#1
|
|||||
|
|||||
Fate's Fickle Folly (Dice Rolls)
__________________
Playing - High Risk, Heist Reward | The Grand Tour
|
#2
|
|||||
|
|||||
Last climb, hopefully
Dice Roll:
|
#3
|
||||||||||||||||||||
|
||||||||||||||||||||
Daytime Ship Actions, Sarah
Dice Profession: Sailor check, DC 10:
Dice Constitution check, DC 10:
Action: Influence (make Friendly with Fishguts) Dice Diplomacy (ask other sailors how to make friendly with Fishguts) DC 15:
The actual making-friendly roll I'll make when I rp Sarah heading up to the galley for her day's meal. Edit: On second thought, since I failed the Diplomacy roll for asking sailors questions, I'll just roll now. Dice Diplomacy (making friendly with Fishguts):
Whoops... guess he'll drop to Unfriendly if someone else doesn't make a better roll at some point...
__________________
Last edited by Darkshard; Nov 9th, 2012 at 04:52 AM. |
#4
|
|||||
|
|||||
Daytime actions, Jaala
Strength +3, Endurance feat provides +4 Dice fatigue check:
|
#5
|
||||||||||||||||||||
|
||||||||||||||||||||
I'm going to roll a sense motive and diplomacy check. Adding guidance to both rolls, if it's allowed. I don't know if you can self buff with it. . .
Sense Motive with guidance/without guidance Dice Roll:
Diplomacy with guidance/without guidance Dice Roll:
So, since the self buffing is alright, the first rolls are right. Also, the diplomacy roll was meant to be an influence. Can it be that, or should I reroll it since I didn't announce it clearly? Last edited by iwood2465; Nov 10th, 2012 at 02:18 PM. |
#6
|
|||||||||||||||||||||||||
|
|||||||||||||||||||||||||
Daily Task - Catching vermin
Dice Stealth 1:
Ship Action - Sneaking Around in the bottom section of the ship Dice Stealth 2:
Dice Perception:
Ship Action - Influence the quartermaster Dice Diplomacy to find out about the Quartermaster:
Dice Diplomacy to influence the quartermaster:
Based off the rolls, I'll wait for your PM about the quartermaster and what I find in the bottom section of the ship, PopCultureBard, before I post in the IC thread ![]() Last edited by Aerandor; Nov 10th, 2012 at 11:01 AM. |
#7
|
|||||||||||||||
|
|||||||||||||||
Dice Diplomacy (Rosie Cusswell)/Acrobatics (Ship Duty)/Influence (Rosie Cusswell):
|
#8
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dice Kevaran:
Dice Jaala:
Dice Morgan:
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Last edited by PopCultureBard; Nov 12th, 2012 at 01:25 PM. |
#9
|
|||||
|
|||||
Dice Perception:
__________________
|
#10
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dice Sarah Addiction Fort Save DC 5/Cha Bonus/Con Damage/Hours Fatigued:
Dice Jaala Addiction Fort Save DC 5/Cha Bonus/Con Damage/Hours Fatigued:
Dice Kevaran Addiction Fort Save DC 5/Cha Bonus/Con Damage/Hours Fatigued:
When you drink the rum ration you suffer the above constitution damage, gain the charisma bonus, and are fatigued for the hours listed. The charisma bonus lasts for as long as the fatigued condition does. The con damage heals as per the norm for ability damage (1 per day unless magically restored). Failing the addiction save results in you becoming http://paizo.com/pathfinderRPG/prd/mastery/drugsAndAddiction.htmladdicted to the drink.
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Last edited by PopCultureBard; Nov 13th, 2012 at 02:13 PM. |
#11
|
|||||
|
|||||
He's going to be taking the drink, this time. So, here's his perception roll. Also, just to make sure, after the talk will come the rolls for ships actions, in a new post?
Dice Perception:
__________________
"In the land I now know to be mine - with a heart so dark its near blind..." |
#12
|
||||||||||||||||||||
|
||||||||||||||||||||
Correct. I will note in my post that we are moving on to the night ship actions and allow everyone to roll/post for those. After that, anyone who wants to make dead of night ship actions can roll/post those and then we move on to day 2.
Dice Bharash Addiction Fort Save DC 5/Cha Bonus/Con Damage/Hours Fatigued:
Oh...oh my...my oh my. I think saying "this time" may have worked against you. Looks like someone will need to go cold turkey on the drink. The addiction is minor, so hopefully it won't be hard to kick.
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Last edited by PopCultureBard; Nov 13th, 2012 at 05:58 PM. |
#13
|
||||||||||
|
||||||||||
Dice Perception/Stealth:
|
#14
|
||||||||||
|
||||||||||
Gamble:
Dice Opposed Strength check, fatigued from rum:
Perform: Dice Untrained (loud and lusty) Perform check, charismatic from rum:
__________________
|
#15
|
||||||||||
|
||||||||||
Dice Sarah Opposed Str:
Dice Bottle Damage:
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Last edited by PopCultureBard; Nov 15th, 2012 at 07:17 AM. |
![]() |
Thread Tools | |
|
|