#16
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Diplomacy, + guidance and the addictive charisma. Dice Roll:
I decided to add a sense motive check. Let's hope it's not a 2. Dice Roll:
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"In the land I now know to be mine - with a heart so dark its near blind..." Last edited by iwood2465; Nov 15th, 2012 at 04:09 PM. Reason: Added sense motive roll. |
#17
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Well... it wasn't a 2. I decided to use a hero point on the influence roll, unless anyone objects.
Dice Roll:
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"In the land I now know to be mine - with a heart so dark its near blind..." |
#18
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Dice Grok Sense Motive:
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Playing - High Risk, Heist Reward | The Grand Tour
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#19
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Dice Jaala reflex saves versus Keg:
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#20
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Dice Reflex vs barrels:
Dice Initiative:
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Last edited by Darkshard; Nov 19th, 2012 at 03:57 PM. |
#21
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Dice Initiative:
Dice Stealth:
Dice Climb:
I'm not sure if I get an attack bonus for being on higher ground, but if I get my sneak attack bonus, then the npc is flat-footed at least. Dice Attack:
Dice Damage w/ Sn.Attack:
Hmm, I'm going to use a hero point on that stealth check, if that's ok? Dice Stealth 2:
Warning: rolls have been deleted from this post.
Last edited by Aerandor; Nov 19th, 2012 at 04:30 PM. |
#22
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At the very least, I'll roll initiative now. I'm rolling twice, but if the power doesn't apply, the first one is what counts.
Dice Roll:
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"In the land I now know to be mine - with a heart so dark its near blind..." Last edited by iwood2465; Nov 19th, 2012 at 05:02 PM. |
#23
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Dice Fipps Will Save:
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Playing - High Risk, Heist Reward | The Grand Tour
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#24
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Dice Initiative/Initiative:
Dice Attack (With Charge):
Last edited by slapstick; Nov 21st, 2012 at 06:39 PM. |
#25
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Dice Attack roll:
Dice Damage if successful, NL:
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#26
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Dice Attack:
Dice Damage:
Last edited by slapstick; Nov 24th, 2012 at 07:42 PM. |
#27
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Dice Attack/damage:
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"In the land I now know to be mine - with a heart so dark its near blind..." |
#28
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Dice Attack:
Dice Damage:
Last edited by slapstick; Nov 27th, 2012 at 12:27 AM. |
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