at 11:13 AM.
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