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  #226  
Old Feb 7th, 2012, 04:34 PM
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Looks like sticks will be saving us with his good rolls so far xD!
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  #227  
Old Feb 8th, 2012, 01:35 PM
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... and I'm utterly stupid and just realised that I'll need you guys to take your 1st round actions as well now... since... none of the sailors can act... lol.

EDIT: Actually with all your poor initiatives it's probably a fair bet to say they will actually act before you. Hah.
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...

Last edited by Ange; Feb 8th, 2012 at 01:38 PM.
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  #228  
Old Feb 8th, 2012, 01:36 PM
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Oh yeah, surprise round, right?

I'll edit, and add an attack.
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  #229  
Old Feb 8th, 2012, 01:44 PM
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Sorry about that, it's been a while since I've run a PbP combat and totally forgot about things like this. Well, we know for next time!

Incidentally... I'm going to be using a description of losing hit points that is much more abstract than you may be used to. For the most part, you will lose hit points from losing energy from a lot of dodging and parrying, the gradual wearing down of your armor, minor scrapes and grazes, and sheer dumb luck. Things like critical hits, failed saving throws, the last hit that knocks you unconscious, and such will be a more traditional "stabbed in the gut" kind of situation. This just helps my suspension of disbelief - a seasoned warrior can keep their defenses up for much longer and much more effectively than an unskilled fighter, but for the most part everyone drops from only a small amount of actual injury. This is all flavour based mind you, and no rules change...
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...

Last edited by Ange; Feb 8th, 2012 at 01:45 PM.
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  #230  
Old Feb 8th, 2012, 02:06 PM
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Do we still roll Fort to stabilize when we drop below 0 hit points?
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  #231  
Old Feb 8th, 2012, 02:09 PM
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Nothing mechanically changes, it's just the description of combat that will.

You make Con checks to stabilize, incidentally, not Fort saves.
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  #232  
Old Feb 8th, 2012, 02:10 PM
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o ok I couldn't remember which one it was fort or con
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  #233  
Old Feb 8th, 2012, 05:34 PM
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I'm trying to decide who my first target should be :P
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  #234  
Old Feb 8th, 2012, 05:59 PM
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Roll a dice!

Dice Uga's target:
d6 5
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All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
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  #235  
Old Feb 8th, 2012, 07:23 PM
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So I start my turn at G10, and can move up the stairs and cast Color Spray at the two sailors? With my initiative 17 will I be acting before them or not? I don't want to waste my spell on just one person is the issue.
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  #236  
Old Feb 8th, 2012, 08:38 PM
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So question! Was climbing up the boat our surprise round? o.O? For those of us who were playing the distraction part?
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  #237  
Old Feb 8th, 2012, 09:08 PM
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I was going to wait to make my attack until after the sailors move...my initiative isn't high enough to assume I'll get to go before they do and I was going to see if I needed to make a melee or ranged attack.
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  #238  
Old Feb 8th, 2012, 11:17 PM
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Avelestar: You'll be fine to move up the stairs and cast on those on your initative. I believe only one moves before you.
EDIT: It's not the ones up there either. Bad sentence. One sailor moves before you and it's not the ones you want to cast on.

Wolfs: Yes. You failed the climb check, which means you'll have to use a move action of your next turn to try again.

uga: You are indeed after some of the sailors, but S6 rolled horribly on initiative; you'll be fine to attack with your bow. (Even if he moved to engage you, you'd likely be okay, because I'd make you 5-foot step back.)
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Getting over the flu and busy with university work--sorry for the slow posting as of late!
All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...

Last edited by Ange; Feb 8th, 2012 at 11:45 PM.
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  #239  
Old Feb 8th, 2012, 11:36 PM
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Alright just making sure! Stupid rope!!! Lets go dice!!!
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  #240  
Old Feb 9th, 2012, 12:05 AM
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Jelly anyone?
 
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I wasn't sure if we agreed on the 'players roll all the dice' varient or not, but I included a roll for it anyway. If not just a DC15 save, or DC17 if there is any precipitation.
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