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  #346  
Old Feb 21st, 2013, 08:30 PM
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Hate to put a damper on things, but per the rules you can only ever get the equivalent of 2 days crafting at a time. 1 day of crafting is essentially 8 hours of working and by rushing you can get 2 days done at a time (working 2x faster). Unless you are in a protected and prepared place you are considered to be distracted which means your work only counts for half. You may only work on one crafting project at a time and multiple people can only give you a circumstance bonus to these checks.

So here is how I see a ruling with you setup (of course subject to the will of Frag at all times):

1)You may have multiple projects going at once but each you still only get a max of 2 days work done at any given time

2) you may tag team projects allowing youto essentially have up to three people work on it in a single day which could mean up to six days of crafting per day subject to all the normal rules and restrictions.

3) I'm talking out my rear cause Frag has already okayed all this and I need to just stop. (Lol)

It seems to me the main problem is one of conversion. From what I can tell (and as usual it is possible I am wrong) you are running unconverted 3.5 material in a pathfinder game and so some rules are creating snags.
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  #347  
Old Feb 21st, 2013, 09:51 PM
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Well, to help get around that limit, there are the Wanna Infusing machines outside the dungeon. They can only enchant your stuff, though, not make new ones. So they could buff the +2 CON belt up to a +4, but you'd have to craft your own +2 belt if you wanted a second one.

tl'dr Money is spent on upgrades, Robot is abused for new items.

And yes, the 3.5 conversion is a snag. Mainly because I never actually finished my PF Artificer, and it plays so differently that you can't just upgrade Robot into a PF Artificer(mine is an Evoked Items specialist, rather than a focused crafter).

In terms of Decon, what you can do is have the casters sleep here, while Scimmy runs any Wanna Machine orders outside while he gets deconed. It means that Mistletix has to decide between a spell refill and getting partially cured, but it takes a lot less time.

Moridain: I think you're misunderstanding the money-back idea. He gets that by destroying the item(eating it, if you will). So yes, he can get it for that price, but only if he unmakes it and gets nothing for his hard work, defeating the entire point. The idea behind the ability is to eat items that you don't see yourself using so that you can turn them into useful crap.

SoulcasterHandgun(Simple)60ft1d8 X3 LightningFancy little gun, that requires little training and no ammo. However, it drains 1HP for every shot used. You can spend 3HP instead to up the damage to 1d10. Killing an enemy with it gains you ammo equivalent to their HD(you can hold up to 12 shots at once). Unused bullets go away at the end of the day.
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The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #348  
Old Feb 21st, 2013, 10:19 PM
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I am more than willing to make a run outside when the time comes, but as I said its not necessary at the moment.

Question, since we have the makings of a con belt and I already have a dex belt, could they be crafted together into a belt of physical might?
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  #349  
Old Feb 22nd, 2013, 12:30 AM
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Quote:
Originally Posted by Scimmy View Post
I am more than willing to make a run outside when the time comes, but as I said its not necessary at the moment.
*uproarious laughter* Ahhh, he thinks everything's fine. Muahahahaaa

And yes, you can do such a thing with the belts. Belts on belts, as if you were Japanese.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Feb 22nd, 2013 at 12:33 AM.
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  #350  
Old Feb 22nd, 2013, 07:50 AM
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Verdict: Scimmy's going on a Liquor Run. Everyone else decides to sleep in. TO THE PORTAL!!!

Just gonna restate; I can do Upgrades half price, so I discourage the use of Wanna Machines for enchants to be more efficient on Funds. I highly encourage selling useless goods to them for a fair price . @Frag, What's the time difference? I'm definately gonna +1 the handgun while he's out, maybe slip in a few projects for the others while we wait.

WANNA EARNED: 9100+3200+15200 = 27500
--Per Share: 5500 each--

To be Sold unless Claimed:
- Potion of Iron Guts(+6 Vs Poison reroll)
- Inflict Mine (used)
- Spinelasher (Damn sweet Whip. +1, Ghost Touch, Draining weapon)
- Large MW Battleaxe
- Orange (Apparently, just fruit... I'm still suspicious of it...)
- 2 daggers
- Fez (+2 CHA hat of Adorableness)
- Trading in my +1 Ironwood Hand Xbow due to it being redundant now
- Wide Bolt Quiver w/ 25 Blunt bolts, 25 Slash Bolts and 50 Regular Bolts
- 30 Dakka Ammo
- Necromantic Sigil (May warrant furthur examination. Anyone with good Kn:Arcana?)
- Radiation Crystal (eeeew... gross...)
- Healthy Stone (Belt Item: +2 CON, +2 Saves Vs Poison)


Goods Retained:
Panic Button (???No Idea what it does. Installing it on Pooch-Bot)
Belt - Crystalline Spinal Cable (+2 CON, +2 CMD)(Retained for Hadarach?)
-->Corruption Shard: Install into Belt? (Front Liner Resistance Vs. Corruption)
Wind Crystal: Weapon/Armor Upgrade - Any ideas for [Air] or [Wind] buffs? (+5000 Wanna for specific descriptor)
20 Dakka Ammo: Personal Project. Creating a BFG

Shopping List for Hadarach
- Steel Ingots and Saltpetre to craft Actual Bullets
- An Adamentine File
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Last edited by JonnyGulliver; Feb 22nd, 2013 at 08:34 AM.
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  #351  
Old Feb 22nd, 2013, 09:59 AM
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Yes I would like the belt if no one else wants to claim it. I would love to have it worked into my current dex belt. So I basically end up with a belt of physical might+.

Didn't someone memorize a spot near the portal for teleporting?
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  #352  
Old Feb 22nd, 2013, 01:26 PM
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"I did, but I don't think I can bring the party AND the crystal from under the floor with us. Not sure how big it is, and I don't want to get close enough to it to count as 'carrying' it along. If we want to bring it then we will have to go the long way.

As to the necromantic crystal?
Dice KnowledgeArcane:
1d20+19 (15)+19 Total = 34
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  #353  
Old Feb 22nd, 2013, 01:39 PM
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Depending on weight I could potentially carry it since I'm going to get cleansed anyway.
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  #354  
Old Feb 22nd, 2013, 02:19 PM
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If you pick up something called a 'corruption crystal' then you should be able to use your tentacles and fourteen other mouths to pick it up on the way back to get cleansed.
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  #355  
Old Feb 22nd, 2013, 02:23 PM
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The crystal is a massive hunk of rock underneath the plaza. If you take anything back, it'll have to be bits cut off of it.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #356  
Old Feb 22nd, 2013, 02:35 PM
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Oh, IC. Still do the same thing then, just to free up bits of it for the others to hack up.
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  #357  
Old Feb 22nd, 2013, 02:35 PM
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How heavy?

Break me off a big piece and I'll enlarge and carry it back.

Last edited by Scimmy; Feb 22nd, 2013 at 02:39 PM.
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  #358  
Old Feb 22nd, 2013, 02:42 PM
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Hey Guys? Taken care of...
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  #359  
Old Feb 24th, 2013, 01:09 PM
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I'm back everyone, supporting the idea of resting and then going back if we so decide to. Sorry it took me so long to return
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  #360  
Old Feb 26th, 2013, 12:23 AM
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So what are we waiting for at this point?
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